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seannie

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About seannie

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    sbeve
  • Birthday 04/26/1998

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    seannie22
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    Male
  • Location
    Jericho, Judea
  • Interests
    Humanity

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  • Character Name
    Amandil

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  1. seannie

    Love, War, Blood & Brothers

    Armand sips on the finest of Aeldinic Red from within the newly established Helbroke Tavern upon the County of Leuven, blissfully unaware of the these interactions involving his family. He reaches for a fresh oyster, cracking open its shell with a knife of his, enjoying himself in the tavern mood.
  2. seannie

    From Ruination [FRP]

    THE KINGDOM OF NUMERIA The Royal Era of Aemer, A.E 413 (Year 1513) The dying, following the skirmish south of Arris. A small, yet decisive victory for Numeria, from which it saw nearly nine thousand Sehmonians put to the sword. Hundreds lined along the battlements of Arris, their gaze kept upon the horizon - what the defenders had been praying for, had finally arrive. The King, in all his regal glory, had arrived at the head of a relief force, causing many within the walls to rejoice, anticipating their soon to come freedom at the hands of their own King. Only the Marquis, Aelyr, kept a scowl on his visage. He had expected a far greater army, a force worthy of being led by his King, but instead, he saw what he perceived to be rag-tag, hurriedly assembled peasant force. His mood only worsened as he failed to locate any signs of the Lyrian Sentinels, the only banner of note present being the King’s Own. The Numerian Lordling sighed sharply, his head shaking in disappointment as he made his way off of the walls. Though not aware of this, the King had just a few days ago annihilated the Sehmonian reinforcement, and was ready to break the siege. No great nation was formed out of pleasantry and cake, they were formed out of desire and purpose, a will and a testament. Blood and toil made people great, such is the path of Numeria. ROYAL ACTIONS Available Imperial Denarii (Gold): 48,000 In conjunction with the arrival of Blackmarrowian Reinforcements, Numeria seeks to dominate the field with an overwhelming majority of Heavy Infantry to serve as the core of any fielded Army. [Recruiting 5 (2500) units of Heavy Infantry at T3 | 30000/30000] The Kingdom does see it fit to bestow upon the Republic of Danwent a sum of five thousand Numerian Denarii for their continuous effort to ensure amiable relations between the two nations. The Royal Council does not push for any further diplomatic actions with the Republic, but wishes for current relations to remain secure and prosperous. [Gifting Danwent gold | 5000/5000 @Godwein Stafyr (Z3r05t4r)] The growing wave of religious extremism continues, now enveloping the northern populace of Numeria. Thousands petition the local council to establish a center of worship, which they do. Within the City of Nyria, the Duke consecrates the construction of a Temple, dedicated to the four pillars of the Elements. [Constructing a Temple in Nyria, +3 Adepts | 10000/10000] While the War continues to rage, the High Chancellor embezzles the excess funds of the yearly budget. Utilizing it for his own project, he funds various researchers and historians from around Numeria to set up a research facility within the Town of Mineria, where the peculiar stone, Osmalt was first found. Correlating the artifacts found within the supposed Tomb of Symon and the veins found within the Mountains, dozens of rudimentary scientists toil away at unlocking the secrets of this black material. [Spending 3k into researching Osmalt] KINGDOM OF NUMERIA STATS MENU Leader: Aemyr V of House Namyr Capital: Royal City of Lyria [Merchant Guild, Shrine, x1 Manufactory, Church] Cities: Nyria [Merchant Guild, ] Tyria [Merchant Guild, Church] Tyniria (+3k) [Merchant Guild] Arris (+3k) [Merchant Guild] Towns: Mineria (+3k) Settlements: N/A Fortress: Helmden Current Projects: Researching Osmalt (Rare Mineral) Developing Mountain Highway near Mineria Building Hermitage [10000/50000] Population: 6,415,917 Total 500,000~ in Lyria 300,000~ in Tyria 200,000~ in Nyria 3,500,000~ in rural regions Military: Army 2 (1000) units of Heavy Infantry [All T3] (Dismounted Knights) 1 (500) units of Lyrian Sentinels [All T3] (Unique Heavy Inf) 6 (3000) units of Blackmarrow Heavy Infantry [T4] (No Upkeep) 2 (1000) units of Blackmarrow Veteran Heavy Infantry [T4] (No Upkeep) 7 (3500) units of Medium Infantry [All T3] (Numerian Serjeants) 8 (4000) units of Light Infantry [All T3] 1 (500) units of Light Infantry 2 (2000) units of Light Archers (Unique Light Archers) 1 (500) unit of Light Cavalry (Numerian Rangers) 5 (2500) units of Medium Cavalry [All T3] 2 (1000) units of Medium Cavalry (Numerian Squires) Total Infantry Count: 20,500- 41 units Magia 14 Adepts, 2 Magi Navy N/A Economy: Base Income: 3000g Economic Points: 5000g Town: 9000g Population: 18,000g Trade: 1000g (Republic of Danwent) Merchants Guilds: 15000g (Lyria, Tyria, Nyria, Tyniria, Arris) Manufactorie(s): 1000g (Lyria) Treasury: 2000g Upkeep: Infantry: 4000 Fortress: 2000 ----------------------- Total: 48,000
  3. seannie

    From Ruination [FRP]

    THE KINGDOM OF NUMERIA The Royal Era of Aemer, A.E 412 (Year 1512) As Aemyr was dragged away from his defeat by a few of his loyal Sentinels, he made a vow to those accompanying him, and most importantly, a vow to himself – a vow which would describe the annihilation of the Sehmonese People at his hands. It was as if something had stirred deep within the King’s Soul, his fixation lied entirely upon his enemies, with revenge being the sole purpose consuming his life now. He dedicated his mind and body to the matters of war as he healed from his infliction, having not even bothering to return to his Capital. He instead opted to remain encamped near the City of Nyria, rallying his people to pledge to his cause, inciting fervor and wrath within his populace. Rarely did it seem that the King bothered to take care of himself, his visage deteriorating visibly as it became apparent that the King did not sleep. Only the closest of his companions were able to realize the devolving state Aemyr was progressing into, though none would be able to amend such, for the King’s first response to any annoyance was anger. He increased the conscription rate, forced extra levies upon his nobles and dedicated his economy solely to defeating his enemies – consequently, he did little to satiate the growing religious unrest within the Kingdom as the people turned to fervent worship and zealotry in these trying times. It was now a widely accepted fact that Numeria would destroy itself from within before capitulating to the invading Sehmonians, as the morale of the citizenry teeters upon a needle’s point following another devastating defeat. ROYAL ACTIONS Available Imperial Denarii (Gold): 62,000 Believing the lack of Cavalry being the primary flaw bringing the Kingdom to ruin, the Numerian military complex is dedicated entirely to the formation of five new Regiments of Horse, with no expenses spared. [5 (2500) Medium Cavalry units, T3 | 36,000/36,000 | 2 (1000) units’ worth of T3 donated] Having need to inflate the numbers of the depleted Numerian Army, thousands of the citizenry are conscripted into duty, chosen primarily from the rural countryside. [8 (4000) units of Light Infantry, T3 [24000/24000] 2000g saved. KINGDOM OF NUMERIA STATS MENU Leader: Aemyr V of House Namyr Capital: Royal City of Lyria [Merchant Guild, Shrine, x1 Manufactory, Church] Cities: Nyria [Merchant Guild, ] Tyria [Merchant Guild, Church] Tyniria (+3k) [Merchant Guild] Arris (+3k) [Merchant Guild] Towns: Mineria (+3k) Settlements: N/A Fortress: Helmden Current Projects: Researching Osmalt (Rare Mineral) Developing Mountain Highway near Mineria Population: 6,229,046 Total 500,000~ in Lyria 300,000~ in Tyria 200,000~ in Nyria 3,500,000~ in rural regions Military: Army 2 (1000) units of Heavy Infantry [All T3] (Dismounted Knights) 1 (500) units of Lyrian Sentinels [All T3] (Unique Heavy Inf) 7 (3500) units of Medium Infantry [All T3] (Numerian Serjeants) 1 (500) units of Light Infantry (Numerian Swordsmen/Spearmen) 2 (2000) units of Light Archers (Woodland Guards) 1 (500) unit of Light Cavalry (Numerian Rangers) 2 (1000) units of Medium Cavalry (Numerian Squires) Total Infantry Count: 9000 - 18 units Magia 14 Adepts, 2 Magi Navy N/A Economy: Base Income: 3000g Economic Points: 5000g Town: 9000g Population: 18,000g Trade: 1000g (Republic of Danwent) Merchants Guilds: 15000g (Lyria, Tyria, Nyria, Tyniria, Arris) Manufactorie(s): 1000g (Lyria) Gifts: 15000g 2 units worth of T3 Equipment Upkeep: Infantry: 3000 Fortress: 2000 ----------------------- Total: 62,000
  4. seannie

