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The Ireheart Clan


Dreek

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The Clan of Ireheart is an elder clan of Urguan, hailing from a fearsome and war torn background. The Dwed of this clan are known for their ferocity in battle, savagery in culture, and battle-smart tacticians. Irehearts are renowned for their fierce combat abilities and honor on and off the battlefield. Founded by Yavok Ireheart, and reborn by Kjell Ireheart during the Aegisian era, the Irehearts follow Dungrimm as their patron god.


 

CLAN APPEARANCE

 

The emblem of the Irehearts is a green dragon soaring high into the sky.

Ireheart banners are half green and half white with the emblem of the dragon in the middle.

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63b8529fbfec68d3f86b3fc67b462899.pnghe Dwarves of the Ireheart Clan are Mountain Dwarves. Men typically go shirtless and often carry a few battle scars on the front of their bodies. In order to honor the gift of Yemekar the Irehearts keep their beards free of braids or bands. Women within the clan keep themselves covered with animal or Orcish hides and braid their hair, pushing it back so that it cannot get in the way of farming or cooking.

 

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FOUNDING LORD’S TALE

 

The Paragon Kjell Ireheart was a Dwarf of remarkable feats of which were committed during the great wars of the races nearing the end of the second age. For much of the Clan’s period, Kjell was the sole Ireheart, and certainly the only constant in its mighty halls. In order to bring a new generation into the clan, Kjell set out across the lands for Elysium, Kalos, and Anthos to bring in a new band of brothers to form a new era in the Clan’s History.


 

THE FOUNDING

 

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“The Grim Brotherhood” fighting a detachment of Goblin mercenaries.

 

Third Age

The origin of the clan was first conceived under a peculiar name, the Grim Brotherhood, during the third age when the clans suffered the most from these dwindling numbers. During these relentless time the clans fought and conflicted with one another over power, land and rights to riches of the kingdom. This spurred the Grim Brotherhood to be made during the reign of King Hiebe Irongut whom at the time believed by some Dwarves, was conspiring with the other races to seize a tyrannical control over the kingdom's people and due to these claims a hidden revolution was born, beginning with three Dwarves each rumored to be blessed by the Brathmordakin through discovering hidden and ancient armor with outstanding capabilities.  These three Dwarves; Gorum and Goruk Frostbeard along with Paragon Kjell Ireheart combined their efforts to fuel a hidden rebellion. This was until a conflict between the Paragon and an elven commander whom worked under the command of the King. During this time Kjell exposed the elf of his crimes against himself and his kin the Dwarves thus creating a grudge against the elf, but after refusal from the King Hiebe to allow the elf to be punished under the constitution, Kjell began to aim his efforts to further fuel his rebellion towards the royalty slandering the King's folk, the Ironguts. This feuding between King and Paragon was brought to the halls of the city and the council's court with outbursts of rage coming from both sides all of which were accompanied by threats. After discovering the attempt of Dun Irongut's denouncing of the Paragon's holy title with the aid of Hiebe Irongut the rebellion finally began as Hiebe attempted to arrest Kjell for treason in which an agreement was made on both behalves that the King and Paragon would answer for their crimes towards one another. This did not come to pass as the nearing end of the third age was closed by a darkness only the Paragon and the elders of the Dwarves themselves were familiar with, the evil forces of Khorvad pushed the people of Asulon from their homes and halls including the Dwarves and due to this the Paragon along with the King made amends to fight for their Kingdom's survival to reach the new lands.

 

Fourth Age

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Meeting between Irehearts

During this time the clan Stormhammer was truly created after King Hiebe was stepped off of the throne for the returning first Grand King Thorik Grandaxe who was recovered from the volcano after having believed to have been assassinated by the Grimhall clan's Dwarves, a selection of architects who for reasons unknown went Stark Raving Mad. With the crowning of the Grand King Thorik, plans within the Paragon's head to unite the Dwarves began to run as he began his negotiations with the Goldhands to bind his clan, the Irehearts, with their folk.  This first coined the clan's former name Stormhammer and provided for it's first members. Though, after discovering the leader of the Goldhands, Thoak Goldhand, intoxicated himself far beyond his capability to understand words. The drunken Clan Lord mistook the Paragon's sayings and believed the Goldhands would merely aid in the creation of the clan thus causing a predicament for the clan lord of the Stormhammers.

