OF PRIDE AND RESILIENCE
An Ethnographic Study of the Kingdom of Norland
10th of the Amber cold, 1784
This report is for the purpose of expanding the knowledge of the world and realms as we know them. The contents do not reflect the personal beliefs of the author, the NGS, or any Imperial or Provincial official. The purpose of this report is in no way to challenge the beliefs of the Cannonist church, or to change the views of the reader. The Red Faith is included in this report as it is a vital section of Norlandic culture, and without its inclusion, this report would be incorrect, and incomplete.
TABLE OF CONTENTS
II. The Red Faith
III. History of the Kingdom of Norland
IV. The Symbol of Norland: Ashwood Trees
V. The Clans of Norland
VI. Celebrations, Rites and Ceremonies
VII. Cultural Values
VIII. Judiciary and Punishments
IX. Clothing and Decoration
X. Credits and Sources
The Kingdom of Norland, located in the far North-Eastern corner of the continent of Arcas, is a self-governing and independent Kingdom currently led by King Halvar I. The capital city, Morsgrad, is a settlement that sits upon tall, looming cliffs that overlook the icy sea, and a forest covered with snow. This proud, and stubborn Kingdom has a long history, and rich culture dating back to the continent of Thales, where it began under their founder, Vykk Volaren.
Their culture, brought up by the harsh conditions of their homeland, faith, and founding, is one of pride, honor, and self-determination. They claim a rich and vast history, strong symbols of self, community, independence, and value, and an everlasting love and dedication to their people and way of life. The Norlandic culture is unlike no other on the continent, and hosts unique and strong values and traditions.
II. THE RED FAITH
The Red Faith is nearly as old as Norland itself, the god in this religion, referred to as ‘the Father’, is the single deity that the Norlanders follow. Alongside the father, are fifteen Paragons, similar to Saints. An example of these Paragons are Vykk, ‘the Founder’, who is paragon of order, design, and labor, or Donovan ‘The Bastion’, paragon of defence and governance. These paragons are said to bring news of the prayers to the Father, so that he may know of them and answer, they are also the ones that bestow his blessings back upon those of the Red Faith. It is said that prayer to the Father directly, instead of one of the specific paragons, often goes unanswered unless in large communal rituals, though it is still not unheard of.
Three tenets hold up the main beliefs of the Red Faith, the first being ‘Suffer not the Unworthy’, this tenet defines the unworthy as those who do not have enough spirit to better themselves, and teaches that one must be dedicated enough to look within and recognize one's own failings, and must illuminate the shadows within. In simpler terms, the first means that one must seek to better themselves, and their kin. The second tenet, which is much more self explanatory, is ‘Spread the flame’. While this may come across as they must bring more into the Red Faith, the Norlanders have laws against forcing conversion upon someone, and those that do not convert will not be harmed for their choice. This also means spreading the flame through actions, helping the reputation of the Faith, as well as non-conversion ways, such as simple teachings, writings, and growing families. Finally, the third tenet is ‘Stand Against the Long Dark’. The Long Dark, referring to the end of the world, is generally seen as the end of all life, usually assumed to be brought by voidal magic, abominations, aberrations, dark creatures, and spooks. To defend against the Long Dark, is to defend against creatures seen to bring it. The third tenet is a main cause for the Red Faiths clergy to be as warrior based, as it is scholarly.
The main symbol of the Red Faith, the flame, came into play near the beginning of Norland, when it is said that the Father came down and gave the first holy flame to King Thoromir I. Since this flame, it has been kept burning for hundreds of years, carried on a staff called a ‘Flamebrand’, which is created from fallen branches of the Ashwood trees. The Keepers of Norland carry these staffs, and continue the Holy Flame brought by the Father, even going as far to keep track of the lines and carriers of the flame all the way back to King Thoromir himself.