    IN DEFENSE OF THE ADRIANS; OR, ON THE EMPEROR'S LIES

    “Very prolific.” remarks Armand
  5. seannie

    World In Flames (OOC) (The Reboot!)

    free form is evil, say no today!
  6. seannie

    From Ruination [FRP]

    THE KINGDOM OF NUMERIA The Royal Era of Aemer, A.E 411 (Year 1511) Unbothered by the confines of his Royal Privilege, the young king, Aemyr, ‘the Falcon’ as he would style himself nowadays, strolled about his camp leisurely. Getting in touch with his soldiery, he’d been seen raising a mug here and there as the army toasts for good favours in the battle to come - a rare sight for a commoner who will most likely never see a Monarch this close again in their life. Many of these combatants were survivors of the first battle of the war four years ago, prepared to settle the odds once more. No drinks, nor companionship could mask the uneasiness Aemyr has been experiencing, his virgin battle would be dedicated to a foe twice as strong as him, only his wits could save his people in this conflict, a heavy duty for one to be burdened with. He would find solace in his dreams, visions of the far west, exotic lands, the feeling of flight, grandeur and wealth never seen before - his mind blended with the noise and commotion of the camp life, the ringing of steel as the smithies straightened out kinks in armor, the neighing of horses throughout the rows of tents, and the boisterousness of the camps’ inhabitants. He’d now feel at peace with himself, his thoughts gathered and refined as he readied himself. Now would be the time for his army to cross into the lands of the Ischyroi and begin battle within the Sehmonians. ROYAL ACTIONS Available Imperial Denarii (Gold): 47,500 In order to further faciliate the advancement of the passageway through the Roots of the World, the mining settlement of Mineria receives in increase in Crown Investment, establishing the outpost into a properly functioning town. [500k pop target acquired, upgrading Mineria from Settlement to Town] As the heartland of the Kingdom rapidly devolves into a mess of secular and religious ideologies based upon the results of the War against Sehmon, a faction of Elemental Fanatics within the Royal Court pushes their agenda forth for the construction of a Hermitage. They are of the belief that increased, greater devotion to the many aspects of their God will lead them on the path to eternal paradise, having come to the conclusion that their salvation is derived from the Will of the Elements. [Initiating construction of Hermitage | 10000/50000] As the wave of religious fanaticism continues to sweep throughout the Kingdom, a group of zealots within the Tyrian Council begin the redirection of funds towards the expanding of their Temple, establishing a site of religious worship to contest the one back at the Royal Capital. [Temple in Tyria upgraded to Church | 20000/20000] Eight Regiments of the King’s Medium Infantry are brought up to proper logistical standard, now outfitted with the finest Numeria can offer its common soldier. [Upgrading 8 (4000) Units of Medium Infantry to T3 | 16000/16000] Saving 1500g KINGDOM OF NUMERIA STATS MENU Leader: Aemyr V of House Namyr Capital: Royal City of Lyria [Merchant Guild, Shrine, x1 Manufactory, Church] Cities: Nyria [Merchant Guild] Tyria [Merchant Guild, Church] Tyniria [Merchant Guild] Arris [Merchant Guild] Towns: Mineria Settlements: N/A Fortress: Helmden Current Projects: Researching Osmalt (Rare Mineral) Developing Mountain Highway near Mineria Population: 6,047,618 Total 500,000~ in Lyria 300,000~ in Tyria 200,000~ in Nyria 3,500,000~ in rural regions Military: Army 5 (2500) units of Heavy Infantry [All T3] (Dismounted Knights) 2 (1000) units of Lyrian Sentinels [All T3] (Unique Heavy Inf) 12 (6000) units of Medium Infantry [All T3] (Numerian Serjeants) 6 (3000) units of Light Infantry (Numerian Swordsmen/Spearmen) 6 (3000) units of Light Archers (Woodland Guards) 2 (1000) unit of Light Cavalry (Numerian Rangers) 2 (1000) units of Medium Cavalry (Numerian Squires) Total Infantry Count: 17,500 - 35 units Magia 14 Adepts, 2 Magi Navy N/A Economy: Base Income: 3000g Economic Points: 5000g Town: 6000g Population: 18,000g Trade: 1000g (Republic of Danwent) Merchants Guilds: 15000g (Lyria, Tyria, Nyria, Tyniria, Arris) Manufactorie(s): 1000g (Lyria) Treasury: 2500 Upkeep: Infantry: 5000 Fortress: 2000 ----------------------- Total: 47,500
  7. seannie

    From Ruination [FRP]

    THE KINGDOM OF NUMERIA The Royal Era of Aemer, A.E 410 (Year 1510) Numeria rides out! Wary of the encroaching powers circling about the flanks of his Kingdom, the Aemyr V issues forth a commandment to his citizenry - by the King’s own decree, the Banners of Numeria are once again rallied, this time lead personally by the Monarch. Straddled upon one of Numeria’s finest steed at the head of the column, Aemyr is accompanied by the two most notable Lords of his Kingdom, the disgraced Duke of Tyria, and the Duke of Nyria, with their subordinates in tow, they make the command center of the army group. The Pride of Numeria had been dealt a fair blow three years prior to this assembly, an insult that must be remedied by Numerian standards - with revenge to be had, and their own monarch leading them into battle, thousands of Numeria’s finest were ready to plunge themselves into the corpse churner, The Kingdom of Sehmon was an affront to the existence of Numeria, a blemish upon its records, an accident needing to be corrected - the King was assured that his previous loss against Sehmon served to teach his followers a lesson, a lesson needing to be confirmed in the upcoming battle. As the Regiments assembled on the outskirts of Arris, is expected of the Numerian host to cross into the Ischyroi borders in a year’s time, with the intent of wrestling control of the city-state away from Sehmonian influencing, by means of a traditional pitched battle, pitting the two forces against each other. ROYAL ACTIONS Available Imperial Denarii (Gold): 37,500 A Numerian army is dispatched from its borders with its destination being the City of Ischyroi. The host is led by King Aemyr V of Namyr, with his flanks trusted to the Dukes of Tyria and Nyria. [Military Actions] A contingent of Lyrian Sentinels are called forth to the King’s Banner. [2 (1000) units of Lyrian Sentinels | 12000/12000] Prior to their departure into the Ischyroi City-State, the Regiments of Heavy Infantry are outfitted with the finest equipment Numeria has to spare. [5 (2500) units of Heavy Infantry upgraded to T3 | 10000/10000] To replenish the losses incurred earlier in the war, additional Regiments of the Woodland Guards are mobilized and attached to the departing army. [2 (1000) units of Woodland Guards | 4000/4000] A merchants guild is constructed within Arris, with the primary task of supplying the Regiments of Numeria. [Merchant Guild in Arris | 9000/9000] 2500g Saved KINGDOM OF NUMERIA STATS MENU Leader: Aemyr V of House Namyr Capital: Royal City of Lyria [Merchant Guild, Shrine, x1 Manufactory, Temple] Cities: Nyria [Merchant Guild] Tyria [Merchant Guild, Temple] Tyniria [Merchant Guild] Arris Towns: N/A Settlements: Mineria Fortress: Helmden Current Projects: Researching Osmalt (Rare Mineral) Developing Mountain Highway near Mineria Population: 5,871,474 Total 500,000~ in Lyria 300,000~ in Tyria 200,000~ in Nyria 3,500,000~ in rural regions Military: Army 5 (2500) units of Heavy Infantry [All T3] (Dismounted Knights) 2 (1000) units of Lyrian Sentinels (T3 Unique Heavy Inf) [Next Turn] 8 (4000) units of Medium Infantry (Numerian Serjeants) 4 (2000) units in T3 Steel Equipment 6 (3000) units of Light Infantry (Numerian Swordsmen/Spearmen) 4 (2000) units of Light Archers (Woodland Guards) Recruiting 2 (1000) units of Light Archers (Woodland Guards) [Next Turn] 2 (1000) unit of Light Cavalry (Numerian Rangers) 2 (1000) units of Medium Cavalry (Numerian Squires) Total Infantry Count: 15,500 - 31 units Magia 10 Adepts, 1 Magi Navy N/A Economy: Base Income: 3000g Economic Points: 5000g Towns: 6000g Population: 16,500g Trade: 1000g (Republic of Danwent) Merchants Guilds: 12000g (Lyria, Tyria, Nyria, Tyniria) Manufactorie(s): 1000g (Lyria) Upkeep: Infantry: 5000 Fortress: 2000 ----------------------- Total: 37,500
  8. seannie

