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[Guide] Elementalism Earth Pact (Shamanism)


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Earth Elementalism Guide

 

The shaman has the ability to manipulate earth after forming a pact with an earth spirit and several lessons. Manipulation of earth is only allowed at T2 due to the shaman’s inexperience at T1. 

 

General Redlines:

  • Voidal or otherwise magically summoned minerals cannot be manipulated.

  • Do not shove dirt or sand into people’s lungs. Why would you do that?

  • Smashing windows is fine, smashing walls is not unless you have  region owner permission.

  • Levitation is forbidden.

 

Combat

 

Move Rock

Information

Spoiler

 

The shaman is able to move mineral rock. Unless completely crushed by a T5 projectile it is unlikely an unarmoured target will die outright, although a T4 projectile is likely to cause numerous broken bones for an unarmoured descendant.

 

T2:

  • May move a 1x1 block of rock.

  • Requires two emotes of chanting for two emotes of movement, up to a distance of five blocks. This applies fatigue.

  • Accuracy:

- 1x1 can be moved at minimal accuracy with above average difficulty.

T3:

  • May move a 1x2 block of rock.

  • Requires two emotes of chanting for two emotes of movement, up to a distance of eight blocks. This applies fatigue.

  • Accuracy:

- 1x1 can be moved at lower accuracy with moderate difficulty. One emote.

- 1x2 can be moved at minimal accuracy with above average difficulty. Two emotes.

T4:

  • May move a 2x2x2 block of rock consisting of any shape.

  • Requires three emotes of chanting for two emotes of movement at the highest tier available, up to a distance of twelve blocks. This applies fatigue.

  • The sheer size of the rock makes it likely to seriously harm someone, and will probably break a bone in the body part it hits and leave them stunned.

  • Accuracy:

- 1x1 can be moved at average accuracy with little difficulty. One emote.

- 1x2 can be moved at lower accuracy with moderate difficulty. Two emotes.

- 2x2x2 can be moved at minimal accuracy with above average difficulty. Three emotes.

T5:

  • May move a 3x3x3 block of rock consisting of any shape.

  • Requires four emotes of chanting for two emotes of movement at the highest tier available, up to a distance of twenty blocks. This applies fatigue.

  • The sheer size of the rock makes it likely to crush someone, and will probably break multiple bones and leave them stunned if hit.

  • Accuracy:

- 1x1 can be moved at pinpoint accuracy with no difficulty. One emotes of chanting.

- 1x2 can be moved at average accuracy with a little difficulty. Two emotes of chanting.

- 2x2x2 can be moved at lower accuracy with moderate difficulty. Three emotes of chanting.

- 3x3x3 can be moved at minimal accuracy with above average difficulty. Four emotes of chanting.


 

 This applies fatigue for the duration of the chant and the spell’s effect. 



 

 

Redlines:

  • If there is no visible dirt/sand in the area, then this ability cannot be used.

  • Viable blocks include stone, cobblestone, clay, terracotta, all sandstone and red sandstone variants, all stone brick variants, granite/diorite/andesite, all raw ore blocks, netherrack/netherbrick, etc..

  • While magma blocks can be utilised, they do not retain their heat and cannot burn.

  • Cannot manipulate evocated stone.

  • Cannot be used to suffocate a victim by shoving rocks down their throat.

 

Emote Example

Spoiler

 

 T5 emote for 1x1 rock.  

 

The shaman reaches out with both hands. Clutched in the left is a simple wooden rattle filled with seeds. Their maw opens and thy chant. [Dialogue here]. The shaman dips their head down, ceasing the shaking of the rattle.  


Looking back to their target, the shaman chants louder, with more intensity [Dialogue here]. The shaman moves their free hand out. The loose rock shakes against the stone. It flies out across the air, striking the beast on its side. 



T5 Emote for 3x3x3
The shaman’s hands stretch out towards the miniature boulder, the bones that decorated his body rattled with the various movements. [Old Blah Dialogue]. His voice echoed off the walls of the seemingly empty valley.

 

The shaman continues to focus upon the sizeable ‘rock,’ as he continues to proudly scream [Old blah dialogue]. The rock starts to wiggle in its spot as the shaman continues to ‘preach.’

The shaman’s voice lowered to a dull shout, [Old blah dialogue] and the sizeable rock would begin to rise slowly from its position.

The shaman continued to screech through an exasperated breath, the rock now becoming under the shamans control [Old blah dialogue].

“Ztupid zkahin’ rubbuhl.” the frustrated shaman mumbled before tossing the rock inaccurately in the middle of the fields in the deep valley.

