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[Guide] Chi Manipulation


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Chi Manipulation

Ways of the Sun and Moon

 

ArtStation - Monkey Короля Владислава Ogorodnyk

 

(Link to Original Lore)

 



 

Lore Summary

 

 Chi is the bi-product of a living soul. It is invisible, a source of power that has gone untapped by the descendents for thousands of years. Chi is pure soul energy, drawn from within oneself, instead of angueldaemonic influence. Chi is the life essence seen all around us, from the fish and the birds to the trees and the grass, it is the cord that binds all beings together. This energy is used to enhance the abilities of those who are able to manipulate it, allowing for feats of strength, dexterity, and resolve that many struggle to possess. It is channeled through chi channels, each being with a soul having several of these invisible pathways throughout their body. But if a person uses magic that blemishes the soul, such as voidal magics or dark magics, the chi channels will close, halting any potential use of chi the mage may have had.

 

Chi comes in two forms; The Way of The Moon, which is a path of chi that channels the balance brought by peace and tranquility throughout one's soul. This balance of chi allows one to numb pain, defend oneself more easily, and some elder monks are even able to heal minor wounds using the power of their chi. This path of monks is normally sedentary, preferring to remain within their monasteries and meditate on the chi around them, seeking the path of enlightenment through peace, understanding, and patience. 

 

The second branch is The Way of The Sun. These monks rely on the flow of chi created by anger, or excitement. This chi is fast flowing, and allows the monks to be more dexterous or strong while channeling their chi. This path of monks is normally wayfaring, traveling across the realm in order to feel the chi of the land around them more easily. While these monks generally travel more, they still have a monastery that they are headed from, and this is generally where the master monks reside, training new students.

 

 


Tenants and mindset of a monk

 

The monks of the ways of sun and moon follow a strict guideline of tenants, derived from the Eightfold Path of Enlightenment in Hua-Jiao, these do’s and don'ts are a strict guide on maintaining balance of chi within oneself, and must be followed in order to continue use of Chi. Continued breaking of these tenants will result in the disconnection of the monk from Chi, if proven true. 

 

Minor Offences:

 

Theft

 

Lying/Deceit

 

Sexual Misconduct (Cheating or Having Affairs)

 

Harassment 

Verbally assaulting someone and tearing them down with your words is not allowed within the monk order, though it is not disconnectable without repeated offense

 

Major Offences:
 

Killing 

Self defense is allowed, but should be limited to incapacitating the attacker, as life and chi is sacred to the order of monks. Killing should be a last resort.

 

Assault

Unwarranted harm of another sentient being is strictly forbidden, self defense is allowed

 

Consort with Villans

You may not aid any villain in their endeavors, or their practices. A villain is anyone who steals, kills, or harms another for personal gain.

 

Banditing

Falls under assault and theft, but do not use your abilities for personal gain, and to threaten others.



 

 


 

Chi Feeling [Sun/Moon]

 

Chi feeling is an ability used by monks of both sun and moon, so we will go over the proper usage of this here. When chi feeling, one would see the world around them as if everything were surrounded in an aura of red or blue, with inanimate objects or dead objects appearing as purple. At T1, these colors would be hard to distinguish, and you should feel as though you are overwhelmed, your experiencing a new sense, a sixth sense, and the entirety of tier 1 will be you learning to adjust to this change. By T3, you should be able to distinguish the colors of Blue, Red, and Purple, in many different shades. These Colors represent the chi within every living thing, and you can vaguely feel the emotion in the room using this sense, though you cannot metagame any more then that. By T5, you are so attuned to chi feeling you can use it as a replacement for sight, accepting the view of the world through the colors of the soul energy, and becoming one with it. This is why many master monks will choose to blindfold themselves, so that they can more aptly focus on the chi around them.

 

 


 

Chi Feeling | Non Combative |T1/T3/T5

Passive ability

 

 

Spoiler

 

Description:

Monks of the two paths are able to feel the chi within everything, and as such, can master this ability and use it to their advantage.


 

Mechanics: 

 

Chi Feeling is an ability used by all chi monks, and has three different tiers. Chi can be felt from all living or once living things, and as the monk becomes more attuned with chi, they will be able to feel the chi all around them more efficiently.

 

T1 - Base Chi Feeling can be overwhelming, as the monk is not accustomed to the sensation of the chi all around them. It is difficult to feel the differences in peaceful and aggressive chi, as they are still attuning their senses. Can feel within 10 blocks

 

T3- Enhanced Chi Feeling is achieved once the monk has felt the presence of chi for many years. This allows them to feel the different colors of chi around them, from the harshest reds of rage to the lightest blues of complete peace. The only color outside of these is purple, which is dead chi, which these monks use to connect to their weapons. can feel within 20 blocks

 

T5- Grand Chi Feeling is the feeling of chi all around the monk. This chi feeling is achieved only by master monks, and this allows the monk to use the chi feeling ability as a form of sight. This is achieved by blindfolding themselves, so that their senses will be attuned and more free to focus on chi. Grand Chi Feeling still requires Line of Sight, and monks should emote as seeing the world in shades of blue and red, as the chi would appear to them.

 

T1

-This chi feeling should be overwhelming to the student, emoted as sensory overload until tier 2, as they are not accustomed to the new feeling of sensing chi.

 

T3

-Cannot be used to sense undead

-Can be used to sense a vague emotion someone is feeling at that moment, though it would appear in clear shades of blue and red.

 

T5

-Can be used as a replacement for sight

-Still requires LOS

-other chi feeling redlines still apply

 

 

 

 


 

Magic Explanation [Way of the Sun]

The picture you just need to play...


 

The Way of Sun is the manipulation of the aggressive chi that is channeled while one is angry or excited. This allows the user to find balance through this anger, manipulating the chi to be forceful and quick, the opposite of moons slow and tactile approach to combat. Monks following The Way of Sun tend not to be sedentary, instead frequently traveling and exploring the realm so as to connect with the Chi of all around them. They are known as some of the most fierce and aggressive combatants, but rarely fight unless they are provoked. 

 

Monks use chi through focus, where they close their eyes and prepare their stance, channeling the chi inside them before its energy would begin to seep out of their chi channels. These can be found within the forearms, palms, forehead, thighs, and feet. When you enter focus, you should emote as your eyes changing color, the haze beginning to leave the chi channels on your body. You should also prepare whatever stance you feel would be appropriate for your character, if it is a dance, perhaps a loose stance, if it is for combat, a combative stance. This is where your character prepares for the rest of the fight.

 

Chi has 4 slots to use at all tiers, and you regenerate all 4 slots after each encounter. If you use all four slots, you become exhausted as the last of your chi leaves you, leaving you sluggish and vulnerable until you rest and recover your chi. Chi is restored after every encounter

 

  • Once your chi is expended, you become more sluggish and vulnerable, causing your attacks to move much slower and you to become fatigued much faster. To ignore this is to powergame.

 

Chi is used via Focus, focus is similar to connection, but it cannot be stopped from receiving an attack. Focus lasts for (2*tier, for example a tier 2 monk would have 4, tier 5 would have 10.) emotes before the monk must reset their focus, the monk cannot be actively in combat while channeling their focus. Focus can however, be disrupted if the monk takes a heavy blow, such as a mortal stab through the chest, a hammer to the head, and so forth.

 

 


Dances [Way of the Sun]


 

Dances are Rituals performed by sun monks, using their energetic energy to channel chi into many different forms that would normally not be possible. These dances, while beautiful, also provide a variety of effects to themselves and occasionally to those around them as well. While they take a decent amount of time, their effects are normally fairly powerful.


 

 




 

Dance of fire  |Non-Combative | Tier 4

Emote Count: 4 emotes (1 focus, 3 cast)

Exhaust: 1 Chi Slot

 

 

Spoiler

 

Description:

The Sun Monk begins to perform a dance. The red haze of sun chi beginning to be pushed out of them, emboldening the spirits of those gathered around, and filling them with resolve and faux energy.


