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Found 9 results

  1. ♛ THE REJUVENATED YEMEKAR’S WORKFORCE ♛ In recent tumultuous times, the workforce has been left both directionless and leaderless, leaving many dwarves that depend on the workforce for their income to struggle against financial hardship. To rejuvenate our workers, to relight our forges, to restart our industry, I, Garedyn The Green, have been appointed as Yemekar’s Pick. I shall reform the abandoned workforce so that the power of industry may continue to reign strong, and bring prosperity to our workers. GUILD ORGANISATION Guild Lords may invite anyone into their guilds as they wish, but all guilds follow a similar system of hierarchy as described below, though names and titles may differ. Guild Lord: Guild Lords are leaders of a Guild, responsible for the day-to-day management of their guild. Ensuring that guild members are well-trained and productive. A Guild Lord may be appointed by Yemekar’s Pick, only with the approval of the Guild Lords. Master: A highly skilled and respected person with tremendous knowledge of their respective craft. Their knowledge is highly valued as they pass on the art of their craft onto others. Adept: An adept is someone with many years of experience of working. They are a veteran, knowing the ins and out of their profession. An Adept also shares the same responsibility as the Master, of passing on knowledge to the other workers. Though there is a certain degree of technical knowledge and wisdom that separates an Adept and a Master. Labourer: The average worker within a given guild. They are efficient and skilled enough to almost never make basic mistakes. Their labour is fast and consistent, but they lack a certain mastery for the complex works that Adepts and Masters perform. Joinling: A newly joined member of a guild, hence the name. They fumble around and make many errors. Nevertheless, under the tutelage of their betters, they make astonoshing progress within the guild. COUNCIL OF LABOUR In order to make changes, improvements, new rules, the Council of Labour must be gathered to vote on such matters. The Council is headed by Yemekar’s Pick, and the Guild Lords make up its members. The Guild Lords must vote in the council according to the desires of their workers. In some matters of great importance, such as the creation of new Branches or something else, voting can be opened up to the entire workforce. COMPENSATION Labour never goes unrewarded. Those who work hard and well can amass great wealth through Yemekar’s Workforce. Though the ways each guild pays its workers is up to discretion of the guild lords. Most labourers receive pay for taking on commissions supplied by the Guild Lord, others receive pay directly from clients. Housing is another benefit of employment. Those who work within the Worker’s Guild are allowed to receive small and humble, but free homes. However, the greatest compensation of all the Workforce has to offer is the boundless knowledge contained within its halls. ❂ METAL BRANCH GUILDS ❂ YEMEKAR’S SMITHS Being a member of this guild means to partake in the time honoured act of smithing, one of the ultimate acts of creation a dwarf can do. Various smithing guilds have come in shapes and forms throughout dwarven history, but the guild of Yemekar’s Smiths build upon the culminated knowledge of its forebearers, seeking to educate the new generation of dwarves regardin this divine craft. A smith can take commissions within the guild, or if they are skilled enough they can attract customers with their own unique orders. Ranks in the guild as divided as follows: High Smith- Guildlord Anvil- Master Artisan - Adept Smith - Labourer Bellower - Joinling GRIMDUGUAN’S DELVERS To venture into the depths and plunder ores, stone and gems is an act only the Grimduguan’s Delvers can perform efficiently. A delver must be knowledgeable in ores and other geological wonders, and skilled enough to extract them swiftly. A guild member can expect to frequently venture into mining expeditions to find treasures, for which they will be compensated. Or they can sell their ore directly back into the guild. Ranks in the guild as divided as follows: High Prospector - Guild Lord Delver- Master Spelunker- Adept Miner- Labourer Digger- Joinling ❁ MYSTIC BRANCH GUILDS ❁ OGRADHAD’S ENCHANTERS The art and power of magic is sought out by many. Some wish to fortify their weapons, others desire simple magical trinkets. It is therefore up to the guild of Ogradhad’s Enchanters, to use the knowledge of the Lore Master to provide for the needs of the people. Enchanters are paid well for their labour, since it is an intensive craft. Most work comes through request by outsiders and the guild organises the commissions for willing takers. Ranks in the guild as divided as follows: High Enchanter- Guild Lord Theurgist- Master Spell Binder- Adept Enchanter- Labourer Initiate - Joinling OGRADHAD’S BREWERS In a similar being to enchanting guild, Ogradhad’s Brewers