 



 

Throwing Rocks 

Information

Spoiler

 

The shaman pulls small rocks from the ground and flings them randomly at a single target.

 

T4:

  • The shaman is required to chant for two emotes to pull up to three average fist-sized rocks from the ground, before using one emote to hurl them randomly at a single target.

  • The rocks move up to 15 blocks in the one emote of movement. 

T5:

  • The shaman is required to chant for two emotes to pull up to five average fist-sized rocks from the ground, before using one emote to hurl them randomly at a single target.

  • The rocks move up to 15 blocks in the one emote of movement. 

 

Roll Chart:

Victims roll (/roll 20) once per stone thrown at them:

20: Struck in the eye, throat, or temple. Does not kill, but likely to cause severe pain. May cause permanent damage or broken bones.

17-19: Struck in a sensitive area, such as the hands, stomach, or head. Causes severe pain and bruising.

13-16: Painful blow. Causes moderate pain and bruising.

6-12: Glancing blow. Low to no pain, may scrape skin if bad.

1-5: Completely misses.

Victims may use the two emotes the shaman must chant for to protect themselves. This causes all rolls between 20-17 to instead hit as though they rolled 6-12. 

This applies fatigue for the duration of the chant and the spell’s effect. 

 

Redlines:

  • While this ability does not require stone blocks to be present, use common sense. There are unlikely to be loose stones in a house.

  • Follow the rolls, and inform targets of them.

  • While you can use this to break windows, you might as well pick up a rock and throw it for the same effect.

 

Emote Example

Spoiler

 

T5 Emote

 

The shaman steps through the overgrowth  of the jungle. The company came to a stand still. Night had fallen on the hunting party. High ridges faced them on either side. A reptilian croak rang from the bushes. The shaman stopped behind the first hunters, lofting their wooden staff. The lantern swayed back and forth slightly as a deep chanting grew in the shaman’s throat. 

 

The chanting grew louder, and around the shaman rose four vibrating rocks. The shaman stepped back and forth on each foot, jumping up, and taking joy in their voice. 

[Roll for effects here. Example results = 14, 7, 18, 2]

 

From the bushes came a territorial crocodile, towards the hunting party. The shaman stood still. Focusing their sight on the beast. In rapid succession, the small hand sized rocks fly at the crocodile, causing it to reel back, and retreat. Its scales keep it relatively protected from torn skin. 

 


 

 

Moving Sand/Dirt

Information

Spoiler

 

The shaman is able to pull dirt or sand from their surroundings and move it.

 

T2:

  • May move a 1x1 block of dirt/sand.

  • Requires three emotes of chanting for two emotes of movement, up to a distance of five blocks. This applies fatigue.

  • Accuracy:

- 1x1 can be moved at average accuracy with moderate difficulty.

T3:

  • May move a 2x2 block of dirt/sand consisting of any shape.

  • Requires three emotes of chanting for two emotes of movement, up to a distance of eight blocks. This applies fatigue.

  • Accuracy:

- 1x1 can be moved at average accuracy with a little difficulty.

- 2x2 can be moved at low accuracy with moderate difficulty.

T4:

  • May move a 2x2x2 block of dirt/sand consisting of any shape.

  • Requires three emotes of chanting for two emotes of movement, up to a distance of twelve blocks. This applies fatigue.

  • Accuracy:

- 1x1 can be moved at pinpoint accuracy with no difficulty.

- 2x2 can be moved at average accuracy with a little difficulty.

- 2x2x2 can be moved at lower accuracy with above average difficulty.

T5:

  • May move a 3x3x3 block of dirt/sand consisting of any shape.

  • Requires four emotes of chanting for three emotes of movement, up to a distance of twenty blocks. This applies fatigue.

  • Accuracy:

- 1x1 can be moved at pinpoint accuracy with no difficulty.  One emotes of chanting.

- 2x2 can be moved at average accuracy with a little difficulty. Two emotes of chanting

- 2x2x2 can be moved at lower accuracy with moderate difficulty. Three emotes of chanting.

- 3x3x3 can be moved at minimal accuracy with above average difficulty.  Four emotes of chanting.

 

 

This applies fatigue for the duration of the chant and the spell’s effect. 

 

Redlines:

  • Dirt/sand cannot kill.

  • If there is no visible dirt/sand in the area, then this ability cannot be used.

  • Viable blocks include gravel, dirt, grass block, sand, red sand, soulsand, farmland, coarse dirt, podzol, mycelium, etc..

  • Cannot manipulate evocated earth.

