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[Guide] Elementalism Metal Pact (Shamanism)


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Metal Elementalism Guide

 

The shaman has the ability to manipulate metal after forming a pact with a metal spirit and several lessons. Manipulation of metal is only allowed at T2 due to the shaman’s inexperience at T1. The shaman must have a pact with a different elemental spirit of at least T4.

Note: Where the document says Old Blah, it usually translates to the shaman calling upon the lesser they made a pact with. For example if you make a pact with Grizut, you would say: 

“Lûp-Grizut” it would mean Praise Grizut.

 

General Redlines:

  • Voidal or otherwise magically summoned metal cannot be manipulated.

  • Do not crush people inside their armour.

  • Do not rip open gates in order to raid or otherwise cause mischief and grief to others.

  • Levitation is forbidden.

  • Obviously only affects metal. Fighting against a guy in leather armour and a wooden weapon? Sucks to be you.

 

Combat

 

Warp Metal

Spoiler

 

The shaman may warp a target’s weapon or the metallic plate upon a target. This can be used out of combat for mundane reasons, such as uses in smithing and forging.

 

T2: 

  • The shaman must be within five blocks of their target.  

  • Requires two emotes of chanting to warp a ¼ block of metal, or half a limb. This applies fatigue.

  • At this tier, the shaman is able to warp metal plate enough to immobilise half of a limb. This means that a person whose armour is fused at the elbow will still be able to use wrist and shoulder movements, but cannot straighten or bend their arm.

  • At this tier, the shaman may bend a metal sword or other weapon to a lesser degree, no greater than 20°.

T3:

  • The shaman must be within eight blocks of their target. This is applied retroactively to the previous tier.

  • Requires three emotes of chanting to warp a ½ block of metal, or one limb.

  • At this tier, the shaman may bend a metal sword or other weapon to a lesser degree, no greater than 45°.

T4:

  • The shaman must be within fifteen blocks of their target. This is applied retroactively to previous tiers.

  • Requires four emotes of chanting to warp one block, or two limbs. This applies fatigue.

  • The shaman is unable to warp metal armour enough to cause severe damage.

  • At this tier, the shaman may bend a metal sword or other weapon to a lesser degree, no greater than 90°.

T5:

  • The shaman must be within twenty blocks of their target. This is applied retroactively to previous tiers.

  • Requires four emotes of chanting to warp a 1x2 block of metal, or four limbs for the duration. This applies fatigue.

  • The shaman is unable to warp metal armour enough to cause severe damage.

  • At this tier, the shaman may bend a metal sword or other weapon completely in half.

 

This applies fatigue for the duration of the chant and spells effect. 

Redlines

  • Metal Shamans may not inflict damage greater than what is specified.

  • Metal Shamans may not lift people.  

  • Metal Shamans may not rip apart metallic plates or rip open holes within a metallic plate.   

  • Metal Shamans may not crush people inside their armour.

  • Metal Shamans may not increase or decrease the weight of metal.   

  • Metal Shamans may not increase or decrease the temperature of the metal. This means that they cannot manipulate liquid or fire-heated metal. Metal that is the temperature of the surrounding area, whether it’s the superhot desert or a freezing tundra, are fine to manipulate.

  • Metal Shamans may not magnetize with this spell.

  • Manipulation of metal is slow, and thus cannot make metals like boomsteel explode.

  • This spell does not allow the shaman to inflict severe damage at all. The worst case scenario is a broken bone if the target resists.

This spell is mostly meant to be used in combat to warp plate armor and weapons, but it’s got more uses than that, as it can be used on just about any metallic object. If an opponent is wearing chainmail instead of plate, you could use this spell to break the links and expose their torso. You could also use this spell to break a chain by warping one of its links. Don’t be afraid to get creative, just remember to respect the limitations of each tier.

1 limb = ½ block

Torso = 1 block

Weapons = 1 block

 

Example Emote

Spoiler

 

Example T5 Emote:

The Metal Shaman begins to chant in a harsh and ancient tongue “[Old Blah chanting]” As it does the trinkets and jewels upon their person start to rustle and rattle.

The chanting continues, the metal shaman’s voice booms as it calls out to something “[Old Blah]” The shaman’s body moves in subtle ways, making gestures towards the enemy soldier some distance away from them.

“[Old Blah]” The shaman focuses their sight on the soldier’s greatsword as the chant goes on unabated. They stretch their hands out as if reaching for the weapon, despite standing several meters away.

The metal shaman finishes with a roaring final word “[Old blah]!” As they speak it, their hands close as if gripping, then twisting something in their imaginary grasp.

[!]After the shaman’s final chant, the soldier’s greatsword would start wailing with a metallic crunching noise as the blade begins to fold upon itself. In a matter of seconds the sword would have bent backwards almost completely in half, now resembling a strange wedge rather than a weapon of war.

