Mystic Conjurer Amendment
Relics
A Conjurer’s relic is a supernatural item that has been constructed of Menhir and bathed in ectoplasm. Typically, these take the form of (however aren't limited to) censer burners, lamps, urns, or crystal balls that sport esoteric imagery. The primary purpose of these Relics is to act as a conduit for the Mystic's conjoined phantoms.
A Relic functions as the casting focus of a Conjurer. When viewed by an individual possessing True Sight or creatures of a spectral nature, a distinct gleam shines from the Relic at all times. This goes unseen by others unless utilized for casting or if the Mystic decides to allow said glow for aesthetic purposes.
Creation
Uses
Redlines
Manipulation
Core to a conjurer’s arsenal is the ability to manipulate ectoplasm. They use this ability for aesthetic flourishes or to weaken or bolster those around them.
Mechanics
Shrouding
The Conjurer may expel ectoplasm from within their Relic to emit a shroud that distorts the veil between the living and the dead.
Mechanics
Undertow
Through manipulation of ectoplasm and utilizing the power of their Relic, the conjurer may draw forth a thick pool of inky ectoplasm that manifests as sludge. This is difficult to move properly over as is, but can be further manipulated by the Conjurer through use of their Relic.
Mechanics
Tyking
A Conjurer is capable of summoning two of the three mindless phantoms that dwell within their relics to intervene in the course of combat and additionally may create chains to control those not beneath their will.
Mechanics
shoutout to:
me, for being me and also writing.
jaelon, for helping me big time with writing.
lulah, for also helping me write, ideas, and consultation.
zachosnacho, for ideas, the manipulation spell, and consultation.
unbaed, for ideas, phantom dance, and consultation.
pund, for huge brain ideas, original lore, handling, and consultation.
spoons, for ideas, and consultation.
mordu, for consultation.
valannor, for consultation.