Valor777 22 Share Posted January 8, 2015 Minecraft name(s): valor777 Skype ID: jfobeanTime zone: EST!Have you ever been banned or received a strike? If so, link the report: Proud to say nope!Do you hold / have you held any other staff positions? Not yet.What MMORPG/video games have you / do you play? (Past and Present) World Of Warcraft (Past) Guild Wars II (Present) Minecraft (Present) Fire Emblem! (Past) Dragon Age (Past) Skyrim (Past) Rune Factory (Past) Dark Souls (Always) Avid player of visual novels Counter Strike (Occasionally) Smash! (Present) The list continues but I'd rather not list my huge Steam Library. What are your characters? Are you willing to sacrifice any to become a Event member? I currently play Crona Lunas the Human, Alyn Aylanir the High Elf, and Fozil'Dom the Orc. I am most definitely willing to sacrifice one, but I have yet to decide since they are all quite fun to play on. EDIT: I now have a whole whitelisted account to work with just for events. What race / group do you think your events would best cater to? If none in particular, give an example of the type of group that your events would entertain. I think due to my experience playing so many races around the server, I wouldn't specifically cater to one group. I have to admit it would be difficult to me to bring as much knowledge and fun to the dwarves because they are the race I have yet to play. I believe with a bit of planning and reading up on lore, I could cater to all of the races and people on the server with entertaining events. What do you believe are key factors for a successful event? There are quite a lot of factors that could create a successful event, but I believe some of the main factors would be relation to the characters and captivation of the playerbase. In my opinion, I would want to relate everything to the characters participating. Developing your character always leads to better RP and entertainment and if the players that partake aren't having fun then what is the point of having events at all? I would try to do my best to make decisions for the characters to make which would lead to development and plenty of fun!When was the last time you saw a event? I see quite a few mini events on a weekly basis. The last time I saw an tiny event was a few days ago when a few little mushroom men began to run around Haelun'or. They created quite a bit of a ruckus and even brought in some other races which led to very interesting RP as a High Elf.What strengths could you contribute to the Event Team? Are you knowledgeable in lore or great at organizing? I think that if I were to join the event team I would work well with my creativity as should all the ET members, but I feel that I am quite the imaginative person. I feel that I am also quite the team player even though I may come off as a follower. Not to mention that I wouldn't mind getting something done. Therefore I would call myself a dedicated worker and have an insatiable satisfaction for progress. I would also consider myself quite familiar with the LOTC lore and server workings since I have been here a while. Why do you want to be part of the ET? It has been something I have been wanting to do for a while now. I see all the staff buzzing around LOTC and I wonder if I could ever fit in there. I figure if I am to fit in anywhere, it is with the creative side of the staff. Event Team has been a goal of mine for a while, but I never had the courage to try until now. It has been a few years since I applied and I always wished I could be a part of something bigger and better and help the playerbase. I believe on Event Team I can do just this by bringing more unique roleplay all across Athera and the maps to come.Create three distinct RP scenarios/events based on LOTC lore that you would organize. These are pitches to the Managers and Ouity, not to the community. Note: Not all of the group must be handled at once. Eg: 20+ people via 5 person increments in a dungeon. 1-3 Players) The Riddles To Life A small group of adventures happens to be wandering down the stone road when they spot a little goblin seemingly in a panic. He quickly asks around until he can find someone willing to talk to him. Upon questioning, the goblin explains in stutters that he has been plagued with a severe curse. The only way to remove it is to concoct a very special potion and needs the help of some "really smart people" to help get him an ingredient for an antidote. He soon explains to the adventurers that the ingredient comes from a monster in a nearby cave. If the group chooses to go with the goblin, he will take them to an entrance. As they near the mouth of the cave, the gobo explains that the animal is harmless but getting there is too hard for him to do alone. The adventurers soon enter and are confronted with an empty room with nothing but a riddle inscribed on the wall next to a magical glyph. The players ponder the answer for a short time, with the gobo giving hints if it gets too hard. If answered incorrectly, small doors will open around the room, letting out small hordes of spiders or zombies for the players to defeat. If answered correctly, they move to the next room. There are three riddles in total before the players get to the final room. This room is almost completely pitch black except for a faint torch or two. In the center of the room, nestling on a large bed of hay is a humongous and golden tinted cow. The goblin instructs the players to stay back while he goes and milks the cow. The room is eerily quiet but as it seems, the goblin seems to be able to milk the creature with no trouble. That is, until he starts making his way back to the adventurers. As he steps forward the room begins to rumble a stone or two fall down behind the goblin and he trots carefully towards the adventurers with his two precisely measured cups. He hands them to his party members and instructs them to make it out without spilling them. While the party rushes back through the riddle rooms, the cave seems to be collapsing in on itself, making it harder for them to escape especially with all the milk. If they are able to succeed with little spilling, the gobo meets them outside and they go back to his house Soon they arrive and wait a minute or two while the goblin prepares his potion. Much to the groups surprise he comes out with not a potion but a cake! He soon explains in a saddened manner that he wanted to make himself a really special birthday cake and he just wanted some people to spend time with and share his cake with. If the players are not mad at their new gobo friend they have a wonderful feast with some extra good cake and perhaps some prizes afterwards. 