Jump to content

How The Cloud Temple Works

 Share


Recommended Posts

Hello, DrDovahkiin here with another installment of "How the **** does this work"

 

It seems there are a big majority of players who seem to have forgotten that the monks exist and how the Cloud Temple land actually works so I'll be here to explain the best of my ability as a monk on how it works. This is gonna be short so bare with me guys.

 

The Monks were started in Aegis before we moved onto this system of the Triumvirate and we heal and revive you. As a player, this is as much as you need to know. No matter how severe a monk will always revive you unless you want to pk.

 

Now onto how the barrier works which is what you as a player must understand in order to properly rp as a villain or even a normal player in the temple grounds. Villainous activity at the Temple Grounds does not happen. As long as you are within the region of the cloud temple a certain amount of things can not happen and will not happen. Firstly robbing, or stealing anyone is not allowed. Killing and hurting people is not allowed. You can not physically do any of this within the temple.

 

Why not might you ask? Well it's quite simple to understand, the Triumvirate, deities deriving from the creator have cast a protective spell over the land. This means that the activities mentioned above and more can not happen. The way it works is that the thought of doing this is cleared from your head. If one were to somehow continue to do this, the weapon or object would stop and you would be unable to continue robbing or killing.

 

Yes, it's a bit choppy but I hope you understood the jist of it...hopefully

Link to post
Share on other sites

Wrong...

Only thing that is stopped is violent behaviour, stealing is allowed, conning is allowed.

Also, it's not the thoughts that are changed, it's the action that are impossible. They can be as angry as they want inside the CLoud temple area, but as soon as they try to hit someone, it will cause no harm, it will be like hitting a barrior.

Link to post
Share on other sites

Wrong...

Only thing that is stopped is violent behaviour, stealing is allowed, conning is allowed.

Also, it's not the thoughts that are changed, it's the action that are impossible. They can be as angry as they want inside the CLoud temple area, but as soon as they try to hit someone, it will cause no harm, it will be like hitting a barrior.

I believed they changed that Jistuma.

Link to post
Share on other sites

I believed they changed that Jistuma.

Nop, still the same.
Link to post
Share on other sites

Nop, still the same.

I'm actually not sure since it was allowed in the va rules I guess it still is. I'll get back to you on that

Link to post
Share on other sites

The aura formerly enveloping the Cloud Temple and now surrounding the Cloud Refuge prevents any kind of violence or hostility within its area of effect. It doesn't affect the thoughts of people within it; you can get as angry as you like but you'll simply be unable to strike someone while under the effect. You can't turn the thought into physical action.

Non-violent actions are not affected. You can still lie or cheat others within the spawn. Non-violent stealing my also be done, but trying to mug someone in the grounds of the Refuge will prove ineffective.

Link to post
Share on other sites

Within the temple... (meaning like where are the boundaries for when and where you can kill)

Link to post
Share on other sites

Lore from Asulon. Remember it refers to the Asulon Cloud Temple that had a ring of hills around it.

 

The effect, while is is certainly magical, does not seem to be an enchantment. It is dubbed the Paxdire Aura by those few who have studied it. The monks do not control it, and it is unknown if they were even aware of it, but it seems to be part of the Sancturary's structure itself, woven into its very construction. The effect is weaker the further one ventures from the centre of the Sancturary one goes and stretches as far as the eye can see from the centre of the temple. Once one crosses over the top of the hills, one is no longer under its effect.

The will to cause harm is not curbed, orcish bloodlust is still in full effect. The act of intentionally causing harm simply cannot be carried out within the hills.

The Paxdire Aura is simple in concept but brutally effective. Any act with intent to harm to another is reversed, acting instead upon the perpetrator. A thief that snatches a purse from a traveler finds themself holding their own bag of coin instead. An arsonist's fire seems to have no effect, until they notice they've set themself on fire. Attempt to stab someone and somehow you will end up plunging that blade into your own body rather than theirs. When incredibly close to the centre of the temple, it has even been known to affect speech, although this is very rare. A angry noble insulting a peasant realises what they've said is an insult against their own house. The Paxdire Aura cannot affect animals or diseases, nor any other species incapable of understanding what they are doing. It does not prevent harm being caused by those attempting to help, medical practice is just as dangerous at the Sanctuary as it is anywhere else.

The Paxdire Aura has always been part of the Sancturary, but only now has it come into effect. It requires a sort of 'negative energy' to maintain, and it draws this energy from the very violence and strife it prevents. Whilst Asulon was deserted, the Paxdire Aura waned, but with the arrival of the Descendant Races and Asulon's frequent wars, it slowly regained the negative energy it needs to come into effect.

ALTERNATE: The Paxdire Aura simply prevents a hostile act by pushing back against the perpetrator with equal force, meaning that trying to punch a halfling is like trying to punch apart a castle, things will not ignite as the fire cannot touch them.

 

Link to post
Share on other sites

So technically accidents can still happen within this barrier? Meaning the Monks could have a "unfortunate accident"? Just out of curiosity, I mean it seems like a pretty big loophole. @Lago's quote

Link to post
Share on other sites

Depending on what this "accident" enrolls, it is a yes or no answer.

Link to post
Share on other sites

The monks were a dumm mechanic in Aegis that has now evolved into an even dummer sistem.GG

Link to post
Share on other sites

For the person above, I do not see how they have become dummer? Try to elaborate. I have viewed the monks neutral people across the lands that sacrifice their own time to help you the people... Hardly anyone sees this, or would you rather not be revived?

Link to post
Share on other sites

I mean the whole monks can heal people from any injuries thing annoys me. It makes characters not afraid of death or permanent injuries. The only reason people are afraid of death is if they lose their items and the most common reaction to say I cut out tongue or a ripped eye is " Hahaha you fool!!The monks will regrow my tongue and eye!!" 

Link to post
Share on other sites

The thing is no, if the person knows the monks will heal them, they won't it counts as a suicidal act. "if you kill me than the monks will heal me and I will live again!" That happens than well, in a Rp sense it counts as admitting to your death and essentially suicide, which they won't be revived on.

 

Now monks cannot regulate that sadly so they will be revived by the 'revive' button. Although the chance to see about making a 'better' way in a sense to make PK death every time they die, than you could do it in 4.0, at the start and when it seems to fail the monks could be re-implemented as a test. Although I do not endorse this it is a thing you all could do, but will it happen? Most likely not, but that is what people said about removing VA's.

 

Although don't try to kid yourself if you try to enforce this, the monks are neutral and do not take bias actions between nations or people, we heal who we heal unless they commit suicide.

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...