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Odin's Character List [Wip]


Asgeir
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Character Name: Odin Hrafnblodt

 

NicknamesGunnar Valorheart, Hrafne.

Age: Early fifties, but that's only a guess. He has no idea.

Gender: Manly bearded male.

Race: Human?

Villanies: 1a, 1c, 2a, 2b, 3, 5.
Status: Alive and slightly confused.

 

Description

Height: 2.4 Meters.
Weight: 86 Kilos.
Body Type: Tall and very gaunt.
Eye: He has one deep green-grey eye, like a jade colored pool in the middle of a forest. The more you look at it, the less you want to look away.
Hair: His hair is a pure alabaster color, long and flowing like a waterfall of whitest silk.
Skin: His light skin is rough and heavily scarred from many a fierce battle in his youth.
Markings/Tattoos: He has a norse armband tattoo inscribed on his left forearm. On and around this tattoo are written an alphabet of mystical runic letters that glow and shimmer at infrequent intervals.

HealthHis body, which was once iron-clad with muscle, is now almost painfully thin due to his years of magical study. Without clothes on, he looks almost like a skeleton, a thin layer of skin stretched over 

what small amount of lean muscle and bone he has left.

 

Personality: He is generally a very thoughtful individual, spending much of his time either studying or in deep contemplation often brought on by excessive amounts of pipe weed. When he isn't busy expanding his mind Odin has a generally cheerful and wise demeanor, often taking time to impart long diatribes about knowledge and the fate of curiosity to many unfortunate youths.

 

He believes that the Aengudaemons aren't worth worshipping, as he thinks that most of them are the epitome of selfishness and decadence, and if they aren't that they are totally ineffective deities, since they normally do not use their powers to interact directly with the mortal world to help people. They are in his mind "Useless Gods".

 

He tries his best not to hurt or kill anyone anymore, after the experiences of his extraordinarily violent life. He feels massive amounts of guilt for the countless innocents he has killed in his youth and he frequently has nightmares about this.
 

He is fiercely loyal towards those who show him kindness, often risking his life on their behalf. He will never betray a friend, willingly or otherwise. Not anymore...

 

He places his quest for more knowledge and more power above everything else in his life. He has sacrificed much to get as far as he has gotten, and he isn't done yet.

 

He often slips into weeks of deep depression if he is reminded too much of his dead lover Astrid, or any detail of how she died. He repeatedly tries to wipe his memory of those details using his runic alphabet, but it hasn't worked so far.

 

Inventory: Rune inscribed skull, Gungnir (his staff-spear), saxe knife, leather pouch filled with small bone runestones, rune inscribed pipe, pouch of pipe weed, leather coin pouch, leather-bound grimoire, carving knife.
 

Further Details: His body is also a living vessel for his ancestor Askellad the Red Wolf, an incredibly powerful raider of old. Odin has learnt how to suppress and imprison this spirit, but not after many years of being shunned by society. During his period of banishment in the North, Odin discovered an alphabet of runes that have certain peculiar magical properties.

Life Style

Alignment*: Chaotic Neutral.
Deity*: None.
Religion: None.
Alliance/Nation/Home: He takes orders only from himself now, though he enjoys helping both those who have been kind to him and those in need.
Job/Class: Wizard, scholar, retired mercenary.
Title(s): Professor of Runology at Rainë Academy, Professor of Arcane Evocation at Rainë Academy, former Wolvengard Lieutenant.
Profession(s): Professor of Runology and Archaeology, Close Combat Instructor, Professor of Arcane Evocation.

Pet(s): Huginn and Muninn, his two favorite ravens!

Special Skill(s): His knowledge of his runic alphabet allow him to cast some minor cantrips with them. He can speak to his two ravens (Huginn and Muninn) through the use of commands in an ancient tongue. He understands much about psychology and the workings of the human mind, since he has had to work his way out of insanity more than once by himself.

Flaw(s): He only has one eye. He suffers from tremendous headaches and migraines, courtesy of both the spirit living inside of him and of a lot of the incomprehensible knowledge he has gathered. He suffers some major PTSD from the rampant violence of his youth, which causes vivid nightmares and on occasion seizures. The strange and inexplicable things he has seen have caused him to appear slightly confused or a bit lost, although this is not reflective of his mental capacity.

Magic*

Current Status: Very Active.
Arch-type: Evocation.
Sub-Types: Arcane Evocation, Electrical Evocation.
Rank: Master level Arcane Evocation (Tier 5), Apprentice level Electrical Evocation (Tier 2).
Weakness(es): His body has become rather frail, due to void poisoning.
Strength(s): His mind is incredibly sharp and his intellect has not diminished with age. It has, in fact, increased exponentially. He is still surprisingly light on his feet and quite agile, though he is nowhere near where he was in his prime. He was like a tiger, only scarier and more well armed.