    From Ruination [FRP]

    THE KINGDOM OF NUMERIA The Royal Era of Aemer, A.E 409 (Year 1509) ( ͡° ͜ʖ ͡°) ROYAL ACTIONS Available Imperial Denarii (Gold): 37,000 Proceeding on with the arms race against its Sehmonian Adversary, Numerian plunges fully into the matters of Heavy Infantry, having learned a lesson from its opponents upon the field of battle. Throughout Numeria, hundreds of newly enlisted soldiers undergo a new doctrine of infantry combat, and don heavier equipment. [5 (2500) units of Heavy Infantry Recruited | 20000/20000] The Margravate of Arris receives continued Royal Investments into its region - though the area resembles more of a oversized military base, the increasing presence of soldiery in the region attracts those wishing to do business, causing an influx in civilian presence. As a result, the core of the region, Arris, is formally inducted into the ranks of Numerian Cities, becoming a core territory to the Kingdom. [Arris is Upgraded from Town to City | 15000/15000] A policy of scorched earth takes place upon the borderlands of the Ischyroi and Numeria - hamlets that have already been plundered by the Sehmonians are now repurposed for military use, outposts and scouting bases being established to keep an eye out for enemy incursions. Consequently, the army is dispatched to the borderlands, dividing itself into sectors to patrol and defend, merging back into one should a sizable force approaches. The Numerians avoid returning the favour, instead remaining steady and await any enemy raiding party. [Military Movement] For those unfortunate ones to have been affected by the matters of raiding and pillaging, fleeing refugees are offered Royal Subsidies for their endeavours. Those who accept are safely inducted into other regions in Arris, away from the scenes of combat, in Council sponsored settlements and farmsteads. [2000g into rehabilitating raided citizenry] KINGDOM OF NUMERIA STATS MENU Leader: Aemyr V of House Namyr Capital: Royal City of Lyria [Merchant Guild, Shrine, x1 Manufactory, Temple] Cities: Nyria [Merchant Guild] Tyria [Merchant Guild, Temple] Tyniria [Merchant Guild] Towns: Arris Settlements: Mineria Fortress: Helmden Current Projects: Researching Osmalt (Rare Mineral) Developing Mountain Highway near Mineria Population: 5,700,461 Total 500,000~ in Lyria 300,000~ in Tyria 200,000~ in Nyria 3,500,000~ in rural regions Military: Army 5 (2500) units of Heavy Infantry (Dismounted Knights) [Next Turn] 8 (4000) units of Medium Infantry (Numerian Serjeants) 4 (2000) units in T3 Steel Equipment 6 (3000) units of Light Infantry (Numerian Swordsmen/Spearmen) 4 (2000) units of Light Archers (Woodland Guards) 2 (1000) unit of Light Cavalry (Numerian Rangers) 2 (1000) units of Medium Cavalry (Numerian Squires) Total Infantry Count: 13,000 - 22 units Magia 10 Adepts, 1 Magi Navy N/A Economy: Base Income: 3000g Economic Points: 5000g Town: 6000g Population: 16,500g Trade: 1000g (Republic of Danwent) Merchants Guilds: 12000g (Lyria, Tyria, Nyria, Tyniria) Manufactorie(s): 1000g (Lyria) Sehmonian Raids: -2000 Treasury: 500 Upkeep: Infantry: 4000 Fortress: 2000 ----------------------- Total: 37,000
  9. seannie

    From Ruination [FRP]

    THE KINGDOM OF NUMERIA The Royal Era of Aemer, A.E 408 (Year 1508) The dead and dying after the Battle for Ischyroi. A Numerian defeat. As reports from the front continued to file into the Capital, the mood of the King gradually soured - having lost half of his fighting force, he now had to deal with the repercussions of such a failure. His hatred was channeled into that of Sehmon, the ones responsible for decimating his soldiery - in his blind rage, he vowed publicly in a courtly session that the Kingdom of Sehmon would fall beneath the feet of Numerian Regiments. Rousing the emotions of many, his nobility opt to continue the war - the people of Numeria were affirmed that they would not simply roll over for any Sehmonian demands. The decimation of the Numerian Army had stunned the Central Command of the Royal Regiments, such a devastating loss had never occured in recent history. It was agreed upon that many things were needing reforms, from the compositions of the armies, to the skill level of an individual within a unit. The Infantry Base out near Arris would see a significant boost in Royal Funding, the entire region would quickly be supplemented with civilian industry to aid continue to fuel the war effort - as such, the Margravedom of Arris is formed by decree of His Majesty, Aemyr V. The army that had taken the loss is now on the retreat - it was a somber ordeal, entire Regiments were lost during the course of the battle, leaving the survivors unwilling to partake in further battles. They had expected their first obstacle to be overcome easily, but were instead given the shocking truth of how gruesome combat is. It was an army on the brink of fracturing, but due to some tactful thinking, officers from throughout the army managed to reign in the survivors during the Parley at the Fortress prior to their departure - re-organized, they withdrew quickly without informing their allies. ROYAL ACTIONS Available Imperial Denarii (Gold): 41,500 Having learned a fair beating from the Sehmonian, further army reformations are underway, utilizing their newfound knowledge on the basis of modern warfare. Mimicking Sehmonian standard, Numerian Strategists shift their attentions onto the effect of heavy shock infantry, pooling together their ideas and requesting for funds to establish the first training Regiments of Heavy Infantry. [Researching Heavy Infantry | 15000/15000] Given the severe loss of life on the Numerian side of the battle, additional Regiments are raised and called to the front. [5 units (2500) of Medium Infantry recruited | 10000/10000] In order to attempt a counter against the Sehmonian Cavalry presence, Numeria invests heavily into the foundation of several Regiments of Cavalry. Riders of predominantly noble and wealthy standing are inducted, forming the first units of Medium Cavalry. They are equipped with fine steel from Mineria, at the Roots of the World. [2 units (1000) of Medium Cavalry, T3 | 16000/16000] Due to the increased traffic occurring through the region of Arris, the Royal Council does see it fit to prop up the settlement into the ranks of fully-fledged towns, worthy of establishing its own local council that will be capable to dealing with the needs of those existing within its borders. [Upgrading Arris from Settlement to Town | Non-expenditure, +3000g income] Stockpiling remaining 500 gold. KINGDOM OF NUMERIA STATS MENU Leader: Aemyr V of House Namyr Capital: Royal City of Lyria [Merchant Guild, Shrine, x1 Manufactory, Temple] Cities: Nyria [Merchant Guild] Tyria [Merchant Guild, Temple] Tyniria [Merchant Guild] Towns: Arris Settlements: Mineria Fortress: Helmden Current Projects: Researching Osmalt (Rare Mineral) Developing Mountain Highway near Mineria Retreating from Ischyroi Population: 5,534,429 Total 500,000~ in Lyria 300,000~ in Tyria 200,000~ in Nyria 3,500,000~ in rural regions Military: Army 3 (1500) units of Medium Infantry (Numerian Serjeants) [+2500 next turn] 4 (2000) units in T3 Steel Equipment 6 (3000) units of Light Infantry (Numerian Swordsmen/Spearmen) 4 (2000) units of Light Archers (Woodland Guards) 2 (1000) unit of Light Cavalry (Numerian Rangers) Total Infantry Count: 9,500 Magia 10 Adepts, 1 Magi Navy N/A Economy: Base Income: 3000g Economic Points: 5000g Town: 6000g Population: 16,500g Trade: 1000g (Republic of Danwent) Merchants Guilds: 12000g (Lyria, Tyria, Nyria, Tyniria) Manufactorie(s): 1000g (Lyria) Treasury: 2000 Upkeep: Infantry: 3000 Fortress: 2000 ----------------------- Total: 41,500
  10. seannie

