Jump to content

Let's Play Lone Wolf

 Share


Recommended Posts

Sixth sense time

Then take right IF nothing happens

Link to post
Share on other sites

Sixth Sense it is!

141

Your Sixth Sense has warned you that some of the creatures that attacked the monastery are searching the two paths for any survivors of their raid, but you can avoid both tracks by making your way through the undergrowth of the woods.

If you wish to head south, turn to 56.

Or if you wish to cut through the heavier foliage towards the northeast, turn to 333.

Two arbitrary options closed to us, two others available. Which do we choose?

Link to post
Share on other sites

Pg!333

Link to post
Share on other sites

333

You have cut your way through the thick undergrowth for nearly half an hour when you hear the beat of wings high above the trees. Looking up you can just make out the shape of a Kraan approaching from the north. It is one of the monsters that attacked the monastery and on its back are two grey-skinned creatures armed with long spears.

These are Mountain Giaks—evil servants of the Darklords, full of hatred and malice. Many centuries ago, their ancestors were used by the Darklords to build the infernal city of Helgedad, which lies in the volcanic wastelands beyond the Durncrag range of mountains. The construction of the city was long and torturous and only the strongest of the Giaks survived the heat and poisonous atmosphere of Helgedad.

Hidden by the trees, you freeze, keeping absolutely still as the Kraan passes overhead and disappears towards the south. When you are sure that it has gone, you move off once again into the forest.

Turn to 131.

131

You have covered about a quarter of a mile when you hear shouting and a noise like thunderclaps ahead. Edging nearer, you soon make out a clearing that you recognize to be the site of the ruins of Raumas, an ancient forest temple.

A war party of Giaks, some twenty-five to thirty strong, are attacking the ruins from all sides. Many more of the Giaks are dead or dying among the broken pillars of marble, but still they assault whatever is hidden inside. Suddenly, a bolt of blue lightning rips through the front rank of Giaks sending the armour-clad creatures tumbling in all directions. A Giak, taller than the others and dressed from head to foot in black chainmail, curses at his troops as he whips them forward with a barbed flail.

With weapon ready, you move to the edge of the clearing, under cover of the thick foliage, and try to catch a glimpse of the defenders. To your amazement, the ruins are being defended by a young man no older than yourself. You recognize his sky-blue robes, embroidered with stars. He is a young theurgist of the Magicians' Guild of Toran: an apprentice in magic.

ill9.png

Five Giaks charge forward, their spears raised to stab the apprentice as he hurriedly retreats deeper into the ruins. You see him turn and raise his left hand just before a bolt of blue flame shoots from his fingertips into the snarling Giak soldiers. Close to where you are hidden, you see a Giak scuttle past and climb one of the pillars of the temple. He has a long curved dagger in his mouth and he is about to jump on the young wizard standing below.

If you wish to shout a warning to the wizard, turn to 241.

If you wish to run forward and attack the Giak when he jumps, turn to 55.

If you wish to pick up a chunk of temple marble and throw it at the Giak's head, turn to 302.

Or if you would rather turn and leave the battle area, and run back into the woods, turn to 101.

Several options this time!

Link to post
Share on other sites

pg 55

Link to post
Share on other sites

55

Just as the Giak makes his leap, you race forward and strike out with your weapon—knocking the creature away from the young wizard's back.

You jump onto the struggling Giak and strike again. Due to the surprise of your attack, add 4 points to your COMBAT SKILL for the duration of this fight but remember to deduct it again as soon as the fight is over.

Giak: COMBAT SKILL 9 ENDURANCE 9

If you win, turn to 325.

Combat!

Combat Ratio (CR) = 14-9+4 = 9

Random Number = 6!

Giak loses 14E = DEAD!

We lose 1E - 22/23

Final E total: 22/23

Well, that went quite well. Let's move on.

325

Upon seeing you emerge from the woods, the Giak officer shouts ‘Ogot! Ogot!’ to his cowering troops, who flee the ruins and run to the safety of the forest.

Shaking his mailed fist at you, the black-clad Giak screams, ‘RANEG ROGAG OK—ORGADAKA OKAK ROGAG GAJ!’ before leaving. Surveying the scene of battle, you count over fifteen Giak dead lying among the broken pillars of Raumas.

The young wizard wipes his brow and walks towards you, his hand extended in friendship.

Turn to 349.

349

He is a young blond-haired youth with deep brooding eyes. His face is lined with exhaustion and the grime of battle, and his long sky-blue robes bear evidence of living rough in the wilds. He shakes your hand and bows. ‘My eternal thanks, Kai Lord. My powers are nearly drained. Had you not come to my aid, I fear I would have ended my days atop a Giak lance.’

He is weak and unsteady on his feet. You take his arm and sit him down upon a fallen pillar where you listen intently to what he has to say.

‘My name is Banedon. I am journeyman to the Brotherhood of the Crystal Star, which is the Magicians' Guild of Toran. My Guildmaster has sent me to your monastery with this urgent message.’ He removes a vellum envelope from inside his robes and hands it to you.

‘As you see, I have opened the letter and read its contents. When the war started, I was on the highway with two travelling companions. The Kraan attacked us and we lost each other in the forest during our escape.’

