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seannie

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About seannie

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  • Birthday 04/26/1998

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    Amandil

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  1. THE KINGDOM OF NUMERIA The Royal Era of Aemer, A.E 427 (Year 1527) ROYAL ACTIONS Available Imperial Denarii (Gold): 122,375 [Unlocking T4 Magic | 90,000 + 10,000/100,000] [Converting Grelderia into a City | 15000/150000] [Constructing 2 Manufactories in Lyria | 15000/15000] [Converting Aeria (Settlement) into a Town] Stockpiling 2,375 KINGDOM OF NUMERIA STATS MENU Leader: Aemyr V of House Namyr Capital: Royal City of Lyria [Merchant Guild, Hermitage, x6 Manufactory, Church, x3 Farms, Military Academy, Tall Stone Walls] Cities: Nyria [Merchant Guild, Church, Low Stone Walls] Tyria [Merchant Guild, Church, School] Tyniria (+3k) [Merchant Guild, Temple] Arris (+3k) [Merchant Guild] Mineria (+3k) [Merchant Guild, Temple, Tall Stone Walls] Aenyria (3k) [Merchant Guild, Church] Nyniria (3k) [Merchant Guild] Qhoheria (3k) [Merchant Guild] Taelniria (3k) [Merchant Guild] Yaeliria (3k) [Merchant Guild] Towns: Grelderia (3k) Settlements: Aeria Yuria Jaeneria Lunaeria Fortress: Helmden Current Projects: Researching Osmalt (10% School Bonus + 2 edc) Population: 9,704,644 Total 700,000~ in Lyria 400,000~ in Tyria 300,000~ in Nyria 300,000~ in Mineria 400,000~ in Tyniria 300,000~ in Aenyria 6,500,000~ in rural regions Military: Army 5 (2800) units of Heavy Infantry [All T3, Seasoned] 2 (900) units of Heavy Infantry [All T3] 1 (500) unit of Symonian Heavy Infantry [All T3] 1 (500) unit of Lyrian Sentinels [All T3, Seasoned] 1 (900) unit of Lyrian Sentinels [All T3] ?? (2650) units of Blackmarrow Heavy Infantry [T4] (No Upkeep) ?? (875) units of Blackmarrow Veteran Heavy Infantry [T4] (No Upkeep) 14 (7200) units of Medium Infantry [All T3, Seasoned] 1 (500) unit of Medium Infantry [All T3] 3 (1500) units of Symonian Medium Infantry [All T3] 12 (6300) units of Light Infantry [All T3, Seasoned] 7 (3350) units of Light Archers [Unique] 2 (1000) units of Symonian Light Archers [All T1] 1 (500) unit of Light Cavalry 9 (4500) units of Medium Cavalry [All T3, Seasoned] 1 (unit) 500 of Medium Cavalry [All T3] Garrisoned: 500 Symonian Heavy Infantry, T3 1500 Symonian Medium Infantry, T3 200 Numerian Medium Infantry, T3 300 Numerian Light Infantry, T3 1000 Symonian Light Archers, T1 Stockpiled Equipment: Heavy Infantry Gear, T3, 500 Medium Infantry gear, T3, 500 Total Infantry Count: 34,475 - 30,950 Magia 34 adepts 3 Magi Max: 75 Adepts, 7 Magi Navy N/A Economy Base Income: 3000g Economic Points: 5000g Town: 27000g (Tyniria, Arris, Mineria, Aenyria, Grelderia, Nyniria, Qhoheria, Taelniria, Yaeliria) Population: 28500g Trade: 3000g (Republic of Danwent, Empire of Bourdeleaux) Merchants Guilds: 33000g Manufactorie(s): 10000g (x10 Lyria) Treasury: 15k from Bourdeleaux, 15k from Galahar Upkeep Infantry: 10000 + 5125 (EXP) = 15,125 Fortress: 2000 ----------------------- Total: 122,375
  2. THE KINGDOM OF NUMERIA The Royal Era of Aemer, A.E 426 (Year 1526) Cheers and applause greeted the newly made Margrave of Arris as he re-entered the City, with the King of Numeria in tow. Many rejoiced Aemyr’s return, especially when done in such good faith - the elevation of the beloved foreign commoner, Mormo Dale, to the position of esteemed nobility, was a well liked move by the cities’ inhabitants. It seems that for the past years, Governor Dale had ruled favourably over the conquered Numerians, even going as far as marrying one of the natives, as well as letting his subordinates form their own families in Arris. Suchs acts impressed the monarch, and saw it fit to reward the man with a new station, solidifying the rule Dale had been developing for the past years. Despite the option of being able to return back from where they once came, the Symonians defected to Numeria. Surely an indication that life back home wasn’t all that great. Which has led to the High Chancellor to personally make his way to Arris, a rare sight, for the King’s friend is rarely seen outside the Capital. Regardless of these recent events, the Army must continue on, needing to strike the anvil while it’s still hot, or else lose an opportunity to claim the center of Narros. ROYAL ACTIONS Available Imperial Denarii (Gold): 78,375 Aemyr’s gaze turns west, suddenly having lost interest in the war. He takes with him a single Magi and heads back to the Roots of the World, stopping occasionally to utilize the hospitality of his subjects. His destination lies in the peculiar anomaly previous discovered in the Mountains. The Army is left in command of the Duke of Tyria, the once defeated Numerian General, bested by Lord Dunwick in the shadows of Ischyros near twenty years ago. [Investigating POI | Aemyr + 1 Magi] The High Chancellor comes into contact with the Symonian defectors garrisoning Arris. He seeks to further inquire upon the state of the Symonian Empire, as it is suspected that the unrest is rampant, an issue that can be potentially exploited. The routine expansion of the Guilds throughout the newfound cities. [4 Merchant Guilds constructed | 36000/36000] Clearing out more land on the outskirts of Lyria to make way for manufactories [4 Manufactories constructed | 30000/30000] The continued researching of the rare mineral Osmalt. The students of the Tyrian School of Scholarly Affairs are given a minor grant in order to further fuel their capabilities on examining how Osmalt was shaped into such a way. It is now a universally recognized fact that the ancient structures of Naros utilized Osmalt in their foundations, and so spurs the search for these ancient wonders. Throughout Naros, where Numerians aren’t prosecuted, bands of students are seen roaming about, documenting and detailing anything resembling Osmalt, as well as inquiring with locals and