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Codex Arcana, 1627


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Codex Arcana, 1627

"Law and Order."


 

 

Magic, while a useful tool for those who have it, is something that must be moderated and handled with precise care. Power must be put in check, else it will spiral out of control. It has the power to bend minds, destroy, create, and malform. A mage, or any seeking the arcane in the empire must read and acknowledge these laws, rules, and definitions - else they have the potential of becoming maleficar.

 

Defining The Arcane

 

To first practice magic in the empire, one must understand what is defined as magic.

 

Magicka, or the Practice of Magic, is defined as the explicit use of voidal properties in order to manipulate the natural world, conjecture voidal energy into the natural world, or the manipulation of the natural mind and soul through the use of voidal energy (see Lexicon).

Magicka encompasses all use of voidal energies, including the use of aengulic powers or druidic powers, and henceforth falls under the jurisdiction of the Lex Arcania.

On Identifying Magicka and Its Use

 

 

Where an individual deliberately creates fluid elemental objects or energies through the use of voidal energy, commonly conjectured through staves or other magical objects, this shall be defined as the Magic of Elemental Evocation.

    I.  Further defined, where an individual uses Elemental Evocation for the production of fire, evoking fire or the creation of other inflammatory objects, this shall be defined as the Sect of Fire Evocation.

    II. Further defined, where an individual uses Elemental Evocation for the production of water, the production of ice, evoking water, evoking ice or the creation of other aquatic objects, this shall be defined as the Sect of Water Evocation.

    III. Further defined, where an individual uses Elemental Evocation for the production of earthen objects or the manipulation of earthen objects, this shall be defined as the Sect of Earth Evocation.

    IV. Further defined, where an individual uses Elemental Evocation for the production of wind or aerial objects, this shall be defined as the Sect of Air Evocation.

    V.Further defined, where an individual uses Elemental Evocation for the production of electric currents, the manipulation of electric currents, or the creation of charged electricity, this shall be defined as the Sect of Electric Evocation.

Where an individual deliberately manipulates pure voidal energy in order to create tools, weapons, or other solids, this shall be defined as the Magic of Arcanism.

    VI. Further defined, where an individual uses Arcanism for the creation of projectiles, typically used in offensive measurements, this shall be defined as the Sect of Arcane Projectiles.

    VII. Further defined, where an individual uses Arcanism for the creation of solid shields, typically used as a defensive measurement against offensive actions done upon the individual, this shall be defined as the Sect of Arcane Shielding.

    VIII. Further defined, where an individual uses Arcanism for the creation of weaponry or tools, including such for both martial reasons and domestic reasons, this shall be defined as the Sect of Arcane Weaponry.

    IX. Further defined, where an individual uses Arcanism for the creation for artistic objects or the production of arcane fog, this shall be defined as the Sect of Arcane Art.

    X. Further defined, calling upon voidal entities and crafting odd magical stones shall be defined as the sect of Celestialism.

Where an individual deliberately creates semi-sentient beings  or other mimics of living creatures and things through the use of voidal energy, this shall be defined as the Magic of Conjuration.

Where an individual deliberately manipulates voidal energy for the creation of solid elements for the use in domestic settings or the creation of new properties in pre-existing objects, this shall be defined as the Magic of Transfiguration.

    I. Further defined, where an individual uses Transfiguration for the creation of natural objects for use within domestic settings, this shall be defined as the Sect of Transmutation.

    II. Further defined, where an individual uses Transfiguration for the creation of magical devices via gem or otherwise, this shall be defined as the Sect of Enchanting.

    III. Further defined, where an individual uses Transfiguration for the creation of wards in order to deliberately halt spells or other magical entities, this shall be defined as the Sect of Abjuration.

Where an individual deliberately manipulates the position of an object and creates unnatural movements with said object, this shall be defined as the Magic of Telekinesis.

Where an individual deliberately manipulates voidal energy in order to translocate a natural object into the voidal plain and later return said natural object back into the natural world, this shall be defined as the Magic of Translocation.

Where an individual deliberately manipulates the voidal plain in order to translocate themselves from one location to another location in the natural world, this shall be defined as the Magic of Voidal Shifting.

Where an individual deliberately attempts to manipulate or influence the mind of an individual in order to fabricate sense or emotions, this shall be defined as the Magic of Sensory Illusion.

Where an individual deliberately attempts to manipulate or influence the mind of themselves in order to increase thought processes or personal awareness, this shall be defined as the Magic of Cognatism.

Where an individual deliberately attempts to manipulate or influence the mind of an individual in order to fabricate or change thoughts or memories or sending messages through telepathy, this shall be defined as the Magic of Mentalism.

Where an individual deliberately creates symbols, letters, or words imbued with l energy in order to manipulate or enhance pre-existing worldly objects in the intent of increasing their potency or abilities, this shall be defined as the Magic of Runesmithing.

Where an individual deliberately attempts to sever or remove the voidal connection of a magic user through the use of their own voidal powers and energies, this shall be defined as the Magic of Antiism, or Anti-Magic.

Where an individual deliberately attempts to manipulate energy given or borrowed from a separate magical being, typically classified as lesser daemonic creatures, this shall be defined as the Magic of Deitism.

    I. Further defined, where an individual attempts to manipulate energy given or borrowed from the lesser voidal beings and spirits, this shall be defined as the Magic of Shamanism.

    II. Further defined, where an individual attempts to manipulate energy given or borrowed from the daemonic beings  Cerridwen (High Imp. Ceridunius), Cernunnos (High Imp. Cernunnus), and Nemissae (High Imp. Nemisia), typically in use of manipulating natural entities in the world, this shall be defined as the Magic of Druidism.