 


 

Moving Metallic Objects

Spoiler

 

A Metal Shaman may chant and move metallic objects about. The shaman may only move up to a block worth of metal, such as buckets,  ingots, or any other metallic objects that would fit within a single block.

  • One block metallic objects move with enough force to cause bleeding, ripped skin, fractured bones, welts, bruises, concussions, and general physical trauma upon contact with a body that is not protected by plate armor or chainmail. It can also dent metallic plate. Chainmail will not help absorb the shock of blunt force metallic objects.

  • Daggers, knives, spikes and other small sharp metallic objects moved with Metal Elementalism will not penetrate metal plate or chainmail. These weapons will not sink fully into flesh, only able to sink up to two inches within flesh before stopping.  

  • Hammers or other small blunt metallic objects moved with Metal Elementalism will barely dent or deal with any trauma through metallic plate or chainmail. This may cause ripped skin, bruising, fractured bones, and welts on contact with unarmoured skin.  

 

Note: One iron bar is considered ¼ of a block of metal. Four iron bars make up 1 solid block. Iron bars are sharp if their shape is retained, and are able to cut unarmoured descendents.

T2:

  • May move a quarter-block of metal.

  • Requires three emotes of chanting for two emotes of movement, up to a distance of five blocks. This applies fatigue.

  • Accuracy:

- Quarter-block can be moved at minimal accuracy with above average difficulty.

T3:

  • May move a half block of metal.

  • Requires three emotes of chanting for two emotes of movement, up to a distance of eight blocks. This applies fatigue.

  • Accuracy:

- Quarter-block can be moved at lower accuracy with moderate difficulty. Two emotes of chanting.

- Half-block can be moved at minimal accuracy with above average difficulty. Three emotes of chanting.

T4:

  • May move one block of metal consisting of any shape.

  • Requires three emotes of chanting for two emotes of movement, up to a distance of twelve blocks. This applies fatigue.

  • The sheer size of the metal makes it likely to seriously harm someone, and will probably break a bone in the body part it hits.

  • Accuracy:

- Quarter-block can be moved at average accuracy with little difficulty. Two emotes of chanting.

- Half-block can be moved at lower accuracy with moderate difficulty. Two emotes of chanting.

- One block can be moved at minimal accuracy with above average difficulty. Three emotes of chanting.

T5:

  • May move a 1x2 block of metal consisting of any shape.

  • Requires four emotes of chanting for two emotes of movement, up to a distance of twenty blocks. This applies fatigue.

  • The sheer size of the metal makes it likely to crush someone, and will probably break multiple bones and leave them stunned if hit.

  • Accuracy:

- Quarter-block can be moved at pinpoint accuracy with no difficulty. One emote of chanting.

- Half-block can be moved at average accuracy with a little difficulty. Two emotes of chanting.

- One block can be moved at lower accuracy with moderate difficulty.  Three emotes of chanting.

- 1x2 can be moved at minimal accuracy with above average difficulty. Four emotes of chanting.

 

 

 

This applies fatigue for the duration of the chant and the spell’s effect. 

Redlines

  • Metal Shamans may not remove weapons or objects from a target’s hand or upon their person.

  • Metal Shamans may not increase or decrease the weight of metal.   

  • Metal Shamans may not increase or decrease the temperature of the metal. This means that they cannot manipulate liquid or fire-heated metal. Metal that is the temperature of the surrounding area, whether it’s the superhot desert or a freezing tundra, are fine to manipulate.

  • Metal Shamans may not magnetise metal.

  • Metal Shamans may not move a weapon larger than their tier states. Weapons suited for an uruk or below are considered to be one block in size.

  • Metal Shamans are able to hold someone in full armour still with this spell, but cannot do anything else while they are held still.

  • Levitation of people with this spell is forbidden.

 

 Example Emote

Spoiler

 

Example Emote T5:

The Shaman takes on a wide stance as they begin an incantation in a crude sounding language “[Old Blah]” A mystical wind picks up around the shaman, causing their clothes and hair to billow dramatically.

The Metal Shaman continues with the chanting. Their eyes narrow onto a  dropped weapon lying on the ground.

“[Old Blah shout]!” The Shaman exclaims as they reach forward with a hand, half-balled into a fist as if holding something. The warhammer that had fallen to the ground would appear to become agitated, as if reacting to the shaman’s command.

[!]The Shaman would lift their hand and then mimic the motion of swinging a weapon. The warhammer follows suit with these gestures as an unseen force levitates the warhammer into the air before it is promptly sent flying towards the soldier, threatening to smash squarely into their breastplate.

[!]After the first strike the Shaman makes another similar motion while maintaining focus on the manipulated weapon. The warhammer swings itself in tandem, delivering another blunt impact towards the soldier’s torso. After this final attack, the warhammer would drop to the ground, no longer in control of the shaman.