the likes to form a hypothesis upon the techniques of operating this rare material. Sorcerers are brought into the School in attempts to shape and mold the chunk of osmalt into something resembling regular masonry, utilizing a constant stream of superheated flame magic in a controlled environment. Blacksmiths from Lyria’s manufactories are brought in to observe the process, properly ensuring that the experiment meets standard smithing. An envoy from the Tyrian School is sent over to the Bourdeleaux in attempts to acquire a shipment of Black Iron tools to further improve upon the extracting of Osmalt, as it proves to be ridiculously tiresome with the currently used methods so far. Promises are made to this western neighbour that they will have access to a source of Osmalt, should they decide to assist in this endeavour. [2,375g, 9,625g in Total | School Bonus 10% & 2 Education Points] Beginning the establishment of a Monastery. [10000/100000] [The walls of Mineria are refurbished into Tall Stone Walls | 12500/12500] [The walls of Nyria are refurbished into Low Stone Walls | 10000/10000] KINGDOM OF NUMERIA STATS MENU Leader: Aemyr V of House Namyr Capital: Royal City of Lyria [Merchant Guild, Hermitage, x6 Manufactory, Church, x3 Farms, Military Academy, Tall Walls] Cities: Nyria [Merchant Guild, Church] Tyria [Merchant Guild, Church, School] Tyniria (+3k) [Merchant Guild, Temple] Arris (+3k) [Merchant Guild] Mineria (+3k) [Merchant Guild, Temple] Aenyria (3k) [Merchant Guild, Church] Nyniria (3k) Qhoheria (3k) Taelniria (3k) Yaeliria (3k) Towns: Grelderia (3k) Settlements: Aeria Yuria Jaeneria Lunaeria Fortress: Helmden Current Projects: Researching Osmalt (10% School Bonus + 2 edc) Population: 9,421,985 Total 700,000~ in Lyria 400,000~ in Tyria 300,000~ in Nyria 300,000~ in Mineria 400,000~ in Tyniria 300,000~ in Aenyria 6,500,000~ in rural regions Military: Army 5 (2800) units of Heavy Infantry [All T3, Seasoned] 2 (900) units of Heavy Infantry [All T3] 1 (500) unit of Symonian Heavy Infantry [All T3] 1 (500) unit of Lyrian Sentinels [All T3, Seasoned] 1 (900) unit of Lyrian Sentinels [All T3] ?? (2650) units of Blackmarrow Heavy Infantry [T4] (No Upkeep) ?? (875) units of Blackmarrow Veteran Heavy Infantry [T4] (No Upkeep) 14 (7200) units of Medium Infantry [All T3, Seasoned] 1 (500) unit of Medium Infantry [All T3] 3 (1500) units of Symonian Medium Infantry [All T3] 12 (6300) units of Light Infantry [All T3, Seasoned] 7 (3350) units of Light Archers [Unique] 2 (1000) units of Symonian Light Archers [All T1] 1 (500) unit of Light Cavalry 9 (4500) units of Medium Cavalry [All T3, Seasoned] 1 (unit) 500 of Medium Cavalry [All T3] Garrisoned: 500 Symonian Heavy Infantry, T3 1500 Symonian Medium Infantry, T3 200 Numerian Medium Infantry, T3 300 Numerian Light Infantry, T3 1000 Symonian Light Archers, T1 Stockpiled Equipment: Heavy Infantry Gear, T3, 500 Medium Infantry gear, T3, 500 Total Infantry Count: 34,475 - 30,950 Magia 34 adepts 3 Magi Navy N/A Economy: Base Income: 3000g Economic Points: 5000g Town: 27000g (Tyniria, Arris, Mineria, Aenyria, Grelderia, Nyniria, Qhoheria, Taelniria, Yaeliria) Population: 27000g Trade: 3000g (Republic of Danwent, Empire of Bourdeleaux) Merchants Guilds: 21000g (Lyria, Tyria, Nyria, Tyniria, Arris, Mineria, Aenyria) Manufactorie(s): 6000g (x6 Lyria) Treasury: 1500 Upkeep: Infantry: 10000 + 5125 (EXP) = 15,125 Fortress: 2000 ----------------------- Total: 78,375g
  3. seannie

    Miss You

    Almost heaven, West Oren-ia Golden ridged fields, Czena River Life is old there, older than the trees Younger than the mountains, blowing like a breeze Country roads, take me home To the place I belong West Oren-ia, mountain mama Take me home, country roads All my memories gather round her Miner's lady, stranger to blue water Dark and dusty, painted on the sky Misty taste of moonshine, teardrop in my eye Country roads, take me home To the place I belong West Oren-ia, mountain mama Take me home, country roads I hear her voice, in the morning hour she calls me The bards reminds me of my home far away And driving down the road I get a feeling That I should have been home yesterday, yesterday Country roads, take me home To the place I belong West Oren-ia, mountain mama Take me home, country roads Country roads, take me home To the place I belong West Oren-ia, mountain mama Take me home, country roads Take me home, down country roads Take me home, down country roads
  4. Senatus Populusque Romanus Roma Invicta! Faced against two nations, the Republic has reigned supreme over both. No Greek or Lombard had been capable of breaching the Legion of Rome - Sons of Mars indeed! Having caught the floundering northerners unprepared as they crossed the marshes of Tibur, the Praetorians decisively routed them, felling many, but despite this, the battle continued. Struck in the rear by enemy reinforcements, the Legion had been engaged by a new foe. The dogged Tarentians had shadowed them the entire way north, and now struck as the battle unfolded. Alas, their attempt was far too late, and most notably, weak. Determined to defend their homeland, the very same land this battle was fought upon, the Legionaries of the Republic turned themselves around and met the Greeks with even greater determination. So brutal was the ensuing melee that the Tarentians could no longer partake, their will for battle fracturing. Only by the Grace of God were these Greeks granted to flee, for the battle sapped the strength of all soldiery present. However, there was no time to rest. Only a few days was granted, and the Legion was once again on the move, chasing the retreating Tarentians back to their hovels. Republican Actions of the Year 701 Republican Coffers: 26,150 A sigh of relief spread throughout the populace of Rome upon the heralds declaration of victory. Though the Republic won a victory, it was paid for at a high price, but casualties be damned. If the Greeks were granted respite, the consequences would be severe. Now it was time to finish what Rome had started - The Republic continues to press the advantage, the war long from finished. [500 Heavy Infantry, Legio II, Regular, utilizing T3 equipment from last turn | 9500/9500] [500 Medium Infantry recruited, Regular T3 | 7000/7000] [500 Heavy Infantry recruited, Regular, utilizing T3 equipment from last turn | 9000/9000] Stockpiling 650 The 1st Legion: 300 Praetorian Guard, Regular T3 2100 Heavy Infantry, Regular T3 Next turn 500 Heavy Infantry, Regular T3 500 Legio II, Regular T3 Next turn 500 Legio II, Regular T3 500 Medium Infantry, Regular T3 Next turn 500 Medium Infantry, Regular T3 450 Skirmishers, Regular T3 200 Light Cavalry, Regular T3 Total: 5,550