Weaponry

Fighting Style:

(Defensive): Keep the enemy away using his staff-spear to redirect their attacks, using very little strength by turning their attacking power against themselves.

(Offensive): Evade their attacks using his agility, then use his saxe knife to slash through tendons and sinew vital to movement. After that, wait for the enemy to fall to the floor, then finish the job.

 

Trained Weapon[s]: Staff-spear, long knives, axes (both single and double-handed).
Favored Weapon: Staff-spear.
Archery: No. He avoids ranged weapons like the plague, and he's really bad at using them.

Biography

Parents: Gorfast Valorheart, Ingrid Wolfseeker.
Siblings: None that he knows of (Maybe one though).
Children: Kjetil (Deceased, stillborn).
Extended Family: Kjetil Wolfseeker (Grandfather)

History

The tragic story of Gunnar Bjorn Valorheart starts in the mountains of the northern border of Hanseti. On a bitterly freezing night in the middle of winter, a couple trekked down the steep slopes of the mountain range, carrying what few belongings they had including a tiny, insignificant little bundle of cloth. Within this cloth lay Gunnar, fast asleep and oblivious to the worries of the world, a newborn babe of only one-and-thirty days. Gunnar's parents, Ingrid Wolfseeker and Gorfast Valorheart, were refugees fleeing from an Antag-worshiping cult hidden deep within the mountains.

 

They had escaped a week earlier, but they were lost in the mountains and time and food were both running out. On the eighth day, they were ambushed by cultists. Gorfast roared for Ingrid to run, and then proceeded to draw his battle-ax and charge the cultists. Ingrid ran and ran, down the mountainside and into the forest below. It wasn't long before the cultists caught up again, hastened and strengthened by foul sacrificial magics. When Ingrid realized that she could run no longer, she placed little Gunnar into a tightly woven wicker basket piled high with blankets, planning to place him in the river which flowed into the nearest town. Before she could do this however, the cultists attacked.

 

The cloth covering Gunnar slipped apart, forcing him to watch as his mother's lightning magic was easily overwhelmed. The cultists tore her into pieces and devoured her, all in front of little Gunnar's eyes. The basket then slipped into the river and swept him downstream. When the villagers found him in their fishing nets the next morning, they were shocked to behold an infant who stared at them silently, too traumatized to even cry. Ingrid's father Kjetil Wolfseeker was the town elder and local mage at the time, so he took Gunnar in. He grieved for the death of his daughter and swore on her grave that he would make sure her sacrifice was not made in vain, that he would protect her child until his dying breath. And so begins the childhood of Gunnar Valorheart in the small town of Lilleholm at the foot of the mountain on which his parents died.

 

From the day they found him in the fishing nets, Kjetil knew that this boy was different. He was fair-haired like his father and had light skin, but the strangest thing about him were his eyes. Left red and right green, different colored eyes were seen as an evil omen in village superstition, especially if one was red. From when he could walk, Gunnar was a lone wolf. He preferred his own company to that of anyone else's. He was bullied very harshly by nearly all of the other children in the village, mostly because of his dual red and green eyes and his unnatural talent for violence. The exception to this however, was Astrid Star-touched. She followed Gunnar nearly everywhere, and she was the only person besides his grandfather whom he actually trusted. She was also the only person Gunnar had ever met whom had the ability to calm him down out of a bloodrage.

 

(SKIP: Lilleholm attacked by cultists, Gunnar professes love for Astrid, to which she agrees.)

 

The battle there was intense and the villagers were losing ground quickly. All that prevented the cultists and Antags from destroying the town utterly was Kjetil. The man was a whirling tornado of lightning and arcane bolts, bellowing and roaring louder than a bear. As Kjetil caught Gunnar's gaze he roared for them to run. But before they could act, a huge shadow passed over them and dug it's claws into Astrid's dress, yanking her up into a closing portal that had appeared above the town. Gunnar roared with rage and anger, but Kjetil told him that now was not his time. With that, the old wizard uttered a phrase and pointed at Gunnar. All of a sudden, Gunnar was flung onto a hill two miles from the town. Before Gunnar could even blink, an enormous explosion wracked the town, destroying everything within one mile including half of the mountain. Gunnar screamed in pain and frustration, wracked by terrible waves of grief and sorrow. He couldn't remember how long he lay there for, sobbing his heart out into the snow. When the tears stopped, he got up. Something had died inside him that night. He surveyed the broken landscape, and swore upon the graves of his parents that he would find Astrid's kidnapper and avenge the deaths of Kjetil and his parents. He then turned and walked away into the cold, cold night.

 

 

After 19 years of searching alone, Gunnar joined the Wolvengard so as to seek help and knowledge on where to find the beast that destroyed his life.


Artwork

 

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