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Future of the Orcs

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TeaLulu

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Were going to have Forts and watch towers on our borders.

A good Sized Nomand Village.

A Grand Arena

The Capital: this is all split up into districts

Great Wall

In front of the Great Wall

Assembly area were Notice boards statues "etc" well be, markets, none orc homes Med and Lux, Guild houses, anything more im not sure?

Behind the Wall were None Orcs are not welcome only the most trusted of none orcs can come this side.

In the middle Governmental district with the Rex Palace in it, Shaman district which would have (what ever shamans want really.) Tombs of ancestors, Totems, Shrine, Alter for sacrifices, Misc district Government Shops (food shop, Blacksmith), Big Tavern, Military District with armory, larder, barraks, training area, Arena for fights. Houses districts split into 3 slums med and big. Under Ground Goblin village.

I like the pig farm idea Ned lol..

Also we could have a thing that would look like a big Pot and under it there is fire and inside its water or lava . this is were we boil halfings for there Oil so we make our great ale!!

and about the library thing Ned.

we can have it in the shaman district.

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I could make the slaughterhouse an attraction even halflings wanna come see...muahahahaha

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Fine, then we can have our 'assimilated' little trade town where orcs must behave and act as Mexicans do when tourists land in Cancun.

Theeeeeeen, we can have our vastly unique orc lore and city structure in Sanjezal. I'm talking;

- A sewer slum district for poor people and for goblins.

- Multiple arenas in the city.

- A farming district with caged halflings.

- Orc law reigns supreme; outsiders are not welcome and those who extend their already unwelcomed welcome will be sacrificed.

- Only well trusted non-orcs allowed

- Public parks and libraries labelled "Public Bathroom or Bathhouse"

- An ugly ass wall similar to the Sanjezal wall that Tythus built originially.

- Large shamamistic temples (with a real library with real history)

- Statues of important figures

- On the outskirts, a training ground for runts

- Governmental buildings that don't exist in other nations

- The surrounding area must remain completely un-industrialized/ colonized (have a large radius permed so retards don't build huts 100 blocks away)

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Fine, then we can have our 'assimilated' little trade town where orcs must behave and act as Mexicans do when tourists land in Cancun.

Theeeeeeen, we can have our vastly unique orc lore and city structure in Sanjezal. I'm talking;

- A sewer slum district for poor people and for goblins.

- Multiple arenas in the city.

- A farming district with caged halflings.

- Orc law reigns supreme; outsiders are not welcome and those who extend their already unwelcomed welcome will be sacrificed.

- Only well trusted non-orcs allowed

- Public parks and libraries labelled "Public Bathroom or Bathhouse"

- An ugly ass wall similar to the Sanjezal wall that Tythus built originially.

- Large shamamistic temples (with a real library with real history)

- Statues of important figures

- On the outskirts, a training ground for runts

- Governmental buildings that don't exist in other nations

- The surrounding area must remain completely un-industrialized/ colonized (have a large radius permed so retards don't build huts 100 blocks away)

I laughed hard at these, i would like to have the slaughterhouse to be made horribly with moss etc.

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Lots of great ideas! I updated the post with a lot of them; the majority of us seem to be on the same page with what we want. I really LOVE the idea of our one border town being close to Malinor, as a show of our alliance, both economic and otherwise. If there is no natural river anywhere in that area we can carve one out; I'll talk to Native about that idea.

Love the idea of districts for Sanjezal as well as forbidding all non-orcs except special ones from entrance. (;w; am I speshul??)

Does anyone have any more specific ideas as per governmental buildings, districts for the Capitol, buildings for each district, etc. (I say we go with Aerog's idea put a farming and or meat packing district where we can sell food and place the pig slaughterhouse. -._-. Also, you can have your caged halflings, but put them as NPCs hidden in a back alley in the farming district. Like a black market for halfling meat...)

I'm voting for a public bathhouse in the Merchant town just because A) the town would be rich enough to afford sewage and plumbing systems, but only the richest would have baths in their own homes and B ) Public bath houses would be something you'd find in a desert/savannah merchant town.

Also, I am considering hosting a competition for house/building designs for the Capitol, Merchant town, etc. It would be voting-based, so all Orcs would chose the winner. I would just supply the prize. It would be mostly for fun but if the builders can adopt the designs that win that would be awesome too! So let me know if you all would like to participate in something like that. (It would be totally OOC, you would make the builds in singleplayer and send me the world save.)

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This is just my idea for the Orcs -

You need to become more threatening. Really.

Orcish nations should be the epitome of efficiency and military might.

(My methodology for Orcs: Bow down to the War machine or be enslaved / killed.)

I'm thinking of a more threatening political construction, which was obviously made with the intention of giving a "Bold Statement" to newcomers about the Orc's disposition to outsiders.