 

Fifth Age

As time ticked on many Irehearts began to disappear or leave. As a response Bastion Ireheart returned and became Clan Father in an attempt to revive the now nearly extinct clan. He along with Drynn Ireheart became Senators on the Senate of Hammers. Eventually as time passed more and more Irehearts where being found using the Book of Lineages and as such the clan began to grow in numbers once more. This continued until the Irehearts abandoned the Realm of Athera with their dwarven kin. Their numbers shook, but the Irehearts have preserved over time and now defend the docks of Kal'Akash, inside their keep on the side of the mountain.

 

Sixth Age

Entering the lands of Atlas, the clan began to diminish and grow inactive once again. Its members were split across the world and a new generation of brothers never emerged to spark a new era in the clan’s tale. The embers never fizzled out completely though. 


 

KJELLOS

 

It is believed that the Emperor Paragon Dragon Slayer Kjell Ireheart was chosen by Dungrimm for being his most loyal follower, and ascended in a blaze of fire and explosions to godship among those of the Brathmordakin, bearing the new name of Kjellos, who is the God of Justice, and guardian of the Legion and the clan. Although not a member of the Brathmordahkin, Kjellos is considered a Daemon amongst the realm and assists Dungrimm in guiding the dead souls to his plain. Whilst also enacting justice as a spirit acting against those who commit crimes against dwarfkind.


 

DOCTRINES OF THE IREHEARTS

 

SECTION I

The ranks of Stormhammer and Ireheart.

 

A STORMHAMMER is a brother of the clan who has not yet completed the Ireheart Trials. These members cannot challenge the Clan Father for new leadership in the clan. A member’s relationship to other clan members and lineage is not established until they are blooded Irehearts.

 

An IREHEART is one who truly follows the ways and traditions of the clan, having completed the Ireheart Trials. They hold all the full rights of an Ireheart, including but not limited to the participation in meetings and accompanying Stormhammers on their trials.

 

SECTION II

Regarding the position of Clan Father and it’s succession.

 

THE CLAN FATHER is the one who represents the clan’s view to other clans and handles internal affairs of the clan. He is the sole decision maker for the clan. He is the only one who may blood members of the clan. He is responsible for leading clan hunts, pilgrimages, and meetings. He may be challenged for his position as Clan Father by any Ireheart who has been active in the clan for a continuous three stone months. If he resigns he shall choose his successor. If he perishes his successor shall be decided by a tournament of honor duels, with all candidates facing each other and the one with the most wins taking over. Tie breakers would be decided with those who tied fighting each other again.


 

SECTION III

Regarding honour duels.

 

AN HONOUR DUEL is an official brawl which shows one’s honour and skill in combat. They are to be fought without armour, and golden pickaxes (the favorite weapon of Kjell) as the only weapon. The challenger must be ready to supply the weapons. The duel shall be best one of one. One person may not challenge another clan member to a duel more than once every two stone weeks. Any unfair play ((hacking, glitching, exploiting, etc.)) shall render the duel void, and the offending kinsman shall be dishonoured and executed by tying their intestines and limbs to boars and having them quartered in a very ***** way ((Perma kill)).


 

SECTION IV

Regarding traditions

 

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The depiction of a female Ireheart

 

IREHEART TRADITIONS, are considered unorthodox amongst the Dwarves due to their savage nature. As an example, Irehearts are commonly known to enter a blood frenzy during battle. Therefore, most of the Traditions in this section are often formed from these events and may seem to be the work of a Stark Raving Mad Dwarf.

 

ADORNING OF WAR PAINT

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An Ireheart charging into battle with his war paint.