A sketch of the Flamebrand of the current High Keeper, Alisa Camian, c. 1784
Though the Red Faith actually is quite peaceful with a generally astate moral compass, it has been surrounded by harsh rumors. While this Holy Flame is an integral part of the Red Faith, not all fire is seen as sacred or holy, so a rumor of the faith being mainly ‘fire worshiping’ is highly incorrect. It is also to be noted that the Red Faith does not deal in the sacrifice of mortals, and while some parts of the third tenet may make the religion seem more brutish, the purposes of the third tenet are for protection of mortal life, and does not, and has never called for the harm of any innocent.
Overall, the Red Faith is considered to be an integral part of Norlandic culture, from the tenets bringing dedication to better oneself from corruption and darkness, and protecting the world from the end, to the ever burning fire in the hearths of their temples since the Polar Hearth and King Thoromir. The Keepers uphold their beliefs of freedom and light with vigilance, and the Norlandic culture depends on different traditions and teachings from the Faith.
III. HISTORY OF THE KINGDOM OF NORLAND
Beginning rather insubstantially, the first settlement considered to be of ‘Norland’, was founded by Vykk Volaren. Vykk, alongside Narvauk tribesmen took residence in the remains of an abandoned city, directly after the Thalian genocide. This group, led by Vykk, focused on the values of justice, peace, and equality. They grew quickly from this foundation, noticed by the High Elves of Haelun’or, they found themselves threatened with death, if they decided to not vassalize under the Elven State. However, this was not to be the fate of Vykk and his settlers, for the community he had built was able to fend off the High Elves.
As Thales began to turn on its inhabitants, the Norlandic settlers fled alongside the other mortal races, building their flagship in the image of a whale. Once landed on the shores of Athera. There, alongside Thoromir I, they founded the city of Polaris, which held the Polar Hearth, and the beginning of the Red Faith when it is said that the Father gifted the Holy Flame to Thoromir I. The growing city of Polaris had some turbulence, as new settlers caused a conflict of two leaders arising between Thoromir and an Illician named Theodosius Visconti, with Thoromir eventually defeating the Illicians vying for power. Named the King of Norland, Thoromir I began to build Norland into a larger power than previous, founding the first military order, building proper walls around Polaris, and eventually even signing a treaty with the Orenian Empire to ensure their independence.
With a vassal of the Empire rebelling, Norland declared their support for Oren, until the neighboring Kingdom of Aesterwald captured much of their land. Norland began to assist the newly founded Kingdom of Akovia, at first quietly, until eventually in full out battle against their Aesterwaldian oppressors. Despite their victories, Norland was unable to regain much of their lost land, and would be put back to wandering groups and mercenaries until a lack of war and battle forced the mercenary groups to disband, and for Norland to be lost for the remainder of the time on Athera.
As the Norlanders began to regroup on Vailor, Thoromir and Vykk resettle their people on the Isle of Avar, and found the city of Seahelm. Seahelm was considered one of the greatest Era’s of Norland, the city held a military order called ‘The Red Brothers’, who hailed from Frostholm, a fortress in a Norlandic mountain range. Most of the current Norlanders descended from clans that fought alongside the coastal raiders that were the Red Brothers. This Norlandic stronghold was not destined to last, however. After the death of King Edvard I ‘The Terrible’, dubbed for his wrath bringing war to Norland time and time again. Eirik I, Edvards successor, was forced to surrender and vassalize under the Empire of Oren, in order to save his Kingdom.
During Eirik I’s reign, the Norlanders relocated to live in the Grand Duchy of Lorraine for some time, until their main city, Seahelm, was threatened by a rebellion led by the son of Edvard I, Beowulf, after the death of Eirik I, in an attempt to gain his father's throne despite the Kingsmoot to elect Eirik as King, leading to Sven I inheriting after his father. His rebellion was sped up and sparked by Beowulf’s distaste for Norlands vassalation under the Empire. After returning to stifle the rebellion, the Norlanders held their place in Seahelm, reclaiming their home from the attempted usurper.
The Norlanders continued to suffer from grief during the time of Seahelm, though the lead up to the sacking of Seahelm is heavily disputed, it is known that there was turbulence and issues between Norland and the Empire. From these issues, sprouted a disastrous war for the Norlandic people, as over half of the city's inhabitants lost their lives in the sacking of Seahelm, and it is considered the single worst event in Norlandic history.
