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WrathOfQuacken

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Everything posted by WrathOfQuacken

  1. The posters would eventually be taken down! One could assume the bounty was collected or the issue was resolved otherwise!
  2. One of the fliers made its way to Sarissa, carried by one of the passing traders. It was then that Ser William's eyes widened, fearing that this missive could instigate a rebellion amongst his own children! He figured he should enlist the help of his most trusted daughter... He approached Estella with the parchment in hand, "Me princess. Me beloved daughter. T'shiniest star o' me life. Me pumpkin' pie. Me pumpernickel-snickle. Me silleh rascal. Me most favourite child. Me sun n' moon. Me tineh birdie. Ah forge' t'rest o' t'pet names. Keep an e'e on yer brothers." @Charbi Passing by Elysium was a halfling jester, Snoots, who happened to be in her Gingerbread outfit, thus making her Gingerbread Snoots, studied the flier. She squinted at it, unable to read. The pictures help... regardless, she walked up to a stranger and requested for them to read it out loud with a polite "Snoots?". After finding out she was going to be doing some clapping, she hastily waddled to Yong Ping as fast as her legs could take her, where she asked her so-called dad the following question: "Snoots! I mean...Hey, uh...Ren? Dad? Yeah, listen...can I uh...Do you think I could go to Norland, see if I can...y'know...fight against bedtimes and homework?" @Moo_bot Jadwiga held the flier with amusement, glancing towards her son as she prepared for the mayhem he would cause. She moved to Oisin's flank, her arms slithering around his form from behind to meet at his abdomen where she would present the parchment, "Look, Kochanie. Is this nie adorrable? Ja can nie wait to see what Szymon will pull off when he is olderr!" @Javert
  3. WANTED Alive Zykoria Neventess A green-eyed elven female. Green eyes, ginger hair. Reward: 100 Mina 15 Mina bonus for the heads of any associated brigands On behalf of the people of Sarissa, this individual is wanted for: One count of attempted murder One count of slander One count of trespassing If found, turn them in, living and bound, to Ser William Buckfort or Kapitan Oisin O'Breathnach Buckfort of the PKS where they shall be executed by hanging from the mast of The Flagship Night Glow.
  4. Ser William smiled as the news reached his ears, glad to see that his Eastern friends were getting aid. "T'ink ye could rough me up a bit? Maybeh Ah'll be entitled t'freebies." he mused to his bear companion, who talked him out of it with a grunt and a sneeze. "Good point..."
  5. Said grandmaster would meanwhile be eating breakfast pancakes in his tent, with his lovely wife and children. He'd tell them not to flick snots as each other while he recalled the nights spent with Edric's own wife...
  6. Order Of The Jackalope Reformed circa. 37 SA "To Fight Or To Work, We Are Ready" "Do Walki Lub Do Pracy Jesteśmy Gotowi" Brief History The Order first began as a minor adventuring company, and was unofficially founded in the 1st Year of the Second Age, shortly after the arrival to Almaris. The first seat of the order happened to be in Elysium, in service of Count Eugeo de Astrea and the people of Elys. The order was small in size during its first years, and little has been formally documented. The knights and squires of the order were tasked with offering charity to the denizens of their beloved town. With time, the order swore fealty to one Lady Eliza Raven-Sentinel, a tormented widow with a kind-heart. When the time arose, they departed in search of a new home, and found such in the Trade State of Sutica, where the order would serve Brynrose until it slowly decayed. Though the order of knight-errants remained almost non-existent for decades, it is formally making a return to serve the people of Sarissa. Few of the first knights remain, for alas, the old made way for the young. Notable founding knights are: Ser William Buckfort, the grandmaster of the order Ser Kryst The Lionhearted, favoured by the people Dame Sigrunn The Pale, the first dame of the order and the humblest of all Dame Gwyn ap Padraig, always eager to teach Dame Matilda Buckfort The Wolpertinger, the spirit of youth and inspiration Ser Aldigar Buckfort, The Just, a true knight Squiremaster Virgilia Mortimer, the strongest of us all Squire Ava Sirsk, always forgetful, but never forgotten [!] A salvaged portrait of Ser Kryst. Purpose The purpose of the order is to first and foremost protect the community, it is their duty to aid the average Sarissan and foreigner alike. Where a knight of the order rides, there shall be no hurt or injustice befalling on the innocents. The knights of the order are meant to be pillar of the community, inspiring hope where’er they go. They shall be the light that shines in the darkness and the shield that protects us from what lurks within. Though scholars and