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Coalition of S.P.E.C.I.A.L. Snowflakes

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tea with Gwyn

Would you endorse this system?  

16 members have voted

  1. 1. Would'ja?! (please read the post first)

    • I would use the SPECIAL system.
      7
    • I would not use the SPECIAL system.
      9


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So!

I'm fairly certain that a very large majority of server-goers have played Fallout. Stay with me! You would then, of course, know about the game's SPECIAL system: a system used to represent a character's primary stats. Strength, perception, endurance, charisma(you'd have to be good at charisma yourself, I'm afraid, because everyone and their grandmother has an IQ of 5000), intelligence, agility, and luck. That is the SPECIAL system. In earlier installments of the Fallout series, players had 40 points in total to allocate to these stats. In the latest installment, that number goes down to 28. Every stat has a minimum of one point, which is seven points. You have 21 more points to further build upon your character's stats. Either system, I believe, would work for characters of our very own Lord of the Craft. This may have been proposed before(in fact, it likely has), but it still seems like a good idea. Why? Because it eliminates the faulty honor system that some players use, and the need for rolls would be restricted to the event that two player's stats are equal in some regard(and for treasure, of course). Say you have an orc and an elf doing an arm wrestle. The orc would logically win by a landslide, but let's say our elf wants their character to win. He tries to play it off like his elf is as strong as an orc, which - admit it - just isn't true. Our orc, with the SPECIAL system in place, would have a very high strength stat. 8, at the least, for a grown orc. The elf, though, would not have that high of strength. Perhaps 6 at most, 7 in the case of a blacksmith or so. There would be no need for rolls, or a dreaded PvP default. The orc would simply win, because his strength stat is higher. Now, what if the elf gets into a fight with the orc? Well, perhaps the elf has a higher agility stat level. The orc, likely not as high. Say the orc swings his boneaxe at the elf's head. The elf tries to dodge. Again, no need for a roll or PvP. The elf simply dodges, because he's more agile. This isn't to say that an orc can't be more agile than an elf. Any action would factor into one of the first six stats(and perhaps luck). Are you trying to move a boulder? Strength stat. Are you trying to hear a conversation? Perception stat. Are you trying to survive a fall? Endurance stat. Are you trying to tell a convincing lie? Charisma stat. Are you trying to figure out an alchemical equation? Intelligence stat. Are you trying to sneak past somebody? Agility stat.

 

So, my mom is asking me about luck. What does luck do? Well, most of the time, people use rolls in, say, an RP fight. The luck stat simply adds to the outcome of the roll. Rolled a 7/20, but your luck is 4? It might as well have been an 11/20, because that's how luck works! It would also factor into the accuracy of projectiles, in some regards. Simply put, if you roll, your luck stat makes that roll a little higher(to a maximum of whatever the maximum roll is; you can't roll a 21/20).

 

What exactly factors into what? Well, this is what makes the SPECIAL system so great: it's up to you to decide(within reason)!

 

So, all I ask is that you take a vote on the poll. If you answered that you would not use this system, I'd love it if you could let us all know why down below. If you answered yes, great! Nothing is stopping us from putting our SPECIAL stats somewhere they're visible, like the prefix or the character description(perhaps even in the cards in your signature(see signature for example)).

 

"But Jay! How do I format it?"

 

Simple answer, me. If you want to put it in your prefix(I don't judge), you may do something like this:

4|5|3|7|5|3|1

S.P.E.C.I.A.L.

 

See? Now, you could use this in your character description, or you could do something like this:

S:4|P:5|E:3|C:7|I:5|A:3|L:1

 

But that takes a lot of space, so it's up to you.

 

"But Jay! Those points only amount to 28, not 40!"

 

Well, how about this? The 28 points limit is for children(with a max of 6 for each skill), and the 40 points limit for grown adults! Use it responsible, don't cheat with it, and most certainly don't expect a high charisma to get you somewhere if you can't RP it well.

 

Remember, this could solve a lot of problems between characters. I'd love for it to become the norm.

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People have been attempting this for quite some time doing a point buy based system. It's not a bad idea but generally, the server doesn't like change. I have always supported and rpg system for balancing characters but doubt this will be used.

edit: Also luck cannot actually be rped well just saying.

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I just got off of a rolling server and tbh I'd rather shoot myself than deal with this **** again.

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I suggest simplifying the system and leaving it at S.A.L.T.

Strenght, Agility, Luck and Taters.

 

Or perhaps the E.D.G.E. system fits the server better, introducing Endurance, Dexterity, Gear and Ego.

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15 minutes ago, Whimsylicious said:

I suggest simplifying the system and leaving it at S.A.L.T.

Strenght, Agility, Luck and Taters.

 

Or perhaps the E.D.G.E. system fits the server better, introducing Endurance, Dexterity, Gear and Ego.

Strength, agility, luck, and tenacity. Your will to win is important!

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I'd prefer to choose my character's skills myself tbh. I don't feel stats can do much in LoTC, and think that we've too many restrictions on roleplay already. 

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