 

Painting of one's body for war and any other militaristic event is a popular tradition among the Irehearts, painting one’s body can strike fear within the enemy hearts and is a great factor of war for the Irehearts. In addition to war paint, Irehearts are often seen to tattoo themselves after their blooding ceremony with blue or green ink.

 

DIRE WOLVES

The Irehearts are known for keeping the ancient dire wolves as pets for war purposes or for every day companionship. Throughout the ages the Irehearts have learned how to bond with such large beasts and have come to earn their trust. They usually reside in the snowy dwarven mountains, with the first ones being tamed in the early years of Anthos. It is not uncommon for a newly blooded Ireheart to nurse a new cub from birth and grow together as one union.

 

THE CONSUMPTION OF VITAL ORGANS AND SKULL CRUSHING

It was believed when Yavok was upon the land shagging Dwarvish women, that his sons in the midst of battle would gouge out the hearts, spleens, and sometimes the odd pancreas to consume as claimed it empowered them with the raw essence of Dungrimm’s work. This post battle tradition is accompanied by a competition of skull crushing between Irehearts. Whomever can crush the most before exhaustion is named the winner of this practice..

 

THE SKINNING OF ORC HIDES

One of the few most ancient traditions, the skinning of Orc hides stems from the first Orcish invasions upon Dwarvish soil. Yavok Ireheart initially scraped the hides of his fallen foes and fashioned them into armor as an effective intimidation tactic. Later Kjell Ireheart utilized Orc hides for interior decorating after he coined the phrase, “I need a new Carpet!”

 

THE CLEAVING OF ELVISH EARS

An old age tradition that comes of time when Yavok Ireheart walked the land. Typically Ireheart take elf ears as trophies once they have defeated them in combat. Most Irehearts take the ears and place them on a necklace to show off their kills.

 

THE UTILIZATION OF A MAGE’S ROBES FOR BEDSHEETS

A tradition established by Midgor Ireheart while he was Grand King. He believed that the quality of the cloth would provide more comfort, and a guard against the unknown during sleep. Acquiring these robes is often done at the expense of the mage’s life.

 

CONDEMNING OF ARMOUR AND UNNECESSARY CLOTHING

Often seen as peculiar amongst the Dwarves, the Irehearts strongly believe in wearing no armor or top wear. This practice came about through Yavok Ireheart’s many troubles with swimming and inability to flex his great muscles to the common wenches. This practice is often forgotten about during great battles.

 

THE “GIMME YER BELT”

Since the days of Asulon the Ireheart clan has practiced the time honoured tradition of “Gimme yet Belt”. This peculiar battle for belts initiated when the Orcs stole Kjell’s Belt, from the statue of Mt. Ire, initiating a grand war to claim the sacred artifact. Since then the Irehearts, after finally claiming the relic, have taken to claiming the belts of their enemies as a way to prove they are the strongest. Once an Ireheart has defeated their foe they bear the right to take possession of all their adversaries’ belts and adorn them with pride.


 

SECTION V

Regarding ceremonies.

 

AN IREHEART CEREMONY is a tradition held by the clan for special occasions. If the clansmen do not follow the ceremonies as outlined here, they they are considered traitorous to the clan, and in the case of a blooded member will be executed.

 

The Birthing Ceremony

 

The sight of a Dwarven birth is a glorious one indeed, and must be held very carefully and with precision. When ready to give birth, the women will begin to strain as to exert as much force as possible until the majestic beard of the newly born beardling is in view. The father of the beardling shall then proceed to tug it out by it’s beard until the head is visible. The women shall then squat above Kjell’s Belt (not any belt, but the artifact) and exert as much force as possible, launching the beardling into the relic head-first. If they survive the blunt force trauma they are true Irehearts, if they die then they are failures from birth.

 

These trials prove they are willing to be a true Ireheart, and it is sealed with a festive meal where family and friends offer gifts.

