501warhead 1796 Share Posted May 19, 2016 Greetings Lord of the Craft! Today I come to announce the fruits of our hard work over on the development team, the 1.9.4 update. We've been working on this since February and it's shown - we've released far less content than we had been before! We're excited to announce news about Beta Testing as well as the Release date itself! Beta Testing As this is the first update in a while, featuring loads of skill updates, new crafting recipes, new mechanics, the works, we're going to be doing Open Beta Testing. This is going to function simply; An IP is posted, whitelist is disabled, and you log on. You will be able to test the following; Combat Skills & Crafting The Combat Testing will be in the format of a Warzone. The Dwarf Vs. Oren Warzone from earlier in Vailor has been set up already and you can choose whichever side you will be on when you join the server. You can change sides when you die - no need to feel pressure if you're locked in! When you spawn there will be chests which contain well crafted common gear, e.g. tier 2 iron weapons, iron armor, tier 2 bows, etc.. Additionally, you will be able to use the command "/spawnhorse 12" to spawn in an Aengulic-bred horse if you wish to beta-test with horses (also to be provided will be horse armor.) The goal of the Combat Testing is allow a time for players to experience combat and the state of combat for themselves so that they may gather opinions on it and provide feedback. When beta testing goes live a post will be made for players to respond to with how they feel combat is in 1.9.4 and what need to be adjusted. The Skills & Crafting Testing will be accessed when the player logs on the server in addition to the sides they can choose for combat. When selected they will be teleported to an area with bountiful crafting stations and chests of resources to use for creating items, along with provided skill tomes for fast leveling. There will be collection areas and a warp to a mining world to test gathering professions. There will be a separate post for skills & crafting feedback from the combat post, beta testers will still be expected to make a post on here as well with their opinions on the nature of crafting. Beta testing begins this Saturday, 5/21 and ends next Monday, 5/23. Patch Notes These are the current patchnotes for LotC 4.6.1, subject to change post-beta testing. This is not a comprehensive list, three months of development is a long time and some features may have been forgotten. Finished patchnotes will come before launch. Races Races now have luck values which effect skills and drops. Halflings and Goblins have an additional 20% luck Dwarves have an additional 10% luck Orcs and Ologs have -10% luck Constructs have reduced attack speed and increased attack damage, along with bonus armor. Fixed constructs being able to sprint. Orcish buff reduced from 2 bonus hearts to 1 bonus heart of damage. Skills Caskets now drop better loot based off of luck levels. Introduced Right-Click harvest to Farming, allowing you to right-click with a hoe to harvest a crop for it's products without having to break it. Added more seeds to breaking tall grass, including Chorus Flowers and Beet seeds. Added Beets to farming Integrated luck with farming, increasing drops based off of luck. Integrated luck with mining, increasing drops based off of luck. Integrated luck with Lumberjacking, increasing drops based off of luck. Integrated luck with Fishing, increasing drops based off of luck. Reverted previous nerfs to "Grapple rods" Added more moderator support to breeding to allow better refunding of horses. Horse benefits now cap at Aengulic. Crafting Blacksmithing Implemented pikes Can be crafted at the respective crafting stations. Gives a chance to dismount a house-mounted player based off of the quality of the pike, crippling their horse (heavy slowness + half of the damage of the hit done also to the horse), and preventing remounting. Wood: 10% chance Stone: 25% chance Iron: 40% chance Gold: 90% chance (instantly breaks on success) Diamond: 80% chance (requires recipe unlock) Effected by unbreaking Chainmail Helmets have been reduced by one armor value, making them equivalent to leather helmets. Diamond Weapons now require Refined Carbarum (see Stonemason) Slightly reduced the damage values of Bluesteel Reimplemented Diamond Armor (Requires Recipe, now uses Refined Carbarum) Woodworking Implemented Shields Crafted at the woodworking station in the folder Shields Choose your color Craft together with a banner in your 2x2 crafting grid with a banner to apply detailed patterns has small amounts of slowness based off of the woodworker's level. Implemented