 

 

 

Metallic Creation

Spoiler

 

At T4 a Metal Shaman is able to bend and warp metal to create weapons, defenses (such as small spike walls), and armour. These must be within lore regulations as to what existed within the era. It should go without mention that a Metal Shaman is not able to add anything to the weapon with Metal Elementalism that is not metallic. Non-metallic components must be added manually.  These do not add any magical aspects or durability to objects made, and will function based upon the metal it is made of. 

 

T4: 

  • Weapons and armor created at this tier are crude in shape and design, possessing design flaws such as reduced durability due to the amount of metal being worked with. Chips and warps in craft are common.

  • Metals with magical or special properties such as thanhium and bloodsteel do not retain their properties, and will function as iron.

  • Requires four emotes to create a single object. The object forms over two emotes.

T5: 

  • Weapons and armor created at this tier are no different than that of a master smith, errors being minimal and rare.

  • Metals with magical properties retain them at this tier.

  • Requires three emotes to create a single object. The object forms over one emote.

 

Redlines

  • Metallic Creations made by a Metal Shaman do not grant magical abilities or enhancements.

  • Metallic Creations do not yield higher durability than any other metallic object.  

  • Metallic Creations do not yield any resistance to magical effects.

  • Metallic Creations are not as refined as those that take the actual process of purifying metals.  

  • Metal Shamans may not increase or decrease the temperature of the metal. This means that they cannot manipulate liquid or fire-heated metal. Metal that is the temperature of the surrounding area, whether it’s the superhot desert or a freezing tundra, are fine to manipulate.

  • Metallic Creations can not be used on materials that require a MART to create.

  • Weapons and armour created from Metallic Creations do not gain any magical properties not already present.  

  • Weapons and armour created from Metallic Creations do not gain any improvements or qualities the metal would not naturally have.

 

 

Example Emote

Spoiler

 

Example T5 Emote:

The Metal Shaman grabs a couple of iron ingots and holds one in each hand. They begin to call to their pacted metal spirit as a soft glow surrounds the ingots.

The Shaman remains focused on the ingots, the chanting goes uninterrupted. The light coming from the ingots continues to shine, if only dimly.

The Shaman concludes their chanting with a final enunciation in the spirit tongue as they let go of the ingots, which now hover in front of the shaman and gravitate towards one another. The two metal bars fuse together and rapidly mold into the shape of a longsword. The Shaman reaches for the handle and grips it as the double edge becomes sharp and finer details magically carve themselves onto the weapon, now ready to be wielded.

 

 

 

Aura of Disrepair

Spoiler

 

At T4 the shaman is able to invoke an aura of corrosion to quickly eat away at the metal objects on a single person. All objects made of metal will immediately appear tarnished and will suffer varying degrees of extreme corrosion if they remain in contact with the person. This applies fatigue for the duration of the chanting. The effect is dependent on the type of metal being affected (See table).

 

T4

  • The shaman must stand still and chant for four emotes in order to summon the aura.

  • Once summoned the aura affects all metal objects on one person 4 emotes.  

  • Magical metals are not affected at this tier.

 

T5:

  • The shaman must stand still and chant for three emotes in order to summon the aura.

  • Once summoned the aura affects all metal objects on one person for 6 emotes.  

  • Magical metals and enchanted metal objects will have their properties suppressed while in the aura.

 

 

 

Metals

 

 

2 emotes in the aura

 

 

3 emotes in the aura

 

 

4 emotes in the aura

 

 

Iron, steel, slayersteel, bluesteel

 

 

Rust quickly sets in on the surface of the metal. Edges lose their sharpness.

 

 

Metal becomes brittle and will snap easily under stress. Joints in armor begin to lock up, limiting movement.

 

 

The metal falls into complete decay and crumbles into rusty chunks.

 

 

Copper, bronze, brass

 

 

A thick layer of greenish patina forms on the surface of the metal.

 

 

Edges lose their sharpness and the metal will dent if struck.

 

 

The metal becomes brittle and might snap or break under stress.

 

 

Tin, lead

 

 

The metal tarnishes quickly.

 

 

The metal becomes rough and abrasive.

 

 

No further effect.

 

 

Gold, silver, platinum

 

 

The metal becomes tarnished and loses its shine.

 

 

The metal softens and is easily warped.

 

 

The metal gnarls and twists, completely losing its former craftsmanship if any.

 

 

Notes: Alloys will always suffer the worst effect from their component metals.

Redlines

  • Cannot be used on nation gates/doors. Always communicate OOCly with a PRO/RO for damaging builds.

  • Only affects metals. Non-metallic components of objects such as wood or leather will not be affected.

  • Metal Shamans may not increase or decrease the temperature of the metal. This means that they cannot manipulate liquid or fire-heated metal. Metal that is the temperature of the surrounding area, whether it’s a superhot desert or a freezing tundra, are fine to manipulate.

  • The shaman cannot cast Aura of Disrepair again for four emotes.

  • Visual cues must be emoted to make clear the presence of the aura.

 

  •  

 

If you are unsure about what effect this would have on a particular metal, contact an ST member for clarification.