 

Mechanics

The monk performs a dance over 3 emotes, causing those gathered within 5 blocks of the monk to be filled with a faux energy and resolve. This feeling can be resisted, and visually it would look as if the red haze of sun chi had been expulsed from the sun monk, sitting in an almost fog like area around them. The energy they would feel would simply be fake, and they would only have the amount of endurance and strength as normal, only feeling as though they were full of energy. This Aura would last for 5 emotes before dispersing, or until the monk takes heavy damage/is incompacitated. If someone leaves the five block radius of the monk, they lose the empowered feeling they would have gained.

 

Specific Red Lines:

-The energy does not remove the effects of fatigue on others, only giving them a feeling of false energy.

-The monk is not affected by this aura, only those around them

-The empowered feeling only lasts as long as they are within the aura

 

 


 

 


 

-Emote Guide-

 

Spoiler

 

Emote 1 (focus) - 

The monk would close their eyes, their stance shifting into a readied state, left foot behind right, shoulder length apart, their arms down to their side, palms beginning to give off a red hue. Their eyes would open, a red hue marking them, and their forearms and legs slowly beginning to excrete a light red haze.

 

Emote 2-

The monk would begin to walk forward, their movements becoming more erratic, jumping into the air as the haze would slowly grow, beginning to fill the area around them. Their pace would increase to a light jog, as they would begin their dance.

 

Emote 3- 

The monk would begin to spin as they would walk, their haze now expanding out to 3 blocks, the effects of such still not strong enough to affect anyone, however, the monk would look invigorated, and they would continue to jump and dance, being full of energy.

 

Emote 4- 

The monk would do one last leap, before falling to the ground, the haze now expanding 5 blocks out from them, those within feeling full of zeal and energy so long as they would stay within the Haze. This energy would not negate fatigue, simply masque it until the haze dissolves or they leave the area.

 

 

 

 



 

 Dance of the crane |Non Combative|| Tier 4

Emote Count: 5 emotes (1 focus, 4 cast)

Exhaust: 1 Chi Slot

 

 

Spoiler

 

Description:

The Elder monk would begin to channel the chi within their legs, beginning to perform a dance taught only from the most knowledgeable of monks. This dance, once completed, allows for greatly enhanced mobility, such as jumping higher, and running faster.

 

Mechanics:

This dance is a ritual used by way of sun monks for enhanced mobility, increasing the speed of the monk to the best it could be for their race, and the jump height to the best it could be for their race. This is mainly meant for rp events, allowing for the monk to perform feats of speed and agility that would be very difficult for the average descendent. This ability lasts until your focus ends, but it can be extended if you channel your focus before you're focus ends. The Movement Mechanically Can be a maximum of 11 Blocks per emote horizontally, and 1 and a half blocks vertically. Any forward jump may be 5 blocks long.

 

Specific Red Lines:

- your not the hulk. You still can only jump as high or run as fast as a descendant normally could, it is simply enhanced to be the maximum that is possible, similar to an olympic athlete.

-This ritual is a dance that is performed, it cannot be easily used in combat, as it is too intricate.

- if you are attacked during the dance, the ability fails.

- you can only go places you could go mechanically 


 

 

 

 

 


 

-Emote Guide-

 

Spoiler

 

Emote 1- 

The monk would focus, their form loosening and their legs being spread at arm's length, as they would close their eyes, a red haze beginning to seep from their palms, forearms, and legs, as they would open their eyes, revealing the red hue that adorned them.

 

Emote 2-

The monk would begin their dance, starting with a few small hops and simple arm movements, their body would move with grace and fitness, the haze that adorned them slowly beginning to thicken

 

Emote 3- 

The monk would speed up, beginning to dance in a circle, their hops and twirls increasing, as the haze thickens, their palms held out and expelling the light red haze into the immediate area around them

 

Emote 4- 

The Monks jumps would go higher, and their speed would increase to a high amount, the haze thickening and their momentum continuing to increase from the dance, their haze’s hue would deepen to a dark red, as the energy would be immense in them now.

 

Emote 5-

The monk would break from the dance, going into a sprint, their jumps higher, and their speed faster then what it had been before. They would be going as fast as could possibly be imagined of their race, their form a blur in the wind.

 

 

 



 

Dance of the Sun| Combative | Tier 5

Emote Count: 6 emotes, requires 2 Tier 5 Monks

Exhaust: 2 Chi Slots

 

 

Spoiler

 

Description:

A carefully crafted dance, only given to the most master of the monks of the sun. This dance is a ritual used to cause devastating damage, and is the expulsion of raw sun chi towards a target, dealing massive damage.

 

Mechanics:

This ritual is mainly used during large scale events to fight off menacing threats. The two sun monks do an intricate dance, within a 15 block range of each other, that charges the sun chi within themselves. They slowly increase speed, and their aura glows bright red as the ritual is done, before they combine hands pointed towards the threat, expelling a ball of raw chi, dealing massive damage upon impact. If either of them are moved or disrupted during this dance, the ability ends. The raw sun chi would feel like fire, burning not only the flesh but the soul of the target if it has one. This expullation can go up to a maximum of 20 feet, before it would disperse.

 

Specific Red Lines:

- The ability must be done by two master sun monks. 

- if either of the monks are disrupted during the ability, it fails.

- The ball of chi cannot exceed a 5 foot diameter sphere.

- the ball of chi can only go 20 feet, before it must disperse.

- Can only be used in events.

 

 

 

 


 

-Emote Guide-

(As this is a 2 person spell, this emote should be mirrored in each monk, though each person may add their own flavor.)

 

Spoiler

 

Emote 1- 

The monk would close their eyes, a red haze emitting from their forearms and palms, their arms out to the side, and their back to the back of their fellow monk. They would open their eyes, a red hue adorning them.

 

Emote 2- 

The monks would begin to circle each other, their palms colliding as they would softly strike one another'shands, their movement slow and methodical as they would pace.

 

Emote 3-

They would bring their hand closed, now keeping their pointer and middle finger connected as each would do a spin. Their aura would thicken as a bright red haze would now be around their forearms, the tips of their fingers beginning to spark with red energy.

 

Emote 4- 

The monks would hasten their pace, going in a circle faster and faster, occasionally springing up as they would continue. The red haze would begin to turn a orange hue, as the energy within them would swell, a small amount of it condensing on the center of where their fingers connect.

 

Emote 5-

The two monks would begin to step away, their fingers both on the small form of chi energy that would grow. It would be orange in hue, growing quickly as their pace would continue, until it would be nearly 20 feet in diameter, the monks continually backing away and keeping their fingers on the pulsing form of orange energy

 

Emote 6-

 

The two monks would suddenly pivot, both pointing their fingers in the direction of the large creature in front of them. The ball of raw sun chi twirling towards it before colliding, and dealing massive damage, akin to a large fireball, except searing both body and soul if it would have one, causing immense pain.

 


 

 



 

Regular Abilities [Way of Sun]


 

The Way of Sun’s base abilities are akin to their dances, they use focus, and channel their chi through their chi channels into either themselves, or expulsions into their target. Chi monks can defend themselves while they channel an ability; however, they cannot attack, as they need to focus on channeling their abilities, making their fighting style defensive until they are ready to strike, but causing their strikes to be deadly once committed


 

 


 

Swift Maneuver | Combative | T2

Emote Count: 2(1 Focus + 1 Reaction/Action)

Exhaust: 1 Chi Slot

 

 

Spoiler

 

Description:

The Monk is now capable of reaction to attacks quickly in combat, their soul attuned to the dance of conflict and able to expend its energy to dodge a blow that would normally land.