    Guide To Forum Roleplay

    Ya yeet necro time
  11. seannie

    From Ruination [FRP]

    THE KINGDOM OF NUMERIA The Royal Era of Aemer, A.E 407 (Year 1507) Final moments before the Battle of Ischyros CRY HAVOC AND LET SLIP THE DOGS OF WAR “Forward March!” the yells carried across the plains of Ischyros as massive formations of infantry lurched forth towards their target. Across the vast expanse of these dry-lands, were the enemies, the Sehmonians, ambitious and foolhardy war-mongers to the common Numerian, while in reality they were most likely of the same stock as any other. Nevertheless, commands were issued, and enemies were formed, the Sehmonians would have to die to satiate the growing imperialistic pride of Numeria. The army of Numeria followed its standard doctrine of combat, arranging themselves into a three line deep formation, with gaps left in-between the Regiments. The ranged divisions of the formations kept close to their counterparts, knowing full well the possible cavalry dominance the Sehmonian might field within this battle. All in all, it was a formidable array of soldiery, the orders being fulfilled to a precise point. As for the common man itself, it was a dirty sight as any other conflict; soldiers emptied their stomachs out of anticipation for the coming battle while marching, grizzled sergeants kept on a facade of certainty and officers appeared bewildered. Cavalry ran along the lengths of the lines, relaying orders and missives, ensuring for a cohesive force ready for engagement. It was a chaotic but functional fighting force. Victory was the only thing expected from this engagement, failure to acquire such would bring the most utmost shame upon one’s self, and above all else, a great shame to their King and Country. Kingdom Information: The Well of Eternity, a Lake that contains magical properties throughout its waters capable of curing ailments and healing wounds. The Capital of the Kingdom is situated upon its shores, the Kings of Namyr using the waters as a tool to rule. The Lake Sentinels of Lyria, a prestigious organization under the jurisdiction of the King ensure the sanctity of the waters remain pure of any foreign intrusions. Numerians, once xenophobic and isolationist people, in recent years they have been brought out from their holdings for expeditions into the unknown. Their distinct looks and rich history only fuels their beliefs of being superior to the other cultures of Naros - regardless, they are still pragmatic, and know how to hold their cards and when to play them. Aemyr V, the newest addition to the lines of Numerian Monarchs. An diligent young man with the ambitions of campaigning easterward in order to secure splendour and wealth, as well as the reclamation of the Numerian birthplace. Aemyr also has a keen interest in the ruins of the old Symonian Empire, having been raised upon lectures of the ancient nation by Numerian Lore Masters that still retained accurate details of such an Empire. Tyria, the Capital of the Duchy of Tymar, the southernmost Province of the Kingdom. It's one of the founding cities of the Numerians in the region, having been the home of the ancient Tymerian Kings. Nyria, the northernmost Settlement of Note in the Kingdom. Having once been the location of where the Royals would retreat to for vacation, it grew into prominence during the reign of Daemyr the Good. Daemyr was infatuated with the people that had begun to settle near the Royal Manors, and planted the seeds to what would later become a bustling city. Woodlands, the forest in which the Numerians occupy, which they claim that they had once controlled the entirety of these woods. The woods are home to various creatures, benign and benevolent, for the density gives way for life to flourish under its canopies. The Numerians have never been able to fully tame these woods, their settlements still being prey to opportunistic beasts. The Woodland Guard patrol the entirety of these forests, focused primarily upon the matters of ensuring that there is no foreign interference. The Royal Army, the largest military organization of the Kingdom. During the Era of the Councillor War, Aemyr IV reformed it into a singular fighting force, taking away the nobility’s right to having personal levies, and instead introducing regiments and units of Royal Combatants. The Army garrisons various fortifications throughout the Kingdom and are beholden only to the King. The Grelden Forest, the southern reaches of the forest the Numerians currently inhabit. It was recently dubbed to such a name due to its name being present upon the re-discovered map of the Symonian Empire in the exact location. The region is in the process of being colonized by Numerian settlers as the Kingdom stretches its borders. Tyniria, the center of the colonization of Grelden. Tyniria is the first settlement constructed within the Forest of Grelden, serving as a base of operations for activities further southward. It is inhabited by the poor and the destitute and garrisoned by a large Royal Army presence. The colonization of Grelden is a carefully articulated one, a process of gentrification is underway within the heartland as poorer populations are enticed to become settlers in these new lands. The name of the settlement simply means Tyria-Minor, the smaller sister city of Tyria. The Fortress of Helmden, these imposing fortifications sit over the river junction between the nations of Numeria and Danwent. They had been built several centuries before, during the reign of Taemyr the First, however in recent times they have fallen into disrepair, the threat of banditry gone and the people of Danwent having never entered hostilities against Numeria. In recent days a peculiar discovery has been made beneath its walls. ROYAL ACTIONS Available Imperial Denarii (Gold): 30,000 Having been given a sufficient amount of time for preparations, further work is underway within the Town of Tyniria. Infrastructure expands, walls are erected, and a formal local government rules in stead of the King. The expenditures required to improve the Town are funded from the coffers of the Royal Crown. [Tynyria Upgraded to City | 15000/15000] The Merchant Guilds of the Kingdom take keen notice of the rate of growth within Tynyria and thus petition the Guild Master, His Majesty Aemyr V to fund the establishing of a hub of merchantry within the newfound City. [Merchant Guild built within Tyniria | 9000/9000] Within the minds of the Forward Command Staff of Numeria upon Ischyros soil, they believe the upcoming battle to be one already won, and thus report the necessity for improved sieging equipment. [Tier 1 Siege Gear unlocked | 5000/5000] Remaining 1000g stockpiled Total: 2000g stockpiled KINGDOM OF NUMERIA STATS MENU Leader: Aemyr V of House Namyr Capital: Royal City of Lyria [Merchant Guild, Shrine, x1 Manufactory, Temple] Cities: Nyria [Merchant Guild] Tyria [Merchant Guild, Temple] Tyniria [Merchant Guild] (Effective Next Turn) Towns: N/A Settlements: Mineria Arris Fortress: Helmden Current Projects: Researching Osmalt (Rare Mineral) Developing Mountain Highway near Mineria Invading Ischyros Population: 5,373,233 Total 500,000~ in Lyria 300,000~ in Tyria 200,000~ in Nyria 3,500,000~ in rural regions Military: Army 10 (5000) units of Medium Infantry (Numerian Serjeants) 5 (2500) units in T3 Steel Equipment 15 (7500) units of Light Infantry (Numerian Swordsmen/Spearmen) 5 (2500) units of Light Archers (Woodland Guards) 4 (2000) unit of Light Cavalry (Numerian Rangers) Total Infantry Count: 17,000 Magia 10 Adepts, 1 Magi Navy N/A Economy: Base Income: 3000g Economic Points: 5000g Town: 3000g Population: 15,000g Trade: 1000g (Republic of Danwent) Merchants Guilds: 9000g (Lyria, Tyria, Nyria) Manufactorie(s): 1000g (Lyria) Upkeep: Infantry: 5000 Fortress: 2000 ----------------------- Total: 30,000
  12. seannie

