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The War Nation

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The War Nation

 

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https://www.youtube.com/watch?v=hgHZxvt_W5A

 

The War Nation is home to the clans of the Orcs. There is no room for adventure in these lands, for it is filled with barbaric and territorial Orcs, and if they don’t claim you, the harsh Savanna will. Each clan within this nation has a Warlord, one to lead every clan. The leader of the Orcs as a whole is known as the Rex, the smartest and strongest of all Orcs.

 

The Laws

 

Universal Laws:

 

Cowardice, duplicity, greed and over-promiscuity are all dishonourable traits. Orcs who exhibit these traits too greatly may be named pug or whitewash.

 

Might makes Right: Martial and physical strength carries a lot of influence among Orcs.  It is acceptable to use threats of violence against other orcs, and to enforce those threats as long as you don’t kill or maim them.

 

All Strengths are Valued: Whilst martial and physical strength are considered a primary source of strength, there is honour in being strong of the mind or spirit. However, an Orc must try not to neglect any of these strengths: dumb brutes are just as disdainful as smart weaklings. Whether you are Uruk, Goblin, or Olog, you should try to seek strength in all areas as much as nature allows.

 

Theft is dishonorable, however, stealing from someone who is dishonorable is not. Orcs can steal from pugs or whitewashes, or any other pink skin who shows no honorability.

 

A personal insult is the same as a challenge to a fight.  Note that boasting is not an insult.  You can say, “My blade is better than yours,” and that doesn’t justify being attacked.  Orcs frequently go back and forth with boasts as a social contest.  It can be something done in good spirit between friends, with the loser buying the next round of drinks.  On the other hand, if you tell an orc, “You smell pretty, like an elf,” that is definitely a challenge.

 

It is unquestionably true that physical strength holds pride of place in orcish society. Thus, a frail or crippled orc child would be considered a source of weakness, and shall be culled via abandoning deep in the desert. But conversely, an orc child that survives and returns stronger is considered blessed by the Old father.  Older Orcs that no longer are able to aid the Orcish society in any way, must seek an honorable death. Being a burden is dishonorable. Half-Orcs cannot breed into the bloodlines and cause further weakness in future generations.

 

Loot and Pillage is the right and way of life of Orcs and no one not even the Rex can deny an Orc that. A leader that does not allow raids and plunder is no leader at all. If an Orc loots an object, it's their's.

 

Orcs to an orc, the weak are simply weak, and are beneath them in society, all other races are weak.

 

Disputes: Fighting:  Non-lethal(Unarmed, or Wooden Weapons), one-on-one conflict between the disputing parties.  Anybody present is more or less required to gather around and act as a living arena wall for the people involved.  Missile weapons and magic are not allowed.  

The fighting judgment is used for any kind of minor dispute where the truth is unclear. Killing your opponent in this kind of fight usually results in a death sentence for you.  The idea is to disable them as much as possible so that, in addition to being proven wrong, they are unable to do anything for hours or days.  

If one party cannot be expected to fight, they can take a few minutes to try and find someone to represent them.  If they can’t find someone, or if they refuse to try, they automatically lose the dispute.

Combat:  This is similar to Fighting but allows the use of weapons.  The bout can be immediate or as late as the next morning – no later than that.  This punishment is used to resolve serious disputes, such as accusations of murder, dishonor, or grand theft. The combatants can use what ever weapons or armor they deem fit, it does not need to be fair.

Killing one’s opponent is acceptable, but sometimes an orc gains honor or additional concessions by sparing the opponent.  It is acceptable to hold the defeated opponent at sword point asking for an apology and one of his boars, in exchange for his life.  Any such deal must be announced openly.  If the loser accepts, his life is protected.  The judge of the fight can also declare a winner and an end, if neither side seems fit to make a determination (for example, if they are both too weakened or too drunk to speak).  In this case, the declared winner has the right to execute the loser.

Death:  This is reserved for cases where the accused has fled a previous honor combat, has been declared a disgrace, is a known cheater, argues too much with the Judge, or otherwise is not suitable for combat.  A peaceful Orc or very feeble person would also fall into this category.  In this case, the Judge or his subordinate will simply drive a dagger through the chest or neck of the accused.  If the accused is somehow able to escape or avoid death, they become a fugitive and anyone can kill them for a reward.