  • Cannot be used to suffocate a victim by shoving mud down their throat.

 

Emote Example

Spoiler

 

T5 Emote for 1x1 sand.
The shaman reaches out with both hands. Clutched in the left is a drum. They beat upon its surface. Their maw opens and thy chant. [Dialogue here]. The shaman dips their head down, ceasing the beating of the drum.  


Looking back to their target, the shaman chants louder, with more intensity [Dialogue here]. The shaman moves their free hand out, and the sand around their feet gathers into a ball beneath their raising hand. The shaman gives a cry, thrusting their palm out. With it, is sent the blob of sand. 

T5 Emote for 5x5
The shaman reaches out with both hands. Clutched in the left is a drum. They beat upon its surface. Their maw opens and thy chant. [Dialogue here]. The shaman dips their head down, ceasing the beating of the drum.  


Looking back to their target, the shaman chants louder, with more intensity [Dialogue here]. The shaman moves their free hand out. The sand around their feet shakes and jostles with the shamans praising cries.

The sand continues rumble near the shamans feet, the sand clumping into some semblance of a ball. The shaman’s voice continues to rise as he shouts, pleading for the spirits assistance [Dialogue here]

 

The shaman’s bellowing roar has reached its crescendo [Dialogue here], the sand has clumped into a sizable ball and is ready to be moved.

 

The sandy clump was now in the shaman’s control as he lobbed it at the creature, the ball bursting on impact into the particles.

 

 

 

Quicksand Rune

Information

Spoiler

 

The shaman is able to place down a rune up to ten blocks away from them. When summoned, the rune glows on the ground and after one emote turns sand into quicksand, cobblestone into loose stones, and dirt into thick mud. This effect lasts for two emotes, after which the ground spits any victims up and returns to normal. 

 

T2:

  • Requires three emotes of chanting.

  • Has a 2x2 effect range.

  • Can sink up to a depth of 6”, making movement a little more difficult.

  • Caps people caught in the trap at 6 blocks of movement per emote.

T3:

  • Requires three emotes of chanting.

  • Has a 3x3 effect range.

  • Can sink up to a depth of 1’6”, making movement more difficult.

  • Caps people caught in the trap at 5 blocks of movement per emote.

 

T4:

  • Requires four emotes of chanting.

  • Has a 4x4 effect range.

  • Can sink up to a depth of 2’, making movement much more difficult.

  • Caps people caught in the trap at 4 blocks of movement per emote.

T5:

  • Requires six emotes of chanting.

  • Has a 5x5 effect range.

  • Can sink up to a depth of 2’6”, making movement very difficult.

  • Caps people caught in the trap at 3 blocks of movement per emote.

 

This applies fatigue for the duration of the chant. 

 

Redlines:

  • This ability only works on gravel, cobblestone, dirt, sand, and other “loose” blocks. No stone, terracotta, stone bricks, etc..

  • The shaman can only have two runes down at the same time. The shaman can remove these runes at will. 

  • The shaman is not able to place this rune on anything other than previously stated blocks.

  • This ability cannot kill anyone, and will only slow their movement.

  • Anyone caught in the ability when it ends will be knocked down.

  • Anyone who enters the area of the ability will also succumb to its effects, including the shaman.

  • This ability cannot be used to trap people in the ground permanently. 

 

Emote Example

Spoiler

 

T2 Emote:

The shaman knelt down to hold their hands out to the ground before them. Giving way to loud chanting. Their brows furrow and muscles tense upward. The ground starts to soften. As a bright sigil stretches across a small area of the ground, the shaman raises. 

The shaman gives a louder chant now, focusing their intent to the ground. The sigil burns bright, and the ground bubbles now. Turning to a murky, shallow patch of quicksand. Which will slow those that walk through it.

 

 


 

 

Non Combat

 

Earth Rune

Information

Spoiler

 

The shaman is able to place an Earth Rune down. This rune will form great and elaborate symbols, pictures, and sigils upon the ground or on a wall. Examples include short battle scenes, directions, or picture descriptions of an area.

 

T2:

  • Able to create basic animated symbols, such as spinning circles, squares, triangles, linear sigils, etc. spanning one block.

  • Lasts for up to 3 IRL days before needing to be reapplied.

T3:

  • Able to create a moderately detailed  animated scene spanned nine blocks (3x3).

  • Lasts for up to 1 IRL week before needing to be reapplied.

T4:

  • Able to create large and moderately detailed animated murals spanning 16 blocks (4x4)

  • Lasts for up to 2 IRL weeks before needing to be reapplied.

