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we gotta do something about rallying across the map when ur friends are getting attacked. this is not right.
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can't be bothered to make a post about it but someone genuinely should add a combat lock
i think the smartest way to do it would be so that, at the time of initiation of crp, combat can only include extra people later on if they're within shout distance at the time of combat beginning - it makes sense thematically, after all.
say you're being bandited on the roads, and you try to shout for help in shout chat, as you would typically if you were at risk of being hurt or killed, the consequences of this are reflected in how the bandits will try to now kill you to eliminate any further threat of you shouting for help to get people to come and stop them, but it means that you can't get anyone else involved in the rp if they weren't in shouting radius when combat initiation actually started.
that's just my opinion and something i think could be viable, but i think that could also be messy if mods don't have easy to use tools to check if someone was actually in that radius when crp started, as it could lead to mods getting called to check every single time a rando walks up to a crp fight from the middle of seemingly nowhere to help their friend just to make sure they were genuinely within that radius at the time of crp initiation.
the most simple solution would be to have it so that nobody can involve themselves with the combat in any way at all once combat has begun, or to have it so that a timer begins from the time of combat beginning, within which time [e.g one minute] people can come and involve themselves rply if called irp. after that time is over then there's no possible way for anyone to get involved.
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