physicians are a part of the order, they must all be prepared to fight. A knight has no right to refuse a call to arms under any circumstances. Drunk, lame or otherwise engaged, when a knight’s liege calls for their sword, it shall be delivered. When a common man or woman asks for aid, it shall be delivered. When a beggar asks for a coin, it shall be delivered. To be knighted is the highest honour that can be bestowed upon a Sarissan citizen at this time. Codex - When the clarion calls thy name, hasten to battle! Thy sword is naught thine, for it belongs to thy people. - Bringeth auxiliary rations for the hungry, a coin for the poor, an ear for the downtrodden. - Cast no glove to thy allies, and let none be cast back. - Restrict wanton flesh, shun lust, welcome virtue. - Cast naught every blow onto thy foe, for he may later become thy friend. - Restrict the lying tongue that is like a flame in a man's mouth. - Bring justice where'er thee venture, but be vigilant, for each coin has two sides. - Shame upon thee is shame upon thy order. Commit to a walk of virtue for wrongs thou hast committed. - Fear no foe, but be wary of his skill. - Grant mercy, cut down no wounded nor unarmed lest thee must. - Thee needn't understand any faith nor trust in it, but thee must respect its worshipers. - Cast no judgement where it needn't be cast. A crow may love a raven, a man may believe in fairy tales, a woman may don man's attire. - Ne'er deliver the first strike, with tongue or sword. - Thou shalt operate a weapon of no skill, such as a crossbow or trebuchet, for such is deemed dishonourable. - For our fathers, be just - For our mothers, be kind - For our warriors, be gallant - For our physicians, be charitable - For our scholars, be wise - For our children, be strong - For our people, be united [!] An ancient knight revising the codex. Ranking Grandmaster- The grandmaster serves as the executive head of the order, responsible for knighting new members. Baronial Knight- A Sarissan Baronial Knight may also be called a "landed knight", as they will typically be granted the title of a baron and awarded a small plot of land for a castle or a manor. A baronial knight's title is not hereditary lest one of the sons or daughters takes on knighthood Knight- A knight is granted the title of "Ser" and is seen as an equal member of the order. They have the right to take on two squires at a time and will typically train said squires in the basics of Sarissan Knighthood. Squire-at-arms- A squire over the age of 14 will be marked as a "Squire-at-arms", this means that they will assist their knight in combat on top of their regular duties. Squire- Non-combat squires are usually children under the age of 14. Their role is to perform simple tasks, such as tending to horses, cleaning arms and armour and fetching drinks. Squires are often taken from families of a respectable status, though are not necessarily required to be of noble birth. Phrases/Greetings The Knights of the Jackalope adopt the Sarissan two-fingered salute, if unhelmeted. Should a helmet be donned while addressing a sister/brother of the order, the knight may lift the palm of his/her right hand and present the middle and index finger. Reminder of the cause: "Lead by our history." Response- "Leading our future." Word of encouragement: "United we stand..." Response- "United we stay!" To a knight fallen in battle: "Born on the saddle, died on the saddle" Trials The 7 Knightly Trials - For our fathers Study the codex well and repent thy misdeeds. - For our mothers Share the gift of bread. Bake it and deliver to those in need. - For our warriors Bringeth the heart of a beast or foe threatening the safety of our people - For our physicians Study medicine under a trained physician for a minimal duration of a year. - For our scholars Research a topic of choice and publish thy studies. - For our children Put thy back to work. Bringeth three carts worth of ferrum ingots and two hundred hard-earned shillings. - For our people Gain approval of the populace. Seek out seven individuals and assist them with tasks big or small. The Walk of Virtue Before becoming an ordained Sarissan Knight, an individual must complete a walk of virtue, which falls under the task "For our fathers". Firstly, the squire is stripped of his attire, down to their undergarments so that they remain in a decent state, maidens are to wear a light nightgown, though it may nod be padded or reinforced in any way. The squire, then, spends a full (RP) day isolated, where they fast and pray to their God(s) or ponder in silence. During that time, the squire will be offered a single bath, either before or after the night. Said bath shall be cold and done in isolation, also. After 24 hour, the squire may seek one blessing, either from family or a member of relevant clergy. The community gathers into two columns, armed with belts, non-barbed lashes or humbling sticks. The squire's feet shall be chained to both symbolize their binding duty