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Everything posted by Hobbs_Burrows
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@atles I'd be interested in having a look of that map, PM me or put it in here if you find it I suppose. I also remember being on a server with some of the Australian guys that lived in Whisper Isle and they were restoring the Aegis map to be clean and non-destroyed. I don't know if your map is from the same thing though
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Ernie adds on another slip of sheepskin with a few laws and traditions of old: -A Halfling recognises that baths are important and promises to take one at least every week -Residents of Dunshire are required to drink at least one pint of ale every week. -Residents of Dunshire promise they are not secretly an Undead, an Iblees worshipper, a biggun, a munchkin, or a spider, and will evict themselves from Dunshire without harming other villagers if they are.
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I look here occasionally. Nice to see an old undead friend though As a side note, would any of you guys want the download link to the Aegis map? It even still has peoples stuff saved in their chests (fun to see who was spawning stuff in actually) but it was right at the end so lots of places have been destroyed by undead, but its stll good. Message me if so
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The Daily Dunshire, Issue 3!
Hobbs_Burrows replied to NotEvilAtAll's topic in Atlas Roleplay Archive
Ernie Parker 'borrows' the latest edition of the Daily Dunshire from Benjamin's burrow, and reads it with interest over an egg and bacon brunch courtesy of the Drunken Duck Inn. -
Ernie makes a mental note to refer this Dwarf to the Dunshire clinic and investigate for signs of brain damage.
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Have ye ever read a book? Here, try this one https://wikia.lordofthecraft.net/index.php?title=A_History_of_Halflings Halflings were created by the breeding of Dwarves and Humans ancestors long ago. Hence, we are cousins, like I said. Now Dwarves eat Halflings, their own family, as though ye are nothing more than greenskins!
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The other day, a Halfling was eaten by a Dwarf. This is the first recorded case of Dwarves eating Halflings in the history of all our worlds. For centuries, Dwarves had been the Halflings best and closest friends. We are cousins, in fact, the closest family the Dwarves have in the entire world. But something has changed, and I can't think what it is. Dwarves are so proud of their tradition, honour, and respect for all their ancestors. Well their ancestors be turning in their graves looking down at their kin now, and the atrocities they commit. Eating their family, as though Dwarves are now nothing more than the greenskins they despise, and attacking Dunshire Village every day purely for sport and the thrill of killing a Halfling cousin of theirs. This act isn't worth the parchment it's written on as long as atrocities like these continue.
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Since you're so educated about the halflings you will know that during that map halflings were randomly deleted from their region and forbidden from owning any soulstone pillars, fast travel, region rights, and forced to live with others purely due to an admin holding a grudge. But of course since that happened once, halflings should forever be treated that way. But this isn't about halflings in a past map, this is about Holm. It's not like it's a great sacrifice giving places like Holm a green pillar. We aren't going to look back on it in a few months and regret giving them a pillar like it's our last ever one and we needed to save it. No one loses anything from it, this is a game. Just give people things to make their lives easier and the server better. Keeping people in this deprived state only makes the server more frustrating to play. Holm is a good city and should be rewarded and encouraged, not starved of benefits that cost absolutely nothing to give
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Dunshire has similar problems. We are the only settlement for an entire race to live in, but we have been forced to live in a tiny region with a radius of 30 blocks. We had a big population boom of new players a few months ago, and when I asked for a region expansion to build more houses to accommodate them I was told that it wasn't allowed because we were waiting for the region plugin. This was around February/March. Presumably all those new players have now left the server because we were artificially blocked from growing. Not exactly the same situation as you, because we are not freebuild, however Dunshire is a racial capital which is stifled for OOC reasons like Holm is. People have been obsessed with 'nation status' for years now and its frequently used as a stick to beat players down with, and its stupid.
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Ernie Parker throws the letter onto his fireplace, puts his feet up, and smokes his pipe.
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Trixie's Journal, a halfling's growing madness.