The letter is a warning to the Kai Lords that the Darklords have mustered a vast army beyond the Durncrag Range. The Guildmaster urges the Kai to cancel the celebrations of Fehmarn and prepare for war.

‘I fear we were betrayed,’ says Banedon, his head bowed in sorrow.

‘One of my order, a brother called Vonotar, had explored the forbidden mysteries of the Black Art. Ten days ago he denounced the Brotherhood and killed one of our Elders. He has since disappeared. It is rumoured that he now aids the Darklords.’

You tell Banedon what has happened at the monastery, and of your mission to warn the King. Silently, he removes a gold chain from around his neck and hands it to you. On the chain is a small Crystal Star Pendant. ‘It is the symbol of my Brotherhood, and we are both truly brothers in this hour of darkness. It is a talisman of good fortune—may it protect you on your road ahead.’

You thank him, place the chain around your neck and slip the Crystal Star inside your shirt. (Remember to mark this on your Action Chart.)

Banedon bids you farewell. ‘We must leave this place lest the Giaks return with more of their loathsome kind to put an end to us. I must return to my Guild. I bid you farewell, my brother. May the luck of the gods go with you.’

Turn to 293.

We gain a Crystal Star Pendant!

293

With a wave of his hand, Banedon leaves the ruins and you continue your mission, pushing on through the thick woods ahead. You have not gone far when you realize several pairs of yellow eyes are watching you from the undergrowth to your left. Suddenly, a black arrow skims the top of your head. It is a Giak ambush and you must run as fast as you can to escape it.

Turn to 281.

281

As you race through the trees you can hear the horrible cackle of the Giaks close behind you. Soon the trees start to thin out and directly ahead you can see a rocky hillside.

If you break cover and climb up the hill, turn to 311.

If you change direction and continue your run through the forest, turn to 77.

Well, a lot happened today. We're now running from a giak ambush, and need to decide which way to go!

Link to post
Share on other sites

Pg 311

Link to post
Share on other sites

Ok. We're going to have to decide randomly, again. 0-4, we choose 311, 5-9, 77.

6. We're staying in the forest.

77

The Mountain Giaks are unaccustomed to pursuing their prey through forests and you soon outdistance them, until finally the sound of their grunts and curses disappears completely.

When you are satisfied that they have given up the chase, you stop for a few minutes to catch your breath and check your equipment. With the memory of your ruined monastery still blazing in your mind, you gather up your meagre belongings and push on.

Turn to 19.

Out of the frying pan...

19

Just ahead through the tall trees you can see clumps of dark-red gallowbrush, a thorny briar with sharp crimson barbs. The common name for this forest weed is ‘Sleeptooth’, for the thorns are very sharp and can make you feel weak and sleepy if they scratch your skin.

If you have the Kai Discipline of Tracking, turn to 69.

You can avoid the Sleeptooth by returning to the track. Turn to 272.

Or you can push on through the briars, deeper into the forest, by turning to 119.

...into the fire. We don't have tracking, so do we return to the possibly giak infested track, or carry on through the sleeptooth?

Link to post
Share on other sites

272

Link to post
Share on other sites

272 it is!

272

Keeping a watchful eye on the sky above, you move quickly along the track. You recall that this route leads to Fogwood, a small cluster of huts that have been used by a family of charcoal burners for nearly fifty years. After twenty minutes you reach the edge of a clearing where the huts are grouped in a small circle. There is no sign of the usual mist of wood smoke which gives Fogwood its apt name, and the huts are unusually quiet.

If you have the Kai Discipline of Tracking, you may turn to 134.

If you do not possess this skill, you prepare your weapon and stealthily approach the huts. Turn to 305.

Guess what? We still don't have tracking! Guess we're going to 305.

305

Through the open doorway of the first hut, you can see the body of a charcoal burner lying face down on the rough stone floor. He has been murdered, stabbed in the back by a spear. All his furniture and belongings have been smashed and broken and not one piece remains intact.

This is the evil handiwork of Giaks without any doubt, for they delight in the destruction of all things. A quick check of the other huts reveals a similar story of murder and wreckage. In the last hut that you search, you discover a Giak Spear—proof of your suspicions. You may keep this Weapon if you wish.

More determined than ever now to succeed in your mission, you continue along the track.

Turn to 105.

So do we keep the spear? We'll have to drop either the axe or the mace.

In the meantime...

105

In the distance, perched on the branch of an old oak tree is a jet-black raven.

small8.png

If you have the Kai Discipline of Animal Kinship, you may call to this bird by turning to 298.

If you do not possess this skill, or do not wish to use it, turn to 335.

We don't have Animal Kinship.

121

After a few minutes walking you see a stranger, clad in red, standing in the centre of the track ahead. He has his back towards you, and his head is covered by the hood of his robes. Perched on his outstretched arm is the black raven that you saw earlier.

ill8.png

If you wish to call the stranger, turn to 342.

If you wish to approach the stranger cautiously, turn to 309.

If you would rather draw your weapon and attack, turn to 283.

Glad that wall of text's over. Well, two choices here. First, whether we take the spear, and if so, what to drop. Secondly, what we do with the stranger.

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...