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Tribes-Call of War OOC thread

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urukaresh

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Tribes-Call of War will take place in a land of Farakor, ripe with rising Deities offering the powers they wield as magic, and Arcane tomes lost in ruins. Tribes just beginning their Legacy will inevitably have to choose a path and fight for its cause, Although how long this is and what cause is their own choice. Until then, they are on their own.  The land of Farakor is filled with all manner of beasts and magic making the world both a beautiful and dangerous place.

Very little time passes, before people and creatures, wise and able, band together, ready to fight for survival, and in time, beliefs. Though small in numbers now, they will grow strong together, and their numbers will grow. Territory, magic, resources, are just a few of the things that each tribe will claim. Whether these claims are for protection, or war, is up to the tribes to decide.

The tribes must be prepared for more than each other though, for ancient beasts prowl these lands, some bringing destruction with them, wherever they go, while other bring life, spreading happiness as they go. They must be prepared to fight against things unlike they’ve ever seen, and welcome others, who mean them no harm. Many choices lie ahead of these tribes, and those choices, may be the difference between life and death.

In these lands, where many kingdoms have risen and fallen, came and gone, who will stand against time to make their name immortalized in history?



 

Rules:

 

Any and all things given to a faction can be modified or Taken away by a Mod

 

Keep things Legit, No Guns or anything of the like will be incorporated into the Rp

 

Have Fun (Secret: Magic will fail)



Link to Map: http://imgur.com/gduOhGc

Settled Tribes

Each Settled tribe get 3 Hexes and 450 Population

only a third of a factions population can be millitary

 

Wandering Tribes

 

Will have 250 population all of which can be millitary

 

They can move 3 Hexes in a Turn

------------------------------

 

A turn will be the posts, meaning a wandering faction can move 3 hexes per post

 

No faction will begin with magic though they may be gained later

 

Starts at Stone Age Tools

 

Things like the bow are not counted as stone age (IE Bows, crossbows, javelins, etc.)



 

APP

 

Forum Name:

 

Faction Name:

 

Skype Name (Optional):

 

Type of Tribe (Wandering, or Settled):

 

Starting Spot:

 

Race Name:

 

Race Details:

 

Did you Read the Rules?


Secret Phrase

Edited by urukaresh
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APP

 

Forum Name: You see the name under my profile shtuff

 

Faction Name: The Blood moon tribe

 

Skype Name (Optional): You have it

 

Type of Tribe (Wandering, or Settled): Settled

 

Starting Spot: http://imgur.com/bBEv5kY

 

http://imgur.com/l6IHEum

Race Name: The Felician's 

 

Race Details: The Felicians are a relatively peaceful race, really short in terms to other races on Zol'Darios the tallest Felician would be at most 4 ft but normally reach 3'6 when reaching adult hood. The Felicians also bear the traits of their feline ancestors, a set of cat ears and then a tail but other then these characteristics they look relatively humanoid. The Felicians also prefer to live in a jungle or forest biome and prefer hunting animals including fish but will create farms around town to make sure every town has enough food. Their form of government revolves around a more religious way of life, a royal family who's hair color(and ears and tail) are white, making others believe them to be closest to the godess they worship.

 

Did you Read the Rules?: Yis


Secret Phrase: Magic will fail

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Forum Name: MTVSHBG

 

Faction Name: Shalunist

 

Skype Name (Optional): Rivorrar

 

Type of Tribe (Wandering, or Settled): Wandering

 

Starting Spot: http://imgur.com/L62Q501 (Purple X, Top right corner)

 

Race Name: Custos

 

Race Details: The Custos are a people who wander from the east, looking for a home, to settle for themselves. They are covered in a thick, chitin-like armor, that covers most of their body, except for the fur that grows from their head, and their back. The males are usually quite dark in color, ranging from a deep blue, to a dark purple, to black, while the females are usually yellow, tan, or white in color. They carry with them, beliefs passed down from long ago. They believe themselves to be guided and protected by Umbral, god of the shadow, and Luna, goddess of the moon. The one thing they can truly call their own, they fiercely protect their worship.

 

Did you Read the Rules? Yes


Secret Phrase: Magic will Fail

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Forum Name:

ⅢSliceⅢ

Faction Name:

 Opus Herd

Skype Name (Optional):

 Slic3man

Type of Tribe (Wandering, or Settled):

 Settled.

Starting Spot:

 http://i.imgur.com/nO3JtrY.jpg

(Three purple marks.)

Race Name:

 Viscosa.

Race Details:

 The Viscosa start their lives a regular humanoid, though they never grow any hair. Their bodies seem resilient to natural elements, whether it be temperature or the diseases that grow in the world. Their skin is hearty, though it is still skin and flesh. It is with this that they hold their religious belief.

There is the belief that the lands themselves are made from the Viscosa, instead of vice versa. Due to such thought, they believe that when born, they were exiled by their kin to become the softer, malleable forms that they are. From their growth, to which their age may last for centuries depending on the following; how in tune they are with the land. 

