Calioos 91 Share Posted November 21, 2016 The Grand Road Project Hello everyone! I will try to keep this short as possible, but this is the evolution of the older MAPA (Make Axios Pretty Again) that some of you may remember. The GRP rather is made for that, and more! Now we are beginning to actually put together a proper road laying group that will manage, and build new roads upon requests and such. What this will doThe project itself have two main parts: To facilitate the various roads across Axios To make those roads look better The basis of the project really is just to help fix up some of the roading throughout Axios, as well as the terrain around it to make it either look less bland, or so it looks more like a road than it does someone cut this out and dropped it here sort of thing. MembersShadowedOblivion GusanoArentonio BrandNewKitten Any Admin/GM/ET that want to help tbh (Just msg me via forums) TBA Spoiler Link to post Share on other sites More sharing options...
Gone 869 Share Posted November 21, 2016 Any chance you could remove the roads that literally lead to nothing? I've managed to find a few of these. I know it might save time later if settlements are built there but its rather confusing and even annoying to walk down one expecting to find a town or something and find well... Nothing. Link to post Share on other sites More sharing options...
Calioos 91 Author Share Posted November 21, 2016 Thats possible, yeah. Just need to be told where they are. Link to post Share on other sites More sharing options...
Cat Evocation 3728 Share Posted November 21, 2016 doing gods work Link to post Share on other sites More sharing options...
Stag 3230 Share Posted November 21, 2016 Hi add me to the project. This is sort of my thing forever and always. Link to post Share on other sites More sharing options...
Jonificus 2741 Share Posted November 21, 2016 Why did it take so long to do something so vital? @Calioos Link to post Share on other sites More sharing options...
Calioos 91 Author Share Posted November 21, 2016 No clue, I've only been a GM a month so... Good to know I'm doing something right! Link to post Share on other sites More sharing options...
garentoft 9265 Share Posted November 21, 2016 I'm glad we finally got this ship sailing. Link to post Share on other sites More sharing options...
Flapman 625 Share Posted November 21, 2016 I support this Link to post Share on other sites More sharing options...
Drunken Mutt 172 Share Posted November 21, 2016 5 hours ago, Calioos said: Thats possible, yeah. Just need to be told where they are. Theres one that turns off the road leading to haria, by the npc stand that used to buy gold Link to post Share on other sites More sharing options...
Smaw 2376 Share Posted November 22, 2016 I ain't payin' no road tax. Link to post Share on other sites More sharing options...
Esterlen 4499 Share Posted November 22, 2016 18 hours ago, Aelsioln said: Any chance you could remove the roads that literally lead to nothing? I've managed to find a few of these. I know it might save time later if settlements are built there but its rather confusing and even annoying to walk down one expecting to find a town or something and find well... Nothing. Completely agree with this. This is why I've always opposed pre-made staff-built roads - to avoid these roads leading to nowhere, they have to originate organically from actual demand and be built by players between settlements that need them. All through the world there's an abundance of gravel highways which go to literally nowhere, and in my opinion we need to can them. Link to post Share on other sites More sharing options...
Calioos 91 Author Share Posted November 22, 2016 1 hour ago, Smaw said: I ain't payin' no road tax. I mean... It isn't charged.. More like charity work. As for bandits making tolls and such, thats none of my concern. Link to post Share on other sites More sharing options...
Pikel Boldshoulder 175 Share Posted November 22, 2016 This wont save anything Link to post Share on other sites More sharing options...
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