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Chaqery

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Would it be allowed to play a civilization that is native to the solar system and already inhabits a planet or moon?

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Faction (feel free to explain it in further detail if it’s an original idea, or a lesser known faction):

 

The Cerberus Federation

 

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The Russian Federation had played a major role in the turbulent world, but most of their resources were dedicated to escape the planet known today. With former Soviet Countries joining in to escape the earth, it was expected that these settlers would return with news... They never did.

 

Life in the Cerberus Federation was hard for the lower-class, and the populace was quite controlled and disciplined. But its complicated political systems made the Federation unable to be succesful on diplomatic or technoligical scale. Disagreements and political protests were quite often.

 

The desire for better ships and weaponry is quite large in the Cerberus Federation, as advanced as they may look from the outside. Will this new government solve that?


Does your faction control one of the planets or moons?:

If so, name it and tell us a bit about it. Terrain, climate, how densely settled it is, etc.:

 

The Cerberus Federation controls a planet named AZIX7, renamed into Bogdana, it is a small planet, but with alot of resources to build their defenses and live in peace and secluded from the other factions. It wasn't advanced on technoligy, but its vast population and pride made production and size quite powerful. AZIX7 had one moon, which was used for a military and scouting base.

 

AZIX7 is a bit far from the other planets, but is also quite small compared to them. Its climate varied from region to region, some quite wintery while other regions were nearly tropical. Traces of an ancient civilization can be found, but the government does not wish to focus on it. Nearly the whole planet is covered in industry and residences, air is gained from mechanical machinery spread out in the streets and houses, and water is drilled from the ice on the top of the planet. Small areas are preserved and full of nature, but are mostly used for bio-research and wilflife observation.


Starting military forces (Be reasonable. Large is fine. Massive is a bit ridiculous. Note that you will be able to apply for reinforcements as things progress along.):

 

The Cerberus Federation is known for its size, but not for its advanced ships or weaponry. The pro seems not to compensate the con, yet.

Trooper total: 600,000

 

Recruit/Police: 400,000

Cerberus Garde: 100,000

Civil Reserve: 100,000

 

Militia total: 100,000

 

Ships:

 

20,000 Industrial transport ships

 

4000 Cerberus Shuttles

( Shuttles are quick, but nearly unarmed transport ships for small infantry groups )

 

1500 Cerberus Cruisers

( 100 Class - A, 700 Class - B, Cruisers are ships meant to destroy other ships. )

 

2 Catalyst Cruisers

( Catalyst Cruisers are large, very slow ships that once aimed and deployed, can shoot a powerful particle cannon as a form of artillery, 1 will be in ruins though, will be explained in post. Takes 1 page to reload.)

 

3000 Citadel Transporteurs

(Citadel Transporteurs are large, armed vessels that are meant to carry large infantry batallions. Has quite strong shielding, but is also fairly slow vessels.)

 

I am very well aware that the numbers are quite large, but its a bit like the Soviet union in ww2. Not advanced, but very large. If I ever get to invade, it would be basicly sending the whole army there and hope that enough survive to take over the planet. Pro-Industrial and high production, but I do have severe handicaps in my armies on technoligy.)

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Faction (feel free to explain it in further detail if it’s an original idea, or a lesser known faction): The Kur'oi Tribes

The origin of the Kur'oi is often debated, some saying they are the offspring of a random human ship crashed on Orkenen many years ago, others saying they had been there since the beginning of time. They are a humanoid race, similar in build and height, the main difference being their thicker, dark red skin, their purple and serpent-like eyes and their lack of hair other than in the face. Their bodies have adapted for the harsh environment of the Orkenen desert, their culture and habits having adapted together with their body to survive the extreme heat. They are always seen wearing white cloaks and covers, which cover their bodies as to only leave space for the eyes and nose, and these cloaks are only removed when necessary. The Kur'oi's technology and engineers mainly focuses on getting foreign machines, ships and other materials, and adapting/converting them for use in the Orkenen desert, where any normal ship would quickly break down. Although previously a group of split tribes, the Kur'oi have united to fight the threat of the new civilizations arriving in their solar system.

Does your faction control one of the planets or moons?: The Kur'oi control the Orkenen.