When using this spell you should always communicate OOCly with the target to confirm what metals are present on their person. You should emote with clarity the effects that their items would suffer according to the table.

Example Emote

Spoiler

Example T5 Emote:

The Metal Shaman starts to enunciate in the ancient spirit tongue, shaking their ceremonial staff to rattle its trinkets “[Old Blah]” The shaman’s face appears to darken unnaturally.

The Metal Shaman continues to chant, performing precise movements and gestures without taking a step in any direction.

The Metal Shaman finishes the chanting of their spell, extending a hand with stretched index finger to indict the enemy soldier.

[!]A dim reddish glow would surround the soldier, as if enshrouded by a mystical aura. The steel blade and armor of the soldier would lose any shine they might have and become tarnished.

[!]Splotches of rust start to appear all over the surface of the weapons and armor the soldier has on their person. With each passing second the corrosion spreads across the surface of their gear and armaments.

[!]The soldier’s gear would now be covered in rust. The once sharp blade of his sword quickly erodes away, turning it into a dull implement. The joints in the armor would creak with every moment as the rust sets in and causes friction between the parts.

[!]Steel wails as it loses integrity. The soldier’s gear loses its durability as the corrosion continues to eat away at his steel. His sword is likely to snap if it strikes. His armor might give away if struck. Chainmail starts falling appart as the links chip away with every movement.

[!]The soldier’s gear falls into complete disrepair. The blade has been completely eaten away by rust at this point, only the wooden handle would remain on his hand now. Chunks of his armor would fall to the ground and collapse into clumps of red dust, leaving only the leather straps and cloth undergarments covering his person.

 

 

 

Non Combat

 

 

Trinket Creation

Spoiler

 

The Metal Shaman is able to bend, warp, and fuse small pieces of metal to create jewellery and other small metallic works.

 

T2: 

  • Requires two emotes of chanting to produce one object.  

  • Trinkets made at this tier possess little quality and form. Limited to crude shapes and certain metals, such as rigid circles.

  • Metals unable to be worked with: Magically imbued metals, metals with other magical properties.

T3: 

  • Requires two emotes of chanting to produce two objects.  

  • Trinkets made at this tier possess minor quality and form. Limited to basic shapes such as circles, triangles, etc.

  • Metals unable to be worked with: Magically imbued metals, metals with other magical properties.

T4:

  • Requires two emotes of chanting to produce three objects.  

  • Trinkets made at this tier possess good quality and form. Can make elaborate shapes such as figurines with minor detail.

T5:

  • Requires two emotes of chanting to produce four objects.  

  • Trinkets made at this tier possess masterful quality and form. They may be any shape of any complexity, and can have incredible detail.  

Redlines

  • Trinkets made by a Metal Shaman do not grant magical abilities or enhancements.

  • Trinkets do not yield higher durability than any other metallic object.  

  • Trinkets do not have any resistance to magical effects.

  • Metal Shamans may not increase or decrease the temperature of the metal. This means that they cannot manipulate liquid or fire-heated metal. Metal that is the temperature of the surrounding area, whether it’s the superhot desert or a freezing tundra, are fine to manipulate.

 

Example Emote

Spoiler

 

Example T5 Emote:

The Metal Shaman sits at the table, an ingot of silver resting on top of it. The Shaman places both palms on either side of the table as they begin to chant in the old tongue. The ingot begins to vibrate.

The Shaman continues to chant, the silver ingot starts to levitate a couple inches above the table, held aloft by an unseen force. The Shaman then completes their ritual, falling silent.

[!]The silver ingot splits itself into two halves. Each half bends onto itself until one end touches the other and it becomes fused together, forming a basic bracelet. The bracelets refine their form and soon after intricate details depicting orcish figures start to appear, engraved on the outer surface of each bracelet. Both gently float down and lay on the table, two polished bracelets made of silver.

 

 

 

Metallic Rust Rune

Spoiler

 

A Metal Shaman may place a Rust Rune upon a metallic surface.  This rune will rapidly cause severe rusting on the surface to the point of decay. For information on how metals are corroded, see the Aura of Disrepair information. Objects moved out of the area can be saved from this process. Shamans have the ability to dispel these runes at will.

 

T4:

  • Requires two emotes of chanting to summon the rune.

  • Affects, at maximum, a 1x2 area of metal. Requires physical contact with the area affected.

  • Takes four emotes to sufficiently rust all metal objects in the area.

T5:

  • Requires two emotes of chanting to summon the rune.

  • Affects, at maximum, a 2x3 area of metal. Requires physical contact with the area affected.

  • Takes three emotes to sufficiently rust all metal objects in the area.

 

Redlines

  • Cannot be used on nation gates.

  • Cannot be used to raid.

  • Can be used on armour and weapons, but not while in combat.

  • Cannot be used to kill a creature made of metal, but can incapacitate them.