T5:

  • Able to create huge animated murals spanning 25 blocks (5x5) at most. The level of detail is similar to the greatest works of art, and is able to discern between different coloured stones to create a palette.

  • Lasts for up to 1 IRL month before needing to be reapplied.

 

Redlines:

  • Earth Runes can not be used to create Earth. 

  • The shaman can only have two runes down at the same time. The shaman can remove these runes at will. 

  • Being branded with this mark causes pain similar to that of being tattooed. 

  • Please no rude murals. We don’t need obscene graffiti.

 

 Emote Example

Spoiler

Note- The complexity of the ‘art’ just depends on the tier. The emote count is the same.

The shaman gazes upon the large, rocky canvass and begins chanting [Old blah dialogue]. The rocks on the wall begin to become animated depicting a glorious battle between orcs and inferi.

 

Land Rune

Information

Spoiler

 

The shaman is able to put a Land Rune down, forming rudimentary shelters.

 

T2:

  • Able to create two low sand or dirt walls with a ceiling. Drawing from sand or dirt beneath the surface is allowed. These shelters are 3 blocks tall and up to 4 blocks long.

  • Shelters blend in with their surroundings neatly, and should appear natural.

  • Requires three emotes of chanting to form the rune. During this time, the shelter slowly grows. This applies fatigue for the duration of the chant.

T3:

  • Able to create sand or dirt shelters. Drawing from stone or sandstone beneath the surface is allowed. These shelters are 4 blocks tall, with an interior area of up to 5x5.

  • Sand shelters do not have roofs.

  • A natural 1x2 doorway is included, which can be opened and closed at will by the shaman. The shaman may add features such as windows, stairs, and chimneys if desired.

  • Shelters blend in with their surroundings neatly, and should appear natural.

  • Requires three emotes of chanting to form the rune. During this time, the shelter slowly grows. This applies fatigue for the duration of the chant.

T4:

  • Able to create stone and sandstone shelters. Drawing from stone or sandstone beneath the surface is allowed. These shelters are 4 blocks tall, with an interior area of up to 5x5.

  • A natural 1x2 doorway is included.

  • Shelters blend in with their surroundings neatly, and should appear natural.

  • Requires two emotes of chanting to form the rune. During this time, the shelter slowly grows. This applies fatigue for the duration of the chant.

T5:

  • Able to create stone and sandstone shelters. Drawing from stone or sandstone beneath the surface is allowed. These shelters are 4 blocks tall, with an interior area of up to 8x8.

  • A natural 1x2 doorway is included. The shaman may add features such as windows, stairs, and chimneys if desired.

  • Shelters blend in with their surroundings neatly, and should appear natural.

  • Requires two emotes of chanting to form the rune. During this time, the shelter slowly grows. This applies fatigue for the duration of the chant.

 

Redlines:

  • Earth Runes can not be used to create earth from nothing. Use materials available to you in your surroundings. 

  • The shaman can only have two runes down at the same time. The shaman can remove these runes at will. 

  • Do not create plain cobblestone abominations. Make them look as natural as possible.

  • RO permission is required in regions that are owned. Regions that are not owned should be modreqed for.

  • Cannot be used in combat, but may be used as a precursor to combat.

 

Emote Example

Spoiler

 

T5 emote:

The shaman knelt down to hold their hands out to the ground before them. Giving way to loud chanting. Their brows furrow and muscles tense upward. The ground starts to soften. As a bright sigil stretches across a small area of the ground, the shaman raises. 

The shaman gives a louder chant now, focusing their intent to the ground. The sigil burns bright, and from the ground rises a simple stone hut, with, small, small narrow windows. A round roof, and a single smoke stack. The doorway remains open.

 

 

Land Surfing 

Information

Spoiler

 

The shaman is able to surf upon land out of combat. The shaman is required to chant to have the ground beneath their feet push the shaman along at great speeds. 

Land surfing may be used only out of combat. While land surfing the shaman may not attack or channel another spell. 

 

T3:

  • Requires three emotes of chanting, and lasts for five emotes.

  • Maximum speed is capped at 15 blocks per emote.

  • Cannot scale cliffs.

T4:

  • Requires three emotes of chanting, and lasts for six emotes.

  • Maximum speed is capped at 20 blocks per emote.

  • Can scale cliffs no taller than five blocks high.

T5:

  • Requires three emotes of chanting, and lasts for eight emotes.

  • Maximum speed is capped at 25 blocks per emote.

  • Can scale cliffs no taller than ten blocks high.