 

Mechanics:

After making their focus, at any point as an action in response to a blow that would normally land, the monk may spur their body to move faster than it normally could for a brief moment, and let the blow pass by harmlessly. During such a movement the Monk’s motions are a blur, clearly unnatural. This must be done on an attack that the Monk can see, and cannot be feasibly used against a series of blows from different sources. If the incoming attack would normally be too quick to dodge, such as a point blank arrow, or a dagger strike to the back, you may not dodge it. Though the dodge would seem unnatural to most, it is simply enhanced reflexes that the most agile of descendants could achieve

 

Specific Red Lines:

- Cannot be used to metagame where blows are coming from; Requires line of sight on the attack.

- Can only be used against singular attacks. If multiple, you can only for sure dodge one. Which one must be stated in your emote, even if you’re only dodging one.

- Must always clarify which attack you’re dodging in your emote, and mark off your movements as unnatural. It can’t be disguised as simply being fast.

- Though used as a reaction, it takes up your action as well; You cannot follow with an immediate counter.

- Though the dodge would seem unnatural, you may not dodge attacks of immense speed, as you are limited by your body. The chi simply enhances your reflexes, it does not make you the flash. 

- this ability cannot be used to dodge magic, it is simply meant to be a way to step away from an attack with increased speed.

-The speed at which the character is moving should not exceed the movement that could be achieved by a trained fighter of their race. To ignore this is to powergame.

 

 


 

 



 

-Emote Guide-

 

Spoiler

 

Emote 1- 

The Monk would begin to focus, closing their eyes as they would assume a strong stance, feet shoulder length apart, left in front of right, as their quarterstaff would be pointed to the target, a red haze beginning to seep from their forearms and legs as they would open their eyes, revealing their red hue.

 

Emote 2-

The monk would see the person lunge with their sword, quickly, almost unnatural, moving to the side and out of the way, the red haze thickening around their legs as the energy would be used to increase their reaction speed.

 


 

 


 

Enhanced Strength | Combative | Tier 2

Emote Count: 3 emotes(1 focus, 2 cast)

Exhaust: 1 Chi Slot

 

 

Spoiler

 

Description:

At this point in their learning, the monk is able to channel their chi into their muscles, granting them enhanced strength for the duration. This strength could be used in a devastating attack, though it would fade soon after the attack was made.

 

Mechanics:

After the monk channels their focus, they spend two emotes channeling their chi into their forearms and muscles, before increasing their strength, Allowing for a powerful strike with the weapon they are using. The strike would be powerful, Able to leave heavy bruises if the target is armored, or cause small fractures if unarmored. Once the attack is thrown, even if it misses, the ability fades.

 

Specific Red Lines:

-Can be used with any weapon, though it must still follow chi redlines.

-ability must end after the attack is made, regardless if the attack lands

-the ability fades after 3 emotes if the attack is not thrown in that time

-the ability only increases the force behind the attack, not the speed the attack is made at. You should never emote anything as unblockable.

 

 


 

 


 

-Emote Guide-

 

Spoiler

 

Emote 1-

The monk would set up their stance, closing their eyes as they would ready their quarterstaff, pointing it in front of them towards their target. A red haze would begin to fill the immediate area around them from their arms and legs, their eyes opening to reveal a red hue.

 

Emote 2-

The monk would bring his quarterstaff up to deflect the downward strike to the side, the red haze beginning to thicken around his forearms, almost pulsing with energy as his eyes would train on the target.

 

Emote 3- 

The monk would take a step forward, bringing his quarterstaff into the side of the left side of the man's breastplate, an unnatural amount of force striking into the target. The man would suffer several heavy bruises from such an unusually strong strike to his armor, the haze around the monks arms thinning.

 


 

 


 

Weapon-Chi extension |Combative | Tier 3

Emote Count: 3 emotes (1 focus, 2 cast)

Exhaust: 1 Chi Slot

 

 

Spoiler

 

Description:

With the heightened senses of enhanced chi feeling, the monk focuses on the weapon in their hands, their speed and dexterity increased as it would be used almost as an extension of themselves.

 

Mechanics:

The monk opens their chi to that of their weapon for two emotes, gaining increased speed and effectiveness for the duration of the enhancement. Lasts 3 emotes. The monk would gain the ability to attack and block with unnatural speed with the weapon. These attacks can be used to swing while giving the opponent less time to react, or swift counterattacks after a block. You are not the flash, you can't attack more than once in an emote, it simply allows for you to either counterattack or swing with increased speed.Casting this ability does not require one to stop attacking, but it Must be emoted that the red aura of sun chi is being channeled through the weapon. The speed at which you are attacking or blocking must still be within the realms of a decedent, it would simply be as fast as a trained descendant of your race could for a brief period of time.


 

Specific Red Lines:

- the ability can only be used with weapons, not fists or shields. It also cannot be used with heavy weapons, such as a great mace or war-hammer.

- the ability can only be used on melee weapons

- the ability still only allows for one attack per emote.

- this ability does not give you inhuman speed, instead think about it as giving you greater chance to take advantage of an opening your opponent might present.

- the ability allows you to swiftly counterattack after a block , but doing so would result in a weaker attack, this must be emoted. 

 

 

 

 


 

-Emote Guide-

 

Spoiler

 

Emote 1-

The monk would ready their stance, their quarterstaff pointed to the target as they would close their eyes, a red haze beginning to emit from their arms and legs, before their eyes would open, revealing a red hue as they would train their eyes on their target.

 

Emote 2- 

The monk would block the strike of the sword with their quarterstaff, pivoting to the  right and moving to deflect the sword away, taking a step back as the red haze would begin to gather around their weapon and their forearms

 

Emote 3-

The monk would suddenly surge with speed, blocking the strike of the sword, knocking it to the side before bringing the end of the staff up to the man's chin in a quick strike! The strike would not be as strong as most strikes, but would be quick to come out, and difficult to predict.

 

 

 


 

Pressure strike | combative | Tier 3

Emote Count: 4 emotes (1 focus, 3 cast)

Exhaust: 1 Chi Slot

 

 

Spoiler

 

Description:

The chi monk has become so attuned with their chi, they can send it rushing through a connected strike, causing the target to be sent back several feet.

 

Mechanics:

The monk channels their chi for 3 emotes, before sending chi into the target through a connected melee strike, sending the target 3 blocks backwards. The monks aura would glow red during the casting time, and the target would feel as though a rush of wind would push them away from the monk.  This ability can be canceled by blocking the blow of the strike, negating the forceful transfer of chi. Casting this ability does not require one to stop attacking, but it Must be emoted that the red aura of sun chi is being channeled through the weapon

 

Specific Red Lines:

- This ability must be used with a melee weapon or the monks fist, it cannot be used with ranged weapons. 

- This ability does not damage, it is simply a knockback of great force, however, the strike that was used in the ability would land and damage as normal

- this ability can knock off cliffs, but only if the cliff is the immediate block behind the target, otherwise the target will have time to regain their footing.

- this ability is negated if the attack is blocked, or dodged.  to ignore this is to powergame

-Casting this ability does not require one to stop defending, but it Must be emoted that the red aura of sun chi is being channeled through the weapon

 

 


 

 


-Emote Guide-

 

Spoiler

 

Emote 1-

The Monk would close their eyes, holding their palms out to the target, their legs shoulder length apart, and left in front of right. They would begin to excrete a red haze from their palms, forearms and legs, as they would open their eyes to reveal a red hue.

 

Emote 2-

The monk would step to the side of the quick downward strike,  keeping their feet loose as they would take a few steps back, their palms beginning to have red haze solidify around them. The monk would continue to keep their distance, trying to stay out of sword range of the man.

 

Emote 3- 

The monk would continue to backward trod quickly, the sword managing to cut into his leather greaves, wounding him. He would take another step back, though at a slower pace, the red haze swiriling in their palms

 

Emote 4- 

As the man would lunge forward, the monk would pivot to the man's left, attempting to avoid the sword and place his palm to the man's chest, sending him flying backwards 3 blocks if successful.