5-10 Players) The Whispers In The Distance: Rumor around the town/ uzg is there have been whispers emanating from the desert. Almost pained cries have been heard like white noise almost 24/7. No one knows why or has dared to venture to find out yet. After the whispers are starting to be heard by a few players that decide to investigate, the sound will begin to entice them to follow the direction of the cries. The sound is soon tracked down to a large tree. I would allow the players to investigate their surroundings for some cleverly placed hints that this is their phase #1 battle. Soon an over-sized bird swoops down, taking a swipe at one of our heroes. Depending on how many players are at the event I will scale the power of the enemy. As our adventurers take the first few attacks at the bird, they will realize it seems too quick to take down without a plan. This is when they would need to think up their strategy. I will leave this part open ended with some solutions being found upon closer inspection. Some of these could be, the bird is afraid of fire as seen as it attempts to turn itself around as it passes a nearby torch, or the adventurers would notice ropes strewn about the ground around the tree with which they can wrap around the trees to catch the bird in a makeshift trap, or a personal favorite of mine, diplomacy and friendliness. The adventurers would try to calm the bird and after seeing this I would have the bird become injured and grounded to see if the players react in a hostile manner. If not, they will then succeed the battle. After succeeding the battle, whether it be by combat, trap, friendliness, and so on, the bird would suddenly become grounded and transform into a little girl. This little girl would explain to the players that their adventure is not over yet. The only reason she had become a bloodthirsty, oversized bird was because she was cursed by an demon-like man who kept her prisoner in a nearby cave. The players can then choose whether they have had enough or if they wish to continue on their quest. Their new companion could then lead them to the cave in which a great cackling echoes about the damp, dark walls. As the players begin their journey into the cave, a mysterious force will seemingly toy with them: blowing out their torch, causing winds, echoing sounds across the walls, or even causing a few minor illusions. Eventually the adventurers will find the heart of the cave in which there is a large chest. At the point when it is seen, the little girl will suddenly go silent and hide behind her new party. All of the tricks will stop as they enter the chest room, that is until they open it. As they do so, the cackling cacophony multiples its volume tenfold. A large man wearing a jester's outfit, twice the size of a human appears from the chest and battle #2 begins. Players will soon notice as the jester man flies around the room that his room is filled with burning urns, which he appears at every now and again, stopping for slight moments. As the players soon discover if not on their own then with the help of the girl, that as they break the urns, he stops for increasing amount of times before attacking again. After all the urns have been shattered, the jester will appear heaving on the ground in the center of the room. This is when the adventurers are able to execute their final boss who then seemingly reverts back into a chest. Inside they will find some prizes if I am allowed by the other ETs to do such. Super Event 20+) The Archive's Labyrinth: Great bells chime throughout the capital cities around Athera, inviting everyone to the library and home of the great scholar and wizard, Rameses Etherian. As his last wish he sent his scribes out to invite all the people of Athera to take part in a game of wit and willpower to see who the truly brave and intelligent men are. The question is, which race will make it to the end first? The participants are instructed into a tower with an elaborate underground labyrinth. Once inside they soon find many tricky puzzles that almost seem impossible. That is until one of them realizes that the only way to make it through the labyrinth is to work together. The labyrinth will feature team puzzles where communication is the most important skill and even the need for orcs to reach something high up or knock something down as well as halflings to crawl into small spaces to retrieve a key of sorts. Overall, I want the labyrinth to incorporate everyone there using something unique to them to help advance the group. Once the players begin to near the end they find themselves in one last maze throughout the labyrinth and it almost seems as if it is a race to reach the end, but as the front runners approach the last room they see {number of races participating} pedestals. It seems that each is engraved with a symbol of its race. Once each pedestal has been triggered by its appropriate race, the large door will open in front of them, revealing a nearly empty room with one man standing in the middle. It is the ghost of Rameses Etherian to explain the meaning of his game. He tells them about how they cooperated to succeed or else no one could have made it to the end. In the end he may distribute some small prizes or have hidden a few items throughout the labyrinth that way the players find some purpose to their venture. I plan for this to be completely wit and teamwork based with no combat involved. How long do you plan to stay in the ET? As long as I am able to I hope. I don't plan to leave any time soon.Tell me a joke I am no good at jokes so I am going to give you some puns. Novice pirates make terrible singers because they can't hit the high seas. Why couldn't the bicycle stand on its own? It was two tired. What do you do when chemists die? You Barium. 5 Link to post Share on other sites More sharing options...
Samler 1565 Share Posted January 8, 2015 +1 even tho the jokes was bad (sowwy) 1 Link to post Share on other sites More sharing options...
Savoyard 263 Share Posted January 8, 2015 Decided to remove my comment, if somebody could remove that'd be great Link to post Share on other sites More sharing options...
Bircalin 332 Share Posted January 8, 2015 On the contrary I remember you from some years ago as a decent roleplayer. I think you've got what it takes.+1 1 Link to post Share on other sites More sharing options...
Man of Respect 5471 Share Posted January 8, 2015 Why not? +1 1 Link to post Share on other sites More sharing options...
Lavawalker 3 Share Posted January 9, 2015 I often RP with Valor on LotC, and I can say that he is a very good Roleplayer on any three of his characters, and can improvise with the best of them. This application definitely has my support. +1 1 Link to post Share on other sites More sharing options...
Stormclank 232 Share Posted January 10, 2015 Events look really nice :) +1 1 Link to post Share on other sites More sharing options...
Rig 17581 Share Posted January 10, 2015 +1 do some player run first tho' 1 Link to post Share on other sites More sharing options...
Primrose 59 Share Posted January 12, 2015 ICly and OOCly I find his role play to be very enjoyable and can say for a fact that I know he will do a very good job on the Actor's Event Team +1 1 Link to post Share on other sites More sharing options...
Birdwhisperer 1174 Share Posted May 8, 2015 Moved to the Archive. It shall be sorted into the appropriate category shortly. Link to post Share on other sites More sharing options...
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