 

The Ireheart Ceremony

 

In order to become a full Ireheart, a Stormhammer must complete the following tasks and the final rite in the presence of an Ireheart:

 

Tasks:

  1. Skinning three different coloured Orc hides.

  2. Cleaving of a wood, high, and dark elf ear, and making them into a necklace.

  3. The obtainment of the bark of a dryad’s life tree, a druid’s spirit tree or the largest druid tree in the land, preferably with the dryad or druids present.

 

The Final Rite:

The Stormhammer then must climb to the peaks of the highest mountain and seek out a Gryphon’s Eyrie, here it is up to the Ireheart to claim the Gryphon’s feather which will act as the mark of their passage into true Blood-Hood.

 

Ire Blooding:

 

Ire Blooding is a ceremony that creates the bond between Irehearts which occurs after the completion of the Ireheart Trial. Once he/she has completed the trial the elected clan father will announce that the ceremony is to be committed which then after preparation the following will occur.

 

The beginning of the ceremony starts with the clan father addressing the Stormhammer with the following phrase:

 

"You are here today to partake in the pact of blood where you shall join your essence and mortal spirit with the like of those before us through me and by doing so you will promise by blood oath that you shall follow the ways of Irehearts or seek banishment from the Dwarves, do you choose to take this honor?"

 

The Stormhammer will then say to the clan father his/her decision of either yes or no. Upon saying no he/she does not take the honor of becoming an Ireheart and is asked to leave. Upon saying yes the clan father will cut the palm of his right hand with a dagger whose blade is made of pure dragon bone before the young brother/sister commits the same act with the same hand. This is then followed by the clan father and Stormhammer joining their bloodied hands as the Stormhammer binds his/her blood with the clan father which in turn symbolizes the adoption of the new Ireheart as he/she has bound his/her mortal spirit with the blood of those before the clan father as well.

 

Upon completion of this act the Clan father will recite the last verse of the Dwarven Anthem:

 

"And may yer honor and yer heart

shine bright like the forge

ye'll be remembered as always

Brother (or Sister) O' the Dwarves"

 

Upon completion the Stormhammer will have become a true initiated Ireheart to the clan as he has taken the blood oath thus completing the blood pact with the clan and showing his will to commit to his family and the kingdom.


 

After completion of the tasks the Ireheart will complete the Ireheart Blood Oath with the Clan Father, blooding them into the clan.

 

In order to celebrate the occasion, a feasting ceremony will occur afterwards where family and friends will gather to present gifts to the new brother.


 

Wedding Ceremony:

Typically the wedding ceremony is conducted within the holy halls of the Brathmordakhin. Yet before the wedding happens the Ireheart male goes on a week of drinking and slaughtering elves, orcs, mew mews and humans. At the end of the week they must bring their most prized possession they’ve obtained from the week long of hunting and present it to wife to be.


 

Funeral:

 

It is a sad day when one Ireheart dies, but also a day of celebration. A feast is held in their honour to remember their greats deeds before ending with the ritual. The body must be placed upon a sled along with his/her valuables, set a light and pushed down a mountain side.


 

SECTION VI

Regarding blood oaths.

 

THE IREHEART BLOOD OATH is an ancient oaths said using the words of our ancestors, which binds an individual to the clan through blood. The ceremony is binding when the words of our ancestors are said while the Clan Father has his cut palm joined with another Ireheart at the Shrine of Dungrimm. Breaking the Blood Oath, which involves betraying the clan, results in execution by impalement through the heart by the Clan Father using the Evidence of Kjell((Perma kill)).

 

SECTION VII

Ireheart religion

 

The Ireheart clan are strict followers of the Brathmordahkin and are mostly devout followers to their patron god Dungrimm, whilst some also choose to pay respects to Kjellos. Many Irehearts are known to be very zealous and have on multiple occasions killed in the name of Dungrimm. The Ireheart rite actually involves being within the Clergy district and standing in front of the Dungrimm Shrine or sacrificing animals, elves, orcs, humans or mew mews to Dungrimm via a blood ritual. Due to the great sacrifice involved in the fight against Ondnarch, many Irehearts have a respect for the Aengul Wyrvun, while thoroughly detesting the corrupted Ondnarch.