  5. THE KINGDOM OF NUMERIA The Royal Era of Aemer, A.E 424 (Year 1524) ROYAL ACTIONS Available Imperial Denarii (Gold): 71,500 The reconquest of Arris is underway, as the Regiments of Numeria strike up a victory in a splendid turn of events for the Kingdom. Now seemingly on the rise, the King has set his eyes upon the eastern reaches of his realm, a region burdened with the rule of foreign invaders. The City will once again be his. [Invasion of Arris] [Upgrading 4 Settlements to Towns] In order to alleviate the troubles that come along with such an explosive development in urbanization, four new noble realms are carved out of the current setting. [Constructing 4 Cities | 60000/60000] A continued initiative for housing Numerian refugees. [Establishing 2 Settlements | 10000/10000] Saving 1500g KINGDOM OF NUMERIA STATS MENU Leader: Aemyr V of House Namyr Capital: Royal City of Lyria [Merchant Guild, Hermitage, x6 Manufactory, Church, x3 Farms] Cities: Nyria [Merchant Guild, Church] Tyria [Merchant Guild, Church, School] Tyniria (+3k) [Merchant Guild, Temple] Arris (+3k) [Merchant Guild] | OCCUPIED BY FOREIGN INTRUDERS | Mineria (+3k) [Merchant Guild, Temple] Aenyria (3k) [Merchant Guild, Church] Towns: Grelderia (3k) Nyniria (3k) Qhoheria (3k) Taelniria (3k) Yaeliria (3k) Settlements: Aeria Yuria Jaeneria Lunaeria Fortress: Helmden Current Projects: Researching Osmalt (10% School Bonus) Population: 9,147,559 Total 700,000~ in Lyria 400,000~ in Tyria 300,000~ in Nyria 300,000~ in Mineria 400,000~ in Tyniria 300,000~ in Aenyria 6,500,000~ in rural regions Military: Army 8 (2800) units of Heavy Infantry [All T3, Seasoned] 2 (900) units of Heavy Infantry [All T3] 1 (500) unit of Lyrian Sentinels [All T3, Seasoned] 2 (900) unit of Lyrian Sentinels [All T3] ?? (2650) units of Blackmarrow Heavy Infantry [T4] (No Upkeep) ?? (875) units of Blackmarrow Veteran Heavy Infantry [T4] (No Upkeep) 15 (7200) units of Medium Infantry [All T3, Seasoned] 1 (500) unit of Medium Infantry [All T3] 11 (6300) units of Light Infantry [All T3, Seasoned] 7 (3350) units of Light Archers [Unique] 1 (500) unit of Light Cavalry 9 (4500) units of Medium Cavalry [All T3, Seasoned] 1 (unit) 500 of Medium Cavalry [All T3] Total Infantry Count: 31,475 - 27,950 Magia 34 adepts 3 Magi Economy: Base Income: 3000g Economic Points: 5000g Town: 27000g [24000] (Tyniria, Arris, Mineria, Aenyria, Grelderia, Nyniria, Qhoheria, Taelniria, Yaeliria) Population: 27000g Trade: 3000g (Republic of Danwent, Empire of Bourdeleaux) Merchants Guilds: 21000g [18,000] (Lyria, Tyria, Nyria, Tyniria, Arris, Mineria, Aenyria) Manufactorie(s): 6000g (x6 Lyria) Treasury: 2500 Upkeep: Infantry: 9000 + 5500 (EXP) = 14,500 Fortress: 2000 ----------------------- Total: 71,500g
  6. Senatus Populusque Romanus “Preposterous!” the shouts rang out through the Halls of the Senate. “The Greeks dare to have the gall to contest our righteous acts?!” the fist of a certain Senator, Lucius Tullius, slammed down upon the table. “Word has reached our Agents that they have begun the mobilization of their soldiery – they won’t be attacking their fellow Greeks, so we’ll be left wide open for an Invasion of our South!” clamored a worried Senator. The Senate was in uproar as the matters of this gathering was announced. To think that their complacent neighbors to the south would even dare think of raising a hand in contest against the Republic. Dictator Manius would have none of it - under the oversight of God, there was now a rightfully divine approved cause for war. The Senate was so unanimous upon this matter that all factions supported for a war against the State of Terantum, a long overdue ordeal was now underway. “Consul Pulla, rally the first Legion in Beneventum. You’re to strike fast and deep, additional Legions shall be raised in support of your advance. Remember, spare no Greeks - slaughter them all or deport them back across the Adriatic. We must conjure some sort of reaction from their Despot.” the Dictator spoke on, his plans being made clear to the Senate. “The Greeks shall rue the day they dared to oppose our rule.” Republican Actions of the Year 701 Republican Coffers: 26,200 Prior to their departure south of the border, the Roman Legion is upgraded with the finest Rome can offer. Forged steel makes its way from throughout the Republic and into the hands of Senator Pulla. [Upgrading the Roman Army from T1 to T3, 7 units in total | 14000/14000] As war comes to a reality, so does the need of additional soldiers. [Raising a Cohort (500) of the Second Legion, T3 Regular | 11500/11500] Stockpiling 700g The Invasion of Tarentum occurs. Dispatched on the orders of the Roman Dictator, Manius Maximus, and led by Senator Lucilus Italicum Pulla, the Legion originally dispatched to the Lombards, instead crosses over the Tarentian border, mercilessly slaughtering any in their path. They are systematic in their massacres, on a genocidal fashion - they raze any and all Greek homesteads on the border, rounding up their captives and crucifying them along the roads, a sign of their coming. The 1st Legion: 450 Praetorian Guard, Regular T3 3000 Heavy Infantry, Regular T3 Next Turn, 500 Legio II, Regular T3 1000 Medium Infantry, Regular T3 500 Skirmishers, Regular T3 500 Light Cavalry, Regular T3 Total: 5,950