 

 

 


Staggering Strike | Combative | Tier 4

Emote Count: 4 emotes (1 focus, 3 cast)

Exhaust: 1 Chi Slot

 

 

Spoiler

 

Description:

The Elder monk has mastered the transfer of chi from within them, to the point where after focusing their chi into their palm, they may send a chi block into the target, temporarily dazing them

 

Mechanics:

The Chi Monk channels chi into their palm for 3 emotes, before transferring it into the chiflow of the target, dazing  them for 2 emotes, causing their senses to be overloaded, and knocking them backwards 1 block.While dazed, they move sluggishly and can only defend themselves. The daze lasts 2 emotes, 1 of those being the action of them being staggered. If the target blocks the strike, or evades it, the ability fails. This ability can be blocked or evaded, and is not guaranteed to land.

 

Specific Red Lines:

-This ability can Stagger any creature, so long as the creature has a soul.

-This ability does not do damage, it simply staggers and dazes the target

- Casting this ability does not require one to stop defending themselves, but it Must be emoted that the red aura of sun chi is being channeled in your palm

- this ability must use your palm, not your weapon

-The ability must land for the stagger to take effect, it is not a guaranteed strike.

 

 

 

 


 

-Emote Guide-

 

Spoiler

 

Emote 1-

The monk would close their eyes, focusing their chi into their forearms and legs as they would begin to excrete a red haze all around them. They would prepare a light stance, keeping their legs mobile as they would have a sai prepared in their left hand, holding out their right palm towards their target.

 

Emote 2-

The monk would take a step back, bringing their sai to intercept the short sword, hoping to deflect it away from them as they would then step to the side away from their swordhand, their palm beginning to solidify the red haze around it

 

Emote 3-

The monk would be continue to step away from the assailant, bringing the sai up to attempt to deflect the blow off to the left, their right palm continuing to condense the chi haze

 

Emote 4-

The monk would then wait for the man to swing once more, using the Sai to halt the blade, and bring his palm into the center of the mans chest with a swift step forward, staggering the man backwards 1 block, and causing their ears to loudly ring, their sight disoriented for the next 2 emotes. The man could still defend himself, but any sort of attack would be near impossible.

 

 

 


Mantis Stance |Combative | Tier 5

Emote Count:3 emotes (1 focus, 2 cast)

Exhaust: 1 Chi Slot

 

 

Spoiler

 

Description:

The Master monk has honed their chi feeling to such a fine point, they can prepare to catch a projectile out of the air, using both the feeling to feel the chi within the arrow, and the reflexes gathered within their arms.

 

Mechanics: 

This stance, after being prepared for Two Emotes, allows for the chi monk to catch a Arrow or Bolt out of the air, so long as it is Small enough to fit within their hand. This ability only works for a Single Projectile, before having to be reset to catch another. During this stance, the monk may not move, though they can continue to defend themselves. If they are attacking or blocking an attack when they try to catch the projectile, the ability fails. 

 

Specific Red Lines:

- You may not catch multiple projectiles with one use of this spell

- If you are blocking when the projectile is fired, the ability fails

- You may continue to block while preparing the stance, though you must emote the red aura of sun chi being channeled around you

- If the projectile is too large to fit within your hand, such as a ologs javelin, a boulder, etc. you will fail to catch it.

- You can only catch objects that are moving as fast or slower than an arrow/bolt. No catching ballista bolts or cannon balls

- You cannot meta where the shot is coming from; you have to have LOS

 

 

 

 


-Emote Guide-

 

Spoiler

 

Emote 1-

The monk would close their eyes, setting their feet and holding their hands out in front of them, similar to that of a mantis. They would begin to exude a red haze from their forearms and palms, opening their eyes to reveal a red hue

 

Emote 2-

 

The monk would steady their hands, their feet firmly planted into the ground as their eyes would narrow, the red iris’ focused onto the form of the archer, analyzing their every movement.

 

Emote 3-

 

The Monk would hold their hand out, catching the arrow mid air, 8 inches from their face in one swift motion. They would toss it to the side, before letting out a breath, the red haze shooting out of their nose as they would release the energy from the stance

 


 

 


 

Crushing Strike|Combative |Tier 5

Emote Count: 4 emotes (1 focus, 3 cast)

Exhaust: 1 Chi Slot

 

 

Spoiler

 

Description:

This ability channels the chi of the monk into their fist, causing it to be able to deal more damage to armor and cause severe damage to unarmored foes.

 

Mechanics:

The chi monk channels their chi into their fist and forearm for three emotes, before swinging towards the target and releasing energetic chi into the immediate point of contact, causing massive damage. This strike is a powerful strike, capable of leaving a large dent in armor, or crushing the bones that the strike connects with. This strike cannot be used with weapons, it is a strike carried forth by the fist of the monk. This attack travels more slowly than an average attack, as the chi used to create the hefty blow draws from the speed of the strike.

 

Specific Red Lines:

-This ability cannot be used with a weapon, and must be done with your fists.

- This ability must be Rp’d as a slower attack, to refuse so is to powergame

- This ability is not increased strength, but is rather an expulsion of chi into the enemy, causing an attack of great force. 

-This isn't a skeleton destroyer, it will only crack a few ribs or cause minor breaks to an arm or leg. It is still a powerful strike, but it won't completely OHKO someone.

-This ability will not crush someone's skull, as the skull is too thick for the chi to effect.

 

 

 

 


 

-Emote Guide-

Spoiler

 

Emote 1-

 

The monk would close their eyes, preparing their stance, maintaining quick movement, doing bunny hops as they would hold their arms out, their sai in their left hand, their right hand open palm out in front of them, as a red haze would begin to slowly seep from their forearms and legs, opening their eyes, they would reveal a red hue.

 

Emote 2-

 

The monk would use the blade guard of their sai to deflect the sword away from them, stepping to the side away from their opponents sword arm as their right fist would begin to close, the red haze beginning to swirl and gather around their fist

 

Emote 3-

 

The monk would take a step back, avoiding the quick slash of the sword as their fist would continue to solidify the red haze, the red going into dark shades as more of the chi would gather

 

Emote 4-

 

The monk would bring his sai up to intercept the opponent's sword, attempting to lock the kai into the sword and deflect it to the side, before taking a step forward, sending the chi that was gathered around his fist into the target, leaving a huge dent in the warriors breastplate, and more than likely breaking a few small ribs underneath their armor, though this blow would not be enough to incapacitate, it would be extremely painful

 

 

 


 

Magic Explanation [Way of the Moon]

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The branch of the moon is the manipulation of passive chi within the body, allowing the monk to partake in several rituals and enhance several defensive abilities. Monks of the way of the moon are prized for their resolve, wisdom, and healing, though the secrets of the moon are often hidden from outsiders, and very few know the full potential of a moon monk. Those of the way of the moon tend to stay within the monasteries, working in close conjecture with other monks to achieve true enlightenment of chi.

 

Monks use chi through focus, where they close their eyes and prepare their stance, channeling the chi inside them before its energy would begin to seep out of their chi channels. These can be found within the forearms, palms, forehead, thighs, and feet. When you enter focus, you should emote as your eyes changing color, the haze beginning to leave the chi channels on your body. You should also prepare whatever stance you feel would be appropriate for your character, if it is a dance, perhaps a loose stance, if it is for combat, a combative stance. This is where your character prepares for the rest of the fight.

 

Chi has 4 slots to use at all tiers, and you regenerate all 4 slots at the end of each encounter. If you use all four slots, you become exhausted as the last of your chi leaves you, leaving you sluggish and vulnerable until you rest and recover your chi. 

 

-Once you're chi is expended, you become more sluggish and vulnerable, causing your attacks to move much slower and you to become fatigued much faster. To ignore this is to powergame.

 

Chi is used via Focus, focus is similar to connection, but it cannot be stopped from receiving an attack. Focus lasts for (2*tier, for example a tier 2 monk would have 4, tier 5 would have 10.) emotes before the monk must reset their focus, the monk cannot be actively in combat while channeling their focus.


