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What I Envision 5.0 As/Things Are Getting Boring

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oblivionsbane

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I see 5.0 as a map very similar to Athera with individual areas with their own lore. The difference, though, is that I envision these areas being many times larger than what we had in Athera, some even being practically the size of 4.0 itself. I also envision there being about four times as many of these individual areas.

 

I think we need more to LotC in 5.0. I might be the only one, but I'm starting to get bored of the, RP here, RP there, have a war, repeat, thing we've been doing for a couple years. Like I said, maybe it's just me, but I want to see or do something different than what I've seen or done since I joined 3 years ago. It's just getting predictable at this point. I wouldn't mind if interdimensional invaders came in Phyrexia style, cracked the continent in half, rolls pretty much every race (Dwarves would last a while because they'd all go underground,) and Aenguls and daemons are getting directly involved and barely breaking even the foe is so ridiculously powerful. Like, people are literally eating rats underground to survive. I mean, it'd be catastrophic, but at least it'd be SOMETHING DIFFERENT. At the end of the day, at least we'd have a foe worth running away from other than a random, unfortunate force of nature. I'm just wanting something exciting and different to happen. Anyways, does anyone else feel this way?

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you have the skin insanity, its time to put you down

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Indeed... More server wide events!

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Usually, things like lasting chaos events you mention (like famish) or the greater scope events (Like Super Smash Bros Aenguls) have their flaws that we have seen before. You can compare the famish to the plague, and the Aenguls to tomes becuase in the core, they are quite similar. But you are right, the current playstyle of LotC is quite dull. Could be several reasons.

 

One of the more important ones I'll skip because it's obvious and it would require an essay to explain is player will. Meaning that the players have to be in a "Heck yea" attitude instead of "But what % am I getting from this". This is hard to explain currently due to the sheer mass of the issue and the fact it's midnight.

 

Other is the fact that Vailor was a blank slate, which in this case, was a bad idea. Why? Because we have a team that has a goal to make an area or situation more dramatic than it was in the first case. Athera had that, but it failed due to the OOC issues and the sole size of the map. But Vailor was literally an empty page, and the ET and players got a task of writing a story about it. It ain't gonna work most likely due to the fact that LotC usually goes around the general idea instead of a library of info from before that was given to us and simply got a task of making our own fun. Even the current global events are showing that. Not that I mind the tomes, the idea was pretty good and solid, the environment you put it in has just made it awkward. To say it short, it made Vailor seem like a sandbox game, instead of an RPG.

 

Does that mean get a GM villian to be mess stuff up? Nope, that would cause salt. What would be a good idea would be to at least make a goal or a small insight on what will happen before we get the means of solving it at least a giant mofo messing stuff up. The best example I could give at midnight is something like this: Imagine if there were ruins scattered around Urguan lands with some intel about things that happened 50 years ago. Some of the ruins maybe even got cursed, making it seemed more dangerous, but also making people want to explore them more because we know when we walk 600 blocks west, we could find a ruin that could ruin our life so when the big boss fella all those ruins talked about we won't just go "wait what wtf", but "Oooh so that's what that message of doom meant!"

 

 

 

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Moved to the Archive. It shall be sorted into the appropriate category shortly.

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