    From Ruination [FRP]

    THE KINGDOM OF NUMERIA The Royal Era of Aemer, A.E 406 (Year 1506) The Fortress of Helmden, upon the River Dawenti THE LUCKY Aemyr sighed a sigh of relief, the ‘negotiations’ in the high north of Blackmarrow had gone in his favours, his right hand man, Velar Daeryen returning with a band of northling warriors. It put some of his worries at rest, now capable of having his full dedication towards the conquering of The Iris and the subsequent Sehmonian marching upon their location. It was just a matter of time until a battle of epic proportions would unfold near The Eye. All there was left to do, was to bestow the situation onto his subordinates on the field, and hope that the Elements are guiding them. THE TRUTH “Bunch o’ horseshiet this is, Raekie.” groaned an exhausted infantryman to his friend by his side. “Tell me about it.” was the equally exasperated reply. “Oy, shut it! We’re not singing cadences here.” barked a boisterous, grizzled old man. The duo grumbled quietly; they had been marching for weeks, ever since they left Army Camp Arris. The terrain was flat, with little attractions to occupy the mind, the infantry of the 1st Royal-Regiment of Tyria would have to entertain themselves with the noise of their own marching. The general consensus among the troops was the feeling of unease - they had their duties to fulfill as career soldiers of Numeria, but to suddenly mobilize the entire army and march them across the Prairies of Dule and fight some foreign and recently unknown nation, proved to be a difficult issue to comprehend. Still, orders were orders, and the Tyrian Regiment was considered to be the finest at following them. Regardless, the soldiers were soon expected to cross into the territories belonging to the Ischyros, where they would be regrouped with Blackmarrow Reinforcements, and partake in a battle of the largest proportion the Numerian people have ever had. Kingdom Information: The Well of Eternity, a Lake that contains magical properties throughout its waters capable of curing ailments and healing wounds. The Capital of the Kingdom is situated upon its shores, the Kings of Namyr using the waters as a tool to rule. The Lake Sentinels of Lyria, a prestigious organization under the jurisdiction of the King ensure the sanctity of the waters remain pure of any foreign intrusions. Numerians, once xenophobic and isolationist people, in recent years they have been brought out from their holdings for expeditions into the unknown. Their distinct looks and rich history only fuels their beliefs of being superior to the other cultures of Naros - regardless, they are still pragmatic, and know how to hold their cards and when to play them. Aemyr V, the newest addition to the lines of Numerian Monarchs. An diligent young man with the ambitions of campaigning easterward in order to secure splendour and wealth, as well as the reclamation of the Numerian birthplace. Aemyr also has a keen interest in the ruins of the old Symonian Empire, having been raised upon lectures of the ancient nation by Numerian Lore Masters that still retained accurate details of such an Empire. Tyria, the Capital of the Duchy of Tymar, the southernmost Province of the Kingdom. It's one of the founding cities of the Numerians in the region, having been the home of the ancient Tymerian Kings. Nyria, the northernmost Settlement of Note in the Kingdom. Having once been the location of where the Royals would retreat to for vacation, it grew into prominence during the reign of Daemyr the Good. Daemyr was infatuated with the people that had begun to settle near the Royal Manors, and planted the seeds to what would later become a bustling city. Woodlands, the forest in which the Numerians occupy, which they claim that they had once controlled the entirety of these woods. The woods are home to various creatures, benign and benevolent, for the density gives way for life to flourish under its canopies. The Numerians have never been able to fully tame these woods, their settlements still being prey to opportunistic beasts. The Woodland Guard patrol the entirety of these forests, focused primarily upon the matters of ensuring that there is no foreign interference. The Royal Army, the largest military organization of the Kingdom. During the Era of the Councillor War, Aemyr IV reformed it into a singular fighting force, taking away the nobility’s right to having personal levies, and instead introducing regiments and units of Royal Combatants. The Army garrisons various fortifications throughout the Kingdom and are beholden only to the King. The Grelden Forest, the southern reaches of the forest the Numerians currently inhabit. It was recently dubbed to such a name due to its name being present upon the re-discovered map of the Symonian Empire in the exact location. The region is in the process of being colonized by Numerian settlers as the Kingdom stretches its borders. Tyniria, the center of the colonization of Grelden. Tyniria is the first settlement constructed within the Forest of Grelden, serving as a base of operations for activities further southward. It is inhabited by the poor and the destitute and garrisoned by a large Royal Army presence. The colonization of Grelden is a carefully articulated one, a process of gentrification is underway within the heartland as poorer populations are enticed to become settlers in these new lands. The name of the settlement simply means Tyria-Minor, the smaller sister city of Tyria. The Fortress of Helmden, these imposing fortifications sit over the river junction between the nations of Numeria and Danwent. They had been built several centuries before, during the reign of Taemyr the First, however in recent times they have fallen into disrepair, the threat of banditry gone and the people of Danwent having never entered hostilities against Numeria. In recent days a peculiar discovery has been made beneath its walls. ROYAL ACTIONS Available Imperial Denarii (Gold): 30,000 The Temple within Lyria undergoes remarkable changes as thousands of worshippers flock to the Capital to be in the presence of their Elemental Gods. Many within the Kingdom are under the belief that the Elements will guide Numeria to its victory, and that the Magia will be the heralds of said accomplishments, the representatives of the Elements. [Lyria Temple Upgrade to Church | 20000/20000] 3 (1500) units of Light Cavalry are mobilized on the outskirts of the Arris Army Camp. [9000/9000] Remaining 1000g stockpiled KINGDOM OF NUMERIA STATS MENU Leader: Aemyr V of House Namyr Capital: Royal City of Lyria [x1 Merchant Guild, Place of Worship, x1 Manufactory, Temple] Cities: Nyria [x1 Merchant Guild] Tyria [x1 Merchant Guild, Temple] Towns: Tyniria Settlements: Mineria Fortress: Helmden Current Projects: Researching Osmalt (Rare Mineral) Developing Mountain Highway near Mineria Invading Ischyros Population: 5,216,732 Total 500,000~ in Lyria 300,000~ in Tyria 200,000~ in Nyria 3,500,000~ in rural regions Military: Army 10 (5000) units of Medium Infantry (Numerian Serjeants) 5 (2500) units in T3 Steel Equipment 15 (7500) units of Light Infantry (Numerian Swordsmen/Spearmen) 5 (2500) units of Light Archers (Woodland Guards) 1 (500) unit of Light Cavalry (Numerian Rangers) 3 (1500) units in training Total Infantry Count: 15,500 (17,000 next turn) Magia 6 Adepts (10 Adepts, 1 Magi next turn) Navy N/A Economy: Base Income: 3000g Economic Points: 5000g Town: 3000g Population: 15,000g Trade: 1000g (Republic of Danwent) Merchants Guilds: 9000g (Lyria, Tyria, Nyria) Manufactorie(s): 1000g (Lyria) Upkeep: Infantry: 5000 Fortress: 2000 ----------------------- Total: 30,000
  13. seannie