  7. Senatus Populusque Romanus The halls of the Curia Maria was abuzz with activity as the Senators of Rome, Patrician and Plebeian alike bickered between one another. It had become increasingly divided upon matters of the state, as most Republics do – the dominant faction, those siding with the Dictator Manius wished for the aggressive expansion of the Republic in order to secure a source of wealth for the heartland, while the more moderate Populares tried to bring forth reforms dedicated towards the common people of the Republic. A fruitless squabble to be sure, one which Manius proved inpatient. After all, a primary cause for his ascension to the role of Dictator was to make rid of these same petty squabbles – from which he’d utilize his supreme control over the Senate, vetoing many attempts that sought to seek the establishment of policies that would only give way to increased corruption. Less than a year into his tenure and many already whispered that the power was making its way to Manius’ mind – many compared him to the old Frankish Imperial Governors, or worse, compared to the Tyrant Kings of Rome’s early history. It all was beneath the Dictator, he felt no urge to show needless displays of power – he had a broken Republic that he had to fix. One so rooted in the affairs of corruption and nepotism, where the ideals of the Roman people were being corroded. He had to find a way to solve these issues, and thus he came about on a decision. A controversial one to be sure. For the first time in centuries, the act of war was proposed to the Senate, in which it saw the Republic in a direct and open conflict with a foreign state. The Lombards to the north have long been insubordinate to the wishes of the Republic and proved a worthwhile target for the expansionist ideals. The Greeks to the south would have to be dealt with at a later date, as the Republic’s Frumentarii reported of an intricate system of alliances forming between them. Conflict however, was no mystery to the Roman People as a whole. Many times have the great minds of Rome been utilized by the Imperial Frankish Empire, developing and improving upon military doctrines. Roman Legions were utilized regularly by the Franks, their worth proved upon the battlefield. The peninsula was one of the Crown Jewel of the Empire after all. And so the motion was passed, the Lombards would be declared upon within the year. Republican Actions of the Year 700 Republican Coffers: 67,750 Gold Related The already present markets and forums of Rome are expanded upon, bolstering the City’s economic capabilities. [Two Markets built in Rome | 15000/15000] The villages and hamlets west of Rome are formally centralized into one center of governance, as the region of Ostia is transformed into its own Prefecture. [Upgrading Village to Town | 10000/10000] [Recruiting 2 (1000) units of Medium Infantry, T3, Regular Experience | 14000/14000] [Recruiting 1 (500) unit of Light Cavalry, T3, Regular Experience | 5000/5000] As the Roman Republic seemingly readies itself for war, a total survey of the Republic’s Legions is underway. The objective of doing so, is to select the most foremost candidates to be recruited into the Praetorian Guard. Being the only military unit capable of bearing arms within the City of Rome, it is mobilized there. [Praetorian Unique recruited, T3, Regular | 13000/13000] To keep up with the growth of the Republic, two Farmlands are established in the regions adjacent to the Capital. [Two Farmlands are constructed | 10000/10000] Diplomacy Although suspicious of the offer for trade from such a far flung and war embroiled nation, the Republic nonetheless accepts the Leonese request for the establishment of formal trade between the two. [Accepting Trade Offer from Leon] The offer of trade extended by the Despotate of Tarentum is accepted. The Romans hold no love for their Greek neighbors, but they are however, fond of foreign goods. [Accepting Trade Offer from Tarentum] To their sister Republic, Rome offers Venice the extension of formal trade between the two, from which merchants can flourish within both nations. [Sending Trade Offer to the Republic of Venice] An envoy is sent south along the coast of Italy, eventually reaching Sicily, from where the diplomat heads to the City of Syracuse. It requests a meeting with the Despot of the Island, extending the Roman offer for Trade. [Sending Trade Offer to the Despotate of Syracuse] Stockpiling 750g
  8. THE KINGDOM OF NUMERIA The Royal Era of Aemer, A.E 423 (Year 1523) i will not rp until eric is more frequent in his encounter responses ROYAL ACTIONS Available Imperial Denarii (Gold): 93,500 [Building a Church in Nyria | 25000/25000] [Building a Temple in Mineria | 15000/15000] [Four additional Settlements constructed to ease the woes of the Numerian refugees | 20000/20000] [Two units (1000) of Lyrian Sentinels | 12000/12000] [One unit (500) of Medium Cavalry, T3 | 8000/8000] [One unit (500) of Medium Infantry, T3 | 4000/4000] [Constructing 1 Manufactory within Lyria | 7500/7500] Saving 2500 KINGDOM OF NUMERIA STATS MENU Leader: Aemyr V of House Namyr Capital: Royal City of Lyria [Merchant Guild, Hermitage, x5 Manufactory, Church, x3 Farms] Cities: Nyria [Merchant Guild, Church] Tyria [Merchant Guild, Church, School] Tyniria (+3k) [Merchant Guild, Temple] Arris (+3k) [Merchant Guild] | OCCUPIED BY FOREIGN INTRUDERS | Mineria (+3k) [Merchant Guild] Aenyria (3k) [Merchant Guild, Church] Towns: Grelderia (3k) Nyniria (3k) Qhoheria (3k) Taelniria (3k) Yaeliria (3k) Settlements: Fortress: Helmden Current Projects: N/A Population: 8,881,126 Total 700,000~ in Lyria 400,000~ in Tyria 300,000~ in Nyria 300,000~ in Mineria 400,000~ in Tyniria 300,000~ in Aenyria 6,500,000~ in rural regions Military: Army 8 (3000) units of Heavy Infantry [All T3, Seasoned] 2 (1000) units of Heavy Infantry [All T3] 1 (500) unit of Lyrian Sentinels [All T3, Seasoned] 2 (1000) unit of Lyrian Sentinels [All