Upon landing to Axios, the remaining Norlandic peoples continued the war against the Orenian Empire, under the Principality of the Dreadlands in a newly built Fort Dunamis. During the early sections of the war on Axios, there were multiple border skirmishes and encounters in the fields outside of the Orenian capital, Johannesburg. The Dreadlands found victory in many of the engagements, though neither side gained much ground against the other, and the war faded off as the Dreadlands disbanded due to internal strife, leaving the Norlanders homeless once again.
After hearing of Courland's plans to fight the Empire, the Norlanders joined the fray once again to rally against the Orenian Empire, fighting until they had built up enough of a community and standing to once again declare themselves a sovereign nation. Under King Artyom I, they traveled in a mass exodus to the west of Tahn, where they settled on the longest island in the archipelago and founded their capital city, naming it ‘The Krag’’. The Krag, a large fortress sitting on cliffs hundreds of meters above sea level, was connected only by a singular wooden rope bridge, which if severed, the city was designed to be able to last years cut off.
These defenses were put to the test when the Urguan King, Bastion Ireheart, ordered an attack on the nation of Norland. During these times, King Artyom I fell into a deep coma, and his distant cousin, Donovan I Freysson, took to the throne. What started as raiding and smaller battles grew into all out war between the two nations as the tensions rose. The dwarven alliance with the Dunamis Horde of orcs, and the Teutonic Order swept through the Norlandic countryside, pushing the Norlanders further into their own territory, until forced into the Krag. As the siege went on, vastly outnumbered and out geared by the dwarven alliance, the Norlanders pooled together any wealth they had stored, and hired the mercenary company of Dunamis, who the alliance had deemed not worth the money. Together, the Norlanders and mercenaries fought off the dwarves, and claimed victory.
Ten years of war eventually brought a peace treaty, which allowed Norland to once again rest. King Artyom awoke from his coma in the years after, who would lead a massive cultural revolution, and a spike in patriotism and national unity. King Artom would pass his throne off to Javier Ruric, who built the city of Vjorhelm.
Tensions rose between the kingdom and the dwarves again, this time the war would be against both the Grand Kingdom of Urguan, and the Holy Orenian Empire. Allying themselves with Santegia, the Frostbeards, and Orcish nations against the threat. This war was not meant to be a long one, as in the first few battles, the Coalition pushed the dwarven and Orenian alliance back to a dwarven fortress, where they were victorious. The dwarves would dismiss the empire from the war after their loss, leading the Kingdom of Urguan to surrender to the coalition.
King Javier, wishing to get revenge on the Holy Orenian Empire for the sacking of Seahelm, called forth another coalition to once again take on the empire. The army moved towards Adelburg, but received news that King Aurelius Horen had just coup’d the city as the army was approaching. Not wishing to start war with the Kingdom of Renautus, the coalition quietly disbanded before making any further moves towards the city.
With a small period of peace in Vjorhelm, a crusade was armed against them and the Red Faith, which led to the city of Vjorhelm being burnt to the ground after the crusaders took the settlement. During these trying times, the crown of Norland was passed multiple times through attempted coups, kingsmoots, and internal strife. Settling on Jory Ruric, the new King was put into a tight spot, once again between their own downfall, or vassalization. The King quietly took the later option, vassalizing under the Kingdom of Renatus. Many not being happy with this outcome, word of rebellion slowly spread, and as the Norlanders were forced off of the continent once again, the rebellion would begin after the relocation to Atlas.
Not wanting a full out war before their city was even constructed, Jory challenged the leader of the rebellion, Avalon Silversteed, to a duel between the two leaders. Overestimating his odds, Avalon agreed to the duel, and Jory defeated the rebel, solidifying his reign until his son, Godden, would be passed the crown in the capital city of Nordengrad. With little to work from due to the early rebellion, Godden would attempt to rebuild Norland. During a strange time where the Kingdom of Renatus-Marna was attacking its own vassal, the settlement of Arberrang Norlander forces stepped in in an attempt to protect Arberrang. This caused Norland being accused of attacking, with Arberrang accused of rebellion for assisting the Norlandic forces against those of Renatus-Marna. This caused both the vassal, and Norland, to be declared war against, leading to the complete destruction of Norland.