    From Ruination [FRP]

    THE KINGDOM OF NUMERIA The Royal Era of Aemer, A.E 404 (Year 1504) CONTROLLING DESTINY The abrupt declaration of Almeric IV of Sehmon had rattled the Royal Court of Numeria; his intentions to unite all of Naros under the guise of the Ancient Symonian Empire deeply disturbed the ruling class. To be subject to the will of a foreigner, was a fate worse than death; the Numerians couldn't allow the Sehmonians to expand their influence any further, and so, they sought to establish a division between the Continent. Following a unanimous decision, the Council of Eight and the Namyrian Monarch issue out the call for mobilization - war would be had. And so the populace readied themselves for war - it was a spectacular sight to behold, the entire armed forces of the Realms of Numeria mobilized into one. Banners from all corners of the Kingdom could be seen along the marching column as the Regiments fulfill their duty. The Greytalon Banner of Symon the Unifier is raised at the head of the army, as are the ancient Crest of the Talon Grasping the Crown and the Sword of Symon himself. Word spews forth throughout Naros, tales that indicate of a Numerian Army marching with the Sacred Body of Symon Greytalon. Kingdom Information: The Well of Eternity, a Lake that contains magical properties throughout its waters capable of curing ailments and healing wounds. The Capital of the Kingdom is situated upon its shores, the Kings of Namyr using the waters as a tool to rule. The Lake Sentinels of Lyria, a prestigious organization under the jurisdiction of the King ensure the sanctity of the waters remain pure of any foreign intrusions. Numerians, once a xenophobic and isolationist people, in recent years they have been brought out from their holdings for expeditions into the unknown. Their distinct looks and rich history only fuels their beliefs of being superior to the other cultures of Naros - regardless, they are still pragmatic, and know how to hold their cards and when to play them. Aemyr V, the newest addition to the lines of Numerian Monarchs. An diligent young man with the ambitions of campaigning easterward in order to secure splendour and wealth, as well as the reclamation of the Numerian birthplace. Aemyr also has a keen interest in the ruins of the old Symonian Empire, having been raised upon lectures of the ancient nation by Numerian Lore Masters that still retained accurate details of such an Empire. Tyria, the Capital of the Duchy of Tymar, the southernmost Province of the Kingdom. It's one of the founding cities of the Numerians in the region, having been the home of the ancient Tymerian Kings. Nyria, the northernmost Settlement of Note in the Kingdom. Having once been the location of where the Royals would retreat to for vacation, it grew into prominence during the reign of Daemyr the Good. Daemyr was infatuated with the people that had begun to settle near the Royal Manors, and planted the seeds to what would later become a bustling city. Woodlands, the forest in which the Numerians occupy, which they claim that they had once controlled the entirety of these woods. The woods are home to various creatures, benign and benevolent, for the density gives way for life to flourish under its canopies. The Numerians have never been able to fully tame these woods, their settlements still being prey to opportunistic beasts. The Woodland Guard patrol the entirety of these forests, focused primarily upon the matters of ensuring that there is no foreign interference. The Royal Army, the largest military organization of the Kingdom. During the Era of the Councillor War, Aemyr IV reformed it into a singular fighting force, taking away the nobility’s right to having personal levies, and instead introducing regiments and units of Royal Combatants. The Army garrisons various fortifications throughout the Kingdom and are beholden only to the King. The Grelden Forest, the southern reaches of the forest the Numerians currently inhabit. It was recently dubbed to such a name due to its name being present upon the re-discovered map of the Symonian Empire in the exact location. The region is in the process of being colonized by Numerian settlers as the Kingdom stretches its borders. Tyniria, the center of the colonization of Grelden. Tyniria is the first settlement constructed within the Forest of Grelden, serving as a base of operations for activities further southward. It is inhabited by the poor and the destitute and garrisoned by a large Royal Army presence. The colonization of Grelden is a carefully articulated one, a process of gentrification is underway within the heartland as poorer populations are enticed to become settlers in these new lands. The name of the settlement simply means Tyria-Minor, the smaller sister city of Tyria. The Fortress of Helmden, these imposing fortifications sit over the river junction between the nations of Numeria and Danwent. They had been built several centuries before, during the reign of Taemyr the First, however in recent times they have fallen into disrepair, the threat of banditry gone and the people of Danwent having never entered hostilities against Numeria. In recent days a peculiar discovery has been made beneath its walls. ROYAL ACTIONS Available Imperial Denarii (Gold): 29,000 An Invasion Force is dispatched from the City of Nyria, heading eastward on its route towards the City of Ischyros. To further extend their zone of control, and range of army logistics, the Settlement of Arris is founded - primarily just a hub of military activity, it is later supplement with convoys of civilian affairs as it is expected for Numerian presence in the region to be permanent. [5000/5000 gold] While establishing themselves a new forward command center in Arris, all Regiments designated under the classification of ‘Medium Infantry’ are outfitted with newfound equipment. The crafting guilds of Lyria had been working around the clock to produce armour capable of withstanding activite war procedures, having recently procured the goods necessary from the Roots of the World after success in the mining sectors. [5 (2500) units of Medium Infantry upgraded to T3 (steel) | 10000/10000 gold] In order to fuel the war effort, 5 (2500) additional Regiments of Medium Infantry are raised at the beginning of the year and spend the majority of it being trained in matters of combat and discipline. [5 (2500) units of Medium Infantry recruited | 10000/10000] Capitalizing on the vast amount of forestry within Numeria, an initiative to construct siege equipment is underway. The first batch focus on a pair of Siege Towers and are immediately shipped to Arris. [4000/4000] The Settlement of Tyniria saw continuous development as settlers rushed to the newlands. Royal Surveyors in the region have recently designated Tyniria to the status of a fully fledged town, recognized by the Royal Court as a proper hub of Numerian activity. [Non-expenditure] Ravens from the interior of Numeria are sent out in droves to the nations of Central Naros as the people of the continent are made aware of the unfolding situation – officially and publicly, King Aemyr V of House Nymeria denounces the claims established by King Almeric IV and his followers, in which they announce their ambition of invading all of Naros under their centralized control during his coronation. While war was not outright declared upon the Sehmonians, the Kingdom of Numeria has begun to take the steps necessary to take the fight to Sehmon. The City-State of Ischyros proved to be the first target of Aemyr V, for his troops now lay siege to its nation. Thousands of Numerian Infantry begin to march over the border, awaiting for their invasion to be contested. [Invasion of the Ischyrosi City-State | Denunciation of the Sehmonian Ambition] From the newly established Settlement of Arris, bands of envoys are dispatched north along the Trident, with their destination being the People of House Blackmarrow. They attempt to establish a line of dialogue, the envoys acting as representatives of the Numerian Will. [Discord Pms | For Moderator] The Fortress of Helmden also sees a spike in diplomatic activity as another band of envoys are dispatched to the Republic of Danwent, heading for their Capital of Tzaria should they be uninterrupted. The Duke of Nyria himself leads the delegates, hoping to come into contact with a familiar face before addressing the Senate of Danwent, Aywentos Rumaari. [Discord Pms | For @Godwein Stafyr (Z3r05t4r)] KINGDOM OF NUMERIA STATS MENU Leader: Aemyr V of House Namyr Capital: Royal City of Lyria [x1 Merchant Guild, Place of Worship, x1 Manufactory, Temple] Cities: Nyria [x1 Merchant Guild] Tyria [x1 Merchant Guild, Temple] Towns: Tyniria Settlements: Mineria Fortress: Helmden Population: 5,064,789 Total 500,000~ in Lyria 300,000~ in Tyria 200,000~ in Nyria 3,500,000~ in rural regions Military: Army 10 (5000) units of Medium Infantry (Numerian Serjeants) 15 (7500) units of Light Infantry (Numerian Swordsmen/Spearmen) 5 (2500) units of Light Archers (Woodland Guards) 1 (500) unit of Light Cavalry (Numerian Rangers) Total Infantry Count: 13,000 (15,500 Next Turn) Magia 6 Adepts Navy N/A Economy: Base Income: 3000g Economic Points: 5000g Population: 15,000g Trade: 2000g (Republic of Danwent, Sehmon Remnants) Merchants Guilds: 9000g (Lyria, Tyria, Nyria) Manufactorie(s): 1000g (Lyria) Upkeep: Infantry: 4000 (5000 Next Turn) Fortress: 2000 ----------------------- Total: 29,000
  14. seannie

