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Arcane Act - 1635


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Urrutira Egintza - 1635

"Arcane Act"

 

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Table of Contents


            Forward
            Definitions

  1. Arcane
  2. Amendments

 

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It is intrinsic in the writing of this document to contextualize the views, identity, and biases of the author of the following set of legislative writing as to inform those who may question the both the morality, and legitimacy of the moral and judicial dilemmas around the practice and use of magic.

 

I, Quavinir Jyrikson Tinuvial (formerly Signus) am a casual practicioner of most of the basic voidal arts. I am in no way adept enough to summon a fireball, and hurl it as a weapon, but I bear a basic understanding of the void and of flame itself to be able to conjure a small flame, for use in daily activities such as lighting a lamp, or candle, or beginning the burning of kindling. I am in no way adept enough to make the ground quake with telekinetic energy and crack the stones I stand upon, but I knowledgable enough with such a voidal art that I do bear the ability lift a plate, or small object with the void. I use the voidal arts in great moderation, only in what I believe to be productive and proper to use, never for combat, mischief, damage or thievery of property or for harassment.

 

Yet, I am in a minority in such a belief in practice. The vast majority of people whom use the art of the void use such as a powerful weapon, and truly, the void is a powerful weapon indeed. While not malign in  itself, the use of void magic is most commonly used with the reasoning of weaponization or more commonly than not, self defense. The void is a very effective weapon, and its practicioners many times bear power of destruction that 20 able-bodied brigands could only dream of, yet again, the void, nor the practice of magic of the void is evil. It is a weapon, yet we do not see to ban the weapons of all who enter, so as such the legislation regarding the magic of the void should be met with pragmatism, and rationality.  For though it may be weaponized, there does exist beneficial uses for the arts of the void, and it is a genuinely interesting and useful study at times.

This pragmatism, and rationality that we afford to the magics of the void should not be given so generously to that of the dark arts. As the void may be used by both the good, and the evil alike with the main issue being HOW one uses such magics, so-called ‘dark magics’ and creatures are not such the same. It is notable that a great deal of dark magics in practice and study requires one to physically harm another individual for one’s gain, and creates such things such as undead, dreadknights, paleknights, deathknights, and ghouls, creatures whose entire existence revolves around the destruction of others, and whose very existence is hinged upon violence, bearing little to no uses for any productive, or wholesome endeavor.

 

Furthermore, such undead creatures are condemned by both church and aengul alike, as such are detestable in both the sight of god, man, and those caught inbetween.

I would be remiss to not touch upon the magics given by aenguls and daemons. Given the standard sue of such magic, the powers provided to the clerics of Tahariae, the Paladins of Xan, and the Ascended of Aeriel are altruistic in nature, and are commendable  in their practice of such arts. While there may be exceptions, the standard use of those magics revolves around the dissolution of the aforementioned detestable undead, and the healing of the descendental body. As both contribute to the daily well-being of individuals, the casting of such magic is rarely a force of malignance, and can be considered not an issue requiring of legislation.*

It is with such views established that the following laws are written

 

*That said, this statement does not mean that practitioners of this magic are exempt from legislation or the laws of the land, rather that these magics are not necessarily problematic, and hence not requiring legislation as to restrict them.


Definitions

 

  1. Void Magic - Referring to any and all magical powers, spells, or abilities sourced from the Void. An intangible dimension of both matter, and nothingness.
  2. Dark Magic - Any magical ability, spell, or powers sourced from  necromancy, soul puppetry, mysticism, blood magic, or those whom draw from the power of the Abyss of Aegis.
  3. Necromantic Creature - A creature or being sourced or created by Dark Magics.
  4. Consent - The state of allowance in which an individual agrees to a course of action.


Arcane Crimes

 
Laws which protect the rights of a person, while enforcing their duties from the undue, unneeded, or harmful affects of magic. These are crimes in which a person directly harms another, whether intentionally or unintentionally, and can be violent or nonviolent.
 
Each criminal act is categorised into levels of severity, marked as crimes by degree. Those of highest severity are deserving of greater punishments, of which is decided by the Grand Justiciar of this state or by a panel of judge and juries.

 

  1. Crimes of the first degree are of the least severity. These are minor transgressions that are only punishable by monetary compensation, public disgracing via the stocks, and/or imprisonment of up to two years.
  2. Crimes of the second degree are considered that of medium severity. Punishments for such a misdemeanour includes those of the first degree, as well as imprisonment of up to three years, and minor physical inflictions to mark criminals. This includes the removal of small portions of appendages, such as the removal of a finger or the clipping of an ear.
  3. Crimes of the third degree are of the highest severity. On top of the punishments of all crimes of first and second degree, and can result in the complete repossession of assets, the relinquishment of honourable and hereditary titles, and the death sentence of those found guilty.


Unlawful Illusions

  1. When a user of the void magic referred to as ‘Illusion’ casts a illusion on a non-consenting individual that does not harm or hinder the individual, aside from the disconnect from reality.
  2. In which a user of the void magic referred to as ‘Illusion’ casts a illusion on a non-consenting individual that hinders, or deceives a person into committing an action that is not based upon what is present in reality, or manipulates the emotions of an individual.
  3. In which a user of the void magic referred to as ‘Illusion’ casts a illusion on a non-consenting individual that simulates, mimics, or gives the sensation of any pain, or otherwise malignant sensation, whether of sight, sound, touch, or hindrance of senses of balance.

 

Magical Assault

  1. The act of inflicting violence upon another person through use of magic, whether with the aim to get information, for pleasure or any other devious intents, that leaves minor physical or mental injuries. Such as, bruises or mental trauma.
  2. When the damage incurred are visibly long lasting, physically denoted by scars or through distinctive mental changes.
  3. If the inflicted damages are permanent, through mutilation or incapacitation. This can be denoted by warped appendages or irreparable mental scars.

 

Dark Magics

  1. When an undead creature or a practitioner of dark magic enters the boundaries of the nation, without prior permission or exemption. Offenders are forcefully ejected from the nation.
  2. If a person is caught in the act of the attempt of practicing dark magic.
  3. In which dark magic is used to cause harm of any form on a person or their property.

 

Amendments

 

At the pleasure of the Crown, amendment, additions, and revisions to this document may be made at any time with respect to the legal processes made by the judicial body. Members of the royal privy and the judicial body have the right to propose such changes, which shall be reviewed and presented before the head of state. It is then in their right to dismiss or pass the proposal.

-

 



Passed and signed on the 9th of Sun's Smile, 1635, by

 

His Majesty, Leoiarizaltzu Salbatzaile de Savin, King of Santegia, Prince of Evreux, Duke of Savinia, Eastbourne, Eruthos and Cascadia, Marqués of Seville and Ponzan, Count of Veldin, Castell, Moncloa, Hallowfell, Riga, Westmark, Wett and Eastmark, Lord of Biscay, Grand Knight of the Order of the Veldin, Sovereign of the Order of Eminence and the Order of the White Stallion.

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