the new Boats Leatherworking Converted Frost Oil Arrows to be a potion tipped arrow of slowness (same duration and slowness values) Converted Poisonous Arrows to be a potion tipped arrow of poison (same duration and poison values, initial damage from the arrow is still reduced.) Implemented Elytra (requires Recipe) Alchemy Brewing stands now require fuel (Blaze powder) A cheap blaze powder recipe has been added to the anvil which can be used for this purpose, titled Alchemic Fuel. 1 Coal 1 Flint Smoke potions are now an Area Effect Cloud Enchanting No changes (New enchantments will be coming after the 1.9.4 update) Stonemason Introduced a new recipe to Stonemason under Refining: Refined Carbarum 3 Diamonds 1 Alchemic Fuel Implemented Purpur blocks (Chorus fruit cooked in a furnace is used to make these.) Implemented End Brick Chef Added Beetroot soup. Changed cannibal stew to use beetroot soup. Tinker Added End Rods Balance Changes Removed arrow velocity reduction on horseback Re-allowed wearing iron & diamond on horseback but changed arrow velocity reduction occur for each piece of iron or diamond armor equipped. Each iron armor piece results in -15% arrow velocity Each diamond armor piece results in -20% arrow velocity Other Seasons have been changed so that rain/snow and sunshine will last longer before changing outside of summer. (e.g. it will rain for longer if it's raining, it will remain sunny for longer if it's sunny) NPCs can no longer be made in places the owner cannot build in. Release Date Currently the release time for 1.9.4 should everything go according to plan will be on 5/26/2016 at 3PM EDT. Click me for countdown timer. 10 Link to post Share on other sites More sharing options...
AGP 3169 Share Posted May 19, 2016 First. This is a good idea, I like it. Get normal people involved in the testing process!!! woo!!!! Lotc is finally a pvp server!!!!!!!!!!!!!!! 5 Link to post Share on other sites More sharing options...
_krug_ 247 Share Posted May 19, 2016 SECOND! This looks interesting. I'm overall kind of indifferent, but...eh, pike hype? But in all seriousness, it appears interesting, as previously stated. That's my stance on it, anyway. 1 Link to post Share on other sites More sharing options...
Eurielle 1189 Share Posted May 19, 2016 1 minute ago, AGiantPie said: First Dirty. Link to post Share on other sites More sharing options...
Sky 0 Share Posted May 19, 2016 Awesome, cannot wait for the beta testing. Link to post Share on other sites More sharing options...
Eranikus 348 Share Posted May 19, 2016 Mmmmmm, that Stonemason love <3 I feel it! 1 Link to post Share on other sites More sharing options...
Mj. 697 Share Posted May 19, 2016 will this update include player versus player interaction in the mine craft mechanical combat system most players on this server partake in quite viciously? Link to post Share on other sites More sharing options...
501warhead 1796 Author Share Posted May 19, 2016 Fixed date. Link to post Share on other sites More sharing options...
lawnmowerman 3040 Share Posted May 19, 2016 finna make/fix human buff soon? 1 Link to post Share on other sites More sharing options...
ℤ∃ʁ∅ 823 Share Posted May 19, 2016 Tinker? no added fireworks? Link to post Share on other sites More sharing options...
Destroyer_Bravo 1054 Share Posted May 19, 2016 Zenyatta is a shitty Lucio Link to post Share on other sites More sharing options...
trol 272 Share Posted May 19, 2016 Be sure to remove the swing cooldown that is implemented in 1.9 (nobody wants it) 2 Link to post Share on other sites More sharing options...
Eggles the Beagles 252 Share Posted May 19, 2016 22 minutes ago, Why. said: Removed arrow velocity reduction on horseback Re-allowed wearing iron & diamond on horseback but changed arrow velocity reduction occur for each piece of iron or diamond armor equipped. Each iron armor piece results in -15% arrow velocity Each diamond armor piece results in -20% arrow velocity Mein Horses live on. 22 minutes ago, Why. said: Horse benefits now cap at Aengulic. Good thing I'm Aengulic. Stupid question but getting mixed answers, are skills being wiped for next map? Link to post Share on other sites More sharing options...
El Ricktador 1394 Share Posted May 19, 2016 1 minute ago, Radu said: Be sure to remove the swing cooldown that is implemented in 1.9 (nobody wants it) Do not do this under any circumstances. 1.9 nerfed armor. 1.8 swing speed is awful in 1.9 because of this fact. Play any server that has 1.8 swing speed on a full 1.9 server. It feels horrible and it plays horribly. DO NOT DO THIS. Link to post Share on other sites More sharing options...
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