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seannie

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About seannie

  • Rank
    sbeve
  • Birthday 04/26/1998

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    seannie22

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    Male
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    Jericho, Judea
  • Interests
    Humanity

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  • Character Name
    Amandil

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  1. elves should unite under malinor

    1. Lirro

      Lirro

      elves should split into another half a dozen groups

  2. time to upgrade my firemaking skills in minecraft osrs style

  3. THE PENALTY OF TREACHERY Having received information that the bandits of Ruswick were en route to strike a deal with the like-minded marauders of the Alliance of Independent States, General Tiberius sprung quickly into action. Organizing a raiding party within the walls of New Reza, with forces buffed by the men of the 1st Regiment, he set out under the cover of night to intercept the party of bandits. Unfortunately, the information arrived too late. The bandits had already been received into the fortified town of Rubern, and General Tiberius missed the chance to cut them off from entry. Accounting for this, the Imperial General stationed his men outside the walls, planning to spring upon the enemy when they had struck their sinister deal. Alas, Tiberius had a traitor in the ranks. A Ruberni spy had revealed the Imperial Army’s presence to the bandits. After the meeting had concluded, and the blood money had been paid to buy off the treacherous mercenaries, they launched a party to confront the General and his men. Folly! For the group of villains did not expect a fight of equal numbers. Swords were drawn, horses reared, and the parties smashed into one another with great fanfare. The Rubernites, joined together in arms with the traitorous marauders of Ruswick, broke ranks. Godfric, Amadeus, and Tiberius made quick work of the fleeing forces, pursuing the bandits back into the fortified town. Doctor Daniel, that infamous murderer, fled in defeat like the dog he is. Together, united under the General’s leadership, the Imperial forces had won the day - and delivered the bandits of Ruswick their first penalty for treachery.
  4. “I feel bad for the people thinking they’re worth 15k minas, I hope they got something else out of it.” sneezed Amadeus of Haense after cleaning his blade free of the bloodied remains of a Rubernian on the outskirts of Reza
  5. has /vote devalued the mina to the point where it has been inflated so much that is it now near useless in common day to day purchases, etc?

    1. Show previous comments  17 more
    2. Demotheus

      Demotheus

      Does anybody even HAVE even CLOSE to that money?

    3. Ducklingator

      Ducklingator

      maybe you should check it out with /money top

      oh

    4. NotEvilAtAll

      NotEvilAtAll

      I’m not sure there’s much more than 10 million minas on the server in total. You’d have to concentrate minas an incredible amount in order to buy one of those.

  6. REMOVE KEBAB remove kebab you are worst turk. you are the turk idiot you are the turk smell. return to croatioa. to our croatia cousins you may come our contry. you may live in the zoo….ahahahaha ,bosnia we will never forgeve you. cetnik rascal **** but **** ******* turk stink bosnia sqhipere shqipare..turk genocide best day of my life. take a bath of dead turk..ahahahahahBOSNIA WE WILL GET YOU!! do not forget ww2 .albiania we kill the king , albania return to your precious mongolia….hahahahaha idiot turk and bosnian smell so bad..wow i can smell it. REMOVE KEBAB FROM THE PREMISES. you will get caught. russia+usa+croatia+slovak=kill bosnia…you will ww2/ tupac alive in serbia, tupac making album of serbia . fast rap tupac serbia. we are rich and have gold now hahahaha ha because of tupac… you are ppoor stink turk… you live in a hovel hahahaha, you live in a yurt tupac alive numbr one #1 in serbia ….**** the croatia ,..FUCKk ashol turks no good i spit in the mouth eye of ur flag and contry. 2pac aliv and real strong wizard kill all the turk farm aminal with rap magic now we the serba rule .ape of the zoo presidant georg bush **** the great satan and lay egg this egg hatch and bosnia wa;s born. stupid baby form the eggn give bak our clay we will crush u lik a skull of pig. serbia greattst countrey
  7. seannie