Hobbs_Burrows replied to Blank123's topic in Atlas Roleplay Archive
Ernie Parker gossips among his neighbours concerning the odd behaviour of Trixie. They all conclude something ain't right with that wrong'un -
The Fellowship of the Tankard After Petyr Brandybuck's remarkable disappearance and mysterious return six elven years ago, the vales of the Halflings have never been the same. It is a matter concerning fell magic, and a peculiar yet powerful Tankard which, though Petyr had believed to have secured the safety of forever, has haunted Halflings ever since. From that moment six elven years ago, the churning cogs of time and fate have written six Halflings into the final chapter of this adventure. Their names are Pal, Trixie, Benjamin, Petrus Frondor, Deputy Angelica Woodstock, and Hobbs Burrows. Hobbs arranged to meet them all at the Drunken Duck Inn at nightfall. 'I will explain everything' he said, 'As I should have done a long time ago'. He went on to explain the tale of the Tankard of Terror (otherwise known as the Tankard to Rule Them All) and its constant, unexplained presence in every Halfling village. Halflings had been known to drink from the Tankard, and it would force them to drink until they drowned themselves with their own ale. Other reports are known to cause delusion and rage in Halflings - a madness that is nigh incurable. Hobbs had been studying this matter in secret for many months, and decided that the only way to rid the world of the Tankard once and for all would be to make the long journey south and cast it into the fires of a volcano. At which point the fellowship of brave Halflings were to elect a tankard-bearer for the journey. Overwhelmed by a sudden sense of bravery, Benjamin volunteered to carry the burden. Hobbs and the others agreed, on account of Benjamin's youth being more resistant to evil and corruption. The Halflings gathered up supplies for the long journey ahead, and left Dunshire just before sunrise. Fearing biggun banditeering along the roads, the fellowship of Halflings had to dive into a watery ditch by the side of the road on one occasion to avoid being spotted. The group looked around for the tankard-bearer Benjamin, but he was nowhere to be seen. All that he had left was the Tankard resting on the ground looking sinister. Hobbs did not know what came over him, he had the overwhelming urge to ****** it up all for himself, but Deputy Woodstock calmly carried the burden on account of her calmness looking into the face of evil which one gains from serving in the Sheriff department. The fellowship was already down a Halfling, and the five continued on. As the sun rose, the fellowship entered the Old Dunshire Forest. Believing that the ents of the forest would have some knowledge concerning the Tankard, Hobbs instructed the group to visit Figdrasil who is the most wise of all the ents in the forest. Though the forest has a keener sense of danger than ordinary Halflings, and the presence of such a powerful evil caused the ents of the forest to abstain from revealing themselves to us in our time of trouble. Disappointed, but understanding of what is at stake to the world, the Halflings continued their journey and made it out of the Old Dunshire Forest before nightfall. Weary from travel, the fellowship made camp in a field just north of Santegia. Pal and Petrus scouted the area meanwhile Trixie and Deputy Woodstock helped set up the camp itself. To pass the time, the fellowship of Halflings smoked pipeweed, told scary stories, slept, ate food, and sang old Halfling songs. Despite the merry scene, there was an underlying sense of unease. The source of which lay hidden in Deputy Woodstock's satchel. Pal sprang up from his slumber and instantly knew that dark forces had been following the fellowship since first leaving Dunshire. It was understood that on account of the Tankard's powerful evil, other evil creatures and malcontents would naturally be attracted to it, and would seek it out. Hobbs rushed to extinguish the campfire, and squinting out into the darkness surrounding the camp spotted a multitude of red eyes staring back at him. Pal reacted quickly, lobbing several grenades towards the glowing red eyes in the darkness. The camp's location had been compromised, and evil would soon be swarming it, so they hurried away with everything they could carry just before sunrise. Teeth chattering through the snow, the fellowship trudged towards the volcano. When they reached the brow of the hill which sloped down into the caldera of the volcano, a blast of heat hit them and filled them with a sense that there was a light at the end of the tunnel. 'Evil returns to evil. This is the way of the world' Hobbs contemplated aloud to the group. It was true, the charred and desolate landscape gave the sense of a history best left untold. The fellowship climbed the branches of the enormous petrified branches which overlooked the fiery pit. 'Just..er...let me look at it one last time before we throw it in' Hobbs begged Deputy Woodstock, who now held the Tankard aloft. With just one glance in Hobbs's direction, the resolute Deputy cast it into the fires of the volcano. The Tankard of Terror sank into the bubbling lava. Hobbs stared emptily at the fires. He took a step forward. And another. 'No Hobbs! Think of Dunshire! Think of the Inn! Think of pipeweed and a cold ale!' Trixie pleaded. Hobbs could not look away. It was as though time froze in those moments. Snowflakes floated gently like stars in the great black cosmos only for their beauty to melt away. Fires roared and lava bubbled. Halflings shouted. Deputy Woodstock lunged to grab Hobbs, but it only unsettled his footing. Turning, Hobbs's eyes rested on his friends for one last time as he plummeted into the lava below to his doom. Don't adventures ever have an end? I suppose not. Someone else always has to carry on the story.