 

Example Emote

Spoiler

 

Example T5 Emote:

The Metal Shaman focuses on the iron door before them and starts to chant in the spirit tongue while tracing a finger in a wide circle on its surface.

The Metal Shaman then places their palm in the center of the imaginary circle they just traced and then pulls it back as the chanting comes to a halt. A strange glyph glows on the surface of the iron door for a second before fading.

[!]The iron door suddenly appears tarnished and a large spot of rust forms at the center where the glyph had appeared. The rust spreads outwards at an alarming rate, threatening to cover the entire door.

[!]The rust has now spread to the whole door. The surface becomes rough and uneven. The exterior of the door starts to peel off as flakes of corroded iron start to fall down.

[!]The corrosion eats away at the door, its hinges now too decayed to support it as it falls and tumbles loudly onto the floor, breaking into smaller chunks of reddened iron upon impact.

 



 

Metallic Repair Rune

Spoiler

 

The metal shaman may create a Metallic Repair Rune with the sigil of their pacted spirit. The shaman is required to chant for three emotes before placing this rune. This rune can be placed on any metallic surface. This rune may only repair holes that do not measure more than one block in size. This rune will cure rust upon metallic objects. 

 

T3:

  • The shaman may only have one Metallic Repair Runes active at one time.

  • When placed, this rune will help mend damage over the course of four hours.  

T4:

  • The shaman may only have two Metallic Repair Runes active at one time.

  • When placed, this rune will help mend damage over the course of two hours.  

T5:

  • The shaman may only have two Metallic Repair Runes active at one time.

  • When placed, this rune will help mend damage over the course of one hours.  

Redlines

  • Metallic Repair Runes can not be placed in combat.  

  • Some damage to metallic objects is irreparable to a degree for the shaman. As the shaman is not able to create more metal, shamans require the same amount of metal that was there before.  

  • Metal Shamans may not increase or decrease the temperature of the metal. This means that they cannot manipulate liquid or fire-heated metal. Metal that is the temperature of the surrounding area, whether it’s the superhot desert or a freezing tundra, are fine to manipulate.

 

 

 Example Emote

Spoiler

 

Example T5 Emote:

The metal shaman would eye the damaged surface, their lips moving as they started to chant in the elder tongue; calling upon their pacted lesser to give them power.

The metal shaman would continue their chant, a chorus of strange and backwards speech churning from their lips as they pulled their hands back, fingers spread as their body pulsed rhythmically.

The Metal shaman would continue their flamboyant worshipping as they called upon their pacted lesser, their movements now large and otherworldly as they peered at the surface, their voice lofted into a near boisterous shout!

[!] The Metallic Surface would then immediately start pulsing as the Metal Shaman placed their hands on it; the rune being placed. As if time was in reverse, the rune would start to repair the hole of which was left in it over the course of the next day.

 


 

Metallic Purification Rune

Spoiler

 

The Metal Shaman is able to place a rune upon a surface. Any metals or ores in the area of effect will slowly form into a ball over a period of time. This will not improve the quality of metal past its natural state when purified. Over the course of the required time the metallic ore will form into a ball of purified metal, with all imperfections and non-metallic substances cast off as a fine dust. The shaman may dispel these runes at any time. 

 

T4:

  • May affect any metals, including but not limited to iron, gold, and non-magical alloys.

  • Works in a 2x2x2 area.

  • Takes two IRL hours to finish.

  • The shaman may have one rune out at any given time.

T5:

  • May affect any metals, including but not limited to iron, gold, and non-magical alloys.

  • Works in a 3x3x3 area.

  • Takes one IRL hour to finish.

  • The shaman is able to have two of these runes out at any given time.

Redlines

  • Metallic Purification Runes do not improve metals past their natural properties.  

  • Metallic Purification Runes do not create metallic objects past the shape of a smooth ball of the metal being purified.  

  • Metallic Purification Runes may not purify chunks of ore larger than the specifications given in each tier.  

  • Metallic Purification Runes do not give metals any magical properties.  

  • All metal objects in the area will be affected. Keep unwanted metal objects away from the rune.

 

 

 Example Emote

Spoiler

 

Example T5 Emote
The shaman would place their hand upon a nearby tree within the nearby battle field. In doing so they would begin to chant to their pacted spirit as a glow forms beneath their hand.

The shaman would remove their hand making a symbol of a sword and an anvil representing two things their pacted spirit enjoys most. As he does this he would then walk away with a smirk.

As time passes the metal pieces of armor and weaponry would begin to slowly move and warp almost as if unnatural. For those nearby they would be able to see the movements happening.

This process would carry on as the chunks of metal began to warp and crumble underneath the power of the spirit, curling up into balls of metal. Once finished reaching a sphere like shape, the metal would begin to change in color as the impurities of dirt, blood, other metals, would all begin to become pushed out and removed from within.