 

THE CLAN TENANTS

 

I. The Blood brother/sister is to treat his/her peers within clan Ireheart with kindness and shall not commit any ill towards one another unless followed by a duel of honor.

 

II. The Blood brother/sister is to only birth a child with the likes of his or her kin not the likes of elves, orcs, humans, or any other being that bears no pure Dwarven blood save for the Halflings and Doomforged.

 

III. The Blood brother/sister must bear the colors of the Clan in any manner upon his or her person, though this may be excused under certain occasions.

 

IV. Kinslaying or wishing death upon the likes of a Blood brother/sister's kin is forbidden, this includes wishing such on the likes of other Dwarves whom aren't clan bound. Threatening physical punishments such as beating are not restricted by this tenet.

 

V. Breaking of any of these tenets can result in punishments such as manual labour, exile and even death. [[By joining the clan you are agreeing that if your character breaks the clan tenets or by judgement of a different criminal deed deemed by the Clan Father that they can be PK'd by the Clan Father only with sufficient RP]]


 

CLAN HOLDS OF PRESENT AND PAST

 


 

Kal’Mudgor

 

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Dwarven citizens in Exodus from Kal’Mugdor

 

Kal’Mugdor was a city made by Kjell Ireheart during his reign. It was one of the main dwarven cities and was the spearhead for most legion business. It was lost to the many natural disasters that led to the Dwarves fleeing Asulon.

 

Mount Ire

 

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This city was created by Kjell Ireheart during his reign and he made it the capital city of his Empire. Construction was never finished however the city had great obsidian walls that could fend off the undead itself. It also was lost to the many natural disasters that led to the Dwarves fleeing Asulon.

 

Storm’s Peak



 

Storm’s peak is a mountain fortress built atop the dwarven mountains, it oversaw the dwarven lands and the harbor. It was owned by the Irehearts until King Thorin took it from them and renamed it Drake’s Peak. Due to no impending danger, its construction was never finished.

 

Storm's Crossing

 

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Kal’Ithrun on its opening day.

 

Storm’s Crossing was a former Orcish fort taken over by the legion a few months after the four races arrived in Anthos. It was taken by the Grand Marshal Kjell Ireheart and was turned into the dwarves first line of defence. It was built up heavily and some say it was near impenetrable. Eventually it was taken off the Irehearts by King Dizzy Irongrinder so that it could be turned into the new capital city of Kal’Ithrun. However because of the fact the Irehearts built up the fort and worked a lot on it, Kjell Ireheart was made Lord Protectorate of Kal’Ithrun.

 

Khaz'A'Daar

 

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“Rasterly Cock’ in all of its breathtaking glory

 

Khaz'A'Daar is a hold originally made as a mining camp by Vorstag Ireheart in the Fringe. When Vorstag obtained Kingship, ownership was transferred to Bastion Ireheart, who then made it an official Clan Hold for the Irehearts. It was originally named "Rasterly Cock", at a meeting of the Clan Elders, Odin Ireheart thought of its current name. It had undergone many renovations under Roggar Ireheart, and was a key fort for the Kingdom during Khorvad's Plague of 1461.

 

Kal’Arakh

 

Kal’Arakh was the reclaimed former city of Yolwin in Axois. Initially a hub of activity built by members of Urguan’s navy very close to the capital of Kal’Omith, it was primarily populated by navy members, goblins and Frostbeards. The Treachery of the Frostbeards in Axios left the city deserted often and when Kal’Omith was retaken for the dwedmar, Grand King Gror Ireheart named Aldal Ireheart “Lord of Yolwin”.

 

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RELICS

 

 

 


Gutbuster Mail

 

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Gutbuster Mail is a specific type of spiked armor forged by Lord Farren Starbreaker.The armor itself was designed by Dreek Ireheart and was distributed to five of the original Ireheart brothers. The armor is spiked all around and instead of using a weapon the armor is equipped with claws. A main tactic while wearing this armor is to run at a person so as to impale them onto your own body.