use their skills to provide alchemical resources to those who need them. From simply gatherings herbs, to brewing reality bending potions this guild does it all. Due to Alchemy being a resource intensive profession, members of this guild are payed well for their work, whether they take on guild commissions or other requests. Ranks in the guild as divided as follows: High Alchemist- Guild Lord Alchemist- Master Brewer - Adept Mixer - Labourer Herbalist - Joinling ۞ MOUNTAIN BRANCH GUILDS ۞ ARMAKAK'S MERCHANTS This guild is responsible for distributing prosperity amongst dwarves, by teaching them how to sell their crafts through the arts of Merchantry. Their skills, connections and knowledge are indispensable to anyone looking to make a living through trade. Though Armakak's Merchants also spread dwarven culture throughout the realm by forming caravans to different cities. One earns money in this guild by selling wares, running errands, or helping to sign lucrative deals. Ranks in the guild as divided as follows: High Merchant- Guild Lord Goldtounge- Master Merchant - Adept Trader - Labourer Barterer- Joinling BELKA’S JEWELLERS Turning rough, smoky rocks into finely cut, beautiful gemstones for use jewellery is under the care of Belka’s Jewellers. Although the gemstones are gathered from Grimduguan’s domain by Grimduguan’s Delvers, its through Belka’s inspiration that her Jewellers turn unpolished rock into works of art. Belka’s Jewellers may choose to take on public commissions for their crafts or find private clients. Ranks in the guild as divided as follows: High Jeweller- Guild Lord Appraiser- Master Jeweller - Adept Gem Cutter - Labourer Engraver - Joinling YEMEKAR’S MASONS Carving stone, sculpting statues, building grand halls are acts of beautiful creation that any noble dwarf should respect. To shape the earth, like Yemekar The Brathmordkin of Creation, is just a holy an art as any other. The Yemekar’s Masons are often tasked with building, sculpting and stone crafting are all expected skills and labours that one must be able to do in this guild. Workers earn money either through direct commissions from customers, or through assigned jobs by the Guild Lord. Ranks in the guild as divided as follows: High Mason - Guildlord Artichect - Master Mason - Adept Stone Crafter - Labourer Stone Cutter - Joinling JOINING Should someone wish to join a guild or the workforce, they need only find any guild member who can introduce them to a Guild Lord. All are welcome to partake in the act of creation, and learn the great ways of dwarven craftsmanship.
  2. Passing of the Pick [source] As of today, I, Garedyn The Green, hereby retire as Yemekar’s Pick. Due to Ursus Grandaxe being the sole dwarf wishing to bear this burden for the good of the people, the title automatically passes to him as decided by the held elections. Welcome Ursus Grandaxe as the new Yemekar's Pick. In my last acts as Yemekar’s Pick, before this notice is sent out. I promote Briga Irongut as the guild lord of Ogradhad’s Enchanters. I have also personally constructed new homes to be provided for free to the industrious members of our industry. To Ursus, I wish you the best of luck. May Yemekar hear my prayers for him to bless your forge, and may you serve our people dutifully. I pray for you to find glory and soothing in labour in the name of the Brathmordakin. Narvok oz Urguan Narvok oz Brathmordakin
  3. The Circle of Crows Followers of the Divine Unknown Founded on the 23rd of Malin’s Welcome, Year 1844 of the Second Age _______________________________________ To the denizens of Almaris, We are the Circle of Crows. We are those who have lurked in the shadows for countless years, moving between the lands, doing our duties alone and without fail. With the troublesome creation of the Voidal Hollow and other untold imbalances that threaten our realm, we as a Circle have come to an agreement. Many of our members have thought it best to make ourselves known in the realm, to those who follow the same path, and to those who wish to join us in our endeavors. We are here to serve a new purpose in this world, to stay present in the development of things that might affect the balance, and to actively protect that balance no matter the cost. In short, we may pursue things differently from that of the current Circles. Henceforth, we have found a home in the lands of the Elvendom, previously known as Elvenesse. We urge that those who wish to join our ranks, simply reach out by letter or in person. Signed,
