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Picklocking With Breaking & Entering

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13 members have voted

  1. 1. Allow pick-locking and breaking & entering outside of a raid?

    • Yes.
      7
    • No.
      6
    • Maybe...
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    • I got a better Idea...(Post)
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Personally, I love it when two or more people come together to try and pick-lock a home. The problem is, you have to 'raid' to conduct villainous activities to do that. As a single person, you can't do anything of the sorts other than mug a random traveler. I propose the return of pick-locking with breaking & entering for villainous activity that does not count as a 'raid' (Raid as in kidnapping a noble, pvp defaulting the whole town, ect...). Here is the catch though, you can only have three pick-locking tries per nation instead of per settlement and these activities cannot consist of more than three villains. This is to avoid six people sneaking into a barracks to pick-lock and steal everything in it. It is very stupid to have invincible houses that can withstand even scourge attacks (Because blocks regenerate) and also being robbed. Also, reduce the amount you can steal from a given chest to 15% (If your character has the strength). Opinions?

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You can't, as multiple GMs have told me, pick-lock and/or break & enter into a house unless it is a raid.

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You can't, as multiple GMs have told me, pick-lock and/or break & enter into a house unless it is a raid.

Then take it up with admins because if that's the case, no one was informed of the change.

I only know that you can't loot locked chests outside of war.

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I was informed to 'pick lock' and 'break in and enter' needs to have a raid also... Even if I was to just find a home to sleep for the night. The house I found and waited around for the modreq to get into it. The GM told me that I needed at least three people as the house, even though it was not counted as what you need for a guild. Three people to break in and enter... Even if I was not going to break open the chests.

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What's the point of even being able to lock a door of people can just break past it?

 

Please don't use that excuse. It's a terrible argument. How about dynamic RP? How about the enjoyment of other players in knocking it down? So on and so forth.

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You can lockpick doors freely (abiding by the old lockpicking rules - ie. 3 tries per day with /roll, 15+ is a success. 17+ for breaking & entering). Chests can only be lockpicked during a raid.

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I'd rather not see chest picking being as freely done as before. It really devalued LWC in that any number of passersby could steal things while you were offline. With the fact that 9/10 thefts led to no to at all, it simply wasn't a good system to have. Allowing it only in raids keeps the purpose of LWC while still allowing theft.

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I love lockpicking. I didn't abuse it when it was around but it created so much fun RP for me. Getting a group of a couple criminals, finding a more desolate house in Abresi and try to get in and out without anyone noticing. I was caught plenty of times but it was so much fun for me, and I'm sure for all the people involved too. There really isn't much villain RP besides bandit attacks and killings. What happened to the pickpockets and the thieves? There are none because lock picking is bunk.

 

I think we should bring it back, and the GM involved, when unclocking a chest, takes a few of the items out for the player. Or the player, before entering the chest, tells the admin a few items he is looking for and if its not there, then hes out of luck. It devalues the value of LWC by so little if the GM's moderate items.

 

I do think it will have a positive impact on RP in general. Making it more necessary for a guard force, providing more extensive villian RP, give the white knights and everyday heroes something more to act upon, possibly even different punishments for these crimes! Such as a hand being chopped off or something.

 

Anyways, thats just my two mina on the matter. 

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No. It turns into the matter of I paid $25 for LWC and someone can still take my items. Why am I parting ways with my money again?

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No. It turns into the matter of I paid $25 for LWC and someone can still take my items. Why am I parting ways with my money again?

 

This is an RP server. You donated, not paid if I remember correct.

 

Honestly, how many times do you get robbed? If the GM's moderate it, using their best judgment on what is fair and never reveal the full contents of the chest to the player. It offers another, whole realm of RP up, for just a small sacrifice. Hell, get a detective and find the guy that stole your stuff! Go on a manhunt, offer a mina reward for the return of that prized possession. 

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I love lockpicking. I didn't abuse it when it was around but it created so much fun RP for me. Getting a group of a couple criminals, finding a more desolate house in Abresi and try to get in and out without anyone noticing. I was caught plenty of times but it was so much fun for me, and I'm sure for all the people involved too. There really isn't much villain RP besides bandit attacks and killings. What happened to the pickpockets and the thieves? There are none because lock picking is bunk.

You can still do it in a raid. Just bring your friends in the group, abide raid rules, and then attempt it.

 

I think we should bring it back, and the GM involved, when unclocking a chest, takes a few of the items out for the player. Or the player, before entering the chest, tells the admin a few items he is looking for and if its not there, then hes out of luck. It devalues the value of LWC by so little if the GM's moderate items.

The individual act doesn't devalue it much, but when multiple people do it? It does greatly. Raid rules keep a person from being repeatedly stolen from, and such works excellently.

 

I do think it will have a positive impact on RP in general. Making it more necessary for a guard force, providing more extensive villian RP, give the white knights and everyday heroes something more to act upon, possibly even different punishments for these crimes! Such as a hand being chopped off or something.

 

Anyways, thats just my two mina on the matter.

Regardless of the type of rp being discussed, good rpers will always have a positive impact. On the other side of the matter, bad rpers will always have a negative one. Time has shown that, for every thief that takes the route for rp rather than items, there are five soldiers who do /cinfo for your name, follow with /seen to see if you're online, and a /modreq if you're not. No city on the server is able to monitor a place 24/7 - Timezones being the main reason. Each town has its peaks, and we can't fault anybody for not being able to get a guard to stand around an empty town.

It's simply not a feasible solution. When loophole exist, people will abuse them. Thievery had a lot of legitimate rp, but even more minimal rp.

This is an RP server. You donated, not paid if I remember correct.

 

Honestly, how many times do you get robbed? If the GM's moderate it, using their best judgment on what is fair and never reveal the full contents of the chest to the player. It offers another, whole realm of RP up, for just a small sacrifice. Hell, get a detective and find the guy that stole your stuff! Go on a manhunt, offer a mina reward for the return of that prized possession.

Let me be the first to tell you - I didn't donate out of the goodness of my heart. I, like most others, did it for the benefits. If you make those benefits worth less, fewer people will be willing to pay that amount for them.

You can talk about detectives and returning items, but when has it happened? Nine out of ten robberies aren't crime scenes with scraps of clothe hanging from a splinter, or some clue to find out who did it. Those nine out of ten are emptied chests with a "The chest has been broken into" sign.

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Make an application to pick locks and your problem is pretty much solved. or just bring back the VA's altogether.

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Moved to the Great Library. It shall be sorted into appropriate category shortly.

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