Restarting on Arcas, it took the Norlanders some time to find a permanent and singular home. Doran Freysson Ruric took a group to create a small settlement named Vilachia, meant to be founded off of the ideals of peace and prosperity, but due to Dorans involvement in a banditry group, the Seven Sons, the inhabitants of Vilachia grew tired of his warmongering, and left to create Dunharrow, under Dorans younger brother, Alvar. Dunharrow was successful for a considerable time under Alvar, but with the coming of the War of Two Emperors, Alvar, and his son, Alvar II, both passed, the prior in battle and the latter to sickness.
With no clear heir to Dunharrow, a Kingsmoot was called. The council landed at a tie, until the King of Renatus was called on to change his vote from an abstain, choosing Edvard II. A large battle ensued after the Kingsmoot, after an ambush attack, led by a man named Orvar, in an attempt to keep Norland crippled. The ambush was unsuccessful, and Edvard II was finally able to begin his reign, in which he regained the Kingdom title.
His luck was not meant to last, as a large band of his people abandoned the Kingdom after internal strife over the leaving of the Caunters. With many of his main confidantes gone, and his Kingdom on the decline, Edvard II took a step and ‘permanently’ abolished the title of King of Norland.
The abolishing of a title can not snuff out long standing community and culture so easily, and the Norlanders would not accept fading off into other cultures and dissipate from existence, even Edvard II would not truly stand for such. After years of wandering and being lost, the Norlandic people attempted again, with Edvard II, they would create a small village of Pinemarch. Peaceful, but small, Pinemarch lasted for some time north of Haense, but it would never gather the community that Dunharrow had held. Edvard II was rumoured to have passed in a hunting accident, and Pinemarch fell into obscurity.
Returning years later, with his son, Godric, Edvard returned to create a new capital city, Morsgrad. Morsgrad was meant to be new, and free from their past titles and Kingdom, though still made up of the Norlandic people. The duchy was unable to pick up under Edvard II, and so when he passed the ducal throne to his son, Godric, he allowed refugee’s from the War of Two Emperors, which had ended a decade or two prior.
Under Duke Godric, tensions between Norland and the new Orenian Empire began to spike. Situations between allies of Norland, as well as some directly between the two, caused Godric to join the coalition of the AIS. For the first few months of the war, Morsgradi soldiers primarily focused their forces on whittling down the Curonians. Blocking their roads and causing issues with travel, and trade. From there, they moved to Godric’s primary target, the city of New Reza, Haense. Godric himself highly disliked and distrusted the Haeseni, and had goals of conquering the dual Kingdom. As years of the war went on, and the AIS slowly lost allies and the alliance began to fall apart. Godric passed as the war wound down, and as his son was too young, a regency was called.
The Lord Regent, Chadmyr, began the work on rebuilding their nation from a shattered and hate filled place, alongside signing the treaty of Novellen, ending Morsgrad’s involvement in the AIS war. When the regency was finally done, came Caedric I, who reestablished the Kingdom of Norland. Under Caedric, Norland began to work on its global and internal politics, established the Highland Pass, rebuilt the city of Morsgrad, and wrote and published Norlands High Law. He later abdicated to his son, Halver I, and went off to sea for some years. The current King, as of 1784, Halvar I, has continued to refine and expand upon his father's works, and further. Morsgrad, the current capital, stands on high cliffs above an icy ocean, surrounded by vassal lands and farms, and holds inside it a rich and vibrant culture.