and to slow them down while in both hands, the squire is to hold the order's holy grail. The squire, once ready, will walk in between the columns. This is where those gathered are welcome to express their displeasure. The crowd is permitted to strike the squire and hurl insults, should they feel it is deserved. On the other hand, should they see the squire as a pure soul, some may choose to instead offer words of encouragement. The squire is forbidden from uttering a word in the process. Crying is acceptable, falling is acceptable. Quitting, alas, is not. Once the squire reaches the end of the walk, their slate is cleared. Those who delivered a strike for a past wronging should then release their grudge, for holding it is deemed unreasonable. Knighting After their walk of virtue, the squire is to kneel before their grandmaster and present the grail in silence. The grandmaster then kneels with the squire and both slit the palms of their left hand, first the grandmaster, then the squire. Once both have bled into the grail, the vows are exchanged: Grandmaster:For our fathers... Squire: I shall be just. Grandmaster:For our mothers... Squire: I shall be kind. Grandmaster:For our warriors... Squire: I shall be gallant. Grandmaster:For our physicians... Squire: I shall be charitable Grandmaster:For our scholars... Squire: I shall be wise. Grandmaster:For our children... Squire: I shall be strong. Grandmaster:For our people... Squire: I shall be united. -Both drink blood from the chalice, grandmaster rises, draws his sword, then proceeds to tap both of the squire's shoulders and head.- Grandmaster: "Arise then, Ser/Dame ____, Knight Of The Jackalope, Defender of the Sarissans" [!] A demonstration of a squire being knighted.
  7. The news of Ser Cedric's passing would soon enough reach The County of Sarissa, where its count, Ser William, happened to be dining one faithful midnight. The weary courier set a pile of letters atop the table, departing once all the usual formalities were exchanged. He skimmed through the parchments hastily, until coming across the one regarding Ser Cedric's death. An unusual sense of dread rushed through his body; perhaps it was knowledge that his own time would come soon- a reminder of his own mortality. "I didn't know you all that well, friend. But you were a truer night than anyone could hope to be. Where are you now, huh?" He thought those words in silence though his lips moved ever so slightly. He approached the window, peering up at the night sky, where a new star seemed to shine... or, at least to William. Not like he kept track the stars. He offered a two-fingered Sarissan salute, muttering, "Rest en peace, Ser. May wha'e'ers up t'ere treat ye well..."
  8. [!] Some odd twenty years ago, a certain William met his long-term lover, who happened to be an elf. This is when he discovered that elven ears can be "flopped". Being the ultimate troll that he is, he eventually "conducted research" and wrote an "educational book about it. Here are its contents, please enjoy... The Art Of Flopping Ears A Study Of Elven Ears As Written by Ser William Buckfort I write to share my studies with the world, as an educated scholar and philosopher. I have spent over 20 years of my life studying this phenomenon- the flopping of elf ears. All my sources are drawn from first hand experiences, both heavenly and harrowing. [!] Examples of elven ears are sketched here. How To Flop Elf Ears? Flopping ears is a simple task. It may seem complicated or even intimidating at first, but fear not; it is completely safe and natural in most cases. When God created elves, he gifted them with pointy ears, akin to that of some dogs. Long, pointy ears give elves a better sense of directional hearing and puts them on constant alert. Elves are a most primeval race with feral instincts capable of most wild beasts such as wolves or foxes. This helps them survive better in the wilderness- I estimate that an average elf has roughly a 10% higher rate of survival compared to an average human, excluding highlanders who are natural survivalists. How to flop: 1- Approach your elf slowly while calling them to you. “Pspspspsps” is universal, though you can personalize your call. It is a process of trial an error. Test out what your elf responds to. In the case of my main specimen, Arazo, I find “Ararararara” works best. 2- Comfort and reassure your elf. Talk to your elf in a soft and comforting tone, assure them no harm will come their way. Flopping of ears may be a stressful experience for some elves as their ears are sensitive to touch. This is similar to a cat’s belly- the elf’s fight or flight instincts may kick in. For deaf or daft elves, physical touch may be a better alternative; stroke your elf’s scalp and the base of their ears. 3- Flop! Once you’ve approached your elf and they have accepted your presence, it is time to figure out what sort of flop you will use. There are many types of ear-flopping techniques; -Standard Flop The standard