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Magical Artifacts


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Magical Artifacts (MArts)

Magical Artifacts (MArts) currently have a soft cap of: 1 per 3 months. An artifact may be combative, but the team will put those under more scrutiny than a utility/creative piece. Each MArt will be assigned a unique number, which will appear on the MC representation of the item (e.g. MArt: 002 - Bob's Gloves).

 

This may be liable to change in the future and we will notify the community should this be tweaked.

 

Standard

Spoiler

An Artifact is an object that is altering or changing the borders of a magic moderately, in cases where it may not be possible, but is not exempt from being allowable in special considerations, e.g. an item that is enchanted with conjuration that makes a summoned wolf able to patrol the entrance to a certain area provided a large gem or mana pillar is powered. 

 

Artifacts may be created that go above this standard, but these will be looked at with more scrutiny on a case by case basis. Artifacts must be explainable with the current magic lore and any event items that fit this mold must be submitted as well. And remember, lore can only be bent. If you want to break red lines with a magical item, you will need to write new lore for it.

 

Below is a guide on magical artifacts:

Spoiler

 

 

We will soon have an area in the forums where you will be able to pose questions about Magical Artifacts and see if they work or not (along with other lore related things), so stay tuned for that (should be up today or tomorrow depending on if admins are around or not).

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