T3] ?? (2750) units of Blackmarrow Heavy Infantry [T4] (No Upkeep) ?? (925) units of Blackmarrow Veteran Heavy Infantry [T4] (No Upkeep) 15 (7500) units of Medium Infantry [All T3, Seasoned] 1 (500) unit of Medium Infantry [All T3] 11 (6500) units of Light Infantry [All T3, Seasoned] 7 (3500) units of Light Archers [Unique] 1 (500) unit of Light Cavalry 9 (4500) units of Medium Cavalry [All T3, Seasoned] 1 (unit) 500 of Medium Cavalry [All T3] Total Infantry Count: 29,000 - ?? units | 32,675 - 58 units Magia 33 Adepts, 4 Magi Navy N/A Economy: Base Income: 3000g Economic Points: 5000g Town: 27000g [24000] (Tyniria, Arris, Mineria, Aenyria, Grelderia, Nyniria, Qhoheria, Taelniria, Yaeliria) Population: 25500g Trade: 2000g (Republic of Danwent, Empire of Bourdeleaux) Merchants Guilds: 21000g [18,000] (Lyria, Tyria, Nyria, Tyniria, Arris, Mineria, Aenyria) Manufactorie(s): 5000g (Lyria) Treasury: 28500 Upkeep: Infantry: 10000 + 5500 (EXP) = 15,500 Fortress: 2000 ----------------------- Total: 93500
  9. Nation applying for: Senatus Populusque Romanus Brief Summary/History: It has been fifty eight years since the last Triumph paraded through the Capital. Fifty eight years since the shackles of a tyrannical Empire were casted off. But in the decades that followed, no great peace was brought along with the victory. Following the vanquishing of Imperial Authority within the peninsula, the Republic fell into stagnant squabbling - Senators were more interested in the affairs of clandestine politics than they were in the ensuring of Roman prosperity. It was in this result that the Republic lost its great status as the forefront nation of all Italy. It’s sister Republic in the north, Venice, soon over taking the great city. Fifty eight yearsThe People of Rome, plebeians and patricians alike lost faith in the capability of the Senate. The corruption made its way to the everyday living of the people, affecting the prices of basic amenities, fueling the growing discontent. From this cesspit arose Manius Valerius Maximus, a man with the backing of the plebeian, a Senator born from their ranks. As this Senator was made the Tribune of the Plebs, his hands were forced, the Optimates of Rome having attempted the assassination of his own person. Few knew of the grand plans put into action as a result of these consequences - the Maximian Party would soon rise to supreme power within the Republic. Throughout the City of Rome, dozens of ranked politicians were found slaughtered, from all sides of the political spectrum - Legions were mobilized as the whispers of civil war were being spread. The Republic was on the brink of tearing itself asunder. But in this chaos, Senator Manius assumed supreme position - utilizing his own forces, he infiltrated hundreds of armed combatants into the Capital, breaking a taboo that only the Frankish Imperials had broken before. The Senate was put under arrest, and the Government was temporarily put out of commission. It was a decisive blow for the corrupted elements of the Republic. In the following months, Senators were trialed, and their punishments based on the severity of their actions. It was a public affair, held in the forum between the Palatine and Capitoline hills, where all were invited to bear witness to a momentous event. And as expected, the people revelled in the displays of justice being issued out, for it brought about hope, the anticipation that the Republic was on the cusp of greatness. From these actions, Manius was elevated to the position of a paragon, held responsible for looking after the needs of the people. With the unanimous backing of his newly installed Senate, he made himself the Dictator of Rome, supreme overseer of all politics within the Republic. Leader: Dictator Manius Valerius Maximus
  10. THE KINGDOM OF NUMERIA The Royal Era of Aemer, A.E 423 (Year 1523) THE WOODS OF LYRIA, 23rd of Numir’s Coming, A.E 423 “A splendid display of tactfulness, Sire.” commented a certain, Ayrin Aenyr, Count of Aenyria and Marshal, sitting comfortably within the royal pavilion. It remained silent for a moment as the other man concluded his issuing of orders, writing off the last of his commandments. Following a drawn out sigh, the King perked his gaze up, snapping his fingers towards another man present, the Duke of Tyria, Tymaros Tyria, “The map, if you could, Duke.” The gruff Tyrian Duke obliged, bringing forth a scroll - he unfurls it, pinning the corners of the parchment to the desk. The King turned his attention upwards to Ayrin, an index pointed at the young nobleman, “And, Count – enough with the pleasantries, we all know I had no part in securing the peace with these Black Ones. Gods above only know why they sought me out after all these years.” Aemyr spoke as he rises to stand, his palms laid flat upon the table, gazing upon the marked objectives on the map, “Perhaps the western Sun Emperor was in the mood to embarrass himself?” The Count chimed in once more, hoping his quip competent enough to elicit a jestful response. “I do not know.” the King replied in his usual candidness. Taking note of the blunt nature of his Liege, the Count soon fell silent, finding no hope in attempting to alleviate the tense atmosphere of the pavilion, instead contenting himself with the observing of the King’s tacticians as they gathered around the unfurled map. Aemyr gestured forth with a wave of his hand, having a servant bring forth several pawns. Once settled in their positions, a rare smirk spread across the King’s visage. He swept aside the figures representing the Bourdelaic Invaders, then he gathered together his own pieces in the vicinity, and moved them east. The pawns now piled on top of those of Symonian colors, indicating of the King’s decision to return east to lay waste to the invaders. The strategist take keen note of these, working around the King to establish the means of communications, logistics, and maneuvers, the pavilion now buzzing with activity as tacticians clamour to