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King Algrim's First adress to Kal Urguan.

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williewonka01

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*A huge scroll lies on the Kal Urguan Message Board*

I first of all would like to thank ye fer all of the support. I am ere to address a few thing, as I get started. I will be writing a few of my ideas. Feel free to share yer own, or give a suggestion on one of mine. I also will be posting High Council meeting's and some future events in Kal Urguan!

Ideas

- With the crag lads, we may end up redoing parts of Kal Urguan, my ideas were, a huge market mainly with ore shops ((With skills dwarfs will get a lot more ores than other races)). And it would over course be very dwarfven, and Underground.

- More Jobs! I will be working with the rest of the High Council, on new job ideas. Minas will be distributed to the High Council members to pay who works under them. Please post job ideas ((Skills are going to help a lot)).

- More active Army! More Undead battle should be fought. And ridding of bandits, and evil groups has been discussed. Join the FDA!

- We are developing Kal Urguan a bit more, most of it is planned, but any suggestions could help!

- I just wanted to put out a few ideas tell me what ye think, and yer own ideas!

High Council.

-Council Members we need a meeting soon so ye can get me caught up on what has been going on, I have scheduled the first meeting ((Wednesday 11pm EST, if that works)).

Competitions

-A mining competition, in Kal Urguan.

-Another Axe tournament, hopefully better planed.

Also lads share ideas ye have to improve our Government, or ideas fer positions, some may be needed.

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((Basically our idea with the crag it to get rid of Outer Kal'Ugruan pushing people back into the real city which lies in what is now called Inner Kal...))

With Belin we were planning te change the Farms into a Smithing District which we would then move te farms shomewhere else... Also with te new area behind the shtairs would be housing fer High Council members such and you and myself. Anyways we just want more people and bigger population in the Inner area of Kal'Ugruan while still keeping shome things outside of it.

((EDIT!)) I do agree a meeting is in order. There are many things we need to discuss with ye. ((timing is just fine with me although not sure how busy i will be with new skills and people with wanting to be mage ect...))

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((Meeting moved to 9pm Est 11 would be too late for me. Now isn't it just Xavier enjoying the destruction...))

Aye I like some of the ideas. We can make the farms somewhere else, but make em smaller. I think we should put a lot of effort in our new shops. Thanks fer filling me in this meeting should be longer than most.

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((Well even though were dwarves it would make sense if the farms were ABOVE ground, because nobody grew stuff like wheat underground back in the middle ages. So we should have the farms above ground somewhere in my opinion))

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((If we really want to rp we have no farms at all and trade with oren))

((We could do that, but we will always have some dwarves who are different from the others, and will want to do things other than being miners and blacksmiths. For instance I have never heard of any dwarven mages in any other roleplay-ish games but yet we're going to have a mage district.))

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I believe we should have two farmers, maybe more or less. They would be sold a plot of land to farm wheat, and maybe more! They can then come to Kal'Urguan, and sell their wheat to shops, and taverns.

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Will I get my house((two regioned plots)) replaced if the crag takes it? I already moved my items to the small appartment inside Kal'urguan.

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Guest Brian

(( I was having fun destroying it too ;P Super pick did damage. ))

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I believe we should have two farmers, maybe more or less. They would be sold a plot of land to farm wheat, and maybe more! They can then come to Kal'Urguan, and sell their wheat to shops, and taverns.

I had the same idea!

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My idea

We could have cleaners incase someone places a block when they shouldnt and then the cleaners are there to clean it up and fix the problem.

Also you can have redstone engineers for fixing redstone circuits or he can build piston doors or something like that.

You can use the books to write storys in so you can have a journalist so they write the newpaper out for Kal'Urguan, so you write it in a book, and they can keep the news updated.

You can have gardeners to grow wheat for shops and all, or grow sugar cane to make bookshelfs if theres a library gettin built.

Or they can get ingrediants for the cooks.

You could have cooks(like a cafetaria)were dwarfs can get something to eat

for dinner and breakfast and just for snacks.

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My King, my cuzin, I wish to offer my services as you helped me in my times and i wish to help you as a brother in this fight to restore the greatness of Kal' Urguan

Ideas of mine (reject them if you want)

-farms above ground, two-three farm plots with one mill

-tree farm/ lumbar yard- one plot with a saw mill building in it

-Dwarven Tombs created for every dwarf who dies and open spaces for more and reserved spaces for pasted councial members and Kings.

-Market District controled by the High Merchant- try to have a reduced ammount of shops so that there arnt empty shops everywhere and only selll shops to active players

-Bank -minas and storage (if i can run and make it a Irongut Bank too)

-Lords Houses/ Clan Houses

-More Grand Hallways

-remove or reduce and control the poor housing as its over populated and most homes are abandon by non active dwarves.

-Redo our defenses to make traps at back entrances (I have a really cool idea for the Ring of iron ill talk with you about in game)

-Eventually....... ONE SMALL OUTPOST/VILLAGE created if needed to expand our nation but make sure it will last and survive and be worth it (no more abandon places)

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Ah good I hope the crag finally turns these city dwarves into proper dwarves.

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