    III. Further defined, where an individual attempts to manipulate energy given or borrowed from the daemonic being Tahariae (High Imp. Tahariae), typically in use of personal healing or otherwise, this shall be defined as the Magic of Clericism.

    IV. Further defined, where an individual attempts to manipulate energy given or borrowed from the daemonic being Metztli (High Imp. Metsilius), typically in use to manipulate time and space within the natural world, this shall be defined as the Magic of Munism.

    V. Further defined, where an individual attempts to manipulate energy given or borrowed from the daemonic being Xan (High Imp. Janus), typically in use to manipulate or remove corrupted voidal energies, this shall be defined as the Magic of Xanism.

    VI. Further defined, where an individual attempts to manipulate energy given or borrowed from the daemonic being Aerial (High Imp. Aeria), typically in use to manipulate or remove corrupted voidal energies, this shall be defined as the Magic of Ascendedism.

    VII. Further defined, where an individual attempts to manipulate energy given or borrowed from the daemonic beings Keldrith (High Imp. Keldrian), Rellenia (High Imp. Rellenia), and Tariel (High Imp. Tarius), typically in use to reanimate creatures or beings, this shall be defined as the Magic of Wilvenism.

Where an individual deliberately attempts to manipulate energy given or borrowed from a separate magical being, however corrupted and powered through the use of occultism or other blasphemic details and typically classified as lesser or greater daemonic creatures, this shall de defined as the Magic of Dark Deitism, or called the Dark Arts.

    I. Further defined, where an individual attempts to manipulate dark energy given or borrowed from lesser voidal beings and spirits, this shall be defined as the Magic of Dark Shamanism.

    II. Further defined, where an individual attempts to manipulate dark energy through the sacrificial rituals using sangeious materials, typically blood, this shall be defined as Blood Magic.

    III. Further defined, where an individual attempts to manipulate dark energy in order to reanimate dead creatures or otherwise or draining the current force of life from a pre-existing creature of the natural world, this shall be defined as the Magic of Necromancy.

    IV. Further defined, where an individual attempts to manipulate dark energy in order to manipulate another individual and their current state typically through the use of a doll or other mundane object, this shall be defined as the Magic of Soul Puppetry.

    V. Further defined, where an individual attempts to manipulate dark energy given or borrowed from the daemonic being Setherien (High Imp. Setherius), typically in order to corrupt objects or creatures of the natural world, this shall be defined as the Magic of Draakarism.

 

Where an Individualcrafts constructs through magical or runic means, it is known as mechalurgy.

    I. Further defined, using runic means to empower a stone statue and breathe life into it, will be known as Golemancy.

    II. Further defined, using arcane means to empower an inanimate frame with elements, strength, or otherwise and give it life will be known as Atronach forging

       

 

Defining Maleficar

 

A magic user who so defies the laws of magic, and who so deviates to dark and degenerate means. They are to be treated as highly dangerous criminals, and must be taken care of with caution. A Maleficar is not to be trusted, for they have become corrupted by the power they have.

 

Defining Beings

 

A being is a creature that is of not the descendant races. Beings, or creatures, may come at a variety within the empire, and some of which are barred from Imperial Settlements. If a creature possesses any of the following traits, they are hereby deemed an illegal being.

 

    I. Beings created through odd or necromantic rituals.

    II. Beings that require life to create or survive.

    III. Beings that are Fae like.

    IV. Beings that have their soul displaced.

    V. Beings that are spectral.

    VI. Beings that derive their powers from Aerial.

    VII. Beings that are half descendant.

    VIII. Beings that are naturally distressing.


 

 


 

The Laws of Magic

 

    I. A mage cannot use their magic to unjustly inflict harm on others in the empire.

    II. A mage cannot use their magic to unjustly kill in the empire.

    III. A void mage cannot use magic or make magical items without an approved license.

    IV. A deity mage cannot practice or use their magic unless given express permission from the Arcane Specialist.

    V. The use of dark arts is disallowed within the empire and her realms.

    VI. A mage cannot probe or manipulate a man’s mind.

    VII. Experimentation of any kind must be sanctioned and detailed with the Arcane Specialist.

    VIII. A magi, must comply with the orders and demands of Imperial Officials.

    IX. Harboring maleficar is prohibited.

    X. All magic items must be documented via a submission to the Arcane Specialist.

    XI. Any establishment or fellow seeking to sell magical items must first register with the Arcane Specialist.

    XII. A mage cannot disguise themselves via magic.

 

The Laws of Beings

 

    I. Archons cannot be seen in their arcane form unless great reason is given.

    II. Golems and Atronachs must be recorded, and such records must be submitted to the Arcane Specialist.

    III. Keepers must wear a specified patch on their clothing to signify what they are, alternatively, numbers or codes can be branded on them. Seek out the Arcane Specialist or a Regulator to acquire documentation.

    IV. Arcane Manifestations must remain masked and covered. They are disallowed from exposing their twisted forms.

    V. Using Dragonfire as an Azdrazi to melt or destroy structures is prohibited.

    VI. Any affiliates with the Ascended are disallowed.

    VII. All Ascended must be quartered and culled.

    VIII. Harboring any disallowed creature is strictly prohibited.


 

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"So, basically, you're trying to control even more your folk? Just censor people and repress with batons those who disagree, damn you!" Val-Praer grumbles out.

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3 hours ago, Sovietskiii said:

"So, basically, you're trying to control even more your folk? Just censor people and repress with batons those who disagree, damn you!" Val-Praer grumbles out.

 

"No thanks"

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5 hours ago, The Holy Orenian Empire said:

 

    Nemissae (High Imp. Nemisia),

 

A Druid clutches his chest in pain. "Hnghh."

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Moved to The Great Library. It shall be sorted into the appropriate category shortly.

 

If you feel this is a mistake, please contact myself or any FM and we'll restore it. 

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