figure out the most effective ways to achieve their goals. Numeria had suffered long enough now, it was time for Symon to feel the same pain, multiplied tenfold. Not wishing to cause any further interruptions, Aemyr retreated from the area. He tucked his hands behind his back and made his way out. His stroll caught the attention of his Sentinels, who were quickly waved down, as he wished to remain alone. As he strolled about his camp, the King as usual garnered the attention of his common soldiery, elated to be in the presence of their monarch. He eventually finds himself in an obscure part of the Camp and sits himself upon a barrel, a lone eye gazing down upon his now open palm. His visage sharpens as he concentrated his will, playing with his thoughts as he attempted to formulate what he was envisioning. He’d soon startle himself, as flames manifested within his hand spontaneously, forming from seemingly nothing. Ever since the Siege of Arris, he found himself capable of sprouting minuscule balls of fire if he simply focused himself to do so. An odd discovery, as it was never recorded for Namyrians to be capable of the magical arts. He bemused himself with the thought that his God had approved of his actions, toying about with the flickering flame in his hand, captivated by the sight of it until the long hours of the night. THE LEDGER OF THE ROYAL REALMS Penned by the hands of the Royal Scribe, Ouros Belari, A.E 304 Updated by the High Chancellor, Velar Daeryen, A.E 423 THE CROWNLANDS - THE CAPITAL, LYRIA The first Numerian settlement west of the Iris. Contains cultural significance, epicenter of all Royal activity, site of the Well of Eternity, and center of the bureaucratic hive. It is largely urbanized, with most of its populace residing within the metropolis. Ruler: His Majesty, Aemyr V of House Namyr. Encompasses: The Capital, Lyria The County of Lyria The County of Namyria The hereditary realm bestowed upon the first born male child of the incumbent monarch. Currently ruled directly by Aemyr due to the lack of royal offspring. The County of Tymeria Another hereditary realm, bestowed upon the second born child of the incumbent monarch. Currently ruled directly by Aemyr due to the lack of royal offspring. The Barony of Daenyria The last of the hereditary realms, bestowed upon the third born child of the incumbent monarch. Currently ruled directly by Aemyr due to the lack of royal offspring. THE DUCHY OF TYRIA The foremost vassal realm of the Numerian Kingdom. Home of the Tyrian Lineage, once ancient Kings during the Age of Conflict. It encompasses much of the Numerian martial prowess, being the center of where most notable Numerian militaristic figures hail from. Ruler: His Grace, Tymaros II of House Tyria A gruff old man with much experience with the ways of Numerian politics. He is like his own people, a man of martial tendencies. Despite being responsible for the first loss in the opening engagement against Symon, his record and demeanour has earned little in repercussions. His rule is dominated by his stern strictness, reminiscent of an infantry sergeant. He is 67 years of age. Encompasses: The County of Tyria The County of Tyniria Ruler: Lord Var of House Tyria The County of Mineria Ruler: N/A The Barony of Grelderia Ruler: Lord Grelden of House Famyr THE DUCHY OF NYRIA Once part of the Crownloads, the Nyrian Duchy has long since evolved past such, a fully fledged realm of Numeria. The land here is peaceful, save for recent events, namely the Sehmonian Invasion. The local populace contents itself with the matters of agriculture and forestry, Ruler: His Grace, Aenon of House Namyren The complete opposite of the Tyrian Duke, Aenon is a laid back, casual ruler. He ensures his rule’s stability through subterfuge and skillful diplomacy when it comes to having to do so. Aenon is also related to the King, Aemyr Namyr, though several times removed, as the Nyrian Duke’s House was founded as a branch of the Royal House approximately a century ago. They are also good friends, having grown up closely and amiably in their youth for Aenon was sent to Lyria for his tutelage. Encompasses: The County of Nyria The County of Aenyria Ruler: Lord Ayrin of House Aenyr THE MARGRAVE OF ARRIS The first stake of land made outside of the Forests of Numeria. A settlement once nestled upon the end of a river, flourishing into a vast city over the years. It has seen the worst out of all the realms in recent times, besieged twice and conquered by foreign invaders. It is currently a defunct title, a result of a successful Symonian Invasion of the region, but it's holders still considered Numerian Nobility. Ruler: Lord Aeryn of House Qohiria The man responsible for acquiring victory over the Symonians at Arris the first time it was besieged – he led sallying of the City’s Garrison at the most opportune time, swiping aside the meager defense Dunwick had left behind. And as his King’s army was crumbling, his arrival turned the battle entirely in Numerian favor. He is known to be cold, devoid of any compassion, a result of his tenure upon Numeria’s frontier with its enemy. He is however, a diligent and competent Numeria. Encompasses: The Margravedom of Arris The County of Arniria END OF DOCUMENT A STRANGE ENCOUNTER - AN ADEPT’S DETAILING OF THE MOUNTAIN EXPEDITION With Numerian Mages having been perfecting their flight capabilities for the past years, it was decided that now was the best chance to inspect the anomalous structure that was due north of the Numerian Capital. Approximately a hundred personnel struck forth from Lyria, establishing a campsite at the base of the mountains. Only a group of ten had been chosen to scale the sheer height of this strange wall, the structure being so tall that the clouds covered the top of it. These ten members of the expedition were made up entirely of magical stock, nine Adepts and one Magi, the leading mage being Naemyr Faenyn. A well renowned Magi of the Cult of Nyria, he excelled in his