 

Paragon Kjell's Belt

 

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This is the golden belt that was put onto the statue of Kjell Ireheart that stood at the entrance of Mount Ire during Kjell’s reign. The belt is lined with gold and other gems and is held with great value amongst the Irehearts.

 

The Evidence of Kjell

 

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This is a dagger made with the bone of a dragon killed by Paragon Kjell, the dagger is used during the Ireheart trial to skin each orc and each elf ear. It is also used during the Ireheart blooding ceremony to cut the beardling’s hand and to join blood with the clan father so the beardling can become a full Ireheart.

 

Dragon Tooth

 

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The tooth of one of the dragons Paragon Kjell slew. The tooth is the size of four dwarves and is often held within the armory of the Ireheart. Its weight is monumental and has been a staple decoration of numerous Ireheart holds.

 

Claws of Gem

 

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The Claws of Gem are golden claws gifted by Paragon Kjell Ireheart to the Tlatlanni’s wife, Miian. The name originates from the nickname given to her by Kjell during the close Dwarf-Kha alliance. The claws were made primarily of gold and obsidian, with runes engraved along the side. It was taken back after Miian passed away in Elysium.

 

DragonRazz

 

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"DragonRazz", better known as "Dragon Insult" was crafted by Kjell from the bones of the first Dragon he slew. Since the death of Kjell it has been reforged using Frozen Core of Ondnarch's champion, giving it an icy coat. Upon it the following inscription was written.

 

"When Injustice mocks the heavens he shall rise

When the axe vanishes he shall rise

When the foe of the the Dwarves meets in battle he shall rise

He the aengul Kjellos shall rise"

 

The Book of Lineages

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The Book of Lineages is an ancient Ireheart book that's history is traced back to Yavok Ireheart himself. The Book has every record of every Ireheart born since the days of Yavok and is used in finding the lineages of lost dwarves. It is passed down to each Clan Father and has remained a sacred item in the tiny library kept by the clan.

 

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Ireheart Legends

 

Throughout the clan’s history many Irehearts have stood apart from the others and earned themselves a place in the history books with their legendary deeds.

 

 


Clan Founder, Paragon Kjell Ireheart

The founder of the clan Ireheart who fought Khorvad's spawn to the death. He completed the Ireheart challenge in his youth slaying the likes of a blue, red, and green orc along with claiming the ears of three elves and obtaining the bark of a druid's tree. He perished against the Aengul Ondnarch, giving his son Igor the chance to deal the final blow and avenge both his father Kjell and his brother Dreek. There are theories which suggest he was the manifestation of the Aengul of Justice, Kjellos.

 

The Brotherhood of Eight

The original eight Stormhammer brothers who dragged the clan into a new age of dominance and representation in the Grand Kingdom, under the guidance of Kjell. Indago Stormhammer was a member of this band of brothers, yet never completed the trials.

 

Paragon Igor Ireheart

A major figure in the clan Ireheart during its time of blooming, he was well known in the legion as a commander and a Lord in the Kingdom of Urguan. He was proven to have be a dedicated member of the clan who is capable of defeating hordes upon hordes of enemies alone. He completed the trial with the likes of a green, ash grey, and blue hide along with claiming the ears of three elves and the bark of a druid's tree. He perished by slaying the Aengul Ondnarch with the Hammer of Barradin, avenging the death of his brother Dreek. Following this he was named a Paragon by the Aengul Wyvryn.

 

Dreek Ireheart

A major figure in the clan Ireheart during its time of blooming, he was slain by the Aengul Ondnarch while defending Kal'Azgoth. While he was alive however, he was known to be able to decapitate Uruks, in battle, with a single swipe of his weapon. While the Irehearts spent their time in Kal'Azgoth, Dreek purchased both of the clan's Clan Halls, as well as maintained their commerce. During his life he was a Lord twice, and the Grand Marshal once, as well as Clan Father for a brief time. After death, Dreek was inducted into the Hall of Heroes for his service to the Kingdom as well as the Brathmordakin. He completed the trial with the likes of a red, black, and green hide along with claiming the ears of three elves, eye of the war mistress, and obtaining the bark of a dryad's tree. Until the emergence of his son Drynn, much of his line went into hiding to escape the new Ironborn threat. He was later recognized as the greatest Dwarven miner to ever emerge out of Yemekar’s hands.

