Ford 1996 Share Posted January 28, 2014 GGGGREETINGS FRENDS Link to post Share on other sites More sharing options...
Eleatic 1033 Share Posted January 28, 2014 Idea for expiry dates: Make something of an 'ice room', in certain biomes, that keep food from going bad? Or add a 'salt' item? 1 Link to post Share on other sites More sharing options...
Evilbanana5757 154 Share Posted January 28, 2014 woooooooooooooooooooooooooah that's pretty neat! Expiring dates might be a bit bad though... ;-; p.s your voice is beautiful <3 <3 Link to post Share on other sites More sharing options...
Hobolympic 1093 Share Posted January 28, 2014 In Asulon, Vaq coded something similar, and it was terrible due to the different time zones and lack of access to the various professions intertwined with each other, not to mention that there was a lot of stuff which could not be crafted unless one was a professional master of a specific trade. However, since we're getting to 4.0, where the role play will be heavily condensed, I actually believe this can be pulled off, and give great results. Amazing work;) Link to post Share on other sites More sharing options...
IrishPerson 693 Share Posted January 28, 2014 Loving the expiry for food, you should add salt tho! Link to post Share on other sites More sharing options...
Eleatic 1033 Share Posted January 28, 2014 Loving the expiry for food, you should add salt tho! u stole my idea u wil batl me 2 the def Link to post Share on other sites More sharing options...
Telanir 6975 Author Share Posted January 28, 2014 Ooh, salt! Well as you saw, more expensive foods lasted for longer, salt could absolutely be added! (add salt to any food (even if almost expired) to extend lifetime). That sounds neat! Link to post Share on other sites More sharing options...
Goldrim 1422 Share Posted January 28, 2014 Appreciate the hard work, but it looks like you're trying to overcomplicate things, why not just keep them as they are? 3 Link to post Share on other sites More sharing options...
youlovesocks 652 Share Posted January 28, 2014 Appreciate the hard work, but it looks like you're trying to overcomplicate things, why not just keep them as they are? Don't get me wrong, Telanir. I think this is dope... but, I also don't see the need to overcomplicate things. Sure this is cool that we have a new system to do well... everything we could've done anyways, but I trust that this is being implemented with the PROFESSIONS PLUGIN in mind, aye? Sure it will encourage professions, but that doesn't mean it creates them. I am a fan of crafting restrictions as long as a professions plugin is there. Link to post Share on other sites More sharing options...
Parading 302 Share Posted January 28, 2014 Looking good! You should do another video on all the new items or something. Link to post Share on other sites More sharing options...
Telanir 6975 Author Share Posted January 28, 2014 Hey guys, post feedback on the your view not here. These are video related posts!If ya wanna comment about the plugin, go there. ^-^ Link to post Share on other sites More sharing options...
Roderick Greymane / Vegas 219 Share Posted January 28, 2014 Looks awesome, hopefully it'll be out before this summer, so I can enjoy it before I go to basic. :P Link to post Share on other sites More sharing options...
dude 230 Share Posted January 28, 2014 This looks great! Link to post Share on other sites More sharing options...
Galendar 631 Share Posted January 28, 2014 I appreciate the effort, but this is going to make the game harder in my opinion. 1 Link to post Share on other sites More sharing options...
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