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3.8: Runechant

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Sporadic

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It is still broken for me. Do I have to wait for restart?

 

 

We all want to begin, like, right now. Gimme this plugin this instaaant.

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It seems you don't understand the difference between runesmithing and enchanting. They're quite different, but you can get similar effects if you do it in a certain way. Down to the players creativity. So for the most part this is enchanting, since runesmithing isn't just limited to the same things enchanting is.  Even though they're very similar.. Also there's barely any runesmithing (Soon tm), so this basicly mainly applies to enchanters. If Runesmithing was the same as enchanting there would be no point having it... But I've digressed. 

 

At any rate, it'll be interesting to see how this goes. I have to agree with the point Lark stated you need to limit it to a degree, with anyone making these weapons. It devalues smithing rp and magical rp. Since anyone and everyone can just simply make one, without having to go to someone proficient in those sections. So I would suggest maybe doing as Heero stated giving out some recipes to people who're recognised as proficient enchanters and runesmiths. 

 

Continuing off my previous points, this does devalue to some degree event items. Since magical items are now easily obtainable to everyone. Which in turn kinda killing profession rp. Not to mention makes events less rewarding. I agree though, get it in then develop from it. Also any ways to limit the enchanting? So we don't get master OP weapons, which was the reason they get removed in the first place. So in short I kinda agree with the concept, not so much with the method.

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Never mind. I found a way of dealing with my issue, and concerns. I love this idea, keep up the good work.

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Keep churning out the awesomeness. 

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I would say perhaps making enchants no n cobative but instead just he non combative also I don't think this will decreas magical to ( mainly runesmithing and enchanting) because yes a person's item will be enchanted but it will not be as significant  or worthwhile to have A random iron sword with fire aspect than a custom named moderator approved one no? Lastly, since apparently enchanters beforehand were not allowed to have an item enchanted for them why not be able to now and not need to go trough making the items with the table.

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Amazing job, it looks quite fine. My only hope is that no one starts becoming a Dovakin and knows Magic Alchemy Enchanting Swords Blacksmithing Crafting and being a Thief.

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Same question I asked to the Alchemy people.

 

Its accessible to everyone, If you know where to find an enchanting table. If you don't how do we go about getting one?

 

Of coarse these don't use blazerods, so it might not be as hard to find them.

 

 

"I think a cleaver shop owner should set up a "Enchant Table" shop...kinda like Harry Potter visited the shop to get his wand."

 

could even write up a nice story about its founding, and finding the right table for each customer.

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You indeed will have to wait until the config node of BanXP was turned off to allow access to enchanting tables once more.

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You indeed will have to wait until the config node of BanXP was turned off to allow access to enchanting tables once more.

Give us an eta, master Sporadic. 

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Give us an eta, master Sporadic. 

 

It is fully out of my hands. I promised the Admins I'd make sure to make the actual system balanced, and have it looked over by a second set of eyes before anything was mechanically activated. So I will be doing that first.

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