Telanir 6976 Share Posted February 24, 2014 He's talking about the wand plugin was the prototype. [edit] But ye, why is the wand plugin still in use? Actually, remove the hand cannon golden hoe plugin and give wands to mages. Seriously, Hand Cannons make no sense, and their use of "it's pvp for mages" went horribly wrong. Uh, I'm more leaning towards just removing all those funky hidden magic plugins than doing that. But hey, doesn't that "hand cannon" spell require ingredients? Pretty sure it does. There have been no prototypes "tested" on the main server. The main server isn't a medium for testing. If we did that we'd be failing as the Technical Team, lel. Link to post Share on other sites More sharing options...
Jistuma 1996 Share Posted February 25, 2014 Uh, I'm more leaning towards just removing all those funky hidden magic plugins than doing that.But hey, doesn't that "hand cannon" spell require ingredients? Pretty sure it does. There have been no prototypes "tested" on the main server. The main server isn't a medium for testing.If we did that we'd be failing as the Technical Team, lel.I remember that players that played mages were given the wand plugin to test the spells, then they just kept them and the testing stopped. Unless Urasept had some others ideas for them, I don't know...Well, maybe turning the plugin to make all spells do zero damage and give them to ET's might be interesting, but I would just more of removed all magic plugins on the server, I think there are like 4. /magic is one I think, /wand is another, then the /c sear, and I don't know if there are others. Link to post Share on other sites More sharing options...
Dtrik 330 Share Posted February 25, 2014 So are people saying they want MAs gone but a new set of MAs for the magic plug in? Very interesting. Link to post Share on other sites More sharing options...
Stag 3234 Share Posted February 25, 2014 Is this about MScraft? Because I have messed around with that a lot and have come to the conclusion that the spells available are heavily unbalanced for PvP and really just aren't that great. You can make spells but the basis isn't very strong and at this point all efforts should go to Teli's magic plugin. Link to post Share on other sites More sharing options...
Dreek 1633 Share Posted February 25, 2014 What BNK said, I've messed around with the electric and fire spells, and they aren't meant for pvp it seems, more for events. Nexus-Magic is where it's at Link to post Share on other sites More sharing options...
The Media Wizard 2958 Author Share Posted February 25, 2014 Is this about MScraft? Because I have messed around with that a lot and have come to the conclusion that the spells available are heavily unbalanced for PvP and really just aren't that great. You can make spells but the basis isn't very strong and at this point all efforts should go to Teli's magic plugin. Well, that depends entirely on if it would be used in PvP. Like I said before, my character is usually dealing with mobs and Wither skeletons. Can we not have some form of 'applying' to see if there are any other worthy mages who deserve the older plugin that seems to have better shock value? And some of you seem to misunderstand my intentions here; I do not wish to take away attention from the developing plugins Tel is making. All I wish to do is ask that some way of attaining a more realistic magical plugin that we already have is implemented or at least discussed. :) Link to post Share on other sites More sharing options...
Recommended Posts