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[Idea] Creating A Better Antagonist

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[[ Forenote; Well, this may be coming in at a bad time, sense i know 4.0 is just around the corner and so is the 4.0 antagonist, the thing I want to talk about. I apologize if  some of my points contradict with the aegis or asulon antagonists (If asulon even had one), as my knowledge is very limited on the two, especially Asulon. Also I don't have the /privelage/ of knowing what exactly the 4.o antag is, so if this contradicts any of that, I'm sorry yo. Now lets get right on to it. ]]

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Main Topic;

So, I think we all know those baddies from the north, the 'ugly' ones ;). In my few times role-playing/fighting one of them, I couldn't say it wasn't enjoyable, but that's not the issue here. Its the Antag as a whole,

 

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  Well really, think about it, how has the antag changed over the years? Because frankly to me, it seems every  /main/ island we go, there's some evil patron god or whatever just waiting there to 'destroy us all' and  then take back 'his' lands by corrupting the land and the people, sound familiar? *cough* *cough*. I can only hope the 4.0 antag isn't this, and really so can you.

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Well, I don't mean that, well atleast not drastically. All I'd like to see done, is a little spicing things up, a tiny tiny tiny  change. I mean you could make them balloon clowns on tricycles who want to conquer 4.0 for all I care, but you get what I mean. I don't speak for the whole of the community(as far as I know), but I think making the antag recipe a little less stale wouldn't kill anybody. :)

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Peacin' yo.

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I'd rather no staff-set antagonist and just have player-run RP-generated antagonists, like how the White Rose was.

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I'd rather no staff-set antagonist and just have player-run RP-generated antagonists, like how the White Rose was.

I really have no preference as to who runs it, but more fun is always a win in my book.

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Oh! Make them something like...they appear as the good guys but then, they are EVIL AND SPOOKY BAD! Nah, just kidding...or not?

 

GMAN for antagonistic monster.

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#ReviveTheRoses

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It's gonna be the undead, which will be the same thing except new name and new skins. Probably new magic, too

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It's gonna be the undead, which will be the same thing except new name and new skins. Probably new magic, too

That's what we're(I'm) trying to change. :freddie:

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I frankly dont care..

In the end I will murder everyone, anyways <3
And you people just forgot me :/
( The new people that joined.. )

But I will change that and be a mini Antagonist, like I always was :3
 

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We proved in Anthos that the only functional server antagonist is one that has a small number of very powerful individuals with mobs as soldiers if they have them. The alternative (a horde of players) requires the majority of the playerbase to be an antag even to being to work.

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You could say that is true, Lago..

But if you look back at Aegis, you see there were true player made antagonists.
( Asulon slightly aswell.. )

They simply left or got pushed into the ground  by well.. things >_>


Lucas Black, Kane, Asarielle, Menarrra, etc.. me myself..
Hell even Ever !

We weren't OP.. we were just known for our roleplay, we were feared because they respected the effort we poured to bring 'YOU' enjoyable villainous roleplay.
The Undead were a constant thread, they were great.
But the finishing touch, is and will always be the player made antagonists.

Why ?
Because they arent staff..
It's the mentality.. people think that staff antagonists are op.. or they just get everything they want..

Hence why Player Made Anatagonists were and will be respected near to equally..
Because we gather and live as them.. yet we pour half our time, to deliver 'them' their big day of meeting a real villain..

Witch hunts for old players etc..
You cant do that to the Staff Antags.. 
Since you need half a server for that..

Just putting this out there :)

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@Lago

 

I don't really think there's just a functional/non-functional aspect to the antags, I think a compromise could be made. My point is that maybe with expanding our horizons of how the antag develops and is well 'played' overall might give us something where staff don't hold all the major positions and control pretty much everything in what goes on because this leads to a real bad communication level between players and staff. Soo its do-able to truly get the best of both worlds.:)

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We proved in Anthos that the only functional server antagonist is one that has a small number of very powerful individuals with mobs as soldiers if they have them. The alternative (a horde of players) requires the majority of the playerbase to be an antag even to being to work.

In my opinion, the only antagonist that works is the one not touched by the staff and rises out of RP. The White Rose was an example of that.

 

Another lesser-known example was the Iblees cultists Vs. Delvers rivalry. There was no staff involvement, yet I had more fun with that small groups antagonising than I ever did the scourge. Why? It wasn't made by staff, and we had to work it out ourselves.

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