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Halfling Green March to Marna
Hobbs_Burrows replied to Hobbs_Burrows's topic in Atlas Roleplay Archive
Now that I am back home in Dunshire, breathing fresh village air and resting my weary feet on my sofa, I can happily report that the Second Halfling Green March was overall a success. The day began by meeting at the cloud temple, where even one particular biggun was enthusiastic to our cause and joined us. The sun shining down on us, we marched along the route proudly displaying symbols of peace and items of green clothing especially made for the day. Along the route, many well-wishers cheered us on and cried out their support for our cause, wishing us the best of luck. I know that I felt almost a hero marching along that route, and I am sure Madeline felt the same. As we gathered in Marna, King Aurelius himself came out to greet us among a huge audience who were there to hear our case. First we distributed our gifts to recognise the peace between Halflings and humans. These included pipeweed, several victoria sponge cakes, and even some more exotic lemon drizzle cakes baked by Madeline. From then on everyone gathered round to listen to our reports of vicious orcs and dwarves who slaughter innocent Halflings. Shocked, the crowd seemed to then warm to us Halflings, and I wonder if they simply had no idea we were under this kind of tremendous hostility until this Green March. As we left the big city, I felt strongly as though the king and his men were in some way deeply moved by myself and Madeline's endeavour for peace. Every Dunshire lad dreams of the day when he and his friends can live in peace. I believe that we have marched at least one step closer to making our dream come true. Here are some paintings of the Green March: -
((This will be happening Saturday, 26/05/2018, 10pm GMT/ 5pm EST)) Halfling Green March to Marna Seven elven years ago, a Halfling named Robert Banstir declared he would march south from Al'khazar to the orcish city Sanhar to protest against Halflings being eaten by Orcs. Despite starting the march alone, along the way he was joined by close to 100 supporters on the march, and together they persuaded the Rex to outlaw stealing Halflings to eat them. Now, Halflings are conducting the Second Halfling Green March. It will be a peaceful march from the Cloud Temple into Marna to achieve the following objectives: - A celebration of the recent peace between Halflings and Humans, where Halflings will bring gifts from Dunshire as we safeguard peace between us for generations to come. - A protest against the Dwarves who, despite for decades being our closest allies, have recently been attacking the peaceful village of Dunshire purely for the fun of killing their distant Halfling cousins. - A protest against the Orcs, although they claim to be honourable warriors the only people they are not too cowardly to fight is us peaceful Halflings. In addition, Orcs have recently began stealing Halflings to eat them, despite it being outlawed by the Rex in the First Halfling Green March. We request a friendly meeting with King Aurelius in the hope to bring about justice for peaceful, innocent Halflings. Anyone who carries peace in their heart, or a Halfling spirit, is welcome to join us either at the cloud temple, along the march route, or at Marna itself. I must stress again that this is a peaceful march, and anyone wishing to cause trouble is not welcome. Hobbs includes a map of the Second Halfling Green March route:
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[Completed][Completed] Yay or Nay to Ascended Magic?
Hobbs_Burrows replied to Aladeen's topic in Completed Debate
If you did things by the book until late Anthos (which I doubt) why did you all jump back into being Ascended when you knew it was wrong? If you want the magic then just write something new up and don't call it Ascended. But I suspect that many simply wanted the Ascended name so they could claim some kind of power and prestige from it. Which, from what I hear, is a big part of the current ascended problem. If you want my advice, start something fresh. If I were to cling onto Undead like some of the ascended have done to their own group and characters, it would have all eventually gone sour. Learn to let what you love go -
[Completed][Completed] Yay or Nay to Ascended Magic?