flop is the simplest technique. If this is your first time flopping, this should be the one you start with. Simply push the elf’s ears down and swiftly lift your hands back up. -”The Chivalric” Flop, also known as “The Lance” or “The Lancer” flop. This flop is done using your index fingers. Press the tips of your fingers against the tips of the elf’s ears and gently push down, pulling the fingers towards yourself as you release. -The “Bear Trap” flop This should be reserved for more aggressive elves who you fear may snap. Press your palms against the elf’s cheeks and hook your thumbs over the base of the elf’s ear. Maintain eye-contact with the elf and say “I am the alpha elf” in a stern tone as you push their ear down. 4- Treat your elf. Make your elf associate ear flopping with a positive experience. Give your elf a treat that they like. In the case of my primary specimen, I find that Carrion Black works wonders. If your elf is hesitant about being flopped, bribe them with the treat beforehand and flop while they are distracted. Psychology of Ear Flopping As mentioned before, an elf’s ear is sensitive. Their hearing is their primary way of communication and thus they feel a natural sense of defensiveness when it comes to their elongated ears. It is important to handle an elven ear with care. Tugging, pulling and flicking should only be used as a form of punishment, accompanied with a stern “EY!” or calling the elf’s name. For example; Say you have just flopped your elf’s ear and awarded them with a mug of Carrion. If the elf reaches for the whole bottle, an appropriate course of action is to give the ear a firm tug and hiss out the elf’s name. Hurting an elf’s ear may lead to a loss of trust- the trust you have built up over the ears. Approaching the elf in a wrong manner when it comes to flopping will not only permanently damage your relationship but may prevent the elf from letting themselves be flopped in the future. The experience can be confusing or disorienting for most elves. Some may even find it distressing should they be a stranger to human contact. Keep in mind some elves have been raised in forests and groves away from sophisticated societies, meaning that their norms are very different to that of a common house elf. If the elf is taught to associate being flopped with a positive thing, it may even approach you and ask for flops, though this is only a theory. Alas, even with my closest specimen, this has not happened yet. Reactions to Flopping There are three categories for how an elf reacts to a flopping; Friendly, Neutral and Hostile. We will briefly discuss each one: Friendly: This is a reaction oft times received from elves which have been already tamed and formed a positive relationship with you. A friendly reaction oft times consists of a chuckle or a smile. In rare cases, the elf will flop its ears on its own after the encounter. Neutral: This is the most common reaction you will receive. Elves who do not have a bond with tend to act confused and disoriented. They will blink, tilt their heads or ask “Why do you do these things, William?”. Hostile: In all my years of ear-flopping, I have only encountered this behaviour once. Elves seldom react in a hostile manner when flopped. In my case, the elf I have flopped has had a negative experience with me years prior to the flopping. A hostile reaction often consists of smacking the flopper’s hands away. How do you get friendly reactions? Easy! Just follow the following steps: 1- Get to know your elf! Try to learn what your elf does and doesn’t like. Use this to your advantage when flopping, by either treating them to their likes or letting them hear what they like to hear. 2- Spend time with your elf! Every elf is different and likes to do different things. You can take your elf out on a walk or relax by the fire. Your elf will see you as a part of the pack and feel comfortable with your presence overtime. 3- Let your elf know you won’t hurt them. Most elves rely on their instincts for survival as their cortex isn’t as developed as that of a human. An elf may see you as a threat if you cause them harm. 4- Feed your elf. Make sure your elf understands that YOU’RE their provider. This can be done by holding the elf’s food and making them wait for it. Sources Arazo Buckfort (Friendly) Estella Buckfort (Friendly) Nesrin Galanodel (Friendly) Kaya Uulthlini (Friendly) Gawain Buckfort (Neutral) Galahad Buckfort (Neutral) Samantha Buckfort (Neutral) Eliza Raven-Sentinel (Neutral) Brawly Scath (Neutral) Todarian (Neutral) Ser Kryst (Neutral) Peralien Maevisal (Neutral) Seraphite Viradiraar (Hostile) Deaf Pink-Haired Lesbianite With a Peg-Leg (Inconclusive) Coral Redfist (Inconclusive)