 

 


 

Rituals [Way of the Moon]

 

Rituals of the way of the moon are safeguarded rites, used by the monks in order to accomplish several tasks, and to heal those who have been hurt. While monks of the Way of the Sun use dances and energetic means to produce results, monks of the Way of the Moon use deep meditation, balance of self, inner peace, to restore and protect themselves and others. 


 

 


Ritual of Calming | Non-Combative | Tier 2

Emote Count: 4 emotes (1 focus, 3 cast)

Exhaust: 1 Chi Slot

 

 

Spoiler

 

Description:

The monk closes their eyes, as they meditate, they would expand their aura, a light blue haze expanding from them as those around would begin to feel calm and at peace

 

Mechanics:

The monk closes their eyes, and focuses their chi within them for three emotes, before beginning to expand the peace that they feel outwards, influencing those around them. This calming sensation would feel like a light rain shower gently washing over them. This feeling can be resisted, and if the monk is attacked or moved during this time, the ability will fail.

 

Specific Red Lines:

- the calming sensation cannot be forced on anyone, but those that allow themselves will feel much more calm and at ease

- if the monk is attacked, or moved, the spell must end.

 

 

 

 


 

-Emote Guide-

 

Spoiler

 

Emote 1-

The monk would cross their legs, closing their eyes and focus on the chi with themselves. They would slowly begin to excrete a light blue haze in their area, opening their eyes to reveal a deep blue shade to their eyes.

 

Emote 2-

The monk would let out a deep hum, their haze beginning to thicken, as they would focus on the inner peace they have. The aura would begin to spread about them, growing thicker and beginning to expand slowly

 

Emote 3-

The monk would continue to hum, the feeling of peace beginning to set in on those in the immediate area around them, though not completely finished forming yet, as the monk would continue to focus, the haze continuing to spread

 

Emote 4-

The monk would finish their hum, the feeling of peace would begin to wash over all within a 10 block radius of the monk almost akin to the feeling of a light rain shower. Those within the area could resist the feeling, but if allowed, those gathered would feel calm, at peace, and full of resolve.

 

 

 


 

Ritual of Preparation | Non Combative | Tier 4

Emote Count: 3 emotes (1 focus 2 cast)

Exhaust: 1 Chi Slot

 

 

Spoiler

 

Description:

A ritual designed to prepare a spring of peace, this ritual is used in the purification of a tub of water for the preparation of rituals. 

 

Mechanics:

The monk uses peaceful balanced chi in order to calm the water to an absolute still, and remove any impurities, creating a chi pool. Chi pool lasts 1 IRL day before needing to be prepared once again. This ritual is a preparation ritual, and is required in many more of the moon monks rituals


 

Specific Red Lines:

-Does not have any effect unless combined with other rituals conducted by way of the moon monks. 

- chi pool will reset after 1 IRL day to regular water, requiring this ritual to be cast again in order to do greater rituals.

 

 


 

 


 

-Emote Guide-

 

Spoiler

 

Emote 1-

The monk would close their eyes, resting their hand on the pool as the blue haze would begin to seep out of their palms and forearms, their eyes opening to reveal a blue haze

 

Emote 2-

The monk would focus their chi into the pool, the haze slowly exuding from their palm, pouring into the body of water

 

Emote 3- 

The monk would finish, the pool giving off a deep blue tint, and being calm and motionless unless disturbed by an outside force. If one were to enter the water, they would feel calm, and at peace, but besides that, the water would have no further use without another ritual.

 

 

 

 



 

Ritual of Cleansing | Non Combative | Tier 4

Emote Count: 7 emotes (1 focus 6 cast)

Exhaust: 1 Chi Slot from 3 monks of T4 and higher.

 

 

Spoiler

 

Description:

The monks gather around a chi pool and their subject, channeling their chi into the bath. The use of the chi in conjecture with the pool will slowly seep minor poisons from the subject, and healing any blemishes and scars.

 

Mechanics:

The moon monks gather around the pool, before channeling their rejuvenating chi and flooding the bath with it. This is a long process, requiring 7 emotes of unobstructed meditation and channeling, pulling minor poisons out of the subject, as well as healing any blemishes and scars that may line the subject (with ooc consent).


 

Specific Red Lines:

-Can't purify more potent poisons, only common poisons. If there is a poison used by a ET or LT, it is up to their discretion to decide if this ritual is potent enough to remove the poison.

-any healing of scars must be agreed upon by the subject oocly, as some scars they might wish to keep. It is up entirely to the subject.

 

 

 

 


-Emote Guide- (Requires 3 Monks, these emotes would be mirrored with their own flavor for each monk)

 

Spoiler

 

Emote 1-

The monk would close their eyes, a blue haze seeping out of their skin as they would rest their hands inside of the water, opening their eyes to reveal a blue hue

 

Emote 2-

The monks would begin to let out a deep hum, all entering a deep meditative state, a blue haze beginning to gather around the pool, the immediate area feeling calm due to the amount of chi gathered in one place

 

Emote 3-

The monks would one by one, scoop water into their hands, the haze slowly seeping into the water, and giving it a glimmer. They would, one by one, slowly pour the water into the subjects mouth, it would taste pure as water from a crystal glacier, and the subject would immediately begin to calm, almost as if under an aesthetic

 

Emote 4-

The monks would then gather hands, the chi beginning to run through the 3 monks, the haze around the pool would darken to a deep ocean blue, the immense cloud of energy slowly swirling with life as it would surround them

 

Emote 5-

The monks would then close their eyes, and hold out their hands, each monk gathering a condensed ball of the haze in their hands, the energy swiriling and glowing a deep ocean blue

 

Emote 6-

Each monk would use take the chi, holding it over the subject, before the haze would make its way into the persons mouth, the subject unable to feel any of the haze due to the numbing effects given before.

 

Emote 7-

The Poisons, as well as any toxins, would rush out of the mouth of the subject, along with whatever food they might have had beforehand, the haze would leave subject each monk stepping away from the chi pool, giving a nod to one another.

 

 

 


 

Ritual of Mending | Non Combative | Tier 5

Emote Count: 3 IRL days 4 per day(1 focus 3 cast)

Exhaust: 3 Chi Slots, from 3 T5 monks, and a chi pool

 

 

Spoiler

 

Description:

A ritual preserved for the most dire of circumstances, the ritual of mending is one that can heal someone of internal bleeding, and broken bones, over the course of many months, and with due diligence of the monks. The subject will face many visions of the fight that put them in this dire place, and will have to fight against these visions in order to survive.

 

Mechanics:

Over the course of 3 irl days, once a day, the subject is placed within the chi pool and balanced chi is poured from the master monks into the subject of the ritual. The first day, the monks use their chi to stabilize the subject, allowing for the process to continue over the next few days. This process causes the subject to enter into a chi coma, where they must actively fight for their survival during the ritual, as if fighting back their death. This Coma is simply visions, and is different for every person, but it is caused by their very soul fighting to continue living.. They will feel empowered during these visions, as the chi from the monks would swell through them. The second day the monks focus on the blood of the subject, and their organs, the chi flowing from the monks into each part of the subject, and slowly returning the organs to their uninjured state. The final day focuses on the bones of the subject, replacing and mending the bones to their original form. Once this ritual is completed, they will be fully healed, however, their eyes will turn a shade of blue if they are not already, as they are permanently changed by the immense flow of chi throughout their body.  This process does not restore lost limbs, and cannot resurrect the dead. Requires ooc consent. Due to this process taking 3 months in game, this ritual is normally safeguarded, only used in the most drastic of emergencies .This process drains the monks involved, forcing them to only retain 1 CS each day, as their chi is spent healing the subject. This ritual can have long lasting mental effects on the person, such as PTSD from the chi coma, remembering the fight for their life that that they went through inside of their soul.