IV. THE SYMBOL OF NORLAND: ASHWOOD TREES
A sketch of a smaller Ashwood Tree, c. 1784
The Ashwood trees, a centerpiece of all proper Norlandic settlements and capitals, has been the centerpiece of their culture for generations. These large, fiery and twisting trees, hold great significance to the Norlandic people, holding a vital role in patriotism, symbolism, and cultural identity. Essences of the tree appear on all three branches of the Ruric house’s sigils, and the fallen branches and sap from the tree are used in religious, royal, and cultural aspects all throughout Norland.
The trees themselves aren’t always as big as those that stand in the center of their cities, and multiple keep to smaller sizes where more practical. The bark of the tree is lighter, nearly matching that of an oak. This abnormal flora hosts flammable, and alcoholic sap that burns for hours, presumably causing the fire that adornes its branches. The leaves of the ashwood grow when the fire burns out at the beginning of spring, lasting until mid summer when the highly flammable sap and leaves suddenly combust into flame. In the harsh climate that hosts Norland however, it does not get to high enough temperatures during the summer months for the tree to combust on its own, and must be lit by the Norlanders.
Fallen branches from the tree are often utilized in royal and religious works, as the trees themselves are both rare, and extremely hard to cut or shape. The royal family has made crowns out of smaller fallen branches, and the Red Faith makes their ‘Flamebrands’ from them. Sap from the tree is often used to mix with other alcoholic beverages to make unique Norlandic drinks, and while it could be drunk on its own, its highly flammable property would make it extremely dangerous.
Ashwood trees represent the people of Norland as a whole, for being stubborn, resilient, and able to live in hostile environments. Likewise, the centerpiece trees are used to hang the bodies of criminals that attempted, or succeeded in hurting the community as a whole. As of 1785, the two current bodies that can be seen hanging from the tree are those of a bandit, who claimed to be a Norlander to cause further strife between the Empire and Norland, and the murderer of a citizen or Norland. This gruesome tradition may seem barbaric, but it allows for these criminals to send a reminder to all others wishing to harm the Norlanders, that it will not be tolerated.
The origins of the trees are highly unknown, as there are few of the trees themselves, and little to no plants sharing the majority of the traits that the ashwood trees are known for. The Red Faith holds legends of the tree being granted to the Norlandic people by the Father, but there is no written record of the first true time that an ashwood tree was found, or where they came from. No matter the origin, ashwood trees are a vital and central part of the Norlandic culture, and without these trees, many traditions and practices would be lost.
V. THE CLANS OF NORLAND
Norland first began as a large congregation of extended families and close friends, who banded together to stave off dwarves and heartlanders. Out of these families, they chose the Rurics to lead, for their natural talents in war, charisma, and for being the original custodians of the ashwood trees, which helped keep them alive in the winters with its burning branches and flammable sap. As the culture of Norland grew and developed, the original or large families grew alongside, and began to hold more significance within the government and cities.
These families became known as clans, existing of the main and extended family, and pledged bannermen. The head of each clan is known as a patriarch or matriarch, who holds a seat on the council of the King, and may vote in moots. The patriarch or matriarch is chosen through multiple ways depending on each clan. The head can be self-appointed, as long as the rest of the house is willing to follow, they could be voted the head by a consensus of the rest of the clan, or they could be the child of the previous head, and inherit it through birthright.
The bannermen are not always related to the clan itself, and swear themselves to serve a clan that each bannermen chose to follow, which family they chose to join and serve will depend on personal allegiances, beliefs, and goals. The clans build up and use their bannermen to serve the Kingdom and community. These bannermen are often used as labourers, or soldiers, that can be called upon in times of need.
Since the creation, each clan has made unique names for themselves and serves the Kingdom in different ways, and each name holds a different implication. Some examples of this are the Stormbringers, who are a martial clan and most serve in the militaristic organizations of Norland, Grimlees, who often are ranchers and supply food, and the Farettos and Camians, who make up much of the church of the Red Faith.
VI. CELEBRATIONS, RITES AND CEREMONIES
Where rich history, a vibrant community, and unyielding pride stays, celebrations and ceremonies are born. There are a number of different common events that take place in Norland, from both inside and out of their Red Faith. The people of Norland enjoy generally gruffer events, and celebrations of community and fellowship.