  9. Settlement PRO MC Name: WrathOfQuacken Settlement Name: Różania Proposed Settlement Locations (Highlight 3 on the map): Tile 38, 60 or 62 Settlement Lore (could include previous roleplay posts showing involvement with the community) (1000 words minimum): Brynrose: https://www.lordofthecraft.net/forums/topic/204562-the-order-of-the-jackalope/ Player eventline: More player events: https://www.lordofthecraft.net/forums/topic/203486-hunters-guild-naga-hunt/ https://www.lordofthecraft.net/forums/topic/202650-monster-hunters-wanted/ More recent player events: https://www.lordofthecraft.net/forums/topic/204510-white-stag-hunt/ https://www.lordofthecraft.net/forums/topic/204460-%F0%9D%93%A3%F0%9D%93%B1%F0%9D%93%AE-%F0%9D%93%9B%F0%9D%93%AA%F0%9D%93%B7%F0%9D%93%AD%F0%9D%93%B2%F0%9D%93%B7%F0%9D%93%B0-%F0%9D%93%95%F0%9D%93%AE%F0%9D%93%AA%F0%9D%93%BC%F0%9D%93%BD/ (20+ people at that one) https://www.lordofthecraft.net/forums/topic/204636-first-annual-ribbon-ticket-event-yong-ping-scavenger-hunt/ https://www.lordofthecraft.net/forums/topic/204616-day-of-the-dead/ Settlement lore, including culture and history: https://docs.google.com/document/d/10u5-pfQEsYTyOGJDxWNdrwPwILUqzsTRXKpzyeDVEPQ/edit?usp=sharing Settlement Government Structure Explanation: The settlement has a very aristocratic government structure where the patriarch of every noble clan is granted a place on the council. The Król serves as the sovereign liege and executive power of the settlement, taking the role of the PRO. The Master of Coin (Mistrz Monety) keeps track of the coffers, documenting any and all expenses. His role is also to serve as a head steward, being in charge of the housing registry. The Master of Whispers (Mistrz Szeptów) deals with foreign and diplomatic affairs, serving as an ambassador. His duty is to gather intelligence and uphold political relations with other states. The Marshal (Marszałek) oversees the guard force. His primary duty is to protect and uphold the laws of the land. He may submit laws for approval during meetings. He may delegate militaristic duties to his men and issue promotions as he sees fit. Settlement Builds and Infrastructure (photos required): How does this settlement offer a unique niche not already found in an existing polity on the server?: We plan to introduce a unique new culture to LoTC, one based around a gritty ol’ timey medieval feel. Our culture and customs are unique from the other settlements of Almaris. We’ve already formed a community, with active leadership and kindhearted players here to have fun. We intend to host regular events, such as feasts, festivals and hunts to keep everyone engaged. Our events are meant to encourage players to actively take part and take the spotlight every now and again. We have active players who would gladly organize, host and DM various events. We typically limit our CRP hunting event parties to around 5~ players to make running it more manageable and thus enjoyable for all involved. We hope this helps offer players a more personal experience where their choices as individuals as well as a team really matter. Active leadership allows for such events to occur frequently. Our player event DMs each offer a unique point of view and their own stories to tell. We have been vassals under Sutica since pretty much the start of the map, however, we feel that relying on another entity prevents us from growing and progressing as a community and puts certain boundaries on what we can and can’t do. How does your settlement tie to the greater lore and narrative set by the community on LotC?: The Różanians are eager to build a better future for themselves. It is a plausible idea that they could set out in search of land to claim as their own in order to live as freemen. We'd like to make this an ark in our storyline and build our settlement up step by step and have our players write our history through their actions. We have been camping around for a bit and enjoying camp RP, though our ultimate goal is to set up a permanent settlement somewhere. Have you ever run a settlement on LoTC before and what experience do you have with leadership within roleplay communities among the current groups of players? Though I’ve never ran a settlement before, I co-lead a barony alongside gurlpirate for the majority of Almaris, said barony being Brynrose, a Sutican vassal. Prior to this, gurlpirate has taken part in leading a settlement called “Esbec” back in Arcas. I have also played as the count of Sarissa, which also happens to be a vassal of Sutica. I enjoy taking a hands on approach when it comes to leadership, actively engaging with the community to encourage passive RP. I also take it upon myself to host player events which keep our players entertained, giving them stories to tell and reasons to stick around. Gurlpirate and myself have hosted countless successful events in the past, and have formed an active community together. We strongly believe that we’re capable of taking this step and forming an independent community. Do you understand the metrics for maintaining activity and the grounds for settlement removal, along with the standing polity cap? Yes, I do. We have to maintain at least 1% activity and pay weekly taxes or risk eviction should we fail to meet the requirements.