Hobbs_Burrows replied to Aladeen's topic in Completed Debate
This is right, every single person still roleplaying as ascended are breaking rules and have been breaking them for years. To become ascended you were just a normal person who had their powers 'awoken' by the sudden invasion of Iblees and Undead (your arch enemies you had to fight) because of your aengul blood. Once Iblees and the Undead were then defeated at the end of aegis, every ascended was originally meant to 'descend' back into the normal person they were before the Undead threat. But they didn't, because at the time the ascended players were friends with a lot of the mods and they were the type of people to cling onto power on a minecraft server. So because of those reasons they were allowed to carry on as they were while Undead were threatened with bans if they wanted to do the same as the ascended. In my opinion, 7 years late is better than never. They should never have been allowed to break the rules in the first place -
The New Forums & The Future Forums - an Inquiry
Hobbs_Burrows replied to 501warhead's topic in News & Announcements Archive
We haven't had a better design since the very first design of both the website and the forums: https://web.archive.org/web/20110815110429/http://www.lordofthecraft.net/forum/ https://web.archive.org/web/20110815110402/http://www.lordofthecraft.net/ By comparison, 'bleak' is the word I would use to describe the current website and forum. You need to show off the server primarily with big, impressive screenshots. The current website projects a fairly boring image. Forums need to be fantasy styled, and most importantly be clear, concise and not cluttered. The current forums are cluttered and subforums are badly ordered. Look at the feedback forum, and see that it's been so cut up into useless subsections that it hardly gets used anymore when it used to be among the busiest subforums. -
Dunshire is slaughtered once again
Hobbs_Burrows replied to NotEvilAtAll's topic in Atlas Roleplay Archive
Hobbs wonders why the laws of the world as set out by the sky gods are broken on a daily basis without consequence -
Hobbs makes a mental note to warn Figdrasil about Dwarves from the Silver Hills
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- Ents of Dunshire - The Old Dunshire Forest is restless. That is because the trees are alive. Or rather, the Ents are. But to a traveller wandering through the Old Dunshire Forest things seem strange. He may look at a tree and see two green eyes glowing back at him, he blinks and then they are gone. He trembles at night as the low, creaking groans of the Ents communicate in their Entish language, but he convinces himself they aren't real. Out of the corner of his eye he catches a glimpse of a tree moving, but as he snaps around to look, all that marked his sighting is the quickening of his own heavy breathing. The Ents, I have discovered, are the gardeners of Atlas. Though in recent ages they have grown weary of the world and its bloodthirsty inhabitants who don't care for nature. As such, they now only roam the Old Dunshire Forest. This shared love of nature is why they have become such good friends with Halflings. While the presence of a man, dwarf, orc, or elf in the Old Dunshire Forest would cause the Ents to recede and blend into the forest, they will reach out to all Halflings and together they look after the natural world. There are several notable Ents known to the world of Atlas: Figdrasil The chief guardian of the Old Dunshire Forest, though the Entish language doesn't have a word for titles I am told. As the most senior of all Ents, he presides over the Ent Moot, a time and place where all Ents gather to slowly debate the issues threatening the natural world, and the Old Dunshire Forest specifically. Oakbeard Oakbeard is a senior Ent, though he is more prone to roaming than Figdrasil. He is notable for having an extremely long beard, but also for his role in patrolling the outer bounds of the Old Dunshire Forest. He has therefore been sighted with greater frequency than other, more reclusive Ents, which often means an increase in unruly travellers being sent to the temple monks. Segovax An Ent in his adolescence, Segovax was the first to befriend himself to Hobbs Burrows, groundskeeper of the Old Dunshire Forest, and the Halfling race at large. By doing this, Segovax was able to secure the bonds of friendship between Halflings and all Ent kind. With the help of Segovax, Hobbs Burrows was able to learn more about the Ents of the forest. Alderoot Just an Entling, Alderoot is the youngest of all Ents currently living in the Old Dunshire Forest. To the disapproval of many of the senior Ents, Alderoot is careless with revealing himself to travellers coming through the forest. He mischievously plays pranks on them, spooking them into a great fearfulness. One Dwarf who loudly stomped through the forest was once hit by Alderoot's branches and flew all the way to the wizard's tower, though he is still just a young Entling. Sefirot Sefirot is an evil, cruel Ent. Though he is unique as he does not live in the Old Dunshire Forest with the other Ents, but lives in the village of Dunshire itself. Hobbs Burrows learnt from Segovax that he was so rotten to the core he could no longer stand like normal Ents, and has therefore burrowed his twisted roots deep into the ground next to Lake Dunshire. The local Halflings know Sefirot as 'Old Gaffer', and Halflings swimming too close have been known to become grabbed and entangled by his roots. That is my account of the current known Ents of Atlas. To aid in my research of these grand and mysterious creatures, I am reaching out to all who are interested. Please visit this noticeboard pictured with the enclosed painting. The location is east of the Whispering Crossroads, and next to the unmissable Ent Moot grounds.
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If you travel through the Old Dunshire Forest at night and see a pair of glowing eyes, it's best to run!
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Thanks to the expert burrowers of Dunshire, Merric's burrow has been fully restored
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Who permitted the complete griefing of a burrow which was very well made and which took the owner a long time to build? Was he even online?