 

Odin Ireheart

A well known figure in the clan Ireheart during its time of blooming in the Kingdom of Urguan, he was well known as an Longbeard of the legion. He had shown himself to be a follower of the berserker way of fighting, prevailing at even the worst odds against a host of Orcs. He completed the trial with the likes of a light green, dark green and black hide along with claiming the ears of three elves and obtaining the bark of a dryad's tree.

 

Roggar Ireheart

A well known figure in the clan Ireheart during its time of blooming, he was well known as the Grand Marshal of the legion. He was proven to be a dedicated member of the clan who could decapitate elves in a matter of seconds. He completed the trial with the likes of a dark green, brown, and light green hide along with claiming the ears of three elves and obtaining the bark of a dryad's tree.

 

Olaf Ireheart

A major figure in the clan Ireheart during its time of blooming, he holds a great respect for Dungrimm. A traditionalist in all walks of life, he often flung himself into fits of zealotry for Dungrimm and strove to be closer to the Gods through combat. He completed the trial with the likes of a black, red, and green hide along with claiming the ears of three elves and obtaining the bark of a dryad's tree.

 

Spriggar Ireheart

A known figure in the clan Ireheart during its time of blooming in the Kingdom of Urguan, he is well known as a master merchant. His merchant adventures took him far and wide across the Grand Kingdom and his finances often helped the clan acquire new equipment for different campaigns.. He completed the trial with the likes of a  green, black, and yellow hide along with claiming the ears of three elves and obtaining the bark of a dryad's tree.

 

Falent Ireheart

A very well known figure in the Ireheart clan during its time of blooming, he was well known as a master bowman. He ran a hold in the wilds and astounded the lands with his mastery of building. He completed the trial with the likes of a red, light green and dark green hide along with claiming the ears of three elves and obtaining the bark of a dryad's tree.

 

The Three Kings

A selection of three legendary Ireheart Kings who reigned over the Grand Kingdom and accomplished monumental feats in diplomacy or warfare.

 

Bastion Ireheart

A very well known figure in the clan Ireheart during the time of it's dominance in the Kingdom of Urguan. He was crowned Grand King of Urguan and lead the legion successfully against the Empire of Oren. His leadership in wartime and accomplishments to save Dwarven honor will make him forever be remembered. He completed the trial with the likes of a purple, green, and grey hide along with claiming the ears of three elves and obtaining the bark of a dryad's tree.

 

Vorstag Ireheart

A well known figure in the clan ireheart during its time of blossoming. His crowning of Grand King saw him recover the armor of Urguan and return the Dwarves’ greatest relic back to the Grand Kingdom. He completed his trials with the likes of green, red and blue orc skins along with claiming three elf ears and the bark of a dryad's tree.

 

Drynn Ireheart

A well known figure in the clan Ireheart during the time of it's rebirth in the Kingdom of Urguan. He was a Grand Champion of the dwarves and later was crowned Grand King. His skills in diplomacy repaired the rift in relations between the Empire of oren and the Grand Kingdom and ushered in a time of peace at last for the Dwarves. He completed his trial by claiming three elf ears along with light green, dark green and red orc skins, as well as cutting the bark of a druid's tree.
 

 

 

 


 

 

 

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Clan Members

Clan Father :

Dreek Ireheart II (thebulter)

 

 

Members:

Gror Ireheart (mcpancakes)

Farddak Ireheart (Dragonayr)

Devon Ireheart (Blackbear)

Gloin Ireheart (Glocky18)

 

Application:

 

MC Name:

Character Name:

Character Age:

Do you agree to follow the Clan Tenets OOC’ly and IC’ly and face the consequences for their breaking?:

What is your Discord:

 

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MC Name: InfamousGreek

Character Name: Gloin Ireheart

Character Age: 180

Do you agree to follow the Clan Tenets OOC’ly and IC’ly and face the consequences for their breaking?: I do

What is your Discord: You have it!

