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Let's Play Lone Wolf

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We get a quarterstaff

We get a healing potion (+3E)

We get 3 Meals

We get 12 9GC(50/50)

I wasn't expecting you to choose to drink it now! I'm going to step in here and say we're going to drink the healing potion instead, as it has the same healing power and can't be used as a meal.

We drink a healing potion (18/22E)

To the bridge!

47

The soldiers quickly descend from the roof of the hut and grab their spears. They advance towards you and one of them shouts, 'Password, stranger!'

If you know the correct password for this bridge, turn to 111.

If you do not, turn to 307.

Oops.

H+1 19/22

307

The guards look angry and ready to attack. You will have to think of something quickly.

If you decide to offer them a bribe, turn to 57.

If you decide to show them the Seal of Hammerdal (if you still have it), turn to 140.

If you think it is safer to draw your weapon and attack, turn to 282.

Well, at least they didn't attack us flat out. What's our action now?

H+1 20/22

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It says "soilders" meaning there's probably like 10 or so of them, on the bridge. I think it would be safe for you to show them the Seal of Hammerdal... :o

But.. I'm so tempted to choose, attack, just to see us die. C:

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Show the seal.

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Well, lets just hope these guys aren't phony. I have a sinking feeling as soon as we show him the feel, they are going to attack us :/ Just a hunch though, let's hope I'm wrong. :)

I vote for show the seal.

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140

Both guards stare at the Seal in awe. The legend of the Seal of Hammerdal is well known to all the people of Durenor. It is said that of all the lost treasures of Durenor, the Seal of Hammerdal is the one they would not wish returned. The anxious faces of the two guards show they clearly realize its significance.

One of the guards escorts you across the Rymerift and along a forest road that eventually ends at a junction. A signpost points to the east.

PORT BAX--3 MILES

'I must leave you now and return to the Rymerift. I fear that war will soon cast its black shadow upon this land and I shall be needed at the border. Godspeed to you Sommlending, godspeed.'

You watch for a few minutes as the soldier returns along the forest track before you set off eastwards. You should arrive in Port Bax within the hour.

Turn to 265.

Well that was easy.

H+1 21/22

265

At dusk on the tenth day of your quest, you experience your first sight of the magnificent city of Port Bax. Like a diamond set in the green velvet shore, the towers of the city glimmer in the pale light of a waxing moon. To the north is the harbour and the formidable war fleet of the Durenese navy. To the east, beyond the moss-covered city wall, stretches the forest of Durenor. And there, on the crest of a hill, stands a castle tall and proud, the crowning glory of this beautiful port.

You enter Port Bax through an unguarded gate in the green city wall, and make your way through the darkening streets towards the harbour.

As you turn into a tree-lined avenue, you notice the wide stone steps of a domed building to your right. You stop to read the brass plaque.

CITY HALL

Despite the late hour, the main doors are open.

If you have the Kai Discipline of Tracking, turn to 252.

If you wish to enter the city hall, turn to 84.

If you wish to continue on your way towards the harbour, turn to 191.

We don't have tracking, so are we entering the city hall or going on towards the harbour?

H+1 22/22

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Enter.

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Harbour, Sea = safest place in the effing world.

Well.. until you drown in one.. then... Ah..

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Haha, harbour... safe... in those times. I would be lead to believe that harbours are where all the thugs hang out. In those times at any rate...

I vote for enter the city hall.

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We enter!

84

Just inside the main door sits a kindly old man with a long beard. He is studying a huge leather-bound book that rests on a lectern before him. He has not noticed you enter the city hall.

If you wish to ask him the way to the consulate of Sommerlund, turn to 211.

If you wish to leave and try to find your own way there, turn to 191.

Well, are we going to talk to him?

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A nice old man probably.. Or a psychopathic serial killer, pretending to be an old man...

Hmmmm....

I say we ask the old man ~

(Who hopefully doesn't somehow end up killing us... =m=)

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Ask him !

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211

'The consulate of Sommerlund?' he says in surprise, somewhat taken aback by your sudden appearance. Then, recovering himself, he says, 'Why, of course! It is in Alin Square, near the harbour. Turn right when you leave and right again at the end of the avenue. That will take you to the Red Gate. You'll need a red pass to enter, as the consulate is in the naval quadrant of the city. It's a restricted area.'

You ask the man how you can obtain a red pass.

'From the captain of the port watch,' he says. 'You're obviously a stranger to Port Bax; there are few indeed that do not know the answer to that question. The port watchtower is at the end of the avenue, just as you turn for the Red Gate.'

You thank the old man and leave the city hall.

Turn to 191.

Yeah, the fact that we came into this building, right by the main gate, and asked for directions to what is both a well known location and the place where someone from Sommerlund (Durenor's main ally) would be likely to go first, should have given you a few hints too.

191

At the end of the avenue, the cobbled street turns abruptly to the right. Opposite this point is a tall, white stone building with a plaque above the door.

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You can see that the cobbled street ends at a high stone wall. There is a large red gate in this wall and it is guarded by two soldiers. Beyond the gate, you can make out the masts of ships moored in the harbour.

If you wish to enter the port watchtower, turn to 318.

If you wish to approach the red gate, turn to 246.

Yeah, I'm guessing we're going into the port watchtower to collect our red passes?

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246

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Interesting, perhaps you would be right in choosing that as we could flash em our seal and go "Oi! We are important!", but I am still going to say: "Go to the watchtower." Better safe then sorry... perhaps...

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