Legal Judges are the Rex, Dominus, Warlords, or the Motsham.

 

Domestic Laws:

-Do not take action on something that will affect the War Nation directly, if you have the urge to, ask for the Rex’s consent. (Depends on degree. Ranges from 1 - 3)

-Whitewashes shall be killed on sight. Protecting a whitewash is not allowed. (Tier 3)

-Pugs shall be treated like skah. Do not stand up for Pugs. (Tier 2)

-Respect the words of Elders, Warlords, the Dominus, and the Rex. (Tier 3)

-The Rex’s word is law, all who oppose it will be demoted to pug or whitewash. Do not second-guess your leader. (Tier 3)

-If an Orc uses magic anywhere or ever, they will be deemed whitewash and hunted down. (Tier 4)

-Tribute must be upheld. (Tier 2)

-FOLLOW THE BUILDING RULES. (Tier 1)

-Follow the universal law. (Depends on degree. Ranges from 1 - 4)

-Do not challenge the Rex to a klomp for his position if you are not the Dominus. (Tier 3)

 

Punishments:

  • Tier 1: breaking a tier 1 law will earn you a beating and your house pissed on.

  • Tier 2: breaking a tier 2 law will earn you a gang beating and public humiliation.

  • Tier 3: breaking a tier 3 law will earn you a gang beat, public humiliation, and demotion to Pug.

  • Tier 4: breaking a tier 4 law will earn you a slow, cruel, and utmost painful death.

  • Dishonorable Pregnancy: unborn child will be beaten to death.

 

The War Council

 

The Rex

The Rex is the absolute ruler of the Orcs. His words are law in the War Nation. He acts as the head of the war council and the shamanistic council. He is commonly known as the strongest and smartest Orc within the War Nation, his Dominus being second. Only the Dominus can challenge the Rex for his position.

 

Zogrocka’Rax, The Rex.

 

The Dominus

The Dominus is the Rex’s right hand, his second in command, and commander of his Keshig. The Dominus is chosen by the Rex and cannot be klomped for his position. Only the Dominus can challenge the Rex for his title.

 

Zar’roc’Yar, The Dominus

 

The Motsham

The Motsham is the Rex’s spiritual advisor. He is the eldest and most powerful shaman throughout the War Nation. He often decides which Orcs are ready to learn shamanism and progress further down the line. He is to hold all spiritual knowledge the nation has, and it is his duty to protect it, speak it, and show it.

 

Buubztik’Lur, The Motsham

 

The Warlords

The Warlords are leaders of each clan, they are representatives and are meant to speak for their clan. Only Warlord clans can have a seat in the War Council.

 

Zogrocka’Rax, Warlord

Buubztik’Lur, Warlord

Malog’Yar, Warlord

Grool’Gorkil, Warlord

Shreck’Lak, Swamplord

 

The Keshig

 

The Keshig are the guardians of the War Council, the finest bred of Urukhai warriors. They are to enforce the Rex/War Council’s words and keep everything in check. They are also the finest equipped warriors in all the nation, being gifted with legendary weapons that rival the Orc’s ancient craft. The Dominus leads this fighting force, and makes sure they are in check.

 

Zar’roc’Yar, The Dominus

 

Eath’Lur, Keshig

Grug’Lak, Keshig

 

Domestic Officials

 

Yazgurten

Chosen based off build prowess, organization and how active the Orc is in society. The job of the Yazgurten is to build for the War Uzg while also recruiting new skilled workers to aid him in his duties. The Yazgurten is also responsible in creating events such as massive building projects, bazaar/market events, and auctions. They are also in charge of maintaining and running the Trog marketplace.

 

Grool’Gorkil’Azog, The Yazgurten

 

Grubgoth

The head farmer and cook of the War Uzg, they manage the farms and farmers and are in charge of feeding the War Nation, they have an extremely important job and should be respected. It is a selfless job, a hard job.

 

Rap’Lur, The Grubgoth

 

Diplomacy

 

Oren - Hostile

High Elves - Hostile

Wood Elves - Hostile

Grand Kingdom of Urguan - Defensive Pact

Kharajyr - Friendly

The Shire - Food

Dunamis - War Ally/Tribute Supplier

The Caliphate - War Ally/Tribute Supplier

Azogs - Extremely Hostile

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