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What Happen To The Server?

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Aegis really was great. I remember loving every moment of it. 

 

To be honest I enjoyed Asulon very much, or at least more than what most say.

 

While I'm sure most people loved Anthos, I never really got into it like the previous two maps. I just hope 4.0 is everything we want it to be!

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everything changed when the fire nation attacked

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I sold you a shop plot on the road.

Irongut Tavern

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If you mean the numbers, as stated before, it is simply the temp map situation.

 

If you mean the quality of the server, only thing that comes to mind is PvP default, which I am not sure was the best choice for small scale battles, lots of faction (meaning different race) drama, yadda yadda yadda.

 

BUT there are still plenty of good things to the server if you search hard enough.

 

Good to have someone come back, hope to see you in game.

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Don't worry, Caleb. I actually helped build a few humble things in 4.0, and I can tell you it's MUCH smaller than Asulon, and a bit more condensed than Anthos was. I really like the way it's set up, actually. It's very well organized in terms of claimable plots, which in my opinion will be a huge help come map launch.

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pvp default happened. thats what

 

The PvP system back in Aegis was "worse" than it has become, actually. You could literally emote *takes out sword and attacks Jake! and start PvP'ing without countdown. There was less bitching and it kept people anxious. Less attachment to those precious custom named sticks. People recognized that what they were playing was in fact a game

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I don't think it's the losing of items that annoys people about PvP, it's the fact that we're anxious -while playing a game- is what annoys us, not to mention the fact we are PvPing because a guy ran up to you shouting "GIMME YER MINAS" and counted down. It's not the loss of the items, it's for the loss of the experience of roleplay, and roleplaying with a villain. We do realize it's a game, but games are meant for enjoyment of the player, and multiplayer games are meant for the enjoyment of all players, not just a few.

 

Though, I'm rambling now.

I see where you're getting at: When I said anxious I meant not knowing what was going to happen next which I thought was great. The community has lost sight of character based personal plots and don't sit back and ask themselves, "How would [insert named here] react to this normally?" Or hell... maybe they do and they just believe their characters to be mindless shits who kill a man for a simple insult. I'm a hypocrite to say these things but whatever. At least I'm aware. 

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The PvP system back in Aegis was "worse" than it has become, actually. You could literally emote *takes out sword and attacks Jake! and start PvP'ing without countdown. There was less bitching and it kept people anxious. Less attachment to those precious custom named sticks. People recognized that what they were playing was in fact a game

^^^

 

I don't know what you're all complaining about with Aegis pvp system.   The amount of times I died in aegis from *Bandit rips out sword and swings* click click dead, was unbelievable.   The one thing I do not miss about Aegis.  The only thing that has changed is the player base.

When I first started this server, I was 16 years old and in like grade 10.   Now I'm almost 20, working full time, and it's probable I'm getting married soon to the girl I'm with now.   I'll be the first to tell you how I rp and how I treat this server now compared to when I was 16 is drastically different along with all those people who started three years ago with me.  Some players wish to have the Aegis mindset back, and some people like myself just accept that it never will be back.  The server is ever evolving.

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I see where you're getting at: When I said anxious I meant not knowing what was going to happen next which I thought was great. The community has lost sight of character based personal plots and don't sit back and ask themselves, "How would [insert named here] react to this normally?" Or hell... maybe they do and they just believe their characters to be mindless shits who kill a man for a simple insult. I'm a hypocrite to say these things but whatever. At least I'm aware. 

I can agree with you on that, sometimes I do that too, forget to sit back and think what my character would do, and why.

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^^^

 

I don't know what you're all complaining about with Aegis pvp system.   The amount of times I died in aegis from *Bandit rips out sword and swings* click click dead, was unbelievable.   The one thing I do not miss about Aegis.  The only thing that has changed is the player base.

When I first started this server, I was 16 years old and in like grade 10.   Now I'm almost 20, working full time, and it's probable I'm getting married soon to the girl I'm with now.   I'll be the first to tell you how I rp and how I treat this server now compared to when I was 16 is drastically different along with all those people who started three years ago with me.  Some players wish to have the Aegis mindset back, and some people like myself just accept that it never will be back.  The server is ever evolving.

 

I think it is mainly how slowly the server actually gets new players, and how unaccepting the "veterans" are to those noobs. Our community is almost entirely based on Aegis/Asulon people.

 

I mean who wants to be the guy that teaches the noob how to do basic stuff that they've already been through... This may not be you, but I personally love bringing in noobs. Keeps things fresh, plus, it gets them intigrated into the game so the community can actually have some fun, rather than being 400 18-20 year olds with half of them having a stick up their ass.

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We're still on topic Ouity!

Yer debating PVP subtitles ya dingaling. This dead horse has been beaten so much it's just a stain on the ground.

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