    seannie

  8. THE KINGDOM OF NUMERIA The Royal Era of Aemer, A.E 427 (Year 1527) ROYAL ACTIONS Available Imperial Denarii (Gold): 122,375 [Unlocking T4 Magic | 90,000 + 10,000/100,000] [Converting Grelderia into a City | 15000/150000] [Constructing 2 Manufactories in Lyria | 15000/15000] [Converting Aeria (Settlement) into a Town] Stockpiling 2,375 KINGDOM OF NUMERIA STATS MENU Leader: Aemyr V of House Namyr Capital: Royal City of Lyria [Merchant Guild, Hermitage, x6 Manufactory, Church, x3 Farms, Military Academy, Tall Stone Walls] Cities: Nyria [Merchant Guild, Church, Low Stone Walls] Tyria [Merchant Guild, Church, School] Tyniria (+3k) [Merchant Guild, Temple] Arris (+3k) [Merchant Guild] Mineria (+3k) [Merchant Guild, Temple, Tall Stone Walls] Aenyria (3k) [Merchant Guild, Church] Nyniria (3k) [Merchant Guild] Qhoheria (3k) [Merchant Guild] Taelniria (3k) [Merchant Guild] Yaeliria (3k) [Merchant Guild] Towns: Grelderia (3k) Settlements: Aeria Yuria Jaeneria Lunaeria Fortress: Helmden Current Projects: Researching Osmalt (10% School Bonus + 2 edc) Population: 9,704,644 Total 700,000~ in Lyria 400,000~ in Tyria 300,000~ in Nyria 300,000~ in Mineria 400,000~ in Tyniria 300,000~ in Aenyria 6,500,000~ in rural regions Military: Army 5 (2800) units of Heavy Infantry [All T3, Seasoned] 2 (900) units of Heavy Infantry [All T3] 1 (500) unit of Symonian Heavy Infantry [All T3] 1 (500) unit of Lyrian Sentinels [All T3, Seasoned] 1 (900) unit of Lyrian Sentinels [All T3] ?? (2650) units of Blackmarrow Heavy Infantry [T4] (No Upkeep) ?? (875) units of Blackmarrow Veteran Heavy Infantry [T4] (No Upkeep) 14 (7200) units of Medium Infantry [All T3, Seasoned] 1 (500) unit of Medium Infantry [All T3] 3 (1500) units of Symonian Medium Infantry [All T3] 12 (6300) units of Light Infantry [All T3, Seasoned] 7 (3350) units of Light Archers [Unique] 2 (1000) units of Symonian Light Archers [All T1] 1 (500) unit of Light Cavalry 9 (4500) units of Medium Cavalry [All T3, Seasoned] 1 (unit) 500 of Medium Cavalry [All T3] Garrisoned: 500 Symonian Heavy Infantry, T3 1500 Symonian Medium Infantry, T3 200 Numerian Medium Infantry, T3 300 Numerian Light Infantry, T3 1000 Symonian Light Archers, T1 Stockpiled Equipment: Heavy Infantry Gear, T3, 500 Medium Infantry gear, T3, 500 Total Infantry Count: 34,475 - 30,950 Magia 34 adepts 3 Magi Max: 75 Adepts, 7 Magi Navy N/A Economy Base Income: 3000g Economic Points: 5000g Town: 27000g (Tyniria, Arris, Mineria, Aenyria, Grelderia, Nyniria, Qhoheria, Taelniria, Yaeliria) Population: 28500g Trade: 3000g (Republic of Danwent, Empire of Bourdeleaux) Merchants Guilds: 33000g Manufactorie(s): 10000g (x10 Lyria) Treasury: 15k from Bourdeleaux, 15k from Galahar Upkeep Infantry: 10000 + 5125 (EXP) = 15,125 Fortress: 2000 ----------------------- Total: 122,375
  9. THE KINGDOM OF NUMERIA The Royal Era of Aemer, A.E 426 (Year 1526) Cheers and applause greeted the newly made Margrave of Arris as he re-entered the City, with the King of Numeria in tow. Many rejoiced Aemyr’s return, especially when done in such good faith - the elevation of the beloved foreign commoner, Mormo Dale, to the position of esteemed nobility, was a well liked move by the cities’ inhabitants. It seems that for the past years, Governor Dale had ruled favourably over the conquered Numerians, even going as far as marrying one of the natives, as well as letting his subordinates form their own families in Arris. Suchs acts impressed the monarch, and saw it fit to reward the man with a new station, solidifying the rule Dale had been developing for the past years. Despite the option of being able to return back from where they once came, the Symonians defected to Numeria. Surely an indication that life back home wasn’t all that great. Which has led to the High Chancellor to personally make his way to Arris, a rare sight, for the King’s friend is rarely seen outside the Capital. Regardless of these recent events, the Army must continue on, needing to strike the anvil while it’s still hot, or else lose an opportunity to claim the center of Narros. ROYAL ACTIONS Available Imperial Denarii (Gold): 78,375 Aemyr’s gaze turns west, suddenly having lost interest in the war. He takes with him a single Magi and heads back to the Roots of the World, stopping occasionally to utilize the hospitality of his subjects. His destination lies in the peculiar anomaly previous discovered in the Mountains. The Army is left in command of the Duke of Tyria, the once defeated Numerian General, bested by Lord Dunwick in the shadows of Ischyros near twenty years ago. [Investigating POI | Aemyr + 1 Magi] The High Chancellor comes into contact with the Symonian defectors garrisoning Arris. He seeks to further inquire upon the state of the Symonian Empire, as it is suspected that the unrest is rampant, an issue that can be potentially exploited. The routine expansion of the Guilds throughout the newfound cities. [4 Merchant Guilds constructed | 36000/36000] Clearing out more land on the outskirts of Lyria to make way for manufactories [4 Manufactories constructed | 30000/30000] The continued researching of the rare mineral Osmalt. The students of the Tyrian School of Scholarly Affairs are given a minor grant in order to further fuel their capabilities on examining how Osmalt was shaped into such a way. It is now a universally recognized fact that the ancient structures of Naros utilized Osmalt in their foundations, and so spurs the search for these ancient wonders. Throughout Naros, where Numerians aren’t prosecuted, bands of students are seen roaming about, documenting and detailing anything resembling Osmalt, as well as inquiring with locals and the likes to form a hypothesis upon the techniques of operating this rare material. Sorcerers are brought into the School in attempts to shape and mold the chunk of osmalt into something resembling regular masonry, utilizing a constant stream of superheated flame magic in a controlled environment. Blacksmiths from Lyria’s manufactories are brought in to observe the process, properly ensuring that the experiment meets standard smithing. An envoy from the Tyrian School is sent over to the Bourdeleaux in attempts to acquire a shipment of Black Iron tools to further improve upon the extracting of Osmalt, as it proves to be ridiculously tiresome with the currently used methods so far. Promises are made to this western neighbour that they will have access to a source of Osmalt, should they decide to assist in this endeavour. [2,375g, 9,625g in Total | School Bonus 10% & 2 Education Points] Beginning the establishment of a Monastery. [10000/100000] [The walls of Mineria are refurbished into Tall Stone Walls | 12500/12500] [The walls of Nyria are refurbished into Low Stone Walls | 10000/10000] KINGDOM OF NUMERIA STATS MENU Leader: Aemyr V of House Namyr Capital: Royal City of Lyria [Merchant Guild, Hermitage, x6 Manufactory, Church, x3 Farms, Military Academy, Tall Walls] Cities: Nyria [Merchant Guild, Church] Tyria [Merchant Guild, Church, School] Tyniria (+3k) [Merchant Guild, Temple] Arris (+3k) [Merchant Guild] Mineria (+3k) [Merchant Guild, Temple] Aenyria (3k) [Merchant Guild, Church] Nyniria (3k) Qhoheria (3k) Taelniria (3k) Yaeliria (3k) Towns: Grelderia (3k) Settlements: Aeria Yuria Jaeneria Lunaeria Fortress: Helmden Current Projects: Researching Osmalt (10% School Bonus + 2 edc) Population: 9,421,985 Total 700,000~ in Lyria 400,000~ in Tyria 300,000~ in Nyria 300,000~ in Mineria 400,000~ in Tyniria 300,000~ in Aenyria 6,500,000~ in rural regions Military: Army 5 (2800) units of Heavy Infantry [All T3, Seasoned] 2 (900) units of Heavy Infantry [All T3] 1 (500) unit of Symonian Heavy Infantry [All T3] 1 (500) unit of Lyrian Sentinels [All T3, Seasoned] 1 (900) unit of Lyrian Sentinels [All T3] ?? (2650) units of Blackmarrow Heavy Infantry [T4] (No Upkeep) ?? (875) units of Blackmarrow Veteran Heavy Infantry [T4] (No Upkeep) 14 (7200) units of Medium Infantry [All T3, Seasoned] 1 (500) unit of Medium Infantry [All T3] 3 (1500) units of Symonian Medium Infantry [All T3] 12 (6300) units of Light Infantry [All T3, Seasoned] 7 (3350) units of Light Archers [Unique] 2 (1000) units of Symonian Light Archers [All T1] 1 (500) unit of Light Cavalry 9 (4500) units of Medium Cavalry [All T3, Seasoned] 1 (unit) 500 of Medium Cavalry [All T3] Garrisoned: 500 Symonian Heavy Infantry, T3 1500 Symonian Medium Infantry, T3 200 Numerian Medium Infantry, T3 300 Numerian Light Infantry, T3 1000 Symonian Light Archers, T1 Stockpiled Equipment: Heavy Infantry Gear, T3, 500 Medium Infantry gear, T3, 500 Total Infantry Count: 34,475 - 30,950 Magia 34 adepts 3 Magi Navy N/A Economy: Base Income: 3000g Economic Points: 5000g Town: 27000g (Tyniria, Arris, Mineria, Aenyria, Grelderia, Nyniria, Qhoheria, Taelniria, Yaeliria) Population: 27000g Trade: 3000g (Republic of Danwent, Empire of Bourdeleaux) Merchants Guilds: 21000g (Lyria, Tyria, Nyria, Tyniria, Arris, Mineria, Aenyria) Manufactorie(s): 6000g (x6 Lyria) Treasury: 1500 Upkeep: Infantry: 10000 + 5125 (EXP) = 15,125 Fortress: 2000 ----------------------- Total: 78,375g
  10. Senatus Populusque Romanus Roma Invicta! Faced against two nations, the Republic has reigned supreme over both. No Greek or Lombard had been capable of breaching the Legion of Rome - Sons of Mars indeed! Having caught the floundering northerners unprepared as they crossed the marshes of Tibur, the Praetorians decisively routed them, felling many, but despite this, the battle continued. Struck in the rear by enemy reinforcements, the Legion had been engaged by a new foe. The dogged Tarentians had shadowed them the entire way north, and now struck as the battle unfolded. Alas, their attempt was far too late, and most notably, weak. Determined to defend their homeland, the very same land this battle was fought upon, the Legionaries of the Republic turned themselves around and met the Greeks with even greater determination. So brutal was the ensuing melee that the Tarentians could no longer partake, their will for battle fracturing. Only by the Grace of God were these Greeks granted to flee, for the battle sapped the strength of all soldiery present. However, there was no time to rest. Only a few days was granted, and the Legion was once again on the move, chasing the retreating Tarentians back to their hovels. Republican Actions of the Year 701 Republican Coffers: 26,150 A sigh of relief spread throughout the populace of Rome upon the heralds declaration of victory. Though the Republic won a victory, it was paid for at a high price, but casualties be damned. If the Greeks were granted respite, the consequences would be severe. Now it was time to finish what Rome had started - The Republic continues to press the advantage, the war long from finished. [500 Heavy Infantry, Legio II, Regular, utilizing T3 equipment from last turn | 9500/9500] [500 Medium Infantry recruited, Regular T3 | 7000/7000] [500 Heavy Infantry recruited, Regular, utilizing T3 equipment from last turn | 9000/9000] Stockpiling 650 The 1st Legion: 300 Praetorian Guard, Regular T3 2100 Heavy Infantry, Regular T3 Next turn 500 Heavy Infantry, Regular T3 500 Legio II, Regular T3 Next turn 500 Legio II, Regular T3 500 Medium Infantry, Regular T3 Next turn 500 Medium Infantry, Regular T3 450 Skirmishers, Regular T3 200 Light Cavalry, Regular T3 Total: 5,550