Orcs are meant to be a hardy, rugged race. Take efficiency over luxury, only buildings things that have a clean-cut purpose. (Seriously, some Orcish houses I see are so lavish even a Oren Noble would feel pampered.)

I know the Orcs have been rather more diplomatic as of late, but they need to retain some of their violence and brutality. It's the Orcish stereotype people want fulfilled.

So, here's my idea.

Most Orcs should either live in the central citadel,or the outlying regions around the capitol, unless they are soldiers or guards.

Any other Orcs should be nomadic, and live in sparse homes, travelling from place to place as materials become scarce.

After all, you live in a desert. Static settlements tend to last long - they are as permanent as a desert dune themselves.

Only a huge citadel would last for a long period of time, and it would have to be fueled permanently by raids/trading in more verdant lands.

The Orcish War-machine is a hungry beast indeed.

Just my opinions on the direction Orc's and their nation should take. :mrgreen:

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This is just my idea for the Orcs -

You need to become more threatening. Really.

Orcish nations should be the epitome of efficiency and military might.

(My methodology for Orcs: Bow down to the War machine or be enslaved / killed.)

I'm thinking of a more threatening political construction, which was obviously made with the intention of giving a "Bold Statement" to newcomers about the Orc's disposition to outsiders.

Orcs are meant to be a hardy, rugged race. Take efficiency over luxury, only buildings things that have a clean-cut purpose. (Seriously, some Orcish houses I see are so lavish even a Oren Noble would feel pampered.)

I know the Orcs have been rather more diplomatic as of late, but they need to retain some of their violence and brutality. It's the Orcish stereotype people want fulfilled.

So, here's my idea.

Most Orcs should either live in the central citadel,or the outlying regions around the capitol, unless they are soldiers or guards.

Any other Orcs should be nomadic, and live in sparse homes, travelling from place to place as materials become scarce.

After all, you live in a desert. Static settlements tend to last long - they are as permanent as a desert dune themselves.

Only a huge citadel would last for a long period of time, and it would have to be fueled permanently by raids/trading in more verdant lands.

The Orcish War-machine is a hungry beast indeed.

Just my opinions on the direction Orc's and their nation should take. :mrgreen:

Unfortunately the Orcs can't just go causing trouble with races just to make war. In addition their numbers are not enough at the moment to counter any of the other races, and they are still under threat of Undead attacks at any moment. Plus they've been too busy rebuilding Sanhar/ Sanjezal to be starting wars. And they haven't been that diplomatic; They kill a majority of non-Orcs who go into Krugmar because they usually wind up offending the Orcs in some way. They also kill any Orcs in Krugmar who don't fit their standard and throwing visitors into the Arena to duel is quite common.

However if you don't think they aren't already VERY militaristic, rude, crude, abrasive, rash, and et cetera, then you obviously have not spent enough time with them, my dear. xD

I do not see most Orcs as living in the central citadel/palace however. Most of them WILL live in the main capitol or maybe the nomad village; the merchant city on the river will likely be Krugmar's sole source of trade and will most likely only have a few civilized Goblins/Shamans living in it. Most non-orcs will NOT wish to travel all the way to the Capitol unless it is on very important business.

However you probably shouldn't expect the Orcs to cause ALL of the wars and strife on the new map; It is a bit unfair to them due to their numbers and it would cause a great deal of pvp-crazed n00bs to join. However, a number of Orcs do have approved villain apps which I can guarantee will be fun when they no longer have to worry about the Undead.

But if you think the Orcs aren't heavy on military, organization, efficiency and brutality already, you have another thing coming. It will likely only be moreso on the new map.

And where are the Orcish houses you are seeing that "would make an Oren noble jealous?" Sanhar has a few deluxe homes but that is because it is a merchant city; It is supposed to be richer than the others.

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I almost forgot. We need a big, gnarly flag/standard/banner that symbolizes Krugmar. A design or two that have meaning and colors that symbolize something. Gorkilla and Sanhar had flags, we need one for the War Nation of Krugmar. Either have a contest or a collaboration to decide what it'll look like.

Also, a large treasure mound for all of our loot from raids (Pretty much just some iron/gold/diamond blocks and whatnot stacked here or there with some chests for looks.) This would be for bragging rights and also to give enemies something to raid when they attack, which we could then try to reclaim.

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OOC:

When it comes to religion, I tend to see orcish religion as a mix between African and Scandinavian influences. The core of the religion would be practical, doing things out of respect for past family or enchantments to help in daily life, rather than the worship of any specific entity beyond Krug. Sacrifices are done regularly, as usual, to please ancestors and pay them for their protection and assistance. Lore is also stored in great libraries so that future generations will always know of the achievements of their ancestors, good or bad, and it is a duty of all shaman orcs to write of the lives of important orcs and the duty of all orcs to live by the lives of the best as a model of behavior.

