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The Atlas Hunting Codex (The hunting Plugin for beginners)


jdesarno

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"Hear ye, Hear ye, the second Edition of the Atlas Hunting Codex Has been released to the public masses" Announced Thorvn from the Cloud Temple booking section, the dark robe-worn highlander brandished a burgundy hard covered tome with golden bordering. The front-page of the book had a golden leaf edged firmly upon the top right covering.

 

The purpose of this post is to increase awareness of the hunting plugin and provide a field guide to those who use it, after all what good is a hunter without knowing its target? 

 

As some will know, finding the hunting mobs of Atlas can be a tedious task, hence why you talk to the huntsmaster At cloud temple, he's to the left of the soul-stone, towards the western wall :

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This is the location in cloud temple where you'll spend your time preparing for hunts. The hunting master (Npc behind Thorvn) Gives you detailed information on the current hunting monster.  Some say the man's name is Gregorovic "I just call him Greg sometimes to piss the old fart off."

 

(The target resets every six hours on the hour, so if you feel stingy about fighting Gravens and you want your Nuller nuggets perhaps come back at a later reset, who knows~ You might just get that paycheck early.)

 

 

"But Thorvn, i've got over three dozen pelts in my chests and don't want to keep them any longer, will he take my legitimately procured goods?"

 

 Indeed, he shall! Behind the npc is a whole load of shops filled with various monster bits varying from Nuller glands, Minotaur horns, Bandit skulls and even Golem parts!

 

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Warning, Side effects of active hunting may include but are not limited to the following:

Bloodloss, broken and or loss of limbs, lower life expectancy, sudden urges to go on exterminations of exotic species, urges to hoard absurd amounts of Minae, and- Horrific death.  If any of these conditions concern you, feel deathly ill or weak in the knees, you may consult a temple monk for a prescription to GET GUD.

 

 

 Now, you're probably all ready to go on your hunting adventures and want to jump into the fray- but lets be honest, Are you really going to dive into a pit of Bog beasts naked and with no armor? 

 

 

Recent studies have shown that 76.42% of hunters who go on tours naked end up dying at least twice a session! You wouldn't want to be part of that majority right?

 

You'll want a checklist and lucky for you Thorvn is here to help you prepare! Here is a short list of things you'll want if you wish to make It back from hunts:

 

 As standard, you'll want a full set of iron armor, Minotaurs will rip you apart if you're caught dead wearing nothing but casual clothing! Along with this, you'll either bring a shield and iron sword (Several) A good stack of food too, bow and arrows optional accessories. On your offhand and for you more risky, min/maxing hunters an item called Kip's lucky pebble.

 

 

"But Thorvn, why would I want to bring small rock to big fights? You told us not to die!"

 

 

Indeed I did, but are you sick of not picking up enough rare drops and wish to improve your odds? 

 

Start here!:

 

(Unfortunately due to budget reasons and lack of detail for kips lucky pebble, i'll provide my own edited example)

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The main thing you want is +1 luck, This item costs 2400 minas and is wielded in the offhand/shield slot. You can buy it at the magic emporium within Cloud Temple. it affects the drop-rate and stacks with-

 

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The price of this item is 5000 minas, consider it a long-term investment, (note: book passives last until the map changes, so consider it semi-permanent).

 

 

 

 

 

Tired of carrying so many swords your back breaks? Want more inventory space that'll make the difference between life and death? Look no further than- 

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 This book details on general vital points upon both humanoid, feral and even undead beast! A perfect early pickup to bring those kills up up up! The book costs 8000 minas, a hefty sum with a good benefit, paired with an iron sword this'll bring its damage up to 6.8 more than enough to kill direwolves, bandits and bogbeasts in three hits. -Thorvn approved. 

 

"Theres a book for killing better? Now what about taking less damage?" A bystander questions out.

 

Ah! Good question, this book might not be the most useful but it's better than nothing no?

 

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 Ten percent might not seem like a-lot but if you're getting hit by bandits or minotaurs and theres a good five, seven hearts worth of damage this'll on occasion save your bacon, for 6000 minas, this is a debatable buy, would recommend with enough spare minae. 

 

 

Last of the books is something that will help you keep your insides from going on the outside!

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This book costs 4000 Minas and extends the amount of time spent downed by a maximum of twenty seconds, good for those events where everyone is freaking out and running about while you scream for he-bleed out, yes- bleed out.

 

 

Anyway.. now that we got the fundamentals out of the way, heres a short- yet full list of the monsters you'll be facing in compressed format. 

 

 The following monsters will be named in alphabetical order, level of difficulty, profit, and drops, values may be subject to change. 

 

12 Monsters to date In Atlas:

 

BileSpitters, Boggens, Bog Beasts, Bandits, Boars, Direwolves, Gravens, Harpies, Minotaurs, Mirrorslimes, Nullers, Rogue Golems. 

 

Have you ever hated spiders? Have you ever hated poison? We now you can vent your frustration for both in one package! Introducing the Bilespitter, small spiders that shoot off caustic venom and ensnare your targets, you'll be screaming for the holy order to purge the heretic infused evil within minutes! (Bows advised.)

 Drop values are 2 and 45 Minas respectively, Bilespitter Eyestalks and Bile extract.