  11. THE KINGDOM OF NUMERIA The Royal Era of Aemer, A.E 424 (Year 1524) ROYAL ACTIONS Available Imperial Denarii (Gold): 71,500 The reconquest of Arris is underway, as the Regiments of Numeria strike up a victory in a splendid turn of events for the Kingdom. Now seemingly on the rise, the King has set his eyes upon the eastern reaches of his realm, a region burdened with the rule of foreign invaders. The City will once again be his. [Invasion of Arris] [Upgrading 4 Settlements to Towns] In order to alleviate the troubles that come along with such an explosive development in urbanization, four new noble realms are carved out of the current setting. [Constructing 4 Cities | 60000/60000] A continued initiative for housing Numerian refugees. [Establishing 2 Settlements | 10000/10000] Saving 1500g KINGDOM OF NUMERIA STATS MENU Leader: Aemyr V of House Namyr Capital: Royal City of Lyria [Merchant Guild, Hermitage, x6 Manufactory, Church, x3 Farms] Cities: Nyria [Merchant Guild, Church] Tyria [Merchant Guild, Church, School] Tyniria (+3k) [Merchant Guild, Temple] Arris (+3k) [Merchant Guild] | OCCUPIED BY FOREIGN INTRUDERS | Mineria (+3k) [Merchant Guild, Temple] Aenyria (3k) [Merchant Guild, Church] Towns: Grelderia (3k) Nyniria (3k) Qhoheria (3k) Taelniria (3k) Yaeliria (3k) Settlements: Aeria Yuria Jaeneria Lunaeria Fortress: Helmden Current Projects: Researching Osmalt (10% School Bonus) Population: 9,147,559 Total 700,000~ in Lyria 400,000~ in Tyria 300,000~ in Nyria 300,000~ in Mineria 400,000~ in Tyniria 300,000~ in Aenyria 6,500,000~ in rural regions Military: Army 8 (2800) units of Heavy Infantry [All T3, Seasoned] 2 (900) units of Heavy Infantry [All T3] 1 (500) unit of Lyrian Sentinels [All T3, Seasoned] 2 (900) unit of Lyrian Sentinels [All T3] ?? (2650) units of Blackmarrow Heavy Infantry [T4] (No Upkeep) ?? (875) units of Blackmarrow Veteran Heavy Infantry [T4] (No Upkeep) 15 (7200) units of Medium Infantry [All T3, Seasoned] 1 (500) unit of Medium Infantry [All T3] 11 (6300) units of Light Infantry [All T3, Seasoned] 7 (3350) units of Light Archers [Unique] 1 (500) unit of Light Cavalry 9 (4500) units of Medium Cavalry [All T3, Seasoned] 1 (unit) 500 of Medium Cavalry [All T3] Total Infantry Count: 31,475 - 27,950 Magia 34 adepts 3 Magi Economy: Base Income: 3000g Economic Points: 5000g Town: 27000g [24000] (Tyniria, Arris, Mineria, Aenyria, Grelderia, Nyniria, Qhoheria, Taelniria, Yaeliria) Population: 27000g Trade: 3000g (Republic of Danwent, Empire of Bourdeleaux) Merchants Guilds: 21000g [18,000] (Lyria, Tyria, Nyria, Tyniria, Arris, Mineria, Aenyria) Manufactorie(s): 6000g (x6 Lyria) Treasury: 2500 Upkeep: Infantry: 9000 + 5500 (EXP) = 14,500 Fortress: 2000 ----------------------- Total: 71,500g
  12. Senatus Populusque Romanus “Preposterous!” the shouts rang out through the Halls of the Senate. “The Greeks dare to have the gall to contest our righteous acts?!” the fist of a certain Senator, Lucius Tullius, slammed down upon the table. “Word has reached our Agents that they have begun the mobilization of their soldiery – they won’t be attacking their fellow Greeks, so we’ll be left wide open for an Invasion of our South!” clamored a worried Senator. The Senate was in uproar as the matters of this gathering was announced. To think that their complacent neighbors to the south would even dare think of raising a hand in contest against the Republic. Dictator Manius would have none of it - under the oversight of God, there was now a rightfully divine approved cause for war. The Senate was so unanimous upon this matter that all factions supported for a war against the State of Terantum, a long overdue ordeal was now underway. “Consul Pulla, rally the first Legion in Beneventum. You’re to