5th of Sun's Smile, 1518
Trudging along the snowy plains of Vanaheim, Asmund was suddenly brought to attention by the aged but familiar sensation that suddenly filled the air. In the distance, a dull, methodic thumping could be heard, and as he turned his head towards the last village he had passed, he noticed great flocks of birds shooting up into the sky. His eyes grew wide, and he quickly scurried across the road, up into the steep drifts of the hills that ringed the tranquil valley. He had long since become familiar with the men of Vanaheim as a roving craftsmen, but one never knew one passing bands of brigands might come by. Suitably resting on a mound of crushed ice and rocks, resting prone and peering down at the road below from his hiding spot, his eye’s grew narrow as they were suddenly accosted by a fierce glint, the shining reflection of the sun on steel. His breath caught in his throat - he hadn’t seen such forces of man in march since the Schism War, in his youth. Back then, the men under the banner of the Vanir’s had marched south, not east. With a sudden realization, his heart rose into his chest, and he leaped up. Confident in his discovery that the passing troop was friendly, and knowing that their cause was well and truly just, he split the air with a loud cry.
“God be with ye’!”
WARCLAIM
Type of battle:
Siege/Conquest
Time:
Friday, August 7th, - Skirmish
Saturday, August 8th - Warclaim
Times to be decided
Attacking force:
The Ducal Coalition
Defending force:
The Reformed Kingdom of Oren
Location and boundaries:
The City of Felsen, surrounding area.
Terms of Victory
Victory for attacker: Major Majority of Defenders pushed away/retreated/killed.
Victory for defender: Major Majority of Attackers pushed away/retreated/killed.
If the attackers win the initial skirmish, the Adrian armies may ford the river and siege RP may be performed until the date of the warclaim, in order to facilitate roleplay and create a more dynamic war effort.
(This entails surrounding the city’s side and front with siege weapons/camps, with a fast travel directly to Adria)
Rewards
If the attackers win both battles: Full control of the City of Felsen and its surrounding crownlands.
If defenders win the skirmish or siege: The area will not be war-claimable for a time chosen by an unaffiliated GM.
Rules
-Server Rules
-No fake statuses
-No returning to battle
-No erecting of forts/walls/castles/obscene traps between now and the skirmish