 

 

Spirit Marks

Spoiler

 

The Shaman is able to place the sigil of their pacted spirit upon another person. Only two people at a time may have a mark from a single shaman. These brands may not be put on unwilling people, dark mages, followers of other deities, or those with soul corruption as the spirit will refuse to allow its power to be used. These marks give the branded a single non-combat ability for two IRL days. Those that worship the spirits will find the mark lasts three IRL days instead.

 

The Shaman has the ultimate say in what ability they give you. These marks act in T3 state for non-spirit worshippers. For spirit worshippers, these marks act at T4. The Marked is required to make each emote time prior to using an ability. The Marked does not channel the ability through chanting; instead, they must place a bare part of their skin to the mark for the same number of emotes the shaman would be required to chant for. The Marked feels fatigued from using the ability as the Shaman does.

Redlines

  • Mark causes as much pain as a tattoo. It is required to be placed on bare skin.  

  • Only T5 Shamans may place a Spirit Mark upon someone.  

  • Marks only last for two IRL days for non-spirit worshippers. Spirit Worshippers may bear a Spirit Mark for three IRL days. Shamans are not able to remove the mark once placed.

  • Shamans may reapply the Spirit Mark before it expires, to prevent the pain of reapplication.

  • Spirit Marks grant only:

  • Trinket Creation or Metallic Repair Rune at the Shaman's own personal discretion. These abilities for the Marked operate on T3 strengths. For Spirit worshippers, these abilities operate on T4 ruling.  

  • The Marked are not able to grant Spirit Marks to others. Only Shamans may apply a spirit mark.  

  • The Marked do not chant to channel the ability, meaning they do not suffer or boon from the volume of chanting.  

  • The Marked may only use any ability once per hour.

 

Example Emote

Spoiler

Example T5 Emote:
[!] The shaman would place his on the shoulder of the orc before them. He would close his eyes as they emit a red glow from them as he began to chant. “[Old Blah]” he chanted to his pacted spirit.

[!] Upon doing so the red glow would then begin to make a similar glow around the hand of the shaman. He would then remove his hand. For those who would look at the recent spot they would see a rune like, glowing tattoo representing the lesser spirit that has just blessed the orc.

 

 

Metal Elemental

Spoiler

 

The Shaman is able to summon an elemental using metal from up to twenty blocks away. The Metal Elemental is able to move through/around non-magically created water, air, and flames with no effects. Magically created fire harms it as described by the source of magical fire. 

 

The elemental is limited to eight blocks of movement per emote. During this, the elemental is able to move and use a few simple abilities. The Metal Elemental will remain for sixteen emotes unless the Chant is done in #S.

 

The elemental is made from metal.

The Elemental is not resistant to magic, and physical attacks damage it as much as they damage a normal suit of iron armour.

Elementals are immune to the effects of mind-altering magics such as dread from amber manifestations, illusions, and the sort. This does not make the shaman immune to these effects. 

Elementals do not move or act on their own. After summoning with the chant, the Shaman must stand still and control their actions. Meaning that disconnections from channeling or being knocked over or disrupted during the spells casting time will cause the Elemental to shatter. 

While an Elemental may be immune to mind-altering magical effects, it will only move and act as the Shaman wills. This will not allow the shaman to overcome mind-altering magical effects if they are within the range to suffer side effects. 

Protection of the shaman is the number one priority. 

 

 

 

Summoning the Elemental

 

Spoiler

 

Summoning the Elemental requires a level 3x3x3 area directly in front of the shaman. This will require four emotes of chanting. During the first two, a large sigil of the pacted spirit will appear on the ground. During the following two emotes, the form of the elemental will start to take shape. These elementals last for sixteen emotes before fading away. When summoned out of combat, the elemental will last for 1 IRL hour. Summoning will leave the shaman fatigued during chanting and channeling.

This applies fatigue for the duration of the chant and the spell’s effects. 

 

Example Emote

Spoiler

Summoning example:

The Shaman takes on a wide stance and plants their feet firmly upon the floor. They begin to chant in the ancient tongue, calling to the spirits for aid.

The Shaman takes on a hunched over posture as they keep chanting in ritual fashion. They extend both hands towards the floor in front of them and for a brief moment a strange glyph flashes on the stone pavers, fading away shortly after.

The Shaman slowly starts to rise upright as the chant picks up in volume and intensity. They extend both arms to the sides as they keep calling upon their patron spirit. The iron braziers and chandeliers that line the walls start to shake, subtly at first but soon they rip free from the walls and fly towards the area in front of the shaman.

[!]The metallic items swirl in a vortex in front of the shaman, the chanting booming through the halls now. The objects start to fuse together and over the course of the next few seconds a large humanoid shell begins to emerge. A hollow suit of armor standing tall as an orc materializes from the iron items, wielding a large warhammer in both hands.

 

 

 

Metal Elemental Appearance/Info

 

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Metal Elementals tend to take the form of a hollow suit of armour, equipped with a sword and shield. However, it may take any form it wishes at a maximum of 2x2 blocks in size. It may have a maximum of two arms and two legs.