strike fast and deep, additional Legions shall be raised in support of your advance. Remember, spare no Greeks - slaughter them all or deport them back across the Adriatic. We must conjure some sort of reaction from their Despot.” the Dictator spoke on, his plans being made clear to the Senate. “The Greeks shall rue the day they dared to oppose our rule.” Republican Actions of the Year 701 Republican Coffers: 26,200 Prior to their departure south of the border, the Roman Legion is upgraded with the finest Rome can offer. Forged steel makes its way from throughout the Republic and into the hands of Senator Pulla. [Upgrading the Roman Army from T1 to T3, 7 units in total | 14000/14000] As war comes to a reality, so does the need of additional soldiers. [Raising a Cohort (500) of the Second Legion, T3 Regular | 11500/11500] Stockpiling 700g The Invasion of Tarentum occurs. Dispatched on the orders of the Roman Dictator, Manius Maximus, and led by Senator Lucilus Italicum Pulla, the Legion originally dispatched to the Lombards, instead crosses over the Tarentian border, mercilessly slaughtering any in their path. They are systematic in their massacres, on a genocidal fashion - they raze any and all Greek homesteads on the border, rounding up their captives and crucifying them along the roads, a sign of their coming. The 1st Legion: 450 Praetorian Guard, Regular T3 3000 Heavy Infantry, Regular T3 Next Turn, 500 Legio II, Regular T3 1000 Medium Infantry, Regular T3 500 Skirmishers, Regular T3 500 Light Cavalry, Regular T3 Total: 5,950
  13. Senatus Populusque Romanus The halls of the Curia Maria was abuzz with activity as the Senators of Rome, Patrician and Plebeian alike bickered between one another. It had become increasingly divided upon matters of the state, as most Republics do – the dominant faction, those siding with the Dictator Manius wished for the aggressive expansion of the Republic in order to secure a source of wealth for the heartland, while the more moderate Populares tried to bring forth reforms dedicated towards the common people of the Republic. A fruitless squabble to be sure, one which Manius proved inpatient. After all, a primary cause for his ascension to the role of Dictator was to make rid of these same petty squabbles – from which he’d utilize his supreme control over the Senate, vetoing many attempts that sought to seek the establishment of policies that would only give way to increased corruption. Less than a year into his tenure and many already whispered that the power was making its way to Manius’ mind – many compared him to the old Frankish Imperial Governors, or worse, compared to the Tyrant Kings of Rome’s early history. It all was beneath the Dictator, he felt no urge to show needless displays of power – he had a broken Republic that he had to fix. One so rooted in the affairs of corruption and nepotism, where the ideals of the Roman people were being corroded. He had to find a way to solve these issues, and thus he came about on a decision. A controversial one to be sure. For the first time in centuries, the act of war was proposed to the Senate, in which it saw the Republic in a direct and open conflict with a foreign state. The Lombards to the north have long been insubordinate to the wishes of the Republic and proved a worthwhile target for the expansionist ideals. The Greeks to the south would have to be dealt with at a later date, as the Republic’s Frumentarii reported of an intricate system of alliances forming between them. Conflict however, was no mystery to the Roman People as a whole. Many times have the great minds of Rome been utilized by the Imperial Frankish Empire, developing and improving upon military doctrines. Roman Legions were utilized regularly by the Franks, their worth proved