understanding of elemental magic, being one of the first to adopt the ability of flight alone - he was normally studious, and held great compassion for his studies and those who followed them. It was as good as any group could get. Upon climbing a sufficiently enough amount of terrain before it got treacherous, the Mages were instructed to incant the spell of flight, their feet moving off of the ground as they began to levitate. They were wrapped in as many articles of clothing and fur as they could be, fully aware of the bitter cold one experiences once flying in the clouds - from hereon they communicated with each other solely through coded gestures, refusing to speak as it would mean removing their scarfs around their face. Though the party had expected the winds to be rough, one Adept was surprisingly not up to the task, as a sudden bout of turbulence struck him and sent him spiraling into the side of the mountain. The unlucky mage was killed on impact, and his body fell down to the base of the mountain. It was decided that the party must carry on, having already been so close to reaching the top - and reach it they did. It clearly wasn't anything they were expecting at all. Once they landed upon the edge of the cliff, they were greeted with a vast openness, or nothingness, depending on one’s viewpoint. There was nothing at all obstructing their view, no mist, fog, smoke, nothing at all only a peculiar purple haze, but nevertheless, the mages were incapable of making any sense of it, as if their eyesight suddenly deteriorated sharply, everything becoming blurry except those close to one another. Believing there to be a substance in the air causing such an anomaly, Magi Naemyr ordered for one of his Adepts to conjure a ball of flame, with the intent of launching it forth towards the haze. A minute goes by silently as the group attempts to locate any change in their setting, but nothing occurs, leading Naemyr to lead his group forth, seeing no danger in doing so. Which proved to be a great mistake, once within with haze, the party rapidly deteriorated. Men began to ask peculiar questions - why a deceased grandmother was there, a man crying upon seeing his wife that had been killed in the Sack of Arris, talks of giant wolves and the likes. Quite strange, but to Naemyr, he saw nothing special of note, only a pair of mice scampering about his feet. But he realized the danger this newfound area brought to his subordinates, and quickly rearranged them, forcing them back to the cliffside. But the allure of the unknown was simply too strong for Naemyr, he did not remain with his Adepts, and instead continued on by himself, where he disappeared for hours. Only to appear later into the day. In a snap of lighting, Naemyr manifested seemingly out of the air itself beside his Adepts, he lacked any articles of clothing, and his arms were thoroughly scarred with marks of lightning. He seemed entirely out of it, his gaze staring off into the distance without any purpose behind it. Quickly did his Adepts realize that he would fall prey to the dangers of the cold, and so rushed forth and covered him in as much as they could. They quickly made their way off of the cliff, flying back down to where the camp was set up. Only after several weeks of coping, was Naemyr capable of explaining the result of his findings, a tale known only to a few selected members of the Royal Cults of Numeria, and the King. ROYAL ACTIONS Available Imperial Denarii (Gold): 52,500 The Bourdelean extension for trade is accepted, as well as their wish for establishing a non-aggression pact, which the Numerians offer a ten year duration before renewing. However, in regards to the trading request, there is an alteration. Merchants from the west may only travel through the Roots of the World, once the passageway is appropriately cleared and maintained, and are extensively inspected by the authorities in Mineria. They are also disallowed from travelling to the Royal Capital and anything North of it - essentially being barred from half of the Numerian Kingdom. Bourdelaic Traders may only operate within the Duchy of Tyria, the southern half of Numeria. There is still a great amount of hatred towards these westerners, and it shows in the populace, but foreign and exotic goods will nonetheless attract the attention of the Numerians. [Accepting Trade and NAP with Bourdeleaux with minor alterations] As the current generation of soldiery retires from service, they are given the option to make a new life in the government driven artificial settlements that have been constructed to suit their needs. Four of these new initiatives have been established throughout Numeria, and are now ready to accept thousands of new citizens. [Upgrading 4 Settlements to Towns] As the King once again routinely sallies out against the Symonian Invaders, he calls forth additional banners to meet him at the battlefield. [Two units (1000) of Heavy Infantry are recruited at T3 | 24000/24000] Wishing to supplement the Blackmarrow elements of his Army, Aemyr recruits for additional combat units capable of meeting his allies standards. [Two units (1000) of Medium Cavalry recruited at T3 | 16000/16000] In order to unlock the capabilities behind the means of excavation of the material known as Osmalt, a School of Scholarly learning is established within Tyria. Though it offers many more curriculums than just the analysing of rare minerals, a main focus of this new established institution of learning is the specific studying of Osmalt. From utilizing magic in creative ways, to filtering through any documents in hopes of finding anything related to Osmalt, researchers in Tyria work tirelessly to crack this enigma. Additionally, a band of students are sent along the southern reaches of the Roots of the World, heading for the Carrow Citadel in hopes of observing what they believe is to be Osmalt and document their findings there. [School in Tyria constructed, applying 2 points in Education