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Hobbs_Burrows

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About Hobbs_Burrows

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    Iron Miner

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    Dalek348

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  1. Hobbs_Burrows

    activity checks (___)ing (___) my (____)

    Then we agree. Under the current system it’s all or nothing. You are either a major world power with the biggest land on the map, or you’re declared inactive and cast off.
  2. Hobbs_Burrows

    activity checks (___)ing (___) my (____)

    I know you didn’t have a say, but you branded them as ‘inactive’ – my problem is that word is incorrectly used and only serves to destructively justify keeping a group down rather than constructively seeking ways to help them.
  3. Hobbs_Burrows

    activity checks (___)ing (___) my (____)

    The system is very flawed. Groups had to meet an average of 6% of server population to meet the grade. All groups, there was no subjectivity. Oren, or whatever it is called, wants an empire. They get that by meeting the 6%. Halflings want 1 tiny village. To get that, they need to meet the 6% also. The entire activity check concept seems like an idea that is only still in the first draft of brain-storming. But they only got as far as that, then applied a half-baked, illogical system to everyone on the server without bothering to think about anything else. On top of this, GMs have branded groups that did not meet the 6% as ‘inactive’. That word means dead, inert, practically non-existant. That mis-use of language then implies that those groups need to be culled for the new map. But they don’t consider that it is impossible to cull them. People play, and always will play, Halflings and Orcs. Refusing to give them land will not change that, and so they need to, in circumstances such as Orcs and Halflings, come up with a subjective approach that works.
  4. Hobbs_Burrows

    give orcs and halflings land next map

    Your point about how groups should have to die out is completely irrelevant. Halflings and Orcs have existed, and will continue to exist on this server, forever. It is a moot point. You raise an important point however; should server policy be created with the aim of having groups die out? Because the policy of squashing Orcs and Halflings into the mud certainly seems to have the entire purpose of making those players go away from the server. I know that you would encourage that, but I and most others think that is plain wrong.
  5. Hobbs_Burrows

    give orcs and halflings land next map

    We would pay, we have the money. The point you’re missing is that Halflings know what 3 years of suffering does to a community, and we only bounced back in this map. Halflings are using their experiences to say what a disaster it would be for Orcs to be given the same treatment. That is it. My personal, supplementary point is that main server races should always have a place in the future of LOTC. That means a spot on the next map. There is no good reason not to do so. You say ‘earn it’ – I think 7 and a half years of amazing, creative, and brilliant dedication and commitment to making the server what it is today is enough to not be treated in such a destructive way.
  6. Hobbs_Burrows

    give orcs and halflings land next map

    Allow me to list the things that will ‘fix our problems’: - Being allowed a spot of land on the next map - Being given back the green pillar we had for years until it was illegitimately taken off of us so we can support more players - Being allowed a fast travel, if and when fast travel is re-implemented - Halflings being a selectable race when a new player makes a persona (currently listed under ‘Other’ and ‘Human subraces’) Under no circumstances do I believe the following will help the Orcs or the Halflings: - Having no settlement - If they do have a settlement, it being so far away and unconnected to roads that it is essentially not a part of the map anyway - Having to spam red soul pillars everywhere which cost real life money in order to accept and support new players - Being banned from having a fast travel Your argument being ‘earn it’ is interesting. Should people have to ‘earn’ what they already had before it was wrongly taken away? Should our whole purpose on this server be to ‘earn’ the ability to have more fun? Your view of people on the server seems to be that we’re lab rats jumping through hoops for the chance to be given a nibble of a treat. We are here for fun, not to ‘earn’ basic mechanical rights – the most ironic thing being that Orcs and Halflings having these rights is in the entire servers best interests!
  7. Hobbs_Burrows

    give orcs and halflings land next map

    Where did I state that? Kalamoot and Pandan were admins. Urasept and iMattyz were admins that were on our side, but eventually gave in to pressure from other people. That leads me to bringing up the way that holding a secret vote among your friends and voting in favour of leaving an entire community in tatters is completely wrong, but that’s for another thread. If you have nothing to add to the discussion, leave it for PMs.
  8. Hobbs_Burrows