 

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13 minutes ago, Glocky18 said:

MC Name: InfamousGreek

Character Name: Gloin Ireheart

Character Age: 180

Do you agree to follow the Clan Tenets OOC’ly and IC’ly and face the consequences for their breaking?: I do

What is your Discord: You have it!

 

"Accepted into the name of Ireheart, welcome back blood brother. We are currently based out of Kaz'Ulrah, but have an outpost in Kronheim. Report to one or the other and we may speak about your role and te future of the clan. Clan Father Dreek Ireheart II"

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Application:

 

MC Name: sneakybandit

Character Name: Kror Ireheart

Character Age: 240

Do you agree to follow the Clan Tenets OOC’ly and IC’ly and face the consequences for their breaking?: Ja mein Fuhrer

What is your Discord: you haz it i thinkz

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1 minute ago, sneakybandit said:

Application:

 

MC Name: sneakybandit

Character Name: Kror Ireheart

Character Age: 240

Do you agree to follow the Clan Tenets OOC’ly and IC’ly and face the consequences for their breaking?: Ja mein Fuhrer

What is your Discord: you haz it i thinkz

"Accepted into the name of Ireheart, welcome back blood brother. We are currently based out of Kaz'Ulrah, but have an outpost in Kronheim. Report to one or the other and we may speak about your role and the future of the clan. Clan Father Dreek Ireheart II"

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Application:

 

MC Name: Iilcarnus

Character Name: Unknown Ireheart

Character Age: Unknown

Do you agree to follow the Clan Tenets OOC’ly and IC’ly and face the consequences for their breaking?: Yes

What is your Discord: You have it Gecko#7153

 

Note I need the family tree because I need to be the son of one of the Irehearts.

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On 3/26/2018 at 5:48 PM, fox brown said:

Application:

 

MC Name: Iilcarnus

Character Name: Unknown Ireheart

Character Age: Unknown

Do you agree to follow the Clan Tenets OOC’ly and IC’ly and face the consequences for their breaking?: Yes

What is your Discord: You have it Gecko#7153

 

Note I need the family tree because I need to be the son of one of the Irehearts.

Accepted into the ranks of stormhammer, blood brother. Once you have completed the trials we will discover the lineage you possess. Please report to kaz'ulrah at your leisure to link up with the clan. Clan father dreek ireheart II @fox brown

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MC Name: TarreBear

Character Name: Avia Ireheart

Character Age: 150

Do you agree to follow the Clan Tenets OOC’ly and IC’ly and face the consequences for their breaking?: Yess

What is your Discord: TarreBear#3832

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4 minutes ago, TarreBearx3 said:

MC Name: TarreBear

Character Name: Avia Ireheart

Character Age: 150

Do you agree to follow the Clan Tenets OOC’ly and IC’ly and face the consequences for their breaking?: Yess

What is your Discord: TarreBear#3832

Accepted

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Application:

 

MC Name: Lord_Nerio

Character Name: Nerio

Character Age: 39

Do you agree to follow the Clan Tenets OOC’ly and IC’ly and face the consequences for their breaking?: Yes

What is your Discord: Nerio#2926

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1 hour ago, Lord_Nerio said:

Application:

 

MC Name: Lord_Nerio

Character Name: Nerio

Character Age: 39

Do you agree to follow the Clan Tenets OOC’ly and IC’ly and face the consequences for their breaking?: Yes

What is your Discord: Nerio#2926

Accepted, please meet with one of our brothers to complete the trials.

Welcome home, Stormhammer

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Moved to The Great Library. It shall be sorted into the appropriate category shortly.

 

If you feel this is a mistake, please contact myself or any FM and we'll restore it. 

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