upon the battlefield. The peninsula was one of the Crown Jewel of the Empire after all. And so the motion was passed, the Lombards would be declared upon within the year. Republican Actions of the Year 700 Republican Coffers: 67,750 Gold Related The already present markets and forums of Rome are expanded upon, bolstering the City’s economic capabilities. [Two Markets built in Rome | 15000/15000] The villages and hamlets west of Rome are formally centralized into one center of governance, as the region of Ostia is transformed into its own Prefecture. [Upgrading Village to Town | 10000/10000] [Recruiting 2 (1000) units of Medium Infantry, T3, Regular Experience | 14000/14000] [Recruiting 1 (500) unit of Light Cavalry, T3, Regular Experience | 5000/5000] As the Roman Republic seemingly readies itself for war, a total survey of the Republic’s Legions is underway. The objective of doing so, is to select the most foremost candidates to be recruited into the Praetorian Guard. Being the only military unit capable of bearing arms within the City of Rome, it is mobilized there. [Praetorian Unique recruited, T3, Regular | 13000/13000] To keep up with the growth of the Republic, two Farmlands are established in the regions adjacent to the Capital. [Two Farmlands are constructed | 10000/10000] Diplomacy Although suspicious of the offer for trade from such a far flung and war embroiled nation, the Republic nonetheless accepts the Leonese request for the establishment of formal trade between the two. [Accepting Trade Offer from Leon] The offer of trade extended by the Despotate of Tarentum is accepted. The Romans hold no love for their Greek neighbors, but they are however, fond of foreign goods. [Accepting Trade Offer from Tarentum] To their sister Republic, Rome offers Venice the extension of formal trade between the two, from which merchants can flourish within both nations. [Sending Trade Offer to the Republic of Venice] An envoy is sent south along the coast of Italy, eventually reaching Sicily, from where the diplomat heads to the City of Syracuse. It requests a meeting with the Despot of the Island, extending the Roman offer for Trade. [Sending Trade Offer to the Despotate of Syracuse] Stockpiling 750g
  14. THE KINGDOM OF NUMERIA The Royal Era of Aemer, A.E 423 (Year 1523) i will not rp until eric is more frequent in his encounter responses ROYAL ACTIONS Available Imperial Denarii (Gold): 93,500 [Building a Church in Nyria | 25000/25000] [Building a Temple in Mineria | 15000/15000] [Four additional Settlements constructed to ease the woes of the Numerian refugees | 20000/20000] [Two units (1000) of Lyrian Sentinels | 12000/12000] [One unit (500) of Medium Cavalry, T3 | 8000/8000] [One unit (500) of Medium Infantry, T3 | 4000/4000] [Constructing 1 Manufactory within Lyria | 7500/7500] Saving 2500 KINGDOM OF NUMERIA STATS MENU Leader: Aemyr V of House Namyr Capital: Royal City of Lyria [Merchant Guild, Hermitage, x5 Manufactory, Church, x3 Farms] Cities: Nyria [Merchant Guild, Church] Tyria [Merchant Guild, Church, School] Tyniria (+3k) [Merchant Guild, Temple] Arris (+3k) [Merchant Guild] | OCCUPIED BY FOREIGN INTRUDERS | Mineria (+3k) [Merchant Guild] Aenyria (3k) [Merchant Guild, Church] Towns: Grelderia (3k) Nyniria (3k) Qhoheria (3k) Taelniria (3k) Yaeliria (3k) Settlements: Fortress: Helmden Current Projects: N/A Population: 8,881,126 Total 700,000~ in Lyria 400,000~ in Tyria 300,000~ in Nyria 300,000~ in Mineria 400,000~ in Tyniria 300,000~ in Aenyria 6,500,000~ in rural regions Military: Army 8 (3000) units of Heavy Infantry [All T3, Seasoned] 2 (1000) units of Heavy Infantry [All T3] 1 (500) unit of Lyrian Sentinels [All T3, Seasoned] 2 (1000) unit of Lyrian Sentinels [All T3] ?? (2750) units of Blackmarrow Heavy Infantry [T4] (No