    give orcs and halflings land next map

    I sent you a message, I didn’t want to clutter up the forums. Essentially in 2015 we had all our rights removed and our only village griefed by GMs. Firstly they claimed we weren’t active enough. Then when more senior admins stopped them taking away our rights, they then went on to claim that now we were having our stuff destroyed for being rude to the staff. We were told by Kalamoot, an admin, in skype that he didn’t ‘give a **** where you guys go’. The principle is this; no community or player group should be made to have their time on the server hard and miserable or be attacked by the people who volunteer to supposedly help them. Orcs have been screwed this year, Halflings were screwed 3-4 years ago and have been suffering from it ever since. You can see so many halflings campaigning for the orcs to have their rights redeemed because we know precisely what they are going through, having gone through 3 years of it ourselves. These protocols and rules leave entire communities in tatters, and it’s one of the great tragedies and shames that this server has ever seen. We now have a chance to change it.
  9. Hobbs_Burrows

    give orcs and halflings land next map

    I have never known a server that actively self-limits and punishes players who have done nothing wrong, and think that doing so will help them. What will be the impact of giving orcs and halflings a bit of land on the new map? - Orcs and Halflings might become more populous - Orcs and Halflings will be able to log onto the server and enjoy themselves - More great builds and areas for players to enjoy and explore I’m sorry but I cannot think of any negatives. The only justification you can think of for punishing orcs and halflings in this way is by saying ‘well it’s just the rules’. So what? If the rules are wrong, and have been demonstrated for several years that the rules do no good for the server, then we should change. I just wish people would take a step back and look at the server from the outside. You will see a minecraft server that people play on to have fun and be creative. When you see the server for what it is, there is absolutely no justification for these bizarre protocols and system of punishments simply for not playing enough. What are these punishments and limits supposed to achieve? Are halflings and orcs supposed to thrive under these conditions and improve themselves? If those are the intentions, then they have failed massively – and we need them to change.
  10. Hobbs_Burrows

    Redemption for Incompetence

    I’ve never read anything more ridiculous in my life. Firstly, if /seen is such a reliable piece of evidence for zero Halflings logging on in 3 months then I must have imagined my entire existence for those 3 months. So must Jandy, and Ginger, and Dovahkiin, and Heff, and Prologued, and all the other people whose name I forget. But if an irrelevant GM claims it, then I defer to his superior knowledge. You also reveal that you have absolute zero clue what went on. There was massive forum uproar immediately when we were told we were being booted out on our bottoms for activity. The entire server was against it, and it caused furious debate for a month. We were roleplaying as usual one day. The next day we are told we are being booted out. 1 week later GM incompetence has left the entire race in tatters. I know you have a habit of making things up, but at least make it believable. But this topic is about the orcs, and a GM should not be derailing it in this fashion. The point is that we have 3 years of evidence clearly showing that tying a ball and chain around the ankles of a race makes matters even worse. Punishing players for doing nothing wrong is absurd as a principle for a server you’re meant to have fun on. Halflings have had to go through 3 years of it due to staff incompetence, and while the Orc situation is not analogous, I will do everything to make sure they don’t go through what we went through, and are still suffering from today.
  11. Hobbs_Burrows

    Redemption for Incompetence

    Considering there was no way to monitor activity back then, your claim that for three months zero halflings logged on is borderline mentally ill. I know this is a lie because I was there, and you were not. You made almost an entire community quit and banned the rest – we still haven’t recovered 3 years on. If you think that’s still ok then thank goodness you’ve faded to complete irrelevance. You were a liar back then and you remain a liar today. The land was confiscated to become an ‘event area’ which became a necromancer guild, and your name among others was associated with it. If you have evidence of me using the n word then feel free to send it on to the admins – I know you don’t because as usual, it’s a bare-faced lie, lord knows you have history of it.
  12. Hobbs_Burrows