Feasts are an extremely common sight in any celebration in Norlandic culture, often accompanying weddings, funerals, coronations, births, and many more. Norlandic feasts boast wild meats, such as venison and boar, fish native to their lands, salmon and cod, and vegetables that survive the harsh Norlandic climate. Alongside the feasts of food, the Norlandic people pair with a large host of beverages commonly made in their lands, such as beer, ale, mead, ashwood spirits, moonshine, and whiskey.
Under the Red Faith, wedding ceremonies are relatively different from those of the Canonist church. They begin off by wrapping a red cloth around the couples hands, which is then set on fire by the holy flame, while light chanting in old Norlandic is done by the performing Keeper. From there, only one vow must be made, to keep and protect one's chosen from the darkness, and to keep each other in the father's light. Any further vow is up to the couple themselves.
Coming of Age
Generally considered adults at the age of fifteen, as that is the age the military allows one to join, there are multiple different rites of passage and coming of age celebrations. Many do celebratory hunts, feasts, or small parties. The Stormbringers would do traditions of tattooing as a rite of passage for their children. Not all within Norland consider fifteen the age of adulthood though, as the Red Faith allows those of fourteen to undergo the trials of initiation into the clergy.
Conversion to the Red Faith
The ceremony of conversion to the Red Faith is a more unique ceremony done in Norland. It begins with the converter choosing a paragon of their preference, the vows wording will be based on what this paragon stands for. They will be given three vows to take, ‘Do you sear yourself to the father, that his light may guide you and help you see within, to illuminate the dormant shadows upon the soul?’, the second vow depends on the chosen paragon, and the third ‘Do you swear to uphold the Fathers Tenets? To dedicate yourself to the betterment of your own soul and wellbeing of the world? To raise your blade against the darkness should it be necessary?’.
Once these three vows are made and accepted, the converter will be anointed with bulls blood, followed by a Norlandic prayer. The blood in this instance represents the essence of life, and is wiped off soon after. The Keepers flamebrand is then waved in front of the face, and they are given a rune candle to light and give a prayer later in private, to fully end the conversion.
VII. CULTURAL VALUES
The culture of Norland is heavily based on the values of honour, pride, self determination, personal liberty, and family. Each of which comes with its own implications of behavior and expectations within the Kingdom.
Honour, standing at the top of all of these, is considered to take two forms, honour in deed, and honour in word. Honour in deed is about personal integrity, dignity, and principle. To always engage with others on equal terms. Bowing and kneeling are considered a lack of dignity at best, and an insult at worst. To kneel is to accept something as divine, and so to kneel to a man is to insult what is truly divine, and to lower yourself to the ground as if a slave. All people within Norland are on equal terms, their royalty walks among the citizens and engages with them as friends, they do not call royalty with terms like ‘your highness’, and will correct visitors that do. Honour in deed also calls that weapons and threats are not made against the unarmed, children, elderly, or handicapped. Honour in word speaks of the old saying ‘Say what you mean, and mean what you say.’ It is not honourable to deceive or mislead through words.
Self determination and personal liberty are similarly valued in Norlandic society. The Norlandic are stubborn people, and are quite proud of their unyielding nature. They believe that the best, and only way to live is on one’s own terms, not those dictated by another. This of course does come to a point, as the laws of Norland and honour must be upheld.
The value of family is one that is not easily overlooked, the hostile environment that the Norlanders prefer, and causes the absolute need to work together, or perish in the harsh climate. This causes even the most disconnected families to have a sense of kinship and reliance. There is a sense of community among families, and many will say that they would even die to protect their family and loved ones, even if some may hate each other. The sense of community one feels when interacting with the Norlandic people is heavy and constant, their values are as unyielding as the cliffs that their capital city sits upon.
VIII. JUDICIARY AND PUNISHMENTS
Judicial trials within Norland are held in a slightly different arrangement, with the High Keeper, or a Keeper, if the High Keeper is not available, watching over the trial and hearing the accounts and crime committed. Within the trial itself, both the military and clergy are present to keep the peace, and a member of the Kings Council to pass judgement.