Upkeep) ?? (925) units of Blackmarrow Veteran Heavy Infantry [T4] (No Upkeep) 15 (7500) units of Medium Infantry [All T3, Seasoned] 1 (500) unit of Medium Infantry [All T3] 11 (6500) units of Light Infantry [All T3, Seasoned] 7 (3500) units of Light Archers [Unique] 1 (500) unit of Light Cavalry 9 (4500) units of Medium Cavalry [All T3, Seasoned] 1 (unit) 500 of Medium Cavalry [All T3] Total Infantry Count: 29,000 - ?? units | 32,675 - 58 units Magia 33 Adepts, 4 Magi Navy N/A Economy: Base Income: 3000g Economic Points: 5000g Town: 27000g [24000] (Tyniria, Arris, Mineria, Aenyria, Grelderia, Nyniria, Qhoheria, Taelniria, Yaeliria) Population: 25500g Trade: 2000g (Republic of Danwent, Empire of Bourdeleaux) Merchants Guilds: 21000g [18,000] (Lyria, Tyria, Nyria, Tyniria, Arris, Mineria, Aenyria) Manufactorie(s): 5000g (Lyria) Treasury: 28500 Upkeep: Infantry: 10000 + 5500 (EXP) = 15,500 Fortress: 2000 ----------------------- Total: 93500
  15. Nation applying for: Senatus Populusque Romanus Brief Summary/History: It has been fifty eight years since the last Triumph paraded through the Capital. Fifty eight years since the shackles of a tyrannical Empire were casted off. But in the decades that followed, no great peace was brought along with the victory. Following the vanquishing of Imperial Authority within the peninsula, the Republic fell into stagnant squabbling - Senators were more interested in the affairs of clandestine politics than they were in the ensuring of Roman prosperity. It was in this result that the Republic lost its great status as the forefront nation of all Italy. It’s sister Republic in the north, Venice, soon over taking the great city. Fifty eight yearsThe People of Rome, plebeians and patricians alike lost faith in the capability of the Senate. The corruption made its way to the everyday living of the people, affecting the prices of basic amenities, fueling the growing discontent. From this cesspit arose Manius Valerius Maximus, a man with the backing of the plebeian, a Senator born from their ranks. As this Senator was made the Tribune of the Plebs, his hands were forced, the Optimates of Rome having attempted the assassination of his own person. Few knew of the grand plans put into action as a result of these consequences - the Maximian Party would soon rise to supreme power within the Republic. Throughout the City of Rome, dozens of ranked politicians were found slaughtered, from all sides of the political spectrum - Legions were mobilized as the whispers of civil war were being spread. The Republic was on the brink of tearing itself asunder. But in this chaos, Senator Manius assumed supreme position - utilizing his own forces, he infiltrated hundreds of armed combatants into the Capital, breaking a taboo that only the Frankish Imperials had broken before. The Senate was put under arrest, and the Government was temporarily put out of commission. It was a decisive blow for the corrupted elements of the Republic. In the following months, Senators were trialed, and their punishments based on the severity of their actions. It was a public affair, held in the forum between the Palatine and Capitoline hills, where all were invited to bear witness to a momentous event. And as expected, the people revelled in the displays of justice being issued out, for it brought about hope, the anticipation that the Republic was on the cusp of greatness. From these actions, Manius was elevated to the position of a paragon, held responsible for looking after the needs of the people. With the unanimous backing of his newly installed Senate, he made himself the Dictator of Rome, supreme overseer of all politics within the Republic. Leader: Dictator Manius Valerius Maximus
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