as well as School additional bonus to research Osmalt | 10000/10000] Saving 28500 KINGDOM OF NUMERIA STATS MENU Leader: Aemyr V of House Namyr Capital: Royal City of Lyria [Merchant Guild, Hermitage, x5 Manufactory, Church, x3 Farms] Cities: Nyria [Merchant Guild, Temple] Tyria [Merchant Guild, Church, School] Tyniria (+3k) [Merchant Guild, Temple] Arris (+3k) [Merchant Guild] | OCCUPIED BY FOREIGN INTRUDERS | Mineria (+3k) [Merchant Guild] Aenyria (3k) [Merchant Guild, Church] Towns: Grelderia (3k) Settlements: Nyniria Qhoheria Taelniria Yaeliria Fortress: Helmden Current Projects: Researching Osmalt [2 Education + School bonus] Population: 8,622,453 Total 500,000~ in Lyria 400,000~ in Tyria 300,000~ in Nyria 300,000~ in Mineria 6,500,000~ in rural regions Military: Army 8 (3000) units of Heavy Infantry [All T3, Seasoned] 2 (1000) units of Heavy Infantry [All T3] 1 (500) unit of Lyrian Sentinels [All T3, Seasoned] ?? (2750) units of Blackmarrow Heavy Infantry [T4] (No Upkeep) ?? (925) units of Blackmarrow Veteran Heavy Infantry [T4] (No Upkeep) 15 (7500) units of Medium Infantry [All T3, Seasoned] 11 (6500) units of Light Infantry [All T3, Seasoned] 7 (3500) units of Light Archers [Unique] 1 (500) unit of Light Cavalry 9 (4500) units of Medium Cavalry [All T3, Seasoned] Total Infantry Count: 30,675 - ??? units Magia 35 Adepts, 3 Magi Economy: Base Income: 3000g Economic Points: 5000g Town: 12000g [9000] (Tyniria, Arris, Mineria, Aenyria, Grelderia) Population: 25500g Trade: 2000g (Republic of Danwent, Empire of Bourdeleaux) Merchants Guilds: 21000g [18,000] (Lyria, Tyria, Nyria, Tyniria, Arris, Mineria, Aenyria) Manufactorie(s): 5000g (Lyria) Treasury: 1500 Upkeep: Infantry: 9000 + 5500 (EXP) = 14,500 Fortress: 2000 ----------------------- Total: 52,500
  11. THE KINGDOM OF NUMERIA The Royal Era of Aemer, A.E 422 (Year 1522) ROYAL ACTIONS Available Imperial Denarii (Gold): 57,500 With peace settled in the west, the Numerian Army is entirely redirected to the east once more. [Relocating the Numerian Army away from Mineria and towards the Symonian Army] Nine Adepts, and 1 Magi are tasked with scouring the mountain ranges to the north of Lyria. They are following up on the failed expeditions to explore the mountains a decade ago. Utilizing a varied range of spells, they are tasked with flying high above any obstacles, eventually reaching the top of the enormous wall that blocked previous attempts of conventional climbing. [Spending 9 Adepts and 1 Magi to fly out and scout the Point of Interest in the Roots of the World] The Royal Academy of Warfare is established within the Capital - it serves to teach the affairs of stratagems, tactics, and other combat related studies. A subsidiary of this Academy, the Royal Helmden Training Camp, acts as the center of all soldiery training. Thousands of Numerian soldiers are brought here every year, as they are inducted into the army of His Royal Majesty, they are taught the matters of combat doctrines, unit operational levels, standard fitness. The Regimental system remains in place, groups of 500 men sectored into these units This new directive is dubbed the ‘Aemyrian Reforms’ and it seeks to completely overhaul how the Kingdom fights its wars. [Constructing a War Academy in Lyria | 15000/15000] Part of the Aemyrian Army Reforms. [Upgrading (42 units) 21,000 soldiers to Seasoned | All Heavy Infantry, All Medium Infantry, All Light Infantry, All Medium Cavalry | 21000/21000] In order to compensate for the Aemyrian Reforms, in which it promised land to those retiring from service, several new state funded settlements are propped up throughout Numeria. [Constructing 5 Settlements in varied locations throughout Numeria | 20000] Aemyr’s army is replenished with newcomers - half strength Regiments are now filled. They’re expected to arrive within a years time, as the Army crosses over their own Kingdom and meet the Symonian Invaders. Recruiting: 100 Heavy Infantry T3 325 Medium Infantry T3 350 Light Infantry T3 200 Medium Cavalry T3 Saving 1500g KINGDOM OF NUMERIA STATS MENU Leader: Aemyr V of House Namyr Capital: Royal City of Lyria [Merchant Guild, Hermitage, x5 Manufactory, Church, x3 Farms] Cities: Nyria [Merchant Guild, Temple] Tyria [Merchant Guild, Church] Tyniria (+3k) [Merchant Guild, Temple] Arris (+3k) [Merchant Guild] | OCCUPIED BY FOREIGN INTRUDERS | Mineria (+3k) [Merchant Guild] Aenyria (3k) [Merchant Guild, Church] Towns: Grelderia (3k) Settlements: N/A Fortress: Helmden Current Projects: N/A Population: 8,371,314 Total 500,000~ in Lyria 300,000~ in Tyria 200,000~ in Nyria 3,500,000~ in rural regions Military: Army 6 (3000) units of Heavy Infantry [All T3] 1 (500) unit of Lyrian Sentinels [All T3] ?? (2750) units of Blackmarrow Heavy Infantry [T4] (No Upkeep) ?? (925) units of Blackmarrow Veteran Heavy Infantry [T4] (No Upkeep) 15 (7500) units of Medium Infantry [All T3] 11 (5500) units of Light Infantry [All T3] 7 (3500) units of Light Archers [Unique] 1 (500) unit of Light Cavalry 9 (4500) units of Medium Cavalry [All T3] Total Infantry Count: 27,700 - ?? units with Blackmarrow | 25,000 - 50 units Magia 36 Adepts, 3 Magi Navy N/A Economy: Base Income: 3000g Economic Points: 5000g Town: 12000g [9000] (Tyniria, Arris, Mineria, Aenyria, Grelderia) Population: 24000g Trade: 1000g (Republic of Danwent) Merchants Guilds: 21000g [18,000] (Lyria, Tyria, Nyria, Tyniria, Arris, Mineria, Aenyria) Manufactorie(s): 5000g (Lyria) Upkeep: Infantry: 9000 Fortress: 2000 ----------------------- Total: 57,500
  12. how long till oren can retake warclaim initiative?

    1. Medvekoma
    2. Lionbileti

      Lionbileti

      When you win a fight 🗿

  13. "No one's rebelling, Antonius dismantled the old Empire and we never swore oaths to Renatus once they formed." A wise man chimes in!
  14. I feel personally attacked
  15. Armand welcomed Alfred to the seven skies with arms wide open! "Get some rest, you've earned it."
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