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Rhia

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My character would never mine in roleplay. And yet, I need iron to simply make a wooden door to my humble leafy abode.. and I need cobblestone to make a bench to make the wooden materials.. merrrrppp. All I want is to make my mushroom soup in peace--oh wait, I need to make a spoon, a bowl, a cauldron, a napkin, some fence, a water bucket, imported china, a concealed arms license, and a pony before I can. 

 

For those of us with low aspirations and minimal material desires, this plug-in makes it oddly difficult to roleplay a modest lifestyle.

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There are A LOT of things we can't craft at all. And selling them in a gm shop is kinda weird. Let us craft more on our own and remove the wait time from all simple things and maybe shorten the others a bit. Like doors and trapdoors, we already had to craft the resources and wait for the hinge to be finished, signs and such.

@Petyr: Oh well that's kind of the point with the whole thing. Trade with a miner or blacksmith to get iron or a hinge, and give him something from your profession. But I agree about having to use cobble for a workbench is unecessary.

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Barring the obscene crafting times and the multitude of missing items, there are a few more issues with the plugin I've discovered, both bugs and just general issues with it's concept. (I used blacksmithing a lot as an example here because it is what I've experienced the most and what has infuriated me the most)

 

  1. When cancelling a craft on a workstation, the materials get spat out like hot coals in completely random directions, making it impossible to find them or pick them up. Either make them drop directly in front of the block or just instantly transfer them to the inventory, otherwise it is so much more detrimental than it is beneficial. 
  2. Crafting benches can not be used by more than one person at a time. I see no purpose for this and it literally just forces people to build 27 of each crafting bench in work sheds, making them an utter eye sore.
  3. I've already said how the crafting times are ridiculous, at least they are for blacksmithing. An hour and a half to create a single iron chest piece (this is including making the leather chest piece in order to make the iron one) is insane. No one has that much time, let alone to waste it idling by a damn crafting station.
  4. The crafting plugin is far more restrictive than even Vaq's original professions and crafting plugins. We were told, no, promised, that this plugin would not be restrictive and/or detrimental to the minecraft experience. What this has essentially done is forced you to choose one profession, make you utterly **** at it for a very long time and pull your hair out trying to get better, while in the meanwhile being unable to do even the most basic of minecraft activities e.g. cooking beef as a lvl 2 blacksmith.
  5. A bug I noticed while crafting something that required other crafting items (for example an iron pair of boots) was that if you had two of the base items (such as two pairs of leather boots) the workstation would accidentally take both of them and only give one end product.
  6. Lots of items missing from the plugin, as has been said before but I'm sure that's being dealt with already.
  7. While you level in one skill, the rest of the skills go down. This I understand is a feature. However the flaw there is that skills like blacksmithing, RELY on other skills in order to work. In order to make armor you need leatherworking. And yes I'm sure you'll love to say "Get it from someone else." But the fact of the matter is that relying on other people for such minor things is rather, well, unreliable. 
  8. This plugin was working on for months on end (we're told) without so much as a peep from the tech team about it. "We'll release it all together at the end." you said. "We want to keep it a surprise." you said. Well whoopty doo da, it was a magnificent surprise. Except what wasn't a surprise is you've put masses of effort into this plugin, not involved the community in the creation process of it and are shocked when many of the community do not like it's concept (I'm not talking about me) and find innumerable amounts of flaws with it. 

 

I tried to give this plugin a chance, I really did. I liked the initial concept, base of it at least, but there are too many things wrong with it, technically and conceptually for me and a lot of other people to look past. I honestly believe the mistake was working on this thing for so many months and not showcasing it at all to the community so they could give their input on what it is you were making, because I'm worried there will be no fixing any of these problems. Either the bugs will be fixed, the plugin will be left as is and many people will be forced to suffer under the shackles of this plugin. Or it will be removed entirely and we'll be back in the same pit we were in for two years after Vaq's plugin.

