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Wars? Why Do We Promote Them?

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Cause there is nothing else to do, no skills, no story line, nothing. Its war cause thats what people resort too when they are bored.

 

This man is right. It's the staff's job to give the players toys to play with apart from PvP but they've failed to do that in recent months. The only toys been given have been PvP-related plugins (magic, enchanting, nexus etc)! Of course people are going to PvP when that's the only thing to do besides roleplaying?

 

There's no gameplay aside from PvP.

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Wars provide to a community and is a major factor which provides to the servers player base. Perhaps not a positive factor, but regardless. I think that it is crucial for any server to allow wars and other areas that encourage combat. It's fun after all. But what the hell do I know, I'm not even whitelisted yet.

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You were never part of that. You were literally thrown out during everything because you were constantly causing problems. You were not even allowed in Adunia during the war (Most of it, you were allowed back on another characters towards the end) Also Adunia didnt have 50 people during the war lol. Adunia sure didnt say no to the war. In fact, they believed that they were going to win it easily, but lost to flay warfare and the experience of the enemy.

I'm talking about the First Great war. Early Anthos.

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I'm talking about the First Great war. Early Anthos.

adunians never had 50 people impossible. not even major races have 50 people. also if adunians were wiped out from one war they are weak. survival of the fittest.........  unless ur an elf they just spring back

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It isn't about boredom at all, I can name cases where folks rescinded from the possibility of war. It is integral because you are playing out a fictional world which cannot escape our nature, habits, etc. The former question is loaded, I won't answer it.

 

I didn't mean for it to be loaded and I apologize for that Gaius. I merely meant to ask what you think we should be striving for. It is specific to you because I appreciate your wisdom and you usually say something that sparks ideas in my own mind.

 

 

 

 

Shoving two quotes together to make a "point" is both idiotic and rude. I referred to the high elves and quickly stated that I wished to not make this thread about them when I saw the conversation about them continue. Don't try to twist peoples words into something. That is rat-like and I don't think anyone appreciates it.

 

adunians never had 50 people impossible. not even major races have 50 people. also if adunians were wiped out from one war they are weak. survival of the fittest.........  unless ur an elf they just spring back

 

 

The high elves, as a minor race, have over 50 people at the moment so I don't think it is inconceivable that the adunians at one point did too.

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To be perfectly honest, I'd argue that more than half of the people who go around talking about how great a good ol' war is doesn't care about whether it's a good war or not. They care about winning. As has been demonstrated several times now on this server the group that was previously bashing another for 'avoiding the dynamic RP' will quickly change their tune once they start getting the **** beaten out of them in a war or two.

 

And as for the RP generated from wars? Well, if you're a militaristic character you're set. If you're anyone else you'll find other sorts of RP extremely lacking, and the only sort of RP 'added' is the insane amount of random executions of civilians and travelers by the soldiers that are supposed to be protecting them.

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At times of peace Orcs have at most 3 active players. In war, our numbers increase dramatically, and stay up as long as we maintain war. Right now, because of war, we have about 20 active players. War is integral to Orcish activity because Orcish RP is war. That's the whole point of Orcs: wage war, run rampant, and burn buildings. That is what they are meant for. So whilst it may have helped doom the Adunians, war certainly benefits the Orcs massively.

 

That's what war brings. The prosperity of some factions and the downfall of others. Without it, things would become stale, and who honestly wants to RP in a server where there's no chance of anything changing outside of the personal level anyway? Perhaps rather than saying "nations are crushed under it, so it's bad", maybe people should not get too possessive of a concept (that's all nations on here are, concepts) on one server for one game in the whole of the internet?

 

In times of war, activity on LOTC soars, whether there's a battle or not. So obviously the amount of BRs will go up, because there's more people and therefore more chance of someone breaking rules. Speaking of BRs, they're not the fault of wars. They're people breaking rules, and whilst war may offer a win if a person breaks rules, griefing is rule-breaking = reward, as is powergaming and metagaming. All rule-breaking has a short-term reward for the player, so saying a war incites rule-breaking is as useful as saying diamonds incite rule-breaking and therefore BRs, or winning an RP fight incites rule-breaking and therefore BRs. 

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War itself, I think is good for the server - It promotes activity, makes things dynamic.

 

It all depends on how it's done. When people start getting angry and upset, every good thing about it goes away. It's a fine line between wanting dynamic rp, and wanting to win - As we've seen over some of the anger (some would call 'butthurt') after battles.

 

I've always desired staff-ran nations on LoTC. It would take away some dynamism, yes, but the staff could probably be trusted to arrange rp and politics based on what's best for the server - Not just for themselves. I think that, with heavier moderation and communication, wars would work out a good deal better.

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War's are fun but due to lack of actual things to do ic for a good portion of people ( we really need s skills system and a fresh antag that isn't so pew pew with little talk ) they have gone to a new extreme. Aegis had very little nation wars but when they did they almost always went smooth. The skills plugin and a better developed antagonist should change the heavy reliance on wars however I must agree wars at the moment are insane and just end in ooc conflict. The laggy battle was a prime example of how crappy wars have become as of late.

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Everyone gave up attacking high elves after they OOC'd all the dwarven advances away. That's not 'figuring ut how to be neutral', in my opinion, that's essentially getting GMs to do it for you.
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Ehm, the same way we have loads of master swordsman characters. We get a kick out of a fight. Still I'd like to perhaps lessen our wars.

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As long as people keep it civil, I believe that anything that forces the player to act dynamically and not just act out a soap opera of their own devising is exciting and engaging. War included. Fighting is fun, and I enjoy the fact that war is one of the few things that forces people to truly work together over a period of time.

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Everyone gave up attacking high elves after they OOC'd all the dwarven advances away. That's not 'figuring ut how to be neutral', in my opinion, that's essentially getting GMs to do it for you.

 

 

The dwarves X-Rayed three times to excuse their needless war claim which was motivated by OOC desire to start a war. I can delve right back into the argument we had 4 months ago or do we forget this? In my opinion that is called metagaming and powergaming, unless dwarves can see through stone. But this isn't the place to debate the legitimacy if your "war", is it?

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