In order to literally become one with the land the Viscosa will often lock themselves away into comatose where the 'newborns' will care for them. It is during this time that they will allow plant life to grow over their form, animals and bugs to make their body their home, and even stone over decades scabbing over their skin, making them nigh stone-scaled. 

There are legends of other elements imbuing the older of Viscosa, lightning coursing through their nerves and neverending though torment-inducing flame coating their stone bodies as they go to battle. These are but legends Viscosa pursue, with no thought on how to actually do so; lighting themselves aflame or tying themselves high into the sky so lightning may strike them and imbue itself into them. 

They settle for what nature can do to their soft forms, and when they finally emerge they look almost made of stone itself, often being bare underneath after years of other wildlife gnawing at their skin. This stone can be stripped, but underneath would be a disheveled, torn anatomy. Thus they believe this to be their reattunement and representation to the closest elements, stone and life. 

Those who rise from these comas capable, often become leaders wisened by age and archiving memory. It may be assumed that the delirious legends of old came from crazed 'Ascended,' worn at by the elements. However they do seem very resilient to all forms of elements, especially after ascension into their stone-forms.

Did you Read the Rules?

Yes.


Secret Phrase

Magic will fail.

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Forum Name: Darth Serious

 

Faction Name: Horde of the Vale

 

Skype Name (Optional): You already knows it

 

Type of Tribe (Wandering, or Settled): Wandering

 

Starting Spot: http://i.imgur.com/bDk7wch.jpg

 

Race Name: Orcs

 

Race Details: Orc males are massive and brutish looking creatures. Weighing in at 250 to 300 pounds and standing from 6 to 7 feet in height, they are not a small race. Even orc women tend to be only a half-foot or so shorter and 50 to 100 pounds lighter than most males (and some of them are equal in stature to their male counterparts), having broad shoulders and muscular, powerful bodies. Orcs tend to have coarse and bristly hair and beards, often black or brown in color, graying with age. Orc males sometimes choose to grow beards that are wild and untamed, while others prefer them to be braided and tasseled. These beards always hang from the chin, as orcs do not grow heavy facial hair above their upper-lip. Orcs are green-skinned, usually ranging from a light chartreuse yellow or olive to a dark forest or emerald green.

 

Did you Read the Rules? not at all xD


Secret Phrase MAGIC WILL FAIL!!

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Forum Name:

Sharky~
 
Faction Name: Wild Walkers
 
Skype Name (Optional): deathmonky
 
Type of Tribe (Wandering, or Settled): Settled 
 
Starting Spot: http://imgur.com/KZnxbl9
 
Race Name: Vaulters 
 
Race Details: A culture of humans that are centered around astrology and the principles of close  societal bonds. Humanoid in size, they differ by having natural-occuring skin tattoos of various illuminated colours .
 
Did you Read the Rules? Yes

Secret Phrase: Magic will fail 

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Forum Name: MothMaul

 

Faction Name: Zwilling

 

Skype Name (Optional): N/A

 

Type of Tribe (Wandering, or Settled): Settled

 

Starting Spot: http://imgur.com/GdhbnOa

 

Race Name: Dopplegangers

 

Race Details: Dopplegangers are weak-looking, hairless, half-formed humans. Despite this, they are strong, agile, tough, intelligence, very wise, and charming. Dopplegangers can see in the dark, and cannot be magically put to sleep or charmed. Dopplegangers are very hard to damage, and very good with lying and disguising themselves. They can change their shape into any medium or small creature, and can read minds in order to better imitate the creature that they are copying.

 

Did you Read the Rules? Yes


Secret Phrase Magic Will Fail

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UPDATED STUFF

Race Name: Humans - Tier (Because Mod fixed **** up)

Race Details: The Tier are a group of humans who treat animals as allies. They are strictly vegetarians, because of their ability to transform into animals. They used to a be a great kingdom, but nature itself destroyed them, because of their needless slaughter of animals. Taking this as a sign, a priest stepped up, to guide them on the path to salvation. The believers headed west, where they settled, and dedicated their lives to protecting animals. All animals are welcome, and cared for. They have the ability to transform into animals (bears and wolves for now).

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Forum Name:

 

Faction Name: The Kingdom of Gracemaria

 

Skype Name (Optional):  tis a secret

 

Type of Tribe (Wandering, or Settled): Settled

 

Starting Spot: http://i.imgur.com/r0iSeaI.jpg

 

Race Name: Human/Gracemarian

 

Race Details: The people of Gracemaria are a proud and enduring community, their monarchs having served the kingdoms for as long as there people can remember. The Human people stand anywhere between 4'10 to 6 feet in stature, hair colors ranging anywhere from Red, Blonde, Black and Brown. The Majority of the people within the kingdom are hardy farmers and merchants, the land spotted with small farming communites while the main head of its government resides at the Capital of Valkarios, the heart of Gracemaria. The People of Gracemaria have long been Gifted by their Holy Lord Saradomin, having the ability to heal using his holy light. It has long been a blessing to the people of Gracemaria...but it shall soon be put to the test, evil spreads across the word..will they be ready?

 

Did you Read the Rules? What if I said....no? OF COURSE I DID


Secret Phrase MAGIC SHALL TRIUMPH!!!!!

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