 

My solutions:

 

  1. Get rid of the shooting out materials from the workbenches when you craft. Put them directly back into the inventory and that's it.
  2. Allow more than one person to use a workbench at a time. Simple as that.
  3. Reduce the crafting times massively, especially for the beginner levels. Anything more than 20 minutes to make anything is ridiculous and far too much, regardless of what level you are. This is literally the bane of RP, you wanted to make this plugin to encourage people to branch out from the standard bandit, soldier or combat RP and to explore other professions, fine. But it's stifling RP and forcing people to sit around idling near a workbench to craft rather than to RP their profession or actually enjoy themselves.
  4. Get rid of the restrictions on basic minecraft actions. Allow cooking, basic food for basic results, allow mining up to a point, allow everything up to a point. Instead of more and more restrictions, replace them with more BENEFITS to levelling in a certain profession. So rather than not being allowed to cook beef and being able to make armor at a normal pace as a skilled blacksmith, you would be able to cook beef like everybody else but the armor you'd make as a skilled blacksmith would be far better. As an example.
  5. Simple bug fix I imagine, you know what do to there not me.
  6. Again, another bug fix.
  7. Either make sure that everyone can be self reliant, to an extent, with some drawbacks, or merge the skills that are reliant on one another. (e.g.blacksmithing and leatherworking) For example, everyone can cook basic food, make basic tools, basic leather armor and all sorts of basic blocks. When you level in a profession, you can make better versions of whatever profession you are levelled in. E.g. everyone can make basic leather armor, regardless of profession. But only a blacksmith can make good leather armor or turn it into iron armor.
  8. Next time you make a plugin, or loads of plugins, or anything at all really that is for the community and requires a lot of effort, don't keep every aspect of it hidden. Don't keep it a surprise. We're not a community of 6 year olds whose birthday it is. Keep us updated as you go along, ask us if we like the ideas you've put in before you spend 3 months working on it. Post them, record them, showcase them. At least at the beginning so you can establish a proper skeletal image of a plugin that the community wants to see.

 

Please don't pass this by, tech team.

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The plugin is quite terrible. It destroys any RP, causes frustration and anger, and force constant grinding. I have no interest in logging on whilst this plugin is still active, as it is nothing but frustrating. Also, if you need to gather any materials, after levelling up in something else, may god have mercy on your soul.

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I enjoy the idea of the plugins but they are in some dire need of bug fixes and testing. A lot of things are not working as they are supposed to do. And to be honest. The negative skill you get from leveling up something else does not make much sense. Just have the negative number stop at zero. I know many people agree with that. I read it everywhere. Many of the skills go hand in hand. (Farming, fishing, cooking etc.) Because I fish a lot I get worse at cooking? People talk about making the server more "realistic". This is not even realistic. Its absurd. But all in all. It is a nice sort of diffrent. I have never really been a massive fan of the "Vanila" Minecraft ever since I found mods.(Might also be because I played Minecraft for so many bloody years #Swede)

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I really really really like this plugin so far. Fix the bugs we've got and it'll be great.

As for the times, I think just about everything should have time, for the "Lower Tier Things" make it like a second or two.

But I think that armor should still have a high timer because it got REALLY boring in Anthos when every peasant and his son had a crap ton of armor, I mean come on, not that many people should have iron armor/diamond armor. It SHOULD take time. Wars should be expensive etc, not somthin' you're like "Im bored lets go rehk da Dorfs".

Please keep this plugin as it is and the timers for armor high.

Food timers are great.

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I like the idea behind the crafting plugin, but it upsets me that it has resorted to restricting crafting, despite almost everything we heard about it being a promise that it wouldn't be restrictive.

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My solutions:

 