If so, name it and tell us a bit about it. Terrain, climate, how densely settled it is, etc.:It is a small planet which has a constant and extreme summer, and is over 90% desert wasteland. The temperatures often reach 70 degrees celsius or more at mid day (the 8th hour of the day, the day and night cycle being only 16 hours because of the planet's closeness to the sun), and any non-Kur'oi people without aid or proper equipment have a very troublesome time adapting and surviving the harsh environment. The cities are far apart and built under and in the sides of mountains, often covered by massive white sheets to counter the heat and gain as much shade as possible. Between the cities is very little but the occassional farm sheds, who survive on herding the special Hal'got animals who roam Orkenen, an animal much like the Earth camel.

Starting military forces (Be reasonable. Large is fine. Massive is a bit ridiculous. Note that you will be able to apply for reinforcements as things progress along.):

500,000 Nomadic Kur'oi warrriors, 100,000 of them riding Hal'gots, all armed with special desert resistant rifles.

1,000 Varying Kur'oi owned space-capable frigates, most of them traders or passenger ships, though some are military.

700 Desert 'Flying Hal'gots', special fighter planes specialized for surviving and operating in the Orkenen desert with little maintenance, thus named after the Hal'gots.

-----------------------------------

Hope numbers aren't PG. Basically, an alien nomadic desert race, a mix of sci-fi like Star Wars and Wild West and Arab elements that I put together :)

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I think we should establish a basis for the classes of ships, because we all have different ideas of what cruisers, frigates, dreadnoughts, etc are.

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Updated the OP with a guide to ship roles and sizes. Additionally specified the starting locations more.

Game starts tomorrow. Expect and opening post and then free rein for whomever desires to post first.

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Faction (feel free to explain it in further detail if it’s an original idea, or a lesser known faction):

The Sudian Black Legion is a Theocracy based on the long lost planet of Sudia. Sudians are forced to wear airtight armored suits that prevent all UV radiation from coming to contact with the albino skin of the Sudian race. Their highly sensitive skin literally combusts when sufficient UV light is absorbed. This, coupled with the fact that Sudia was destroyed only three hundred years ago by a super nova has imprinted a deep hatred for stars and sunlight in general.
 
Standing six foot three on average, the pale skinned race is never seen without its thick black suits. Each suit is custom designed to fit each Sudian perfectly. The only time one leaves his/her suit is for mating which is down in specific rooms aboard New Sudia, the flagship and mobile capital of the race. Male Sudians have two short horns jutting from either side of their chin, while Female Sudians have two short horns jutting from their foreheads. As a result of their intolerance to UV light, Sudian helmets are designed with small cameras that project sight to the wearer much like a modern day Oculus Rift. These visors possess the ability to be switched to/from Infra-red, night vision, and can even zoom.
 
As a race that is nearly obsessed with darkness, it shouldn't come as a surprise that all of the starships and much of the Sudian's weaponry involve black holes. For instance, ground soldiers are usually equipped with small grenades that implode with enough force that a black hole is temporarily created. Lasting usually two seconds, it contains the gravitational force strong enough to destroy nearly anything within a two foot radius and pulling anything within a five foot radius towards its center. The Sudian's guns use neg-lite technology. When the trigger is pulled, a Sudian firearm will produce a small beam of neg-lite, which is a thin black laser with temperatures of near absolute zero. Finally, the starships are equip with Black Hole Engines that create short-lived blackholes to generate enough gravitational pull to create artificial gravity aboard their ships and even used to propel the ships forward.
 
The Prophet of Darkness, Vuln Uulovio, leader of the Absolute Cult which is hellbent on the destruction of every star in the universe and the voyage to the Supermassive Blackhole at the center of the universe, has total control over the entire Sudian race. He is assisted by six advisors. All together they make up the Council of Seven. The Seven smartest, wisest, and ruthless of the race. The Black Legion has set its dark eyes on the solar system. Deep inside New Sudia, Vuln has stashed a weapon of mass destruction he calls The Shifter. Once deployed, it takes roughly (Time to be discussed, needs to be lengthly enough that other factions can disable, yet short enough to create a sort of 'panic') before causing the star to implode into a similar massed black hole (In-case the Shifter is approved and does work, the star would be destroyed, but the planets would just orbit the new black hole.)
 

Does your faction control one of the planets or moons?: No.
If so, name it and tell us a bit about it. Terrain, climate, how densely settled it is, etc.:

 

Starting military forces (Be reasonable. Large is fine. Massive is a bit ridiculous. Note that you will be able to apply for reinforcements as things progress along.):

 

Total Ships: 34

New Sudia (Carrier)

  Carries Six Attack Craft

  Armed with Six Neg-Lite Lances

Three Strike Carriers

  Carries Three Fighters

  Armed with Six Neg-Lite Microlances

Six Frigates

  Armed with Three Neg-Lite Microlances 

Six Marine Transports

  Carries 2,500 troops each. 

