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Calethia's Gale

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Calethia’s Gale




The Gale & It’s History

Gale Law & Vows

Rank System


The Banished

Request Form


Calethia’s Gale was founded in The Grand Harvest of 1786 in response to the sudden rise of monsters, both man and beast in Arcas. The name dates back to the Kingdom of Calethia, which was once ruled by the Gale’s founder two-hundred years in the past. Despite its focus on battling monsters and protecting the residents of Arcas it also puts a large focus on learning more about their foes, both in medicine, alchemy, and combat. It has an archive and set of labs in it’s Guild Hall, all who have taken the Gale’s vows have access to.


The Gale & It’s History




Calethia’s Gale was originally a group of rag-tag Hunters in Vailor, which banded together on occasion to complete big contracts. This group was located in the small Kingdom of Calethia and gathered the attention of the current ruler. The Hunters finally banded together to make an official Guild and founded themselves in the Kingdom. They assumed the name Calethia’s Gale and were swift to take up arms against raiders and bandits.


After the fall of Vailor, the group disbanded. Most of its members died during the transition or on the boats travelling to Atlas. The Guild fell into something of the past, only recorded in the Calethian Library which was lost.


When the Inferi invaded Arcas, a warrior strode forth after recognizing the threat they left. She gathered together a few companions, and together, they refounded the lost Order. Swiftly building themselves up, they travelled and eventually came across a settlement called Overgrown. Here they would lay down their roots and prepare to deal with any threat they came across.


While they focus primarily on dealing with monsters, they also do research on them. Taking the parts gathered after Hunts and studying it’s properties both Alchemical and Medical. Hunters who also seek to aid in this endeavor are given access to a lab beneath it’s Guild Hall and allowed a stipend of minae to continue their work.




Gale Law & Vows



Calethia’s Gale follows five tenets which have been passed down since the conception of the Guild. These are referred to as Hunter’s Law by guild members. If a tenet is broken by a Gale member, they are given a punishment based on the severity of the crime.


  • Harm not your Brethren unless given adequate reason to.


    • This has been elaborated on over the century, and given a more defined explanation. Cause no harm to other Guild Members, with exceptions for Duels, Trials, and Sparring. You are only to cause harm to a Sibling in arms if they are hostile to you or your property.


  • Petty theft will not be tolerated of a Gale.


    • Theft, as a whole, is not allowed. If caught thieving from anyone, including your Siblings in arms, you will suffer a punishment adequate to the crime, with the highest actions taken being having the individual turned over to the injured party and exile.


  • Do not Tamper with the Studies of your fellows


  • Tampering with projects of those that dwell in the labs will result in immediate expulsion for the guild, and a fine that scales appropriately to the damage dealt.


  • Bring no Dishonour to the Guild, and act with a code of conduct.


  • When outside of the Hall, you are to conduct yourself as if you were an official emissary. You represent the Guild, and the Gale does not tolerate poor conduct. This extends to hunts, do not claim glory you have not earned.


  • Abide by the Laws of the Nations you Visit

Rank System



The Gale’s Ranking system is simple, with each based off of a type of metal. When given a rank members also get a pin made of the same material as their rank. It is encouraged they wear these pins, but it is not required.

Sovereign Steel


Those inside this Rank lead the Guild. During its original foundation it is said that the founder wore a Steel ring plated in gold, and as such this has become the piece that proves the Leader’s Position. Instead of a pin, they wear a Steel Ring. They are tasked to find targets and coordinate with bounty dealers.


Titan Titanium


Titans are the researchers of the Guild and are allowed special quarters with both an attached Lab and an underground lab for the more volatile experiments. They are trusted with a majority of monster bits and rare herbs, and supply the Guild with these mixtures. 


Iron Blades


Those of the Blades have soared through the ranks of the Gale and have become trusted advisors. When the Sovereign(s) can not be found, they assume their duties. They wear Iron Pins, or an emblem which can be carved into their armor/weapons.


Golden Warriors


The Golden Warriors are the main rank of the Guild, and comprises those who have just graduated from Copper. They wear Golden pins to denote their rank.


Copper Recruits


The recruits of the Gale who have not yet done their trials. They are required to wear Copper Pins.




Joining the Gale is simple, and requires having to send a Bird to the acting leader, Zani Lovet (SapphicStarlight or Kry#8104). This letter should contain the following information.




Experience in Battle:


Current Location:


Once the letter is sent, a  letter will be returned with the coordinates of the Guild Hall. If you wish to bypass this process you may instead travel directly to the Hall and request a meeting with the Guild Leader. Once they have been accepted, they will schedule a time for them to undergo the trials. There are three in total, and are different from Hunter to Hunter. Once these trials are complete  they advance to Gold.




The Banished


These are those who have committed crimes against the Gale, or have been barred from joining entirely. If these individuals attempt to harm the Gale after their exile, a Bounty may be placed upon their head.





Request Form


In order to put a personal Bounty on a person or creature, they are to request this form and send it to the current Leader. Once approved the Bounty will be placed on the Board in the main Hall. The Bounty’s worth is to be given half upfront, and the other half given after completion.


Name or Alias:

Reason Behind Bounty:

Dead or Alive?

Part Harvested?

If Alive, location of drop off:

Price for Bounty:


The Gale reserves the right to refuse any requested Bounty, and will not take on assassinations. If the Client refuses to pay, they will be subject to the same law as the Gale.






Boy Howdy, back at it again. Figured it’d be nice to have a consistent group to do events with and figured making a Guild was my best bet. If interested, shoot me a DM here, at SapphicStarlight, or thru discord. Thanks to @Spoons for proofreading!



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Name: Aumia Miraralei

Age: 93-years-old

Experience in Battle: Served in the Honour Guard in Aegrothond


  • Academical Research
  • Small Medical Practice – measurable to a field medic 
  • Currently a student in Alchemy

Current Location: Wildlands

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Active Member Listing



Zani Lovet
















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Name: Gibbit

Age: 26 years young

Experience in Battle: Knocked a lord on his tush once

Expertise: Catching flies and defending those who cannot do so themselves

Current Location: Wandering Arcas

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Name: Absolon

Age: 20

Experience in Battle: No physical battles, but has been trