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Skyrim Hold Frp [ Ooc Thread ]

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Skype name: kooldriftzz

Hold/Faction: Forsworn, to make Markarth not so safe.

Starting troop count: 300 fighting forsworn, 30 spies

Allegiance (Stormcloak or Empire) : I believe this would be an exception?

Give me an interesting fact about the Elder Scrolls Series (lore/glitches/etc.) : There's whole mods for skyrim dedicated to various kinds of beans.

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Skype name: kooldriftzz

Hold/Faction: Forsworn, to make Markarth not so safe.

Starting troop count: 300 fighting forsworn, 30 spies

Allegiance (Stormcloak or Empire) : I believe this would be an exception?

Give me an interesting fact about the Elder Scrolls Series (lore/glitches/etc.) : There's whole mods for skyrim dedicated to various kinds of beans.

Acceptedor

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Like what? Something like.. Oblivion featured large, gaping holes into the Daerdric planes? (Oblivion has a much more interesting story..) 

Yah thats good, I just meant something less vague

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Yah thats good, I just meant something less vague

 

I'll post tomorrow. 

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Skype Name: imacng

Hold/Faction: Clan Volkihar
Starting Troop Count: 54 lowblood Vampires (Vampire-Transformed Humans), 10 pureblood (High ranking)

Allegiance (Stormcloak or Empire): Third entity (lol)

Give me an interesting fact about the Elder Scrolls Series (lore,glitches etc.) :The best Oblivion glitch was definitely freezing that one elf in the market district, putting a bunch of rings on him, and stealing them off. You could fill up his house with rings. Also when you had two identical stolen items, you could drop one and drop the other, and one wouldn't be stolen.

 

I'd like to bring up my reasoning behind choosing Clan Volkihar; it is not meant as a way to grab an overpowered faction that grows its numbers from others' losses, but instead to help turn tides. In this I mean that I won't go out of my way to do anything major for a long while; I'll spend time abducting from neighboring holds, and when any single hold takes over control of another, I'd try to play a "liberation" scheme. This creates role-play for both entities, and would allow for big events.

 

Also, I can help moderate if you need. I've previous experience in frp, and as we've both been in the same rp at different points in time, I think you can appropriately judge me.

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Accepted, just remember I will not be afraid to void what you do if the mod team feels like it is very over powered.

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Skype Name: bowdowntoeddy

Hold/Faction: Fort Dawnguard
Starting Troop Count: 500 troops (250 crossbowmen, 25 war huskies, 25 armored trolls, 200 other infantry)

Allegiance (Stormcloak or Empire): Stormcloak

Give me an interesting fact about the Elder Scrolls Series (lore,glitches etc.) : It takes an average of 18 hours to complete the dawnguard DLC missions.

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Skype Name: bowdowntoeddy

Hold/Faction: Fort Dawnguard

Starting Troop Count: 800 troops (400 crossbowmen, 50 war huskies, 50 armored trolls, 300 other infantry)

Allegiance (Stormcloak or Empire): Stormcloak

Give me an interesting fact about the Elder Scrolls Series (lore,glitches etc.) : It takes an average of 18 hours to complete the dawnguard DLC missions.

 

Denied. please lower your troop count

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Application: It is! c:

Skype Name: sirfoxwolf

Hold/Faction: Treva's Watch. This would be a group of Redguard bandits, Alik'r mercenaries and such. They would have a lively resistance against both the Empire and the Aldmeri Dominion; their main purpose is to further rebellion in Tamriel against the Dominion.
Starting Troop Count: Between 30 and 40. Treva's Watch is a large keep, though it couldn't hold many garrisoned soldiers. This is a rag-tag group of Redguards, having little combat experience other than the Alik'r mercenaries aboard their mission. These numbers are subject to change as other travelling companions should rally to their cause. One could suspect something significantly lower than 100.

Allegiance (Stormcloak or Empire): This group is moreover incognito, and play small guerrilla warfare attacks throughout the Rift where their basis for operations was founded.

Give me an interesting fact about the Elder Scrolls Series (lore,glitches etc.) : The resistance against the Aldmeri Dominion is alive and well in Hammerfell. I took this opportunity to move a small group into Skyrim and further their goal. 

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Skype Name: TheWafflian

Hold/Faction: Dushnikh Yal (Orcish camp in Southern Reach
Starting Troop Count: 40 (5 of which are mounted)

Allegiance (Stormcloak or Empire): Neither, for the moment.

Give me an interesting fact about the Elder Scrolls Series (lore,glitches etc.) : The woodelven society, moreso in the deeper, more isolated regions of the civilization, is known for making a sport out of theft. Sometimes, they were even known to kidnap 'replacements' for dead family, brainwashing them into thinking they were the deceased member, and given all of the possessions of the dead - Included wives and children.

 

 

As a note, this is my first FRP. I will probably screw something up eventually. I apologize in advance. 

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All accepted!

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Skype Name: steel.marshall

 

Hold/Faction: Fort Neugrad (Garrisoned by a branch of the Imperial Legion)

 

Starting Troop Count: 250 Imperial Legionaries (All Regulars)

 

Allegiance (Stormcloak or Empire): Empire

 

Give me an interesting fact about the Elder Scrolls series (lore, glitches, etc.): The ranks given in Skyrim to players who side with the Imperials are all based off of Roman titles, though they are not accurate. For example, Quaestor (equivalent of sergeant in the game) was a purely civil rank, and did not give any military power.

 

 

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Accepted! Glad to see you back in forum roleplay Marshall

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