 

Redlines:

  • ET members are openly allowed to engage players in combat or the sort during an event they host. Should the ET member engage players in CRP during this spell, players may defend themselves accordingly. 

  • Shamans are not able to engage in CRP whilst Land Surfing. 

  • Shamans may not channel another spell during Land Surfing. 

  • Shamans are still affected by gravity and may not travel over any surface that is not solid mineral rock, dirt, mud, or sand. Common sense applies.

 

Emote Example

Spoiler

 

T5 Emote

 

The shaman chants to himself [OLD BLAH HERE], his gaze set upon the soil beneath his feet beginning to rumble.

The shaman continues to chant audibly those around him noticing the land beneath his feet slowly rising. [OLD BLAH HERE]

The shaman's chant had finally seemed to come to a close, his last words choked out. [OLD BLAH HERE]. The land below his feet began to rise and jostle, ready to be ridden on.

The shaman seems to surf graciously along the ground, seemingly escorted by the earth around him.

 

 

Earth Bridges and Pathways 

Information

 

Spoiler

 

The shaman is able to create a bridge or  pathway using the earth around them. The bridge or pathway will fade after four emotes. They can be used to scale a cliff or hill, cross a ravine, or conceal an entrance.

Mineral Rock Bridges and Pathways: These are sturdy and can bear the weight of any being or creature that can fit on it.

Sand/Dirt Bridges and Pathways: These may only support a single descendant of up to 500lb. This excludes Ologs and other heavyweight CA creatures. These bridges may only support the weight of the smallest ponies, such as those that a halfling might ride.

 

T3:

  • After three emotes of chanting, the shaman may summon a bridge of up to 1 block in width and 5 in length.

T4:

  • After three emotes of chanting, the shaman may summon a bridge of up to 2 blocks in width and 10 in length.

T5:

  • After three emotes of chanting, the shaman may summon a bridge of up to 3 blocks in width and 15 in length.

 

Redlines:

  • ET is openly allowed to engage players in combat or the sort during an event they host. Should the ET engage players in CRP during this spell, players may defend themselves accordingly. 

  • This spell can not be used during direct CRP. 

  • If the spell ends when a person is on the bridge, they will fall.

  • Pathways may not defy gravity. 

  • Do not use this to raid or scale the walls of settlements without permission from an RO or PRO of that region.

 

Emote Example

Spoiler

 

 T5 Emote:

 The shaman knelt down to hold their hands out to the ground before them. Giving way to loud chanting. Their brows furrow and muscles tense upward. The ground starts to soften. As a bright sigil stretches across a small area of the ground, the shaman raises. 

The shaman gives a louder chant now, focusing their intent to the ground. The sigil burns bright, and across the gap way forms a sturdy stone pathway. Connecting smoothly to each side. 

 


Summon the Earth

Information

Spoiler

 

A Tier 5 shaman is able to pool all of their resources and drag a giant rift in the earth, forming monumental ravines or mountains. These constructs must be no deeper or higher than 30 blocks and may span no greater than 30 blocks in diameter, and require PRO permission. Multiple Earth Elementalists may come together to produce greater and grander feats. For every extra shaman the height and diameter limitations are increased by 20, up to a maximum of 80 blocks deep/high and 80 blocks in diameter.

Shamans involved must chant for ten emotes, doing all they can to summon the pure strength of their pacted spirit. This may involve singing, dancing, shows of strength, or leading a group of worshippers in the chant. This applies fatigue to the shaman throughout the chanting.

 

Redlines:

  • Requires PRO permission.

  • Make it natural. No cobblestone abominations.

  • Obviously cannot be used in combat.

 

Emote Example

Spoiler

 

The shaman reaches out with both hands. Clutched in the left is a drum. They beat upon its surface. Their maw opens and thy chant. [Dialogue here]. The shaman dips their head down, ceasing the beating of the drum.  


Looking back to their target, the shaman chants louder, with more intensity [Dialogue here]. The shaman moves their free hand out. The ground around their feet shakes and jostles with the shamans praising cries.

The ground continues rumble near the shamans feet, the ground starts to shake around the shaman. The shaman’s voice continues to rise as he shouts, pleading for the spirits assistance [Dialogue here]

 

The shaman’s bellowing roar has reached its crescendo [Dialogue here],  the ground starts to violently shake, their form trembles and shakes as sweat rolls down their forehead. 

 

The ground starts to gain small splinters, as the grounds vibrations grow, loose rocks bouncing clearly up and down. The shaman chants ever louder, taking their drum and beating against it with an intense fever.  