  10. The Count, Ser William Buckfort, signed the Lorraine for the brave souls lost, crediting the victory to those who fought and died. "T'Rustlers are a dreadful foe... Et es onleh by t'grace o' God we won." William would go on to recognize the efforts of the allied reinforcements, presumably men of Vortice, led by Paris Langren and Mika Uialben Furthermore, he'd pat the shoulder of his son, Oisin Buckfort , knowing well he played a crucial part in leading the troops. OOC:
  11. Ser William Buckfort smiled as the news reached his ear. "Wha' a good lad. God bless 'im."
  12. Ser William Buckfort would be handed the flyer by his daughter. After reading through it, a merry wheeze escaped his lips!
  13. William smiled at the wanted poster, albeit knowing that he has done a little too much trolling this time around. Regardless, he looked between his retinue with an innocent shrug, and went on to write missives in turn! My actions have saved the innocent child from a lifetime of harm in the care of a mentally disturbed mother, whom is guilty of multiple severe crimes across the continent, including multiple counts of bodily harm and even attempted murder. Those who know this woman personally will know what I speak of. The child will remain in safe hands, and be given to a family capable of looking after her and giving little Tiyan the love she needs. If you wish to speak to me, hesitate not to send me a bird. -William
  14. If the cops let you off with a warning, can they stop by your house a week after and take you in for a couple of weeks even if you didn't do anything and the first time she just fell?
  15. I've had a fair few experiences with Stefan. He has provided me with quality RP more than once, even in banditry encounters. On top of that, he was sound OOCly and made me feel welcome into his community. I have recently joined a faction in which Stefan was in. Understandably, I was sheepish and anxious OOCly as I was around people that I had little experiences with. However, Stefan has welcomed me in and treated me with respect and acceptance. Despite being new to the server, he is outgoing and friendly, even if does take part in banditry. I agree with Grool that RP shouldn't consist of "slashing, robbing and villany". But I would argue that his statement is narrow-minded at best. I have seen much worse acts of villany that went unpunished and no one ever told them how they should RP. On top of that, he clearly hasn't engaged with Stefan in RP as I did. He taught newer players how to CRP properly and helped us bond and form relationships with other members of the factions. This is far from slashing and robbing. On top of everything, seeing him punished AFTER he was already warned for it is completely unIrish and unethical. I get that staff are not robots, but this is the kind of behaviour that truly ruins the experience on others. ~32_IrishCounties. The North belongs to the Irish.
  16. I think that the new war rules are a step forward. Previously, a single warclaim can cause an entire nation to collapse. However, I would like to address one problem I see: I feel that there should be staff intervention if it is asked for. For example, setting up ladders or perhaps siege equipment during a major raid or something like that. Without such, most settlements will be unraidable. However, that’s just my point of view and my suggestion. You may or may not agree with it. -Panda
  17. Auralia Arryn cracked her knuckles, "I suppose it is time to slay half-breeds, also." She commented.
  18. WrathOfQuacken

    PandaHugger117

    Name: Eriksander “Goldbeard” Janowik Age: 26 Species: Human Gender: Male Height: 6’2” Hobbies: Archery, hunting, reading and teaching. Likes: Music, horse riding and fine wine. Dislikes: Beggars and the undisciplined men. Personality: Open with a good sense of humour. Serious when he needs to be. Eriksander Goldbeard was born near the city of Anganarum to a retired veteran and a housewife. His parents owned a small homestead which mainly grew wheat. They had a pair of milk cows and a lame farm horse. As a child, Erik would learn his lessons the hard way; his father was tough on him and he was expected to perform many tasks each day. Erik was ordered to feed all the animals and harvest the crops before he earned the right to have breakfast. Soon after Erik’s birth, he was gifted with two younger sisters whom he loved deeply. While his mother taught them how to mend and cook, his father taught him how to wield a blade once he turned fourteen. As a young teenager, he practised often in his spare time, hoping to please his father with a set of new skills. Though he wasn’t great, he knew how to wield a sword properly before he turned 16. Somewhere during that time, the homestead was raided by a warband of orcs, who took the lives of Erik’s family. He was the sole survivor of the event, he managed to hide in the mill, which was some distance away from the manor. After the loss of his loved ones, Erik ventured out, walking past the charred corpses of his mother, father and sisters with only so little he could carry on his back. To this day, Erik serves as a sellsword, sometimes leading small companies. He takes up jobs for small fees and aspires to one day marry and have a family of his own on a nice, small plot of land of which he intends to live in.
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