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The King Of The Moon

[✓] [World Lore] The Law of Cosmic Correction

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The Law of Cosmic Correction
 
Origin


In the making of the Veil, when the Creator first spun the walls which split His physical, ordered domain from the endlessly chaotic and incorporeal Void, a foundational law was etched into the centre of Creation, the banks, all planes and the great spaces between: cosmic correction.


Details


Either as an intentional mechanism or complete accident of Creation, the Veil holds itself (with some limitations) to self-moderated standards when the ordering of entities, landscapes and energy is jeopardised on a cosmic scale.

 

Put simply, chaos invokes further chaos until complete disorder undoes itself, and the cycle is reset in a once-more ordered plane. This is the cause for the great ‘pollution’ of Voidal delving upon the Material Plane (the furthest point from the Veil’s walls to the void); the invitation of excess foreign energy to places it does not necessarily belong, in the ordering of Creation, will prompt anomalous terror. This is most famously exemplified by the recent Voidal tears found upon Arcas.

 

It is for this reason many higher beings refrain from descending to the Material Plane directly, as it puts them at risk of alerting rivals of their presence; to be on the Mortal Realm is to subject oneself to mortality.

 

This universal law also applies on the inverse. Practitioners of arcane displacement and planeswalking blood magi are known to put themselves at great risk in the cosmos, often being followed through the stars by the likes of voidal horrors and inferis, or being rejected to some degree by the non-sentient fauna of the planes they visit. All lesser mortal beings will be met by forces equivalent to their own in the realms beyond. 

 

This cosmic ordering is most relevant to greater mortals (any with more power than a few combined descendants, IE dragaar and drakaar), whose presence in the realms past their native plane will scale drastically past their own significance to draw the attention of greater, stronger entities hellbent on consuming them such as the zar’rokul, Voidal behemoths, policing Aengudaemons or - in the rarest of cases - the Outvoker himself. 

 

The only exception to this law is the passage of disembodied souls via the soulstream: a natural aspect to Creation and the Veil’s mechanisms of life and death. 
 

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My brain is a bit too small. Lemme get it straight. It’s lore that explains if you travel between planes you will be followed by chaotic forces similar in power to your own? More powerful, the greater the attention it harbors? Is that it? ;u;

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12 minutes ago, Gladuos said:

My brain is a bit too small. Lemme get it straight. It’s lore that explains if you travel between planes you will be followed by chaotic forces similar in power to your own? More powerful, the greater the attention it harbors? Is that it? ;u;

Yes.

It’s just reiterating systems clarified in old Blood Rifts and Arcane Displacement lore as well as the old old precedent that Void magic ‘pollutes’, which have since been outdated and/or forgotten and needs to be reiterated.

It also exists to explain things like why deities and the like know and/or care about otherworldly intruders on the material plane, why the world hasn’t been eaten by a Voidal horror yet and why ‘vulnerable’ lore characters haven’t just dipped off the mortal plane as a survival strategy.

Tl;dr it was already a thing but having it survive outside of a throwaway line in magic lore (which could be denied/ outdated at any time) immortalises it as more than just the headcanon of a few ST, which is necessary as it ties up a lot of loose ends.

 

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Nice, good way of making sure that people certainly dont just planes walk or warp between realms without certain likelihood of getting killed, unless they are careful.

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Finally, more risk to my Rick and Morty roleplay! Epic work.

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i respect the drip

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This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.

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