    From Ruination [FRP]

    THE KINGDOM OF NUMERIA The Royal Era of Aemer, A.E 403 (Year 1503) The Roots of the World No roleplay because fuc u Kingdom Information: The Well of Eternity, a Lake that contains magical properties throughout its waters capable of curing ailments and healing wounds. The Capital of the Kingdom is situated upon its shores, the Kings of Namyr using the waters as a tool to rule. The Lake Sentinels of Lyria, a prestigious organization under the jurisdiction of the King ensure the sanctity of the waters remain pure of any foreign intrusions. Numerians, once xenophobic and isolationist people, in recent years they have been brought out from their holdings for expeditions into the unknown. Their distinct looks and rich history only fuels their beliefs of being superior to the other cultures of Naros - regardless, they are still pragmatic, and know how to hold their cards and when to play them. Aemyr V, the newest addition to the lines of Numerian Monarchs. An diligent young man with the ambitions of campaigning easterward in order to secure splendour and wealth, as well as the reclamation of the Numerian birthplace. Aemyr also has a keen interest in the ruins of the old Symonian Empire, having been raised upon lectures of the ancient nation by Numerian Lore Masters that still retained accurate details of such an Empire. Tyria, the Capital of the Duchy of Tymar, the southernmost Province of the Kingdom. It's one of the founding cities of the Numerians in the region, having been the home of the ancient Tymerian Kings. Nyria, the northernmost Settlement of Note in the Kingdom. Having once been the location of where the Royals would retreat to for vacation, it grew into prominence during the reign of Daemyr the Good. Daemyr was infatuated with the people that had begun to settle near the Royal Manors, and planted the seeds to what would later become a bustling city. Woodlands, the forest in which the Numerians occupy, which they claim that they had once controlled the entirety of these woods. The woods are home to various creatures, benign and benevolent, for the density gives way for life to flourish under its canopies. The Numerians have never been able to fully tame these woods, their settlements still being prey to opportunistic beasts. The Woodland Guard patrol the entirety of these forests, focused primarily upon the matters of ensuring that there is no foreign interference. The Royal Army, the largest military organization of the Kingdom. During the Era of the Councillor War, Aemyr IV reformed it into a singular fighting force, taking away the nobility’s right to having personal levies, and instead introducing regiments and units of Royal Combatants. The Army garrisons various fortifications throughout the Kingdom and are beholden only to the King. The Grelden Forest, the southern reaches of the forest the Numerians currently inhabit. It was recently dubbed to such a name due to its name being present upon the re-discovered map of the Symonian Empire in the exact location. The region is in the process of being colonized by Numerian settlers as the Kingdom stretches its borders. Tyniria, the center of the colonization of Grelden. Tyniria is the first settlement constructed within the Forest of Grelden, serving as a base of operations for activities further southward. It is inhabited by the poor and the destitute and garrisoned by a large Royal Army presence. The colonization of Grelden is a carefully articulated one, a process of gentrification is underway within the heartland as poorer populations are enticed to become settlers in these new lands. The name of the settlement simply means Tyria-Minor, the smaller sister city of Tyria. The Fortress of Helmden, these imposing fortifications sit over the river junction between the nations of Numeria and Danwent. They had been built several centuries before, during the reign of Taemyr the First, however in recent times they have fallen into disrepair, the threat of banditry gone and the people of Danwent having never entered hostilities against Numeria. In recent days a peculiar discovery has been made beneath its walls. ROYAL ACTIONS Available Imperial Denarii (Gold): 28,500 In order to accommodate the rising radicalization of the Numerian People in regards to their Elemental God, a central hub of worship is constructed within a year’s time. On top of the Place of Worship within Lyria, a Shrine is established, from here, the Magi of Numeria may draw forth newfound powers from this pool of elemental energy. Unlocking Tier 2 Magic. [20000/20000] The unknown blackened stone found upon the outskirts of the newly settled mining town, Mineria, caused much commotion. Nowhere else in Numeria had a perfectly smooth, glass-like stone, except the ruins found within Helmden, which was known to only a select few. Correlations were made between the two, and the King issued for a proper investigation into this material known as ‘Osmalt’. The Royal Treasury redirects some funds from its budget to ensure a concise and coherent report is established, allowing for research facilities to be constructed within the growing Settlement of Mineria. [4250g dispatched for research] An ambitious project now commences within Mineria. In order to effectively and safely cross the Roots of the World, the King announces his plans to carve a passageway through the mountain range. Several Regiments of Infantry are called forth to partake in the excavation, alongside with civilian contractors, where they are stationed in work camps, from which they begin to lay down the foundations for roadwork at the entrance of the mountain pass. [4250g dispatched for construction] KINGDOM OF NUMERIA STATS MENU Leader: Aemyr V of House Namyr Capital: Royal City of Lyria [Merchant Guild, Place of Worship, x1 Manufactory, Temple] Cities: Nyria [Merchant Guild] Tyria [Merchant Guild, Temple] Towns: N/A Settlements: Tyniria Mineria Fortress: Helmden Population: 4,917,271 Total 500,000~ in Lyria 300,000~ in Tyria 200,000~ in Nyria 3,500,000~ in rural regions Military: Army 5 (2500) units of Medium Infantry (Numerian Serjeants) 15 (7500) units of Light Infantry (Numerian Swordsmen/Spearmen) 5 (2500) units of Light Archers (Woodland Guards) 1 (500) unit of Light Cavalry (Numerian Rangers) Total Infantry Count: 13,000 Magia 10 Adepts 2 Magi Navy N/A Economy: Base Income: 3000g Economic Points: 5000g Population: 13,500g Trade: 3000g (The Eye, Republic of Danwent, Sehmon Remnants) Merchants Guilds: 9000g (Lyria, Tyria, Nyria) Manufactorie(s): 1000g (Lyria) Upkeep: Infantry: 4000 Fortress: 2000 ----------------------- Total: 28,500
  15. seannie

    From Ruination [FRP]

