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War Rules

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Aetosion

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By inside the war-front for raids, do you mean on a region that has an active warclaim posted against it?

 

If you read the OP, the warfront is defined in the warclaim as an agreed upon region between the aggressor's camp and the defending settlement, essentially the land that becomes trenches / forts.

 

We should learn from the past three years that non-consenual warclaims never end well. It just leads to hissy fits, drama, and people leaving the server. War in itself should require OOC cooperation between both parties. If one side kicks and screams, it's not worth the hassle.

 

I'm not a big fan of raid number limits, but even looking at this, it's far too low for raiders to be on equal footing with town inhabitants. 6 or 7 seems reasonable. The cooldown is fine.

 

I'd like to see this clarified a little more. If enemy wants to make peace, are they required to leave when asked to?

 

Consensual v. Non-consensual warclaims are a contentious topic, but in the last few months, and through discussions with individuals in wood elven, human, dwarven, etc., playerbases, we came to the compromise of allowing limited pillage claims without consent to allow for a dynamic world environment and to accommodate the large playerbases that enjoy military RP, but maintaining the proscription on non-conensual conquest warclaims, as those are far more devastating to a targeted playerbase. You must take into account that the staff legislates for a very large and diverse body of players, and finding compromises that can suit both sides at least reasonably well is the best that we can do.

 

We'll reevaluate the exact number limits on everything after a week or two when we see how things work out and we receive player feedback. I personally agree that 4 is a very low number, but the idea is just to reintroduce the mechanic, then take feedback into consideration about what values etc. need to be altered.

 

Raids are raids, however, and if you have not been raided in 48 hours and a 4 man team runs in, you can hide behind a gate or door, but the staff will no longer extend OOC protections from raids to folks, as conflict is a legitimate mechanic both within the server and in real life. Just note that the lengthy target-based cooldown prohibits extensive raiding on a settlement that doesn't wish it. And, as always, if a player isn't just raiding and is being belligerent and throwing around OOC insults, they will be asked to leave.

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I want clarification: If raids are only allowed during "war time" does this mean if a nation is at war (any), people are now allowed to raid whatever region they want? such as druids grove, vassel towns, home plots. Ect.

 

 

Warfront, it says. I presume that's the area the war is taking place in.

Correct. If you read through the OP, the warfront is defined as the area between the adjacent agressor's camp and the defending settlement. It's a relatively small bit of land that is determined on a case-by-case basis in each warclaim, and is changed to accommodate a different stretch of land after each battle. A moderating GM, and the leader of each side, will sit down and draw up the warfront right after each warclaim is made. I will always be available for this if PM'd, as will many other GMs.

 

Settlements not on the warfront are not included in wartime raids.

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So small settlements, home plots, guild plots, are excluded from the raid rules unless they themselves are part of the warfront? Just want to be clear

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I am fairly new and this sounds amazing!

I do have a few quesions however...Is there like a region map somewhere? As I said I am new. I don't have plans for declaring war myself or anything but understanding where regions are and all would be very helpfull.

 

Another question that I have is about raids. What 'is' a raid to this system? is it simply a pvp attack to gain some loot from players you kill?

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Will flying inch-worms count as siege equipment when we switch to 1.8 (in 5 years)?

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As many have said, looking good. I like it.

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So small settlements, home plots, guild plots, are excluded from the raid rules unless they themselves are part of the warfront? Just want to be clear

Correct. If they are not on the warfront, they fall under the peacetime raid rules.

 

 

I am fairly new and this sounds amazing!

I do have a few quesions however...Is there like a region map somewhere? As I said I am new. I don't have plans for declaring war myself or anything but understanding where regions are and all would be very helpfull.

 

Another question that I have is about raids. What 'is' a raid to this system? is it simply a pvp attack to gain some loot from players you kill?

A raid is a group of players attacking a settlement, correct. As far as region maps, one was made in the 5th snapshot for the 4.0 update, but it's pretty tiny and rather bleh. That said, players do occasionally make RP maps with named settlements on them, like the AmKrules' recent map made from the human point of view:

 

6pnt6b3.jpg

or Steven's map of the human heartland:

basenames2_zps1419d750.png

 

 

why did you guys get rid of non-wartime raiding wtf

Non-wartime raiding is still allowed, but highly regulated. Prior to this amendment, raiding was not allowed without consent, and any that did occur was done consensually or through illegal baiting. This update broadened the permitted instances of raids, it didn't narrow them.
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I want clarification: If raids are only allowed during "war time" does this mean if a nation is at war (any), people are now allowed to raid whatever region they want? such as druids grove, vassel towns, home plots. Ect.

No, non war time raids are allowed, and on any type of plot or settlement I believe. 

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Thank you for answering. It's a shame that there isn't really a clear map but these will most certainly help!

I suddenly remembered reading about sieging sometime in the past. Is that still a thing? (Sieging someone out that is)

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No, non war time raids are allowed, and on any type of plot or settlement I believe. 

Yes and no. Non-wartime raids are governed by the peacetime raid rules, which limit raids to one every 48 hours per settlement, and limit raiding party size to four. Warfront raid rules allow for each side to attack on the warfront once every two hours, and the cap is 12.

 

Thank you for answering. It's a shame that there isn't really a clear map but these will most certainly help!

I suddenly remembered reading about sieging sometime in the past. Is that still a thing? (Sieging someone out that is)

Short sieges are a frequent event in warclaims. Any warclaim on a settlement permits the use of siege weaponry (regulated by the rules in the topic post). There are not, however, prolonged sieges focused on cutting off supplies to the defender, as no one really wants to take the time for it.

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I like the warclaim rules. Good job staff! (y)

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