 

Specific Red Lines:

-Cannot be used to restore lost limbs or to raise the dead

-This is meant to be an event, this cannot simply be a ‘drop in the tub and insta heal.’ the injured person will still be heavily injured for several IRL days. This ritual is meant to keep them alive, but it does not reduce the pain or suffering they will feel from their injuries.

-The monks performing the ritual should feel very spent, as they are channeling almost all of their chi into this ritual. 

-The mental strain on the subject must be Rp’d. how they Rp it is up to their discretion. PTSD is simply a suggestion.

-The visions and fight must be RP’d, as it is an important element of the ritual.

 

 

 

 


 

-Ability Guide-

 

Spoiler

 

This ability is a ritual that spans over several days, and is different for every person, due to the nature of the rituals, however, here is a general guideline you can follow -

 

The first day should be the day you Stabilize the subject. It should take 4 emotes, including the focus emote. Emote the haze entering the pool, numbing and stabilizing the subject. Put them into the chi coma, and then explain the effects the chi coma has. It will put them into a mental battle against what had harmed them in the first place, and then you will reconvene the day after. 

 

Day 2 one monk should emote the healing of the blood vessels and organs, using the haze of chi to enter their body and slowly repair it. During this time, the other two monks should be working with the subject to create an almost event like scenario, where they will reenact the fight that had harmed them, the two monks taking the place of the attackers in the fight. Make sure the subject understands that it is simply a vision, and that they should be very powerful in this version of the fight, like when you know your dreaming and have super powers, due to the essence of chi invigorating them. This battle wont end day two, and you will reconvene the next day.

 

Day 3, one monk should focus on emoting the repair of the bones, all attached limbs bones would be healed. This is the day where the subject should beat the visions, and awaken once the healing is over. Same as day 2, the two monks will emote as the attackers up until they awaken, in which case it would be assumed all 3 monks would have been involved in the ritual. The subject will awaken with blue eyes, and be cured of their wounds.

 

 

 



 

Ritual of Purification |Non Combative | Tier 5

Emote Count: 1 Week IRL

Exhaust: 4 Chi slots | 3 Master monks |Chi pool

 

 

Spoiler

 

Description:

This ritual is one of the most safeguarded rituals, a way to purify the soul, and remove the blemishes of former magic from the subject’s soul. While this is a unique trait to the monks of the moon, it comes at a large cost of both time and energy to the monks and the subject.

 

Mechanics:

This ritual cannot be done without OOC consent. This ritual is used to cleanse one's soul of the blemishes of magic, and is a way for magic to be dropped while allowing for the subject to learn chi after it is finished. The process would be extremely taxing on both the subject and the monks involved, as the chi would be restoring a soul to its unblemished state. Must be done at night, so that the peaceful chi of the moon will be at its strongest each day. Once completed, the subject will be rejuvenated as if they had never learned the magic before. This ritual can only be performed if their magic allows for them to drop it willingly, and some magics are left up to LT discretion. During the ritual, the subject may experience several different visions or nightmares, as they combat the void or influence that once blemished their soul. These visions are up to the discretion of the subject. This ritual must be performed once each irl day over the course of the week.

 

Specific Red Lines:

-If the magic being dropped is not able to be dropped freely, the ritual will fail

-Both the monks and the subject will be extremely sluggish and drained due to this ritual, and not emoting as such is powergaming.

If one of the monks is not at full chi when the time comes to continue the ritual, the ability fails. 

The ritual must be maintained every day for a week, or the ritual fails.

-The ritual and the visions must both be RP’d daily, during a MC night.

- If there is currently an event happening where there cannot be night, the spell fails.

-If this ritual is used to drop a magic, they must start over from scratch if they choose to re-learn the magic

 

 


 

 



 

-Ability Guide-

 

Spoiler

This is similar to the ritual of mending, except it is only once per night, for a IRL week. Every night, 3 monks will gather around a prepared ritual pool, placing the subject inside, and doing a haze cleanse. This cleanse is identical to the cleanse in Ritual of Cleansing, except the haze the monks place into the person is placed directly onto their chest, doing a slow cleanse of the soul during the week. During this week, the subject should be having various nightmares and visions of the deity or being who gives them their magic, if its the void, its a voidal behemoth, etc etc. Make sure to do these emotes at night, it should be about 4 emotes a night over 7 days.


 

 


Ritual of Sanctuary |Non Combative | Tier 5

Emote Count: 1 Month IRL 

Exhaust: 1 Chi Slot |6 T5 Monks

 

 

Spoiler

 

Description:

The monks of the moon are known to reside in their temples and sanctuaries, which they enchant with a flow of chi unique only to these sacred sanctums, causing the building to give off a naturally soothing aura to all within, and to strengthen the resolve of those who fight within the temple.

 

Mechanics:

This ritual is used to prepare a sanctuary for the monks to reside in, once per week, over the course of a month, the monks must meet within the future sanctuary, and hold a deep meditation, where they expel their balanced chi into the building around them, slowly embedding the building with their calming aura. Once the ritual is complete, those within will feel at peace, and full of resolve whenever they are fighting within the temple. The area for this spell can be up to 25x25, and goes from bedrock to sky limit.

 

Specific Red Lines:

-The feelings of peace and resolve are given to all within the temple, from friend to foe.

- this enchantment may not be removed with blight healing, but can be corrupted by shades or other dark magic that has a corrupting ability, in order to make the temple give off an aura of hate and despair.

-This feeling of peace and resolve can be resisted, but remaining in the temple for a long period of time will eventually overcome the resistance, as the reflection of the chi within the building is too strong to ignore for too long.

- Signs must be placed outside of the temple, stating the effects of the Sanctuary. It must be included within these signs that the feeling may be resisted for a short amount of time, up to 10 emotes, before being forced upon those within.

 

 


 

 


 

-Emote Guide-

 

Spoiler

 

Emote 1- The monks gather in the sanctuary, their eyes turning blue, as they would slowly begin to release a light blue haze around them

 

Emote 2- The monks would begin to let out a hum, the haze of their chi beginning to expand all around them, expanding into the building

 

Emote 3- The haze would continue to fill the building until it was full, the chi seeping into the walls, floor, and ceiling around the monks who had gathered, and after many months of this ritual, the enchantment would take hold, causing the building to give a peaceful aura.

 

Must be done once a week over 4 weeks

 

 

 


 

Regular Abilities [Way of the Moon]

 

The base abilities of Way of the Moon are defensive, focused on protecting the monk, while allowing them to attack with no thought of the damage to themselves, giving them great resolve in battle. Way of Moon monks are also known for their ability to disable potential threats, without actually having to harm them.


 

 


 

Enhanced Resilience | Combative | Tier 2

Emote Count: 2 emotes (1 focus, 1 cast/reaction)

Exhaust: 1 Chi Slot

 

 

Spoiler

 

Description:

An easy ability to learn, the monk after seeing an attack incoming, would harden their chi in the area of the impact, numbing the area so that they can continue attacking unimpeded.

 

Mechanics:

The monk numbs an area for 3 Emotes as a reaction to seeing an attack coming towards them. This would allow the monk to continue attacking with no regard to the wound at the sight of the numbing. This can only be about an 8 inch diameter space that is numbed, and additional chi will have to be used in order to numb additional places. Once the Numbing ends, they will feel the full force of the pain. 

 

Specific Red Lines:

-This ability only covers an 8 inch diameter sphere of skin, centered on the impact area.

- this ability only lasts for 3 emotes, after which the pain is felt by the monk

- You cannot use this to meta where the blow is coming from, you must have LoS on the attack.

-You must emote feeling the pain of the attack after the ability ends. To ignore it is to powergame.

 

 

 

 


 

-Emote Guide-

 

Spoiler

 

Emote 1-

 The monk closes their eyes, setting their quarterstaff in a defensive position in front of them, while their forearms and legs would begin to release a deep blue aura, their feet would set in a strong, sturdy pose, their eyes opening to reveal the same shade of blue hue as the haze.