  1. Get rid of the shooting out materials from the workbenches when you craft. Put them directly back into the inventory and that's it.
  2. Allow more than one person to use a workbench at a time. Simple as that. But then people can cancel your work, or take it from you. If putting 5 crafting tables right next to each other is the most creativity you can think of then you need to become  a lot more creative. Since this plugin encourages players to stay together more people will be witness to that horrid structure, the least you could do is hide them under an upside down stair at a little working area, or make them look nice/RP-like.
  3. Reduce the crafting times massively, especially for the beginner levels. Anything more than 20 minutes to make anything is ridiculous and far too much, regardless of what level you are. This is literally the bane of RP, you wanted to make this plugin to encourage people to branch out from the standard bandit, soldier or combat RP and to explore other professions, fine. But it's stifling RP and forcing people to sit around idling near a workbench to craft rather than to RP their profession or actually enjoy themselves. What you, and nearly everyone don't get is the pure genius behind this idea. It has prevented players from playing alone, encouraging players to stay together. I makes it so that you stick to one realistic profession and not do other things (though I hate that and I think a new system will be implemented based off the idea you can pick two professions, level those as much as you want but all other professions are capped at lv.0 and can't go negative) That way things are more realistic in that all a blacksmith does, is work as a blacksmith in the forges, a tanner will tan leather and such, and when they get good enough. What you and everyone else knows is that with further advancement in a profession you'll cut times by as low as AT LEAST 80%, The Dwarven blacksmith can already create 3 sets of armor (at a higher quality) in the time it would normally take someone 1 set of armor. Keep in mind that craft times go down the more you craft. If you're going to be on the server for a year these crafting times will feel exactly at home where you want them to, it's just right now you're a low level and think times are too long because you're a low level. But if you were a master at your art, or way higher in your profession you'd think otherwise.
  4. Get rid of the restrictions on basic minecraft actions. Allow cooking, basic food for basic results, allow mining up to a point, allow everything up to a point. Instead of more and more restrictions, replace them with more BENEFITS to levelling in a certain profession. So rather than not being allowed to cook beef and being able to make armor at a normal pace as a skilled blacksmith, you would be able to cook beef like everybody else but the armor you'd make as a skilled blacksmith would be far better. As an example. Looks like you need to find some chicken or fish there my friend.But I do agree with the concept that players shouldn't be punushed, but rather feel rewarded, I would have agreed that making beef at lv2 is a good choice, but given how long it takes it's probably best if it were left at lv1.
  5. Simple bug fix I imagine, you know what do to there not me.
  6. Again, another bug fix.
  7. Either make sure that everyone can be self reliant, to an extent, with some drawbacks, or merge the skills that are reliant on one another. (e.g.blacksmithing and leatherworking) For example, everyone can cook basic food, make basic tools, basic leather armor and all sorts of basic blocks. When you level in a profession, you can make better versions of whatever profession you are levelled in. E.g. everyone can make basic leather armor, regardless of profession. But only a blacksmith can make good leather armor or turn it into iron armor. The issue, is they don't know which professions to add these items under, or aren't quite sure. Things like glass, should it be given to blacksmiths? Or should it be given it's own profession, Glass smithing, what I've argued would actually hold a purpose, though it's purpose less significant, it could be quite rewarding to have a glass smither. They're just not sure how to implement them, but they want to. They are working on that too but honestly they should just implement them in the professions suggested in the forums (Loomer, Scribe, Glass Smither, Brewer, Alchemist alone would contain all the materials left that aren't in the game, and would have their own progression.)
  8. Next time you make a plugin, or loads of plugins, or anything at all really that is for the community and requires a lot of effort, don't keep every aspect of it hidden. Don't keep it a surprise. We're not a community of 6 year olds whose birthday it is. Keep us updated as you go along, ask us if we like the ideas you've put in before you spend 3 months working on it. Post them, record them, showcase them. At least at the beginning so you can establish a proper skeletal image of a plugin that the community wants to see. Agreed

 

 

 

Comments in Green.

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I like the plugin, the crafting times were a bit of a nuisance for a while but it made me appreciate others' professions and the reliance I had to have on them.

 

I do hope once you master a profession however, the wait times are significantly reduced.

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Takes a ******* lifetime to craft things, new players find themselves in a restricted world where they just want to build a house quickly to have shelter, every nooby in a new mc server does that, Eventhough with this plugin you can't and it's hard to understand for new players, how do I know because some of them asked me. You want to buy armor and craft them as fast as I want, not wait 1 week for it to craft, restrictions were critisized in last patch of vaqs plugin because of the times and restrictions on farming, now were are going back to the same.

 

You die on the road because you have no food, and you cant even get melons, even if I wasnt a farmer I should be able to harvest at least half of the melons or 1/4, having no skill in farming doesnt mean you are mentally disabled and that you can't cut a melon. I sometimes think the level of retardation of my character is huge due to the fact that he can't get a slice of a huge god damn melon.

 

This just makes everything difficult and slow, people will always focus on 1 thing, if you keep the times on crafting they will have less time to RP, even if you can leave the crafting screen people will mostly focus on that, it's normal

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In my opinion, the person who decided that the plug in should restrict people to this extent should be fired

 

Nobody did, and it's being fixed soon!

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I think the idea of it is fine, but the UI is tedious to manage. I think it needs to be streamlined more for either quicker or easier access to crafting items.

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I think the idea of it is fine, but the UI is tedious to manage. I think it needs to be streamlined more for either quicker or easier access to crafting items.

 

As far as i'm aware, you can shortcut certain things by shift-clicking the icons (this may only be for the /me menus, i'll have to confirm)

 

EDIT: Yeah, that's only for the Nexus menus, but it still speeds up things a lot!

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