Boggens: Supposively these have a hidden book drop that acts as another passive, what we do know is- it's hella valuable, along with the fact Boggens stealth and ambush, they're awfully annoying to go up against, you've been warned.

 

Boggens have no standard selling drop, making them slightly un-amusing to go after. 

 

 

Bog Beasts are low risk, low reward monsters that spew upon in an area upon death, they're fairly weak and come in packs, on hit they apply hunger, so be sure to pack some more food.

 

Standard drops sell for  5, 20, and .3 minas each respectively. Mandibles, Livers and Rotten flesh, considered a good start for newbie hunters.

 

 

Bandits live in groups and attack with arrows and axe, due to some recent tariffs they no longer drop any berserker axes, shame. On hit for either axe or archer variant they reduce your armor value by a considerable amount, try kiting and dodge if possible.

 

Standard drops are 2 and 15 minas each, Bandit sigil and Bandit Skull.

 

 

Next on our list are Boars, they're no different than your average swine only they're more ferocious and have a craving for knees! Eheh.. just kidding, they're really fast pigs that charge at you, sometimes you might find a stray Boar lodged in a tree, we call those 'ascended'

 

Standard drops are valued at 8 and 50 minas each, Boar hoofs and Exquisite Truffles, also they drop a healthy sum of raw pork upon death. (1-64, 32 might be soft cap.)

 

 

Direwolves travel in pack mentality, these might actually replace Nullers entirely for cash and have a multitude of uses, upon hit- Direwolves howl out, spawning four in a box formation around the main wolf, if uncaring enough you'll be overwhelmed in seconds: Go for water, it'll slow them down considerably and make them much more bearable.

 

Drops are valued at 2, 10, and 80 Minas respectively. Direwolf pelts, Direwolf Teeth and Direwolf Heads, don't tell the druids!

 

 

Gravens are spectral undead beings who prefer to travel in pairs and fight with tiny flying demons, these demons are awfully weak and mainly serve as a distraction, Graven's drop Ectoplasm on occasion and have slowness arrows as well, they pierce shields- so don't bother, try to stay on the move.

 

Ectoplasm is currently valued at 20 minas each.

 

Next on our list is harpies, besides being annoying buzzards that rain bladed quills, these are actually a decent source for feathers AND arrows, along with their skulls that sell for 40 minas each, these beasts are good training for those who wish to dodge with more reaction compared than taking full hits, Not dying for dummies book recommended  

 

 

Minotaurs, All my nope- recently tested with four people minotaurs can possibly wipe out an entire group, they're known for fierce charge attacks that can knock people several feet high! (even when blocking with a shield) and make considerable damage. Upon being hit by a charge attack the hunter's armor is much more weaker (completely nullifies it, compared to bandits reducing it by a flat amount.) Minotaurs can also not be knocked out of a charged state once starting, even with direct arrow-fire, it's either kill or be killed for these brutes!

 

Minotaurs drop two things, minotaur horns, which value for 20 each, and on occasion normally leather.

 

 

Mirrorslimes are particularly dangerous by yourself, you either get a buddy to kill the mimic monsters (Because if you hit them you take full damage, even with armor) or bunker down to tank the hits with lots of food and patience.

 

They drop two items, slimeballs and Ethereal ooze, the ooze sells for 50 minas each, this was a recent improvement to increase slayer activity! Just don't bring a friend who actually dislikes you, y'never know if they might slash at your body by accident..

 

 

The former head piece, nullers! Tiny venom filled insects that burrow in sandy regions of atlas, their neuro-toxin is weak yet potent enough with plenty of buildup to take down the most hardy of people, (armor isn't advised since the status goes through defense, milk buckets are advised, several since they can act as anti-poison, just bring food and several swords.)

 

The two valued drops are chitens and venom glands,  3 and 60 minas each respectively, ah.. the glory days gone by, I curse those for over-farming Nullers and driving the demand to an all time low..

 

 

 

Last but not least, Rogue golems!  They might sound hulking but they're a healthy source of iron and exercise, the mounds of wrought metal hurt decently in full iron armor and upon hit sometimes expell air based energy that causes the target to levitate, these projectiles can be hit to be destroyed, fight from low ground up incase you find yourself at disadvantage. 

 

Three drops, scrap metal, cores, and iron ingots in bundles of 16.  4 value for scrap metal and 100 for cores respectively.

 

 

 

If you followed this book, you should probably of survived several encounters by now and accumulated a vast variety of wealth, remember in Atlas, the world is your oyster! Only you can influence how the world works and how much dedication you decide to put within its boundaries. 

 

 

 

(Ooc note: Will add updates as Sporadic influences balance changes and the like, if you have any questions pm Jdesarno or look for Thorvn Bronwyn In atlas, have a nice year~)

 

 

 

 

 

 

 

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 9/26 minipatch: Minotaur charge attacks can now be blocked to absorb full damage and knockback at the cost of disabling your shield for several seconds, trying to tank the hit results in guaranteed downing with 14 damage in full iron armor while the knockup still exists and makes it borderline execution. Be warned, these monsters are still extremely powerful.  

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3/17 patch:

 

Due to map update guide is considered defunct. Will update in new post if changes are made. 

 

 

And holy heck 800 views~! Heh, ya’ll make me smile.

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