Most magic and religious ritual would be practiced by imitating and channeling the spirits of accomplished ancestors using masks, chants, and gestures or dances -think "Hero Quest", if you're familiar. These feats would(considered mechanically) temporarily boost one's strength, or bring down imitations of famous events, such as calling lightning like Krug struck down Or'ta or boosting one's strength like the most powerful of his or her ancestors. By channeling dead orcs with statues or masks representing the deceased, a shaman can also gain counsel(purely roleplay) on current issues like trials of justice or in simple decision making. The common channeling and evocation of ancestors isn't considered disrespectful, but rather encouraging, showing ancestors that they are always useful and never forgotten.

This kind of system interests me greatly, because it is a system that grows like LotC's lore. As historic events happen, they have the potential to inspire a new spell, ability, or roleplay ritual that shaman orcs can develop and learn. If Mogroka were to pick up the entirety of Sanhar and shift it to the new world(not a suggestion please no mogroka don't lift up the city i live there) it could inspire a new spell to move blocks or designated cubes without breaking them, or a ritual involving carrying much sandstone from one point to another to gain favor in an ancestor's eyes. It also encourages budding shamans to study, and invest time into both studying old lore and writing new through monuments and libraries both, in the chance they might be able to suggest a new spell that is balanced and useful.

The big trouble would be implementation. However, big changes are not truly necessary to the mechanics of magic, just new spells and new and better monuments to past events. And a library. I love libraries...

`~` That's just what I think, though. If you have more input on how orcs should be, I'd like to hear.

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Lovin all the things said. As for the houses, yeah some of those Sanhar houses are pretty big and well built *feels pride, but my goal was to make Nice houses that mainly other races, rich traders etc. -would buy as I was going for the merchants theme. Check out the slums and upper sanhar. that's my style for Orc:D you won't find any glass or balconies there. Main reason i made mostly wealthy looking houses in Sanhar other than upper and slums is to appeal to merchants and diplomats of all races wanting to move to Sanhar. Sanjezal was the planned area for the majority of the Orcs. Those houses will look much much more utilitarian, much less bells and whistles, no windows probably iron bars instead. No balconies probably just uneven walkways. still built well but clearly lacking the aesthetics other races prefer. Thanks again Freja for the compliment on the houses though:p Come check out my house in Sanhar sometime lol...it is filled for 2 basements down with redstone wiring and pistons:p

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I almost forgot. We need a big, gnarly flag/standard/banner that symbolizes Krugmar. A design or two that have meaning and colors that symbolize something. Gorkilla and Sanhar had flags, we need one for the War Nation of Krugmar. Either have a contest or a collaboration to decide what it'll look like.

Also, a large treasure mound for all of our loot from raids (Pretty much just some iron/gold/diamond blocks and whatnot stacked here or there with some chests for looks.) This would be for bragging rights and also to give enemies something to raid when they attack, which we could then try to reclaim.

Liking BOTH of those ideas quite a bit. Been wanting to have a Krugmar Flag making contest for quite some time. so i guess i'll just go ahead and put that out there right now!

it will go something like this how's this sound?

Design us a Flag for Krugmar! Do this IG or Singleplayer or on paint/gimp but keep in mind pixel format if made in imaging software. In the description tell what the colors symbolize to Orc and Krugmar. Chosen Flag maker will recieve 1000 Minas and the pride in seeing his/her work everytime they enter the War Nation.

something like that...

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OOC:

Liking BOTH of those ideas quite a bit. Been wanting to have a Krugmar Flag making contest for quite some time. so i guess i'll just go ahead and put that out there right now!

it will go something like this how's this sound?

Design us a Flag for Krugmar! Do this IG or Singleplayer or on paint/gimp but keep in mind pixel format if made in imaging software. In the description tell what the colors symbolize to Orc and Krugmar. Chosen Flag maker will recieve 1000 Minas and the pride in seeing his/her work everytime they enter the War Nation.

something like that...

On how large of a scale are we talking about here? Like a gigantic war banner/flag to be flown above the city/seen from far off? And are there any specifics it *must* have or is it open to the artist's imagination?

Just a start, hard to make symbols w/o a massive flag

flag1q.png

By baisha88 at 2011-09-22

flag2e.png

By baisha88 at 2011-09-22

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thats to cute..

It must look

scary.. or orkesh

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thats to cute..

It must look

scary.. or orkesh

Sorry, wasn't meant to be a finished product by any means, just put up an image to see if something of that size/shape was what was being pursued, or to go another direction? Just messing around with it.

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I think it's great you are working on it, but we need some primary colors to work with first. Please advice.

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