 

Emote 2- 

The monk would see the attack coming twords their shoulder, and quickly, the haze would solidify in the area where the impact would be seen, the monk choosing to take a step forward, not feeling the sword land in their side as they would attempt to strike the man in the temple with their quarterstaff.

 


 

 


 

Stance of Stone | Combative | Tier 2

Emote Count: 3 emotes (1 focus, 2 cast)

Exhaust: 1 Chi Slot

 

 

Spoiler

 

Description:

The monk shifts their stance, as they align their chi with the chi of the grass or ground around them, aligning their chi with the ground so as to become much more difficult to move. 

 

Mechanics:

The monk centers their chi within them for two emotes, becoming difficult to move. They may not be shoved or pulled from their stance during this time, but if they are picked up by a creature twice their size and strength, the stance ends. This stance unobstructed lasts 4 emotes. If an attack strikes the monk unblocked while they prepare the stance, the stance fails

 

Specific Red Lines:

-This ability can be stopped by a creature twice the size of the monk picking them up, and removing them from the ground.

-while the monk is preparing this stance, they can still block and defend themselves, but they cannot attack. 

-the only descendant that would be capable of moving someone within a stance of stone would be an olog. Otherwise, this is meant to make it so that you cannot resist a dragon picking you up, or a giant yeeting you away.

 

 

 

 


 

-Emote Guide-

 

Spoiler

 

Emote 1-

The monks eyes would close, their stance going shoulder width apart, their quarterstaff kept behind their shoulder as they would hold their palm out in front of them, a deep blue haze beginning to exude from their form, their eyes opening, revealing the same hue.

 

Emote 2-

The monk would begin to move the haze of chi down into their legs, their feet digging into the ground, and their entire body centered on the earth, the man bringing his quarterstaff up to block a sword swing from the angry orc his eyes focused intently on the stance

 

Emote 3- 

The stance would take hold, the chi haze beginning to rest upon the monks legs and feet. The orc would charge into the monk shoulder first, knocking his breath out, but the monk would hold in place, bringing his fist up to uppercut the unsuspecting orc!

 

 

 


 

Weapon-Chi extension |Combative | Tier 3

Emote Count: 3 emotes (1 focus, 2 cast)

Exhaust: 1 Chi Slot

 

 

Spoiler

 

Description:

With the heightened senses of enhanced chi feeling, the monk focuses on the weapon in their hands, their speed and dexterity increased as it would be used almost as an extension of themselves.

 

Mechanics:

The monk opens their chi to that of their weapon for two emotes, gaining increased speed and effectiveness for the duration of the enhancement. Lasts 3 emotes. The monk would gain the ability to attack and block with unnatural speed with the weapon. These attacks can be used to swing while giving the opponent less time to react, or swift counterattacks after a block. You are not the flash, you can't attack more than once in an emote, it simply allows for you to either counterattack or swing with increased speed.Casting this ability does not require one to stop attacking, but it Must be emoted that the red aura of sun chi is being channeled through the weapon. The speed at which you are attacking or blocking must still be within the realms of a decedent, it would simply be as fast as a trained descendant of your race could for a brief period of time.


 

Specific Red Lines:

- The ability can only be used with weapons, not fists or shields. It also cannot be used with heavy weapons, such as a great mace or warhammer.

- The ability can only be used on melee weapons

- The ability still only allows for one attack per emote.

- This ability does not give you inhuman speed, instead think about it as giving you greater chance to take advantage of an opening your opponent might present.

- The ability allows for you to swiftly counterattack after a block , but doing so would result in a weaker attack, this must be emoted. 

 

 

 

 

 


-Emote Guide-

 

Spoiler

 

Emote 1-

The monk would ready their stance, their quarterstaff pointed to the target as they would close their eyes, a blue haze beginning to emit from their arms and legs, before their eyes would open, revealing a blue hue as they would train their eyes on their target.

 

Emote 2- 

The monk would block the strike of the sword with their quarterstaff, pivoting to the  right and moving to deflect the sword away, taking a step back as the blue haze would begin to gather around their weapon and their forearms

 

Emote 3-

The monk would suddenly surge with speed, blocking the strike of the sword, knocking it to the side before bringing the end of the staff up to the man's chin in a quick strike! The strike would not be as strong as most strikes, but would be quick to come out, and difficult to predict.

 

 

 

 


Rejuvenating Meditation | Non Combative | Tier 3

Emote Count: 4 emotes (1 focus 3 cast)

Exhaust: 1 Chi Slot

 

 

Spoiler

 

Description:

The monk sits down and rests, closing their eyes as they would use the chi within them slowly wash over their wounds, healing the small blemishes and cuts that might line their form.

 

Mechanics:

The monk flushes their skin with the rejuvenating chi of the moon for 3 emotes, the chi slowly mending shallow cuts and bruises that may cover the form of the monk. If the monk is attacked or moved during this time the meditation will fail. This spell only works on the monk, it cannot be used to heal others.

 

Specific Red Lines:

-This ability can only be used to heal the monk, not anyone else.

-While the monk is meditating, any movement or attack that might strike them will end the ability.

- this ability only works on Minor scrapes and bruises. It cannot heal deeper wounds, and it cannot mend broken bones.

-If this ability is used whilst they are damaged by deeper wounds, it will seal off the deeper wounds, but not heal the deep cut, causing internal bleeding.

 

 

 

 


 

-Emote Guide-

 

Spoiler

 

Emote 1-

The monk would close their eyes, crossing their legs and sitting on the floor. A blue haze would begin to surround the monk, their eyes opening to reveal a blue hue.

 

Emote 2-

The haze would slowly condense over their head, slowly resting above them, the haze seeping into any wounds on his head as it would slowly make its way down

 

Emote 3-

The haze would continue down, it now seeping into each and every would from their neck down to their mid torso, healing all shallow cuts and bruises

 

Emote 4-

The haze would continue to flow down the monks form, seeping into the last of his wounds, healing all of the minor wounds on the monks body.

 


 

 


 

Greater Rejuvenating meditation | Non Combative | Tier 4

Emote Count: 3 emotes (1 focus 2 cast)

Exhaust: 1 Chi Slot

 

 

Spoiler

 

Description:

The monk lays their palm on the forehead of the subject, their peaceful rejuvenating chi flowing through the subject, mending shallow wounds and bruises.

 

Mechanics:

The monk flushes the subjects skin with the rejuvenating chi of the moon over 2 emotes, the chi slowly mending shallow cuts and bruises that may cover the form of the subject. If the monk is attacked or moved during this time. As well as the subject, the meditation will fail. 

Specific Red Lines:

 

-while the monk is meditating, any movement or attack that might strike them will end the ability.

- this ability only works on Minor scrapes and bruises. It cannot heal deeper wounds, and it cannot mend broken bones.

-If this ability is used whilst they are damaged by deeper wounds, it will seal off the deeper wounds, but not heal the deep cut, causing internal bleeding.

 

 

 

 


 

-Emote Guide-

 

Spoiler

 

Emote 1-

The monk would close their eyes, resting their left palm on the subjects head, as their forearm and palm would begin to exude the blue haze, their eyes opening to reveal the same blue hue.

 

Emote 2-

The monk would focus on the subject, taking their right hand, and focus the chi into their right palm, the chi haze condensing and swirling in their palm, as the left palm would be on their forehead, giving them a sense of peace as they are healed.

 

Emote 3-

The monk would take the condensed chi, hovering it over all of the shallow cuts and bruises, the haze seeping into the wounds and healing them, sealing the cuts, before dispersing.

 

 

 


 

Greater Absorption | Combative | Tier 4

Emote Count: 3 emotes (1 focus, 2 cast)

Exhaust: 1 Chi Slot

 

 

Spoiler

 

Description:

The monk pushes chi through their body, numbing themselves from the pain of any incoming attacks that might land as they attack, allowing them to attack unphased by the pain.