  4. JURASZ VE KOENGZ DUMA Guilds Bill of 356 ES Introduced in the Duma. An act to establish proper definitions for what a guild is. INTRODUCTION In tandem with the First Edict of the Barbanov Maership, which established a Guild Initiative. Grand Maer Barbanov seeks to create a proper legal definition of what a Guild is and the perks of being a Guild. I. Necessary Definitions Guild: A non-government non-military organisation. Guild Hall: The headquarters of a guild. Guild Master: The leader of a guild. II. Amendments 507: Guilds 507.01: A guild is defined as a non-government non-military organisation. 507.02: A guild is created by submitting an application to the High Seneschal and having it approved. 507.021: The Crown reserves the right to veto any creation of a guild. 507.03: A guild shall have a designated guild master, who serves as an overall representative of the guild. 507.04: A guild may purchase properties designed as guild halls. Introduced in Duma by Grand Maer Franz Leopold Barbanov on 16th of Jula and Piov, 356 ES IV JOVEO MAAN, IV JOVEO EHR, 358ES His Highness, Prince Heinrik Karl, Prince Regent of Hanseti and Ruska, Grand Prince of Kusoraev
  5. Adventuring is what makes life great. Unfortunately, not many folks do explore. So I, Agamm Ireheart, have decided to open up a guild fer exploring! -Agamm Ireheart What's the Adventurers' Guild? -The intent is to create a meaning of actually exploring the world that we don't see very much. Things lie around, even under our noses. But why should I do it? -It's a lore-friendly way to go explore the server's map. It'll begin with assignments and such, moving forward to see what's around. Will it benefit me? -Definitely from a lore perspective. Although I haven't come up with a reward system, I might try to have one go up. What will I get? -So far I can provide; provisions for journeys, a custom skin made by me (for the skin you have to send me a reference image), and maybe books and possibly maps. So what does the guild do? -Hopefully we can get individuals to venture to far off lands, and chart them. Of course, we also plan to have a mercenary branch or something. Where is the guild hall? Currently it's located in the hall that leads to the Deep Roads in Kal'Omith, off the East end. (right across the Engineers' hall and the mines) What have you seen Agamm? Here: http://imgur.com/a/0P1ph HOW DO I APPLY!? Application will be below this text. ADVENTURERS' GUILD APPLICATION FORM What is your character name? What is your MC username?-- What is your skype?(if you don't have one, no sweat. If worried about privacy, just pm me.) Of what race (RP)? (for exploration purpose) What is you proffession(s)? How familiar are you with the world(LOTC)? Would you like a custom skin? If so, send reference image and original skin: Any questions?
  6. -The Silver Legion- The Silver Legion consists of Elves And Humans, They were created By Ethan Silversteed. There purpose is to defend the Great people of Veris. They are currently Under Command of Ethan Silversteed. History: Ranks & Titles Rules: _____________________________________________ You may not harm another member of the Legion You may not harm Veris Soldier's or Citizens Follow all orders from your superiors. You may not steal or rob unless ordered to do so. ______________________________________________ Application: McName: RpName Race: Skype:(Dm me if u don't feel comfortable sharing on here.) Profession: Skill (Bow,Axe,Sword): Time-Zone:
  7. *A note is left on every notice board,house door,shop saying the folowing*" To all who wish to Make coin,gain honor,power or wish to make a name for there self But live in the shadow's or work in them place.Or just to learn magic, gain land,knowledge or to seek some one's death bed. Or just want some one to neel at your feet. Then just place a torch out side of your home and we will contact you. Follow The call of darkness and Power that one might seek or maybe you seek coin then join and your wish's will be granted as long as you stay loyal to the black crown Rank's Black crown -leader of the guild Head blade - They handle giving out order's to the rest of the guild Black knight - Do alot of the small thing's but are the basic soldier's of the guild Shadow -One that is there to be nor seen or heard but is to do as asked also sent on assassination missions (basically a dark knight in training) Slaver - They handle the slaves of the guild and make sure they do there work((will only have vary few of them it is the same rank as a shadow))but will be sent out to capture new slaves Dark minion- They are the newly accepted member's of the guild and will be sent to rob people follower - They are trying to prove them self's worthy of joining Reason the guild was made: To keep the good at edge to give all of these's new guard groups a job and to give city guard's a reason to patrol there area and there road's. to keep them on edge. and to add more rp. And spice up the whole every one wanting to be a good guy or the next hero it's getting quite annoying Reason for joining the guild: to kill some people/rob them to keep the bad guy's alive .To make people fear you or just to seek knowledge,power,land,honor the chose is up to you App OOC mine craft username: do you have have Skype (leave Skype name if yes) or ts: Country: Age: IC Age: Name: Reason for joining: Are in any other guild if so what guild: none lol Can you use magic? Race((all thought it dosn't matter )): Combat skills: Extra info you wish to share:
