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Heists  

98 members have voted

  1. 1. Would you like this to be implemented into the server?

    • Yes, I would!
      72
    • Yes, but with changes! (please comment)
      9
    • No!
      17


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I love the Idea absolutely love it. But I can already see how it will be used in the future. Lets take a look at Villainy, It used to be a fun experience for both sides involved quality RP really People rarely died and more importantly people were afraid of criminals. Now everyone and their dog is a "Master criminal" or bandit. For the first few months heists will be great but soon it will descend into madness. There will be little RP involved and everyone's home and store will be getting heisted every day. I want to know what GM's will do to make sure I don't wake up one morning with everything gone, spend the day getting it back only to wake up the next day with the same problem.

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Kinda **** you listen to the community about this, but not most of the server wanting nexus removed.

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If it's added, add a clause to where Thieves are to leave some sort of evidence behind.

 

They have to roll on severity of the evidence too.

 

1 - 3 = Some blood that could be traced through alchemy if done right

4 - 8 = An article of clothing ripped/fallen off of the person

 

Then so on so forth. Of course this could be the player's choice, but we know in the future there will be ways of going around it. So it's better to have something like this cemented. These would also be signaled as signs along with say redstone for blood or a shop stand with a floating piece of clothing or something like that, just something that does not despawn.

 

Players can act on this if they wish too.

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I like this, but it has to be handled well. I would love to see something like this implemented into the server. But make it controllable. And well thought out.

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People seem to not take the idea that a supervising GM is going to be in charge of everything server side. The GM will most likely make sure the player is online. He'll be able to ensure its not the same player being attacked over and over. Also a lot of complaints seem to be the lack of rules, the poster specifically said they would be added but they need to know the server actually wants this system before they flesh out an entire rule book based on it. 

 

I mostly feel like there should be a specific person chosen to handle heists. Due to the already big list of things GMs have to do, it would make more sense for a specific type of staff to handle heists. This would limit choosing a GM so you have an advantage because they're your nations bro. Also when you do get around to making rules for the heist i'd prefer a system based on size and use of the facility. For example if your robbing a smallish manor you wouldn't blow a hole in the side of the building and you wouldn't need 10 people. However if you're robbing a resource cache of a nation its most likely gonna take a bit of explosions and people. Also smaller houses should have something similar to the "You need to know what your looking for specifically" system. No heists for small unassuming houses unless you know they have that godly sword you saw them wack an orc with.

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