 

Mechanics:

The monk flushes their skin with chi for 2 emotes, before numbing it against any incoming attacks for 3 emotes. This does not stop blood flow, and is negated if the monk loses a limb. Once the 3 emotes are over, the pain from the wounds will come rushing back to the monk, if the wounds are severe enough it could even cause the monks to become overwhelmed with pain. 

 

Specific Red Lines:

-This ability does not negate the attacks, it simply numbs the pain for the duration of the ability, allowing the monk to attack with no regard to their wounds.

-This ability ends if you lose a limb, or upon death/incapacitation

-The pain returning must be emoted, to refuse to do so is to powergame.

 

 

 

 


 

-Emote Guide-

 

Spoiler

 

Emote 1-

 

The monk would close their eyes, the blue haze beginning to exude from their body as they would ready their stance and open their eyes, revealing the blue hue in their eyes

 

Emote 2-

 

The monk, surrounded by enemies, would begin to slowly bring their haze into their skin, flooding it with numbing chi

 

Emote 3-

The monk would begin to attack with no remorse or mind to the wounds being inflicted upon them, though soon, the numbness would fade, and the pain would return…

 

 

 


 

Nerve Strike | Combative | Tier 5

Emote Count: 4 emotes (1 focus 3 cast)

Exhaust: 1 Chi Slot

 

 

Spoiler

 

Description:

The master chi monk has mastered the locations of chi channels, allowing them to render the use of a limb impossible for a short amount of time, if the subject is unarmored.

 

Mechanics:

The monk uses their chi to block the chi channels of the subject,channeling their chi into two fingers over 3 emotes, before quickly tapping on several spots on an unarmored arm or leg, rendering it numb and unusable for 4 emotes. This spell automatically fails if they are wearing armor that would protect the limb, or if the limb is a golem arm or a light arm.


 

Specific Red Lines:

-Does not have any effect on golem arms or light arms

-does not have any effect on armored limbs

-cannot target the head, as all chi nerves within the head are too deep to access.

 

 

 

 


-Emote Guide- 

 

Spoiler

 

 

 

Emote 1- 

The monk would close their eyes, beginning to exude a blue haze, as their eyes would turn a hue of deep blue, the monk preparing a stance, a sai in their left hand, and their right fist closed, with their pointer and middle finger extended

 

Emote 2-

The monk would begin to condense the blue haze around their two fingers, bringing the sai up to intercept the sword attack, and deflect it away from the monk, as they would attempt to push them off balance and behind the monk, pivoting to face them

 

Emote 3-

 

The monk would jump back, attempting to dodge the swing from the sword, the haze around the monks fingers condensed into a small, bright blue ball of chi sitting in between the monks fingers, resting at their side

 

Emote 4- 

 

The monk would take a step forward, using his sai to intercept the sword of the opponant, and placing the chi orb into their elbow, the whole limb going numb, and becoming unusable for 4 emotes, the sword more than likely falling to the ground.

 


 

 



 

Tier Progression[Way of the Moon]

 

Tier 1: 2 Weeks| Newly connected monk

After the monk is connected, they must meditate and practice channeling their focus, attuning their sense of the chi around them, gaining the base understanding of chi and chi feeling upon completion.


 

Abilities Learned:Base Chi Feeling

 

 


 

Tier 2: 1 Month| Monk Pupil

The Monk has finally mastered the basics and can begin channeling their focus, manipulating their chi into simple maneuvers and abilities.

 

Abilities Learned: Enhanced Resilience. Stance of Stone, Ritual of calming

 

 


 

Tier 3: 2 Months| Studied monk

The monk has progressed significantly in their studies, enhancing their chi feeling, while also giving them several more enhancements for themselves.

 

Abilities Learned: Weapon-Chi extension, Rejuvenating meditation, enhanced chi feeling

 

 


 

Tier 4: 3 Months| Elder monk

This monk is an elder among the monks of chi, gaining fabled abilities and access to the rituals of the moon.

 

Abilities Learned: Greater Absorption, Greater Rejuvenating Meditation , Ritual of preparation, Ritual of Cleansing

 

 


 

Tier 5: 4 Months| Master Monk

This monk is a master of chi bending, able to Chi Feel with unprecedented accuracy, as well as unlocking the most powerful abilities of the moon monk, and gaining access to the greater rituals.

 

Abilities Learned: Grand Chi Feeling, Connection/Disconnection, Nerve Strike, Ritual of Mending, Ritual of Purification, Ritual of Sanctuary


 

 


Tier Progression [Way of the Sun]

 

Tier 1: 2 Weeks| Newly connected monk

After the monk is connected, they must meditate and practice channeling their focus, attuning their sense of the chi around them, gaining the base understanding of chi and chi feeling upon completion.

 

Abilities Learned:Base Chi Feeling

 

 


 

Tier 2: 1 Month| Monk Pupil

The Monk has finally mastered the basics and can begin channeling their focus, manipulating their chi into simple maneuvers and abilities.

 

Abilities Learned: Swift Maneuver-Enhanced strength

 

 


 

Tier 3: 2 Months| Studied monk

The monk has progressed significantly in their studies, enhancing their chi feeling, while also giving them several more enhancements for themselves.

 

Abilities Learned: Weapon-Chi extension, Pressure strike , enhanced chi feeling

 

 


 

Tier 4: 3 Months| Elder monk

This monk is an elder among the monks of chi, gaining fabled abilities and access to the rituals of the sun.

 

Abilities Learned: Dance of Fire, Staggering strike, Dance of the crane

 

 


 

Tier 5: 4 Months| Master Monk

This monk is a master of chi bending, able to Chi Feel with unprecedented accuracy, as well as unlocking the most powerful abilities of the sun monk

 

Abilities Learned: Grand Chi Feeling, Dance of the Sun, Connection/Disconnection, Mantis Stance, Crushing strike

 

 

 


Monk attitude and Culture

 

The Way of Sun

The path of the sun is the belief in balance through connection with all living things, using ones energetic chi to externally find balance. They believe that balance and enlightenment can be found through travel, knowledge, and through interactions with other beings. They focus their chi on the outside world, seeking balance through right action. These monks are generally much more excitable and hasty, though this is not always the case

 

The Way of Moon

The path of the moon is the belief that enlightenment and balance can be found within oneself, found through balance, peace, and neutrality. They use the peaceful and calm chi within themselves, focusing on inward perfection and harmony with the world around them, through harmony within themselves through the process of meditation and study. These monks are generally much more calm and collected, and tend to be studious and knowledgeable on many things, though this is not always the case.

 

Currently the majority of monks reside in the Dengyu monestary, where they train up the next order of the Chi Monks. To read up on the Dengyu Monestary, click here


 

Tips and Tricks for playing a monk

 

– While playing a monk, remember to take into account whatever path your character chooses, such as Sun monks being more naturally energetic and aggressive, and moon monks being more naturally peaceful and resolute. The chi running through your body slowly begins to affect your emotions, and you should naturally be more peaceful if your a moon monk, or energetic if your a sun monk; However, this does not prevent those emotions from happening. A moon monk can still get angry, a sun monk can be completely relaxed, it should just be more difficult for you.

 

– When CRPing, remember that you can still block while channeling your abilities, and once your ability is ready, try to make an opening for your strike. The fighting style of a monk is a patient one, where they defend themselves and channel their abilities until the opportune moment to strike

 

-- While sun monks are more naturally agressive, remember that villany and assault is highly shuned within the community of the monks, your abilities should be used to protect yourself and connect more deeply with the chi around you.

 

-- Once you leave your training, you are free to do as you wish, so long as you continue to follow the guidelines of the monks. Go and join more communities and continue your story, and you are always welcome to return to your teachers as well.

 


 

 

 

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