Once a judgement is made, there are multiple variations of punishments that may be given, based on severity and crime. Many reflect those common in imperial courts, but not all are as known. In the case of large scale feuds that are unable to be resolved, and were dividing the communities or causing other issues, the main involved parties would be taken to a table in the middle of the city, chained in place at the table. They would only be given alcohol and bread and forced to speak of the feud until they came to an agreement. It is said that some parties would sit for weeks debating about their feuds.
More common punishments, depending on the severity of the crime, would be branding, where brands are anywhere from a iron rod to a hot iron of the ashwood tree itself, beating, which is usually utilized in petty crimes, banishment, limb removal, which would be anywhere to fingers and ears, to a hand or a limb, and execution. Execution of course is reserved for high crimes with no chance of redemption from the guilty party. The executed person may periodically be hanged from the ashwood tree to serve as a reminder for what happens to those that attempt to harm Norland and its community.
IX. CLOTHING AND DECORATION
Like their culture, the appearance of both city and citizen outfits are designed for purpose and for survival. Most clothing is created for functionality over appearance. The main colours that will be seen throughout Norland are either easily obtainable, or red and black to represent patriotism toward their Kingdom. The people adorn themselves with furs, armours, and pelts to stave off the cold of their region.
The cities are built for defense first, from the area they choose to the materials they use and how they build the city. Morsgrad, much like some of its predecessor capitals, has been built on top of hundred foot cliffs to make invasion and siege near impossible, being connected only by a wooden rope bridge. These choices are not made for tradition, vanity, or ease, but for the main purpose of the city itself, the defense. Within the cities, boast wooden and stone houses and buildings, materials being of the area they are built in. The city holds northern flora, with holly and pine growing around the city, as well as many braziers scattered throughout or hanging from the ashwood tree for light.
The palace itself is designed for use and patriotism, the main rooms of the bottom floor being a throne room, a feast hall, and a moothall, all sporting the same black and reds, and a multitude of fireplaces for warmth. Within the moothall, the furniture is designed for meetings of the clans and trials, the feast hall designed to hold many of their people for celebrations, and in the center of the palace, is the throne room. The center of the throne room, resting above an inlay fireplace, sits a grand and tall throne designed in the likelihood of the ashwood tree.
A sketch of the Throne of Norland, c. 1874
X. CREDITS AND SOURCES
HIGH KEEPER, ALISA CAMIAN
Gave information on The Red Faith, The History of Norland, Ashwood Trees, Clans, Celebrations, Rites, Ceremonies, Cultural Values, Clothing, and Decoration.
I would like to greatly thank Alisa for all the time she spent with me on this project, and for being a gracious and welcoming host. This project would not be nearly as complete or in depth without the hard work of the High Keeper.
KEEPER, JAGER FARETTO
Gave information on Clans, and Judiciary.
I would like to thank Jager for the wonderful time he helped create for me, he is a passionate person about the cooking of steaks, and his recipe was extremely good.
ABDICATED KING, CAEDRIC EDVARDSSON
Gave information on History, specifically AIS, The Regency of Chadmyr, and the Reign of Caedric I.
I would also like to thank Caedric for taking me out on a genuine Norlandic hunt. It was highly exhilarating, though terrifying.
PAST LORD REGENT, CHADMYR EDVARDSSON
Gave information on History, specifically the period between the dissolution of the Kingdom of Norland in 1721, and the creation of Morsgrad.
Books and literary works of use
LITANY CODEX, by Edward Kursin
THE RED FAITH: A PRIMER, by Alisa Camian
AN ESSAY ON TATTOOS AND MARKINGS: by Jager Faretto
THE PARAGON CODEX, by Tyr Faretto and Jager Faretto
WRIT OF DISSOLVEMENT 1721, by Edvard II Edvardsson
-Authored by Caspia Charlotte Varonin,
Researcher of Geographical Society