 

Elemental Abilities

With the Shaman remaining still and focusing on controlling the Elemental, the Elemental has access to the following. Elementals require accessible elements of their type to be within a 20 block radius for abilities that require it.

 

Metallic Form:

Spoiler

Metal Elementals are hollow suits of armor. This armor is made of whatever metals are present, and bears no magical properties or enhanced abilities even if a magical or enhanced piece of metal is used in its construction. If available metals are unspecified, they default to basic iron. Being hollow, internal damage to the Metal Elemental is nigh useless. Destruction of its metallic armor is required to hinder or defeat the Metal Elemental. These hollow suits of armor possess the strength of the average orc.

 

Metallic Weaponry:

Spoiler

Metal Elementals are summoned with metallic weapons. These weapons may be medieval weapons that exist within the era.  If the Metal Elemental uses a two-handed weapon, only one such weapon will be summoned with the Metal Elemental. Weapons are fully metal as well.  The Metal Elemental may hold two one-handed weapons in either hand, with the option of a metallic shield. This shield is simply a piece of plate that offers protection as any shield with a metallic plate. Without any hide or wood beneath metallic shields that are summoned with Metal Elementals, this shield will do little against anything but arrows and blades.  

 

Absorb:

Spoiler

The shaman can chant for two emotes to ready the Metal Elemental, allowing any metal weapons, armour, or objects that touch it to be absorbed into its body to repair itself. These items do not dissipate along with the Metal Elemental when it expires, and can be found near where it expired. The Metal Elemental takes one emote to grasp the object it is attempting to absorb, and three emotes to completely absorb it. It may not perform generic attacks during this, but can block and perform other abilities as long as it keeps a grip on whatever it is trying to absorb.

 Example Emote

Spoiler

 

Absorb example:

The Shaman focuses on the metal elemental under their control. With an outstretched hand they begin to chant a command in the spirit tongue for the hollow being.

The Shaman addresses the elemental once again with an upright motion of their hand. A peculiar shine appears on the surface of the elemental’s metallic body.

[!]The elemental bends down and picks up a sword from the floor, grasping it tightly with its metal gauntlet.

[!]The sword in the elemental’s hand would slowly begin to fuse with it. As if the iron hand devoured the blade, it starts to absorb it.

[!]The sword fully becomes completely absorbed by the elemental, leaving no trace of it behind. Shortly after the various dents and blows the elemental has sustained during the fight begin to fade away as the metal from the absorbed sword is used to magically repair the damage.

 

 

Protect:

Spoiler

The Metal Elemental is able to retreat backwards up to twelve blocks towards their shaman to protect them. They may forcibly shove aside enemies when doing so. This requires one emote of chanting, and does not allow the Metal Elemental to perform any other action while moving. This ability cannot prevent an attack that has already been emoted.

Example Emote

Spoiler

 

Protect Example:

“[Old Blah]” The Shaman utters a command to the metal elemental. The elemental would turn towards the shaman, now appearing entirely focus upon them.

[!]The Elemental would swiftly dash directly towards the shaman, appearing to almost glide across the floor with uncanny agility for such a metal hulk. It’d bash aside anyone standing in its way before coming to a stop in front of their master, stance ready to defend them.

 

 

 

Imprison:

Spoiler

The Metal Elemental may take two turns to grasp up to two enemies and change its form into an iron bar cage surrounding them. Contact throughout this is mandatory, and prevents the Metal Elemental from performing any other action.

Example Emote

Spoiler

 

Imprison Example:

[!]The metal elemental drops their weapon and lunges towards the soldier with both hands, aiming to lock him in its iron grip.

[!]Once the soldier is grappled, the form of the elemental starts to unravel, the former hollow suit of armor turns into strips of metal that begin to envelop the soldier.

[!]The metal elemental surrounds the soldier within itself, now becoming a strangely shaped, yet effective cage made of iron. The new prison is large enough to contain the soldier standing up, having little room for much movement.

 

 

 

Fragmentation:

Spoiler

Over the course of three emotes, the form of the Metal Elemental will start to splinter and expand outward. Within the third emote, the Metal Elemental will fragment into sharp hazardous shards of metal that fly rapidly outward from the Elemental in a 5x5 block range around it. Targets that lack metal armour will find the shards embedding themselves in soft flesh. These shards will not travel through wooden shields or any form of a metallic plate. These shards will harm everyone except the shaman, including allies.

 Example Emote

Spoiler

 

Fragmentation Example:

[!]The metal elemental starts to emit a loud metallic creaking sound, almost as if it were crying out in pain. The metallic surface of the ferrous being turns visibly rough.

[!]The elemental continues to change, its form appears to bloat outward and the different pieces that make up its shape start to splinter and peel away, giving it a thorn-covered appearance.