    Redemption for Incompetence

    Halflings, like Orcs, are a major server race and the fact that those in charge of the server actively punish groups like Halflings and Orcs when they’ve done nothing wrong is absurd. The server should be fun, this isn’t a job where we have to earn things which we owned in the first place but were taken away from us for one reason or another. Give both races a good region for a settlement – it’s not like we need to ration out green soulstone pillars or bits of land. I’ll remind everyone of the situation in which Halflings were nearly destroyed by staff incompetence: In 2015, Halflings had a very small village in a region on the map. Activity was decent, there were no complaints. One day, we were told that in 1 week our region would be taken away. No justification, no good reason was given. We asked the admins, and Pandan claimed that whenever he flew over he could not see anyone there. A cabal of Pandan, i_am_ricky and Kalamoot were leading the charge against the Halflings. Once the other admins, urasept and imattyz, heard about this they put a stop to it immediately and said Halflings can keep all their land. But something went on behind the scenes, and suddenly we were told once again we were losing our land. But NOT for activity this time – now we were losing our land because we were rude to staff. So the next day we log in and our region has been deleted, our entire village is griefed, player homes destroyed, fast travel broken, green pillar destroyed, and we are banned from ever having a fast travel or green pillar again. It later became public that i_am_ricky and Kalamoot wanted land for their necromancer guild, and forced the Halflings out of the region so that they could use it. This was not an activity issue – the village had good activity. You would run around that map and find enormous, inactive cities belonging to groups like the dark elves, or even just guilds, but the only group that was ever targeted for that were the Halflings. That is because it was not an activity issue, but a personal one, confirmed when we were told we were having our region taken away and several of us were permanently banned for being ‘rude to staff’. Halflings have been carrying around this ball and chain tied to our ankle ever since. We cannot grow because we cannot get a green pillar (which we owned for years) so our population is essentially capped. When this map inevitably requires fast travel, we probably won’t be allowed so we cannot get more traffic to the village. We possibly won’t even exist on this new map because bizarrely the server has decided that main races don’t need any land. I have been told that staff can’t amend for the errors and incompetence which crippled Halflings because if they do that for us then it would be seen as favouring Halflings. Orcs deserve all the benefits they had before they were taken away for incompetence. If Orcs get that back, then Halflings should to. The needless crippling of main server races and player groups has to stop, and a new map is finally a chance to right all wrongs and help these races grow for the benefit of the server.
  13. I helpfully wrote in my first post that the resulting road structure will be complex, long and winding, which is inefficient, and objectively a poor choice of design. Natural, yes, but you can have natural and good at the same time instead with a different design. I’d also like to take the time to say that in future all maps should be developed and planned in public with community input. This server is absolutely blessed to have so many people who genuinely want to help and suggest the best ways to do things, as this thread shows, even if they disagree on how it should be done. But when things are hidden away so much, threads like this appear at the last minute when it’s too late to change things.
  14. Try again, but read more carefully. I include the multitude of ‘nations’ that have cropped up and got land on this map. As per the map design, we have a base of 10. Then there are Orcs and Halflings on top of that who will instantly get land, that’s 12. Then there are the inevitable additional settlements that will be built – for example, there are several Dwarf settlements on Atlas currently. Then you have guilds like the Druids who might want to live out on their own. We are looking at a number that can easily reach 15-20. By the way the Dwarves are just an example we are using, the concept applies generally to every single race on the server. So isolating all these races and cities to their own hub would have a devastating effect on the cohesion of the world and server as a whole. Trying to say that because there are not 3 dwarven settlements now (when we haven’t even set foot on the map yet) means there won’t be 3 in the future, who will inevitably want to stay tied to the dwarf spawn, is so short sighted. With a well designed map and road system we would have no need to tack on this equally flawed system.
  15. I must say I have serious reservations about the suggestions of basing roads around racial spawns in this thread. If the map and roads were designed in a good way to begin with then we would have no need for any of it. So I’d prefer an entire rethink of the map personally (unlikely to happen). Firstly the suggestion mentioned several time of having a central spawn with roads leading straight off to settlements like spokes of a wheel. Well, we have already done that, it was on a map called Asulon, and everyone knew it was terrible. Essentially it immediately divided the server population in 4 from the very beginning. It lead people down long, winding roads with an artificially placed city at the very end of it. It was a severely flawed idea. Secondly we have the kind of solution proposed here: Essentially the human players would be divided into 3. But this is not a human only server, and this system would be replicated for Dwarves, Orcs, Elves, and who knows what other cities exist these days. The server population would be divided into 12, 15, 18, possibly even more. They would all, in theory, be connected together by more roads, dividing the server population even further along a pointlessly complex, endless road system. In the end, you would achieve exactly what you set out to stop, but to an even greater magnitude. Racial spawns can work, it would help groups such as Halflings who I have a vested interest in, but I’m not sure about scrapping everything and designing an entire map around the concept. I would advocate for moving the CT down to the south of the map, where the peninsula is probably. Then I’d have a road running more or less north, but it could bend. People would be free to establish small settlements on that road, and the bigger racial capitals would be situated on short roads which branch off the main one. Basically the design of Aegis. That’s if I was designing the map though, and it’s too late for that.
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