  8. *All the Tablets have been smashed and the Guild no longer exists* The Lakeside Shadows What do we do? What is our Purpose? We have two Goals... Equality and that of the Death of two Races... Orcs and Dwarves Why is this? For I have watched the Years go by and seen the Kings and Queens fall and rise, but yet we have no Power, we have no freedom. We are told what to do and have no say in this, Us Shadows work together to kill, de-throne the people. Why death to Orcs and Dwarves? For years and years I say this Guild has stood, yet no one knew, we hid amongst the Shadows from the days of Aegis, my Ancestors have looked at the Races around us, they have looked into there eyes, and saw pure Hatred from the Orcs, they looked into the eyes Of dwarves, they saw Greed. But how will you find us? We do not reveal where the Sanctuary Hides for others would plan to seek it out and destroy us, but yet we give a Poem, a song, listen to the words carefully and you will know where to find us... Down to the south, Into Dwarven Land You would find a big Inn, but yet its not so Grand And when night does fall, when no light is seen One small light will shimmer, a light un-forseen Its source from the bridge, A cave underneath A dark winding hole, take your sword out your sheath, But no monster delve down there, Yet us, its relief. ((If you go past the Dwarven Fortress and down to the right, on your way once past the Forest down the road you will find a Tavern named the Lakeside Tavern and Stables, Under the bridge is the Cove)) Ranks: ShadowLord: Commanding the Guild HighShadow: The Stealthiest person around. They'll teach you everything Dark Shadow: You will gain this once you have Killed many Orc/Dwarf Scum Skilled Shadow: You have chosen your place amongst us. New Shadow: You've Just Joined! Rooming: Each Member of The Lakeside Shadows is to share a Dorm with one other member whether that be the ShadowLord, A dark Shadow or even a New Shadow. The Form: Name: Age: Race: Why do ye wish to Join us? What skills do you have: Use Magic? Tell Us: Do you understand that we fight for Equality? ((OOC Form:)) Name: Skype: Timezone: How long have you been on the server: *The Tablets end with the Initials G.N* ((Griffin Janius))
  9. ~Atmosday~ Summery; we are a guild that helps players learn about the servers partake in adventures and build many epic creations. Legend: Atmosday- the meaning of this sacred word is only reviled to its strictly accepted members, whom are chosen through a set of questions. All those who do pass the test will see our growing guidance and teaching. We are now working on something deep in the mountains that only our members know about currently. We- We have but one simple purpose to teach and to guide our members with primarily unorthodox methods and strict teaching. Lore-..///....////... we were founded in the northern mountains in extreme secrecy, once we were found out by the lords of the land we had to move, over night we packed all our scrools,books and relics and left for the mountains westward of kul, urguan. Atmosday is highly needing members to build our guild hall and fortress we have found an old dwarven mine, we make current residency here but we need many builders to help us expand it. The mine was build 2,000 years ago by an ancient order of magical dwarves with many secret passages and great halls. this mine belonged to clan battle hammer but after they dug to deep the awoke an ancient shadow demon called barterok once he was awoken from the fire and ash he caused great torment to the dwarves killed hundreds of thousands of them until none remained. We have not yet seen this ancient demon but strange unexplained noises are heard from the inner caves at night that surprise even me. Please help us free this dark cruel place to its previous glory and beauty. Our classes All listed below all classes are in the form of a monarchy High classes King; our leader has the thrown on the House of Lords Elder; trusted superior has all the rights as a king Grand duke; can start quests & has a seat in the House of Lords Beginner classes Viscount; can own land for the clan & has a seat at the House of Lords Baron; can own land for the clan & has a stand (small authority half a vote) at the House of Lords Newest member Von; is a beginner to the clan has no power Our purpose- Our purpose is to teach various skills and trades as well as give our members great knowledge of the realms. We are made to teach, learn and have fun if we don’t have fun this guild would be like a prison. Quest- besides learning and teaching we love to go on various quests and journeys through foreign lands or in our own land we love exploration. Apply- please fill out this here application and send it to our guild king What is your name? Both What class are ye? what is some of your lifes story? Why do ye want to join our guild? Have you any skills? What do ye now about or legendary guild? What will ye bring to us?
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