[!]The elemental whales loudly as its form shudders violently, the splinters that cover its entire shell now oscillate in a frenzy. Then suddenly its entire form bursts outwards in an explosive spray of shrapnel. Anyone standing within 5 meters of the elemental would find themselves pelted with an abundance of tiny sharp pieces of metal that easily pierce leather or skin and embed into soft flesh. Metal armor and shields will dent from the many blows, but succeed in protection the areas they cover.

 

Redlines 

  • Metal Shamans are not able to channel other spells with the Metal Elemental summoned.  

  • The shaman is required to remain still during chanting and the summoning of the Metal Elemental. Moving more than a step or two with the Elemental already summoned or during summoning will cause the summoning to fail and remove the form of the Elemental from the world.  

  • These Elementals do not have any resistance that their respective metal does not have.  

  • Metal Elementals must have two-thirds of their total form to remain active and moving. Damage past this point will cause the Elemental to fade from the world rapidly in an emote.  

  • Metal Elementals are not immune to other Metal Shamans that wish to combat it.  

  • Metal Elementals only have the strength of an average orc.  

  • Metal Elementals are hollow.  

  • Metal Elementals are suits of armor, blunt trauma is effective.  

  • Metal Shamans or Elementals may not increase or decrease the temperature of the metal. This means that they cannot manipulate liquid or fire-heated metal. Metal that is the temperature of the surrounding area, whether it’s the superhot desert or a freezing tundra, are fine to manipulate.

 

 

 

Elemental Companion 

 

Spoiler

 

All Elementalists have the ability to pull together one block of their element and form it into a small companion, which will accompany them on their travels. These companions may not enter combat except against other companions, but may have the element that they are made up of manipulated by their shaman. Companions cannot talk, but may respond with simple gestures or the natural sounds their body may make. They may not access areas that the shaman cannot access mechanically, and will fade away if they go further than 15 blocks from the shaman.

 

Companions require 2 emotes of chanting to be created. They may be made into combinations as demonstrated in the lore, and providing they are not merged can still be manipulated. Merged companions, combinations that take on a different appearance, cannot be manipulated by the shaman.

 

Redlines 

 

  • Elementalists may only have as many companions as they have pacts.

  • Elementalists may only create companions from elements that they have a pacted spirit for.

  • Elementalists are only allowed to create one non-combined companion or two combined companions, from any one element. For example, an Elementalist could have a single fire companion, or one fire/water and one fire/air companion.

  • While it is possible to create companions in the form of limbs, they cannot be used in combat and must be verbally told what to do. They are not controlled by the elementalist as one would control a real limb.

  • Touching a companion will impart the effects of that element. The shaman is not exempt from this, unless they use a spell from their repertoire that permits such. For those who aren’t aware of what things do:

  • Fire burns you.

  • Static shocks you.

  • Water makes you wet.

  • Sharp metal will cut you.

 

Example Emote

Spoiler

 

Example Emote 1: Pure Fire Companion

The shaman cracks his knuckles, and begins a deep low chant. [OLD BLAH HERE] he rumbles, gathering flames from the torches around him. He pulls them into a small ball shape in front of him.

 

The shaman twists his fingers, shaping the companion into a slender fox with four tails. [OLD BLAH HERE]. He chants as it twists itself into being, slowly drifting downwards to land on the ground on its four paws.

 

The shaman smiles faintly, peering down at his new companion. It looks back up at him with twinkling blue flame eyes, and falls in line next to him as he stands to return home.

 

Example Emote 2: Combination Companion (Water and Metal)

The shaman grimaces as she concentrates, breaking into a short repetitive chant. [OLD BLAH HERE]. The iron bar in front of her wobbles slightly, and the water in a nearby puddle drifts slowly over to meet it.

 

The shaman stares at the iron and water, moving her hands as though building it up. The metal curls into a loose spiral, one end levelling out and rising to form the very basic outline of a pig’s face. Meanwhile, the water splashes into the “cavity” of the metal spiral, filling it out gradually.

 

The shaman grunts as her pig-shaped creation takes life and stomps around a little, getting used to its legs. “Kome on. Ledz go.” she says, beckoning it along behind her.

 

Example Emote 3: Merged Combination Companion (Earth and Storm [Glass])

The shaman idly looks over the pile of sand in front of them, and mutters to himself. [OLD BLAH HERE] he chants, raising one hand to hover over the sand. Small flickers of static electricity begin to build up.

 

The shaman continues to chant, bringing the sand together to form a floating ball. Static charges through it, changing its composition into frosty glass which quickly clears. The glass spirals, sprouting two legs, two arms, and a large head. A curly tail sprouts from its back along with broad wings, which it unfurls and flaps a few times as tiny joints and springs offer it a large degree of mobility.

 

The shaman huffs as he proudly gazes at his little glass companion, twinkling brightly in the summer sunshine and sending rainbows scattering across the floor through the power of prismatic refraction. Its frosted eyes glimmer up at him in abject glee, and it flutters gracefully into the air above him.

 

 

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