    THE KINGDOM OF NUMERIA The Royal Era of Aemer, A.E 402 (Year 1502) The Battle of Shadows, Era of Conflict, 400 Years Ago THE FALCON The hall clamored with the incessant discussions of those occupying it - the King had put on display what was believed to be the corpse of Symon the Unifier along with all the artifacts acquired from the excavation of the Helmden ruins. It begun great theological debates about the nature of Numerian history, and their place in the world, as those present attempted to make sense of the possessions now under the jurisdiction of their Kingdom. The skeletal remains of the Emperor that united all of Naros greatly piqued Aemyr’s interest - with such a thing in his hands, he could claim himself to be the legitimate successor to the Symonian Empire, but in doing so, forsaking his Elements and throwing Numeria into chaos and upheaval. A great conundrum brewed in Aemyr’s thoughts, no doubt, nevertheless, uncovering the secrets of the past proved to be of great benefit. In his palms lay the prophecies of time immemorial, ominous threats and the potential to find the truth of it all. Aemyr must act fast upon his newfound secrets, or else risk being laid to waste by foes nefarious to his cause. In respect of the ancient past and commemoration of his ambitions, he adorns himself with the crest of the Greytalon as he strives to claim his spot in this legacy. Kingdom Information: The Well of Eternity, a Lake that contains magical properties throughout its waters capable of curing ailments and healing wounds. The Capital of the Kingdom is situated upon its shores, the Kings of Namyr using the waters as a tool to rule. The Lake Sentinels of Lyria, a prestigious organization under the jurisdiction of the King ensure the sanctity of the waters remain pure of any foreign intrusions. Numerians, once xenophobic and isolationist people, in recent years they have been brought out from their holdings for expeditions into the unknown. Their distinct looks and rich history only fuels their beliefs of being superior to the other cultures of Naros - regardless, they are still pragmatic, and know how to hold their cards and when to play them. Aemyr V, the newest addition to the lines of Numerian Monarchs. An diligent young man with the ambitions of campaigning easterward in order to secure splendour and wealth, as well as the reclamation of the Numerian birthplace. Aemyr also has a keen interest in the ruins of the old Symonian Empire, having been raised upon lectures of the ancient nation by Numerian Lore Masters that still retained accurate details of such an Empire. Tyria, the Capital of the Duchy of Tymar, the southernmost Province of the Kingdom. It's one of the founding cities of the Numerians in the region, having been the home of the ancient Tymerian Kings. Nyria, the northernmost Settlement of Note in the Kingdom. Having once been the location of where the Royals would retreat to for vacation, it grew into prominence during the reign of Daemyr the Good. Daemyr was infatuated with the people that had begun to settle near the Royal Manors, and planted the seeds to what would later become a bustling city. Woodlands, the forest in which the Numerians occupy, which they claim that they had once controlled the entirety of these woods. The woods are home to various creatures, benign and benevolent, for the density gives way for life to flourish under its canopies. The Numerians have never been able to fully tame these woods, their settlements still being prey to opportunistic beasts. The Woodland Guard patrol the entirety of these forests, focused primarily upon the matters of ensuring that there is no foreign interference. The Royal Army, the largest military organization of the Kingdom. During the Era of the Councillor War, Aemyr IV reformed it into a singular fighting force, taking away the nobility’s right to having personal levies, and instead introducing regiments and units of Royal Combatants. The Army garrisons various fortifications throughout the Kingdom and are beholden only to the King. The Grelden Forest, the southern reaches of the forest the Numerians currently inhabit. It was recently dubbed to such a name due to its name being present upon the re-discovered map of the Symonian Empire in the exact location. The region is in the process of being colonized by Numerian settlers as the Kingdom stretches its borders. Tyniria, the center of the colonization of Grelden. Tyniria is the first settlement constructed within the Forest of Grelden, serving as a base of operations for activities further southward. It is inhabited by the poor and the destitute and garrisoned by a large Royal Army presence. The colonization of Grelden is a carefully articulated one, a process of gentrification is underway within the heartland as poorer populations are enticed to become settlers in these new lands. The name of the settlement simply means Tyria-Minor, the smaller sister city of Tyria. The Fortress of Helmden, these imposing fortifications sit over the river junction between the nations of Numeria and Danwent. They had been built several centuries before, during the reign of Taemyr the First, however in recent times they have fallen into disrepair, the threat of banditry gone and the people of Danwent having never entered hostilities against Numeria. In recent days a peculiar discovery has been made beneath its walls. NEW The Woodland Guard, a militant order free of any political influences. Their sole purpose is the defense of the forests that the Numerians occupy. Members are usually taken at a young age, from which they are trained rigorously in the matters of ranged warfare and knowledge of nature. They were formed during the anarchy that was the Era of Conflict, when all Numerians were warring each other; with no central government to aid in the defense against foreign interference into the woodlands, a band of exiles, veterans of war, and runaways established the Guard. It was later elevated to a prestigious position once Aemyr the First invested his efforts into ensuring it could continue the protection of the Numerian Forests. ROYAL ACTIONS Available Imperial Denarii (Gold): 30,500 The Royal Cult of Magicians is formed completely, though a fledgling organization in its infancy. It will form the structure of all things related to the arts of Magi. Finishing Place of Worship in Lyria. [5000+2500/7500] The Duke of Tyria’s interest in the matters of magic was piqued greatly upon learning of the new Royal Initiative in its matters, he requests of the King to form his own Chapter of Magi within his Capital, which is approved. Constructing new Temple. [10000/10000] The Expeditions into the Roots of the World left many things for the Royal State to focus upon; the northern range with its imposing wall of unlikely proportion, to the potential passageway in the south. Though intriguing to most, the Northern Wall was deemed too troublesome to handle at the current time - the King insteads decide to focus his efforts upon the matters of the passageway. In order to better facilitate Numerian control over the Mountain Pass, the Settlement of Mineria is established upon its entrance; it is expected that it will later become a hub of mining and trade for those attempting to cross the Roots of the World once the passageway has been expanded. [5000/5000] As Numeria rapidly militarized itself for outward expansion, the need for a sophisticated and flexible army was required. Recruiting from the urban sectors of the Kingdom, middle-class citizens are encouraged to enlist into the army, bringing their wealth along with them. Once the quota had been met, the newly formed units of infantry would be dispatched to the Fortress of Helmden, the Army Headquarters of Numeria for basic combat training. They are trained in the matters of Medium Infantry, designated to hold the line during battle. [x5 (2500) Units of Medium Infantry Recruited | 10000] A single unit of Numerian Swordsmen is raised and trained, stationed in Helmden for garrison. [x1 (500) Unit of Light Infantry | 1000] The King of Numeria accepts the offer from the Almeric IV, King of Sehmon. A delegate of Numerians, accompanied primarily by the Duke of Nyria and a few mages are sent along the trade routes to their lands to partake in the Coronation and subsequently, the Conference. They arrive with a plentitude of gifts that one could only find within Numeria, most notably, a vial of water from the Well of Eternity. Alongside with their arrival, the Numerians make their intentions known, also wishing to establish a dialogue in order to facilitate trade between Sehmon and Numeria. And finally, the last items they bring with them are kept discreet, meant only as a tool of leverage during the session of politicking. [Gifts, 2000g | Attempting to establish Trade | Partaking in Coronation and Conference] KINGDOM OF NUMERIA STATS MENU Leader: Aemyr V of House Namyr Capital: Royal City of Lyria [x1 Merchant Guild, Place of Worship, x1 Manufactory, Temple] Cities: Nyria [x1 Merchant Guild] Tyria [x1 Merchant Guild, Temple (Finishing This Turn)] Towns: N/A Settlements: Tyniria Mineria Fortress: Helmden Population: 4,774,050 Total 500,000~ in Lyria 300,000~ in Tyria 200,000~ in Nyria 3,500,000~ in rural regions Military: Army 5 (2500) units of Medium Infantry (Numerian Serjeants) 16 (8000) units of Light Infantry (Numerian Swordsmen/Spearmen) 5 (2500) units of Light Archers (Woodland Guards) 1 (500) unit of Light Cavalry (Numerian Rangers) Total Infantry Count: 13,500 Magia 5 (10, Next Turn) Adepts 1 (2, Next Turn) Magi Navy N/A Economy: Base Income: 3000g Economic Points: 5000g Population: 13,500g Trade: 2000g (The Eye, Republic of Danwent) Merchants Guilds: 9000g (Lyria, Tyria, Nyria) Manufactorie(s): 1000g (Lyria) Tomb of the Greytalon Emperor: 2000g (1 Turn Only) Upkeep: Infantry: 3000 (4000, Next Turn) Fortress: 2000 ----------------------- Total: 30,500
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