 

The ground shaking turns to full on tremors, causing local wildlife to scatter away. The ground far ahead the shaman starts to crack open. Slowly, stone, raw and ragged rises from the ruptures. The shaman starts to dance, kicking their feet into the air in time with their drum. 

 

Now, when motioned by their leading shaman. The already gathered spirit worshippers start to dance in fluid motion. Shaking rattles and blowing air into reeds and flutes. From the cracks in the ground rise the foundations of rock. Starting to form a peek. 

 

The spiritual follows dane around as the shaman yells out in praise of the spirits. Calling upon the might of their packed spirit and calling favor of Bregthar. The drums ring out in sync. A melody of madness plays out. 

 

The shaman lofts their staff into the air, chanting and dancing in their armor. Screaming their praise in the old blah. The earth from the cracks. It rises higher and higher. 

 

The followers come to a stand still, as the newly formed mountain is complete. The shaman falls over, nearly passing out from the might of summoning such a high degree of rock.

 

 

Spirit Marks 

Information

Spoiler

 

The Shaman is able to place the sigil of their pacted spirit upon another person. Only two people at a time may have a mark from a single shaman. These brands may not be put on unwilling people, dark mages, followers of other deities, or those with soul corruption as the spirit will refuse to allow its power to be used. These marks give the branded a single non-combat ability for two IRL days. Those that worship the spirits will find the mark lasts three IRL days instead.

 

 The Shaman has the ultimate say in what ability they give you. These marks act in T3 state for non-spirit worshippers. For spirit worshippers, these marks act at T4. The Marked is required to make each emote time prior to using an ability. The Marked does not channel the ability through chanting; instead, they must place a bare part of their skin to the mark for the same number of emotes the shaman would be required to chant for. The Marked feels fatigued from using the ability as the Shaman does.

 

 

Redlines: 

  • Only T5 shamans may place a Spirit Mark upon someone. 

  • Mark causes as much pain as a tattoo. It is required to be placed on bare skin. 

  • Mark only lasts for two IRL days for non-spirit worshippers.  Spirit Worshippers may bear a Spirit Mark for three IRL days. shamans are not able to remove the mark once placed.

  • Shamans may reapply the Spirit Mark before it expires, to prevent the pain of reapplication.

  • Spirit Marks grant only: 

  • Earth Rune, Land Rune, Land Surfing, and Earth Pathways/Bridges at the shaman's own personal discretion. These abilities for the marked operate on T3 strengths. For Spirit worshippers, these abilities operate on T4 ruling. 

  • The Marked are not able to grant Spirit Marks to others. Only shamans may apply a spirit mark. 

  • The Marked do not chant to channel the ability. Meaning they do not suffer or boon from the volume of chanting. 

  • The Marked may only use any ability once per hour.

  • This cannot be used to find out whether someone is a dark mage/shade/whatever other spooky things there are.

 

Emote Example

Spoiler

 

The shaman grips the forearm of their target. Placing their other open palm over their inner arm. The shaman gives a loud chant. The target feels the sting of the sigil marking their skin. Like the crude puncturing of a tattoo needle. 

 

Emote Example

 

The shaman grips the arm of his acolyte, preaching his typical chant aggressively. [OLD BLAH HERE]. The acolyte would feel the stinging sensation as the sigil of land surfing would appear on his upper arm.

 

 

Earth Elemental

The Shaman is able to summon an elemental using stone, dirt, or sand from up to twenty blocks away. The Earth Elemental is able to move through/around non-magically created water, air and flames with no effects. Magically created air will harm it as described by the source of magical air. 

 


Earth Elemental Appearance/Info

 

 

The Earth Elemental appears as solid rocks bound together, with an upper torso consisting of two limbs, and a neck that supports a featureless head. It stands 3 blocks tall and 2 blocks wide. It may have a maximum of two arms and two legs.

 

 

Summoning the Elemental

Information

Spoiler

 

 Summoning the Elemental requires a level 3x3x3 area directly in front of the shaman. This will require four emotes of chanting. During the first two, a large sigil of the pacted spirit will appear on the ground. During the following two emotes, the form of the elemental will start to take shape. These elementals last for sixteen emotes before fading away. When summoned out of combat, the elemental will last for 1 IRL hour. Summoning will leave the shaman fatigued during chanting and channeling.

This applies fatigue for the duration of the chant and the spell’s effects. 

Redlines

  • Only one Elemental may be out at a single time per shaman. 

  • The Earth Elemental is not able to repair or replace rocks upon its form. 