Eighteen Attack Craft

  Armed with One Neg-Lite Microlance

 

Total Troop Count: 22,500

5,000 Tactical Troops (General Soldiers)

   Armed with typical armored exosuits, Neg-Lite Rifles with two charge packs (50 shots each), and one Grenade.

5,000 Assault Troops (Close Combat Specialists)

  Armed with typical armored exosuits with slightly larger shoulder pads, Neg-Lite Carbine with one charge pack (50 shots), and a titanium shortsword

7,500 Pilots/Crew (Flies/drives vehicles and ships)

  Armed with typical armored exosuit and Neg-Lite Pistol

2,500 Heavy Troops (Support/Devastator)

  Armed with typical armored exosuit, Neg-Lite Heavy Rifle with two charge packs (100 shots each), and six grenades

2,500 Dreadnoughts (Elite)

  Armed with specially armored exosuit, Neg-Lite Heavy Pistol, and Energy Tower Shield

 

Total Civilian Count: 27,500

12,750 'General'

  Performs miscellaneous jobs; Regular Joes

5,000 Scientists

  Research better technology

5,000 Engineers

  Build/Service Starships and make gear for soldiers

5,000 'Chem Farmers' 

  Grow the necessary chemicals/vitamins to 'feed' the race. 

 

((All is subject to change depending on DM's wishes. If you made it this far... man you're dedicated. I apologize if I went a little overboard. New to Forum RP.))

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If chaq would allow it. I would like to change my backstory to Commander Farsight trying to follow his goal in destroying the Orks.

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Faction (feel free to explain it in further detail if it’s an original idea, or a lesser known faction):

 

Forces of Chaos: Disciples of Nurgle.

At this time, no Legion in selection.

As it's not an original idea, all needed/relevant info can be found here:

http://warhammer40k.wikia.com/wiki/Nurgle

 

For the sake of space saved and wanting to avoid massive amounts of pointless information, I simply leave my only intended initial unit:

http://warhammer40k.wikia.com/wiki/Vile_Savants


Does your faction control one of the planets or moons?:

 

Control? No. Reside upon, yes. 'Hoffen,' should the player see no issue with this.



If so, name it and tell us a bit about it. Terrain, climate, how densely settled it is, etc.:

 


Starting military forces (Be reasonable. Large is fine. Massive is a bit ridiculous. Note that you will be able to apply for reinforcements as things progress along.):

 

Militant units: 0

 

Vile Savants - First Stage: 50 - 45 amidst the Civilian populace and 5 amidst the militant populace.

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I'm updating my fleet and technology if it is no problem since we are in this early stage. As well a bit more information.

 

1 massive mothership, 2 destroyers, 2 strike carriers, 4 frigates, dropships and interceptors. Although these interceptors are organic and drones easily produced by the spaceships.

All the weaponry are plasma solar beam ray, powerful but takes time to build up(1-2 turns).

The Breesha have the technology to convert any other living beings into their soldiers when they get captured.

 

15000 Tank-class soldiers: Genetically altered, cyborg creature inside a 8ft tall mech suit with a plasma solar beam ray.

4500 Combat/Labour engineers

500 The Higher Beings

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I'm updating my fleet and technology if it is no problem since we are in this early stage. As well a bit more information.

 

1 massive mothership, 2 destroyers, 2 strike carriers, 4 frigates, dropships and interceptors. Although these interceptors are organic and drones easily produced by the spaceships.

All the weaponry are plasma solar beam ray, powerful but takes time to build up(1-2 turns).

The Breesha have the technology to convert any other living beings into their soldiers when they get captured.

 

15000 Tank-class soldiers: Genetically altered, cyborg creature inside a 8ft tall mech suit with a plasma solar beam ray.

4500 Combat/Labour engineers

500 The Higher Beings

Lolwut.

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Game has started! Splitchris, Bucky, Temp I'll get to you guys tomorrow.

Changes authorized for both Sneaky and Shadowo.

No more changes may be made to initial force size now that the game has begun. Look to see a reinforcement application pop up over the next few days as loss counts start rolling in.

Good luck guys!

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