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Wars? Why Do We Promote Them?

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I forgib you Gayus.

 

Also he is right. As fun as wars are, in Anthos, the ones that were actually large scale and lasted in peoples memories were usually fought most viciously OOCly. People are very capable of, and often times are, assholes to eachother - especially when their pride is on the line. I don't recall this being as much as a problem in Asulon or Aegis, from my memory there was indeed a lot more cooperation. An example is the "Great Bandit War" between myself and Wrath in the beginning of Asulon. Not many people know this but that conflict was entirely preplanned, and made for the sole purpose of getting some publicity for our niche (bandit villains) as well as giving people some better RP. 

 

I feel like I can comment on this because I was one of the main perpetrators of OOC hate that stemmed from IC conflict, it is very easy for people to dislike eachother over this game as petty as that sounds. I genuinely hated Mirtok and company when the Blackmont - Teuton War reached its zenith, or the period of time people refer so romantically as the best conflict/series of battles Anthos had seen so far. 

 

Wars should be promoted; in a way they are the lifeblood of this server, and I can pretty much guarantee that videos on youtube of epic battles with hundreds of participants garner far more applicants then three hours of tavern RP. Because of this, wars should not only be promoted but much more diligently regulated. It is strange to see how wars see far less supervision and attention then other aspects then the game (i.e villain applications, rules regarding raids/pvp, etc.. etc...) when it is arguably the most important for server growth. 

 

Just my thoughts.

homie.

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I'm just going to leave this here, because it's very relevant.

 

As for regulating war, I believe an Aegis-esque system would work better than more rules. Players enjoy the freedom that war entails, and war rules totally go against that. Consensual conquest is great, forced conquest as a result of OOC war rules only lead to the bitterness that Coaster and Chingy Gaius have described.

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I'm gonna be a lame-o and not read 11 pages of text and just throw my opinion out there:

 

I like wars, but when they cause things like this to happen (http://i.gyazo.com/bf038ef9585bf559d7a38e481289b0a6.png), then I'm totally in favor of completely removing them. Act like decent humans beings or piss off. If you're gonna act like children then you can put up with getting your toys taken away like children.

 

More on the point, casual war for the right to say 'my side won, your side lost' is better than 'my side won, now give me all your land and work for the past 3 months' and it always will be regardless of what anyone says. 

 

Also sucks that people are seemingly unable to go a war without asking banned friends to come back on with alt accounts and hack away.

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Because it allows your nation to grow

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Moved to the Great Library. It shall be sorted into appropriate category shortly.

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