  • Boulder Toss will remove a single arm of the Elemental. The Elemental may not recover a lost arm. 

  • The Earth Elemental may only move six blocks per emote, unless using Protect.

  • The Shaman is not able to move or channel other spells when controlling the Elemental.

  • Disrupting the shamans concentration will dispel the Elemental.

  • The Earth Elemental requires two-thirds of its form to remain summoned. 

  • The Earth Elemental does not have durability beyond that of natural stone. 

Should the shaman be within range of Unravel, they will also be struck by it.

 

 

Emote Example

Spoiler

The shaman looks towards the rubble that accumulated during the siege of his city as a thunderous shout erupted from the still brawny looking spiritualist [OLD BLAH HERE]. With these words a sigil would begin engraving itself into the ground.

The shaman continued his ritualistic chanting as the sigil in the ground came to fruition. [OLD BLAH HERE]. The sigil appeared as three triangles matching up at one point in the center surrounded a simplistic circle.

As the shaman’s cries continued to bellow in the midst of the chaos of war, the rubble began to take shape as every word escaped the warstrucken man. [OLD BLAH HERE].

[OLD BLAH HERE] The shaman’s battlecry seems to come to a halt as the amalgamation of what was once a building formed into a clumped mass that listens to the will of the shaman controller.


 

Elemental Abilities

With the Shaman remaining still and focusing on controlling the Elemental, the Elemental has access to the following. Elementals require accessible elements of their type to be within a 20 block radius for abilities that require it.

 

Rock Form:

Information

Spoiler

 

The Earth Elemental is made from solid rock. Bladed weapons must act in accordance with such. Strikes to the rock like a form of the Elemental with bladed objects may chip small amounts of rock but in most circumstances will chip the blade instead. Blunt weapons require accurate strikes and force to remove rock from the form. These blunt weapons are highly effective when damaging the form of the Elemental. It takes approximately six strikes with a blunt weapon to dismantle the elemental.

The Earth Elemental hits with the strength of an orc.

 

Emote Example

Spoiler

The shaman keeps his attention on maintaining the Elemental. As the human swings his longsword at the Elemental it creates a dull thudding sound, and causes no damage other than a light dent in the stone. The dwarf next to it sends his warhammer thudding into the Elemental’s back, causing a loud crunching noise! The stone beneath the warhammer develops a long crack running through it, and several pebbles clatter to the ground.

 

Earth Wall:

Information

Spoiler

The Elemental spends two emotes channeling. They may move during this. They may not channel another ability or perform melee attacks. Upon the third emote, the Elemental raises a 2x3 block wall of rock. This wall will repel up to two T5 magic projectiles before disintegrating. This spell has a range of eight blocks from the elemental. This wall will last for two emotes.  It requires high amounts of kinetic force to disrupt or break the wall. 

Emote Example

Spoiler

 

 The shaman focuses on the Elemental, and in turn the Elemental focuses. It moves forward a few steps and raises its arms, as blue-coloured aura surrounds its ‘’hands’’.

 

The Elemental slowly lowers its hands to the earth, ignoring the clangs of metal on stone as the elf slashes at it with its daggers.

 

[!] Stone rises from the ground in front of the shaman, giving him some much needed cover from the arrow shots that then slam into the wall.

 

 

Boulder Toss:

Information

Spoiler

The Elemental is able to toss its arm from its form. The Elemental requires two emotes to roll the rocks that make its form together to a 1x1 rock up to twelve blocks from itself. These rocks cause severe blunt trauma upon contact, breaking the bones of foes unlucky enough to get caught beneath it. 

Emote Example

Spoiler

 

The elemental lofts one of its arms high above it. From its form start to gather smaller rocks, even some from the ground. They gather upon the left arm.  Clumping up into a solid mass. Looking odd, unnatural and deformed.
 

The elemental jets its arm out. Sending its entire rock formed arm forward from the socket. Removing it fully from place. The  rock sores towards its target, having been launched by the rock elemental. After, stands the elemental, with only a single arm.

 

 

Protect:

Information

Spoiler

The Elemental uses one emote to move up to ten blocks towards their shaman to protect them. Enemies in the way are knocked down. The Elemental cannot attack during this time. This ability cannot prevent an attack that has already happened.

Emote Example

Spoiler

The Elemental gives no sounds as it turns its head back towards the shaman that summoned them. It lifts its front arms forward, charging across the ground towards their shaman like a territorial ape and knocking over any that stood along their way. It comes to a standing halt and takes up a wide armed protective stance before the shaman.  

