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Uruks Receive [Slightly] Extra Health

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๖ۣۜ§osa (E.G.I.E.)

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.:: Orc ::.

Racial Profession: Leatherworker

Learning Speed:

+ 30% Leatherworker

+ 20% Breeder

+ 20% Blacksmith

Special Perks:

+ Hardy Stomach: Resistant to hunger effect (including spoiled food)

- Grunt's Diet: Increased hunger

+ Blood Rage: Increased damage when harmed

 

 

That quote above can be found within the official Lord of The Craft wiki ( http://wiki.lordofthecraft.net/Racial+Perks 

 

So, I've been thinking for a while now, and I would like just to get this out there... So, the race 'Uruks' have exactly the same amount of health as every other race that has no buff, or debuff. To me, this makes very little sense. How come a massive beast of a humanoid, can be taken down almost as easily as a Human?

So, as you can see the Orcs do more damage when they're harmed. ( The 'Blood Rage' Special Perk ) Me, EpicGamerIsEpic, and my friend, Sandk1ing were testing this out. Now, the lower Orc's  health is, the more damage the Orc does. Sure, that is a nice buff, and it makes sense, but it's a very slight damage increase.

But my problem is, as stated before, why should a giant beast, that survived and was raises basically on their sheer strength, be taken down almost as easily as a  Human, or even a Dwarf? These creatures were raised and taught to use their strength usually before eight years of age. As they grow up within their culture and society, they can usually see themselves fighting each other at least every other day. Another factor is that Orcs do have thicker skin than the other races. Finally, I can add that Orcs usually want to receive the honor and glory of winning the battle, thus having them strive further to fight to their last, or their enemy's, last breath.

 

I believe that Orcs should at least be gives a very small boost to HP, even if it were just 2 - 3 hearts. It would make a lot more sense.

Please, comment any questions, view, and/or opinions you have! Anything is welcomed, thank you for reading!  

 

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Get better aty Pvp then

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Ologs are for cutting down trees, and Urguan.

 

Ologs also get a health bonus

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Ologs are also different and not made to be a strong Orc... It pisses me off when people are like that. Ologs are hulking beasts who are stupid. If you play an Olog who is as smart as an Orc you should re evaluate your character.

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Especially with the fact that everyone will kill orcs. And usually PvP is the main cause. So upping up an orcs' health would be helpful.

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Ologs are also different and not made to be a strong Orc... It pisses me off when people are like that. Ologs are hulking beasts who are stupid. If you play an Olog who is as smart as an Orc you should re evaluate your character.

 

THANK YOU! SOMEBODY UNDERSTANDS!

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Though it really isn't logical for Orcs to have less health than dwarves... maybe equal, but not more either.

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I like all of the changes, however I feel like there should be some de-buffs as well, so orcs aren't masters at everything. Maybe -20% at lumberjacking since we don't really have trees, and -20% alchemist and enchanter since we aren't smart. 

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Ologs are also different and not made to be a strong Orc... It pisses me off when people are like that. Ologs are hulking beasts who are stupid. If you play an Olog who is as smart as an Orc you should re evaluate your character.

 

This, the amount of times my halfling's tricks and distractions have been seen through by an olog makes him... eaten

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we could take out the blood rage thing and add 2-3 hearts, i do like the rotten food though, keep that.

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