 

Unravel:

Information

Spoiler

The Elemental is able to be sacrificed. Taking three emotes, the Elemental can start to unravel its form. It may move up three blocks per emote. After the third emote, the expanding form of the Elemental rushes out in 5x5x5 blocks in a circle around their standing point. This will send the rocks flying outward from the Elemental. These rocks cause blunt trauma, rarely killing targets unless a blow is dealt to the cranium. 

Emote Example

Spoiler

 

The Elemental crouches, bringing its arms inwards. A swell of aura creeps from the cracks in its body. A few chunks of its body falls away as warhammers smack into it.

 

The Elemental’s body groans and creaks as the aura expands slightly, and the shaman behind it creeps backwards.

 

The Elemental hugs its arms inwards and brings its knees up to its chest as it sits, almost curling up into a ball.

 

The Elemental gives one last groaning creak before expanding rapidly, sending boulders and rocks flying. The shaman breaks their focus and turns their back, covering their face with their arms as they dash away to outrun the onslaught!

 



Elemental Companion

Information

 

Spoiler

 

All Elementalists have the ability to pull together one block of their element and form it into a small companion, which will accompany them on their travels. These companions may not enter combat except against other companions, but may have the element that they are made up of manipulated by their shaman. Companions cannot talk, but may respond with simple gestures or the natural sounds their body may make. They may not access areas that the shaman cannot access mechanically, and will fade away if they go further than 15 blocks from the shaman.

 

Companions require 2 emotes of chanting to be created. They may be made into combinations as demonstrated in the lore, and providing they are not merged can still be manipulated. Merged companions, combinations that take on a different appearance, cannot be manipulated by the shaman.

 

Redlines 

 

  • Elementalists may only have as many companions as they have pacts.

  • Elementalists may only create companions from elements that they have a pacted spirit for.

  • Elementalists are only allowed to create one non-combined companion or two combined companions, from any one element. For example, an Elementalist could have a single fire companion, or one fire/water and one fire/air companion.

  • While it is possible to create companions in the form of limbs, they cannot be used in combat and must be verbally told what to do. They are not controlled by the elementalist as one would control a real limb.

  • Touching a companion will impart the effects of that element. The shaman is not exempt from this, unless they use a spell from their repertoire that permits such. For those who aren’t aware of what things do:

  • Fire burns you.

  • Static shocks you.

  • Water makes you wet.

  • Sharp metal will cut you.

 

Emote Example

Spoiler

 

Example Emote 1: Pure Fire Companion

The shaman cracks his knuckles, and begins a deep low chant. [OLD BLAH HERE] he rumbles, gathering flames from the torches around him. He pulls them into a small ball shape in front of him.

 

The shaman twists his fingers, shaping the companion into a slender fox with four tails. [OLD BLAH HERE]. He chants as it twists itself into being, slowly drifting downwards to land on the ground on its four paws.

 

The shaman smiles faintly, peering down at his new companion. It looks back up at him with twinkling blue flame eyes, and falls in line next to him as he stands to return home.

 

Example Emote 2: Combination Companion (Water and Metal)

The shaman grimaces as she concentrates, breaking into a short repetitive chant. [OLD BLAH HERE]. The iron bar in front of her wobbles slightly, and the water in a nearby puddle drifts slowly over to meet it.

 

The shaman stares at the iron and water, moving her hands as though building it up. The metal curls into a loose spiral, one end levelling out and rising to form the very basic outline of a pig’s face. Meanwhile, the water splashes into the “cavity” of the metal spiral, filling it out gradually.

 

The shaman grunts as her pig-shaped creation takes life and stomps around a little, getting used to its legs. “Kome on. Ledz go.” she says, beckoning it along behind her.

 

Example Emote 3: Merged Combination Companion (Earth and Storm [Glass])

The shaman idly looks over the pile of sand in front of them, and mutters to himself. [OLD BLAH HERE] he chants, raising one hand to hover over the sand. Small flickers of static electricity begin to build up.

 

The shaman continues to chant, bringing the sand together to form a floating ball. Static charges through it, changing its composition into frosty glass which quickly clears. The glass spirals, sprouting two legs, two arms, and a large head. A curly tail sprouts from its back along with broad wings, which it unfurls and flaps a few times as tiny joints and springs offer it a large degree of mobility.

 

The shaman huffs as he proudly gazes at his little glass companion, twinkling brightly in the summer sunshine and sending rainbows scattering across the floor through the power of prismatic refraction. Its frosted eyes glimmer up at him in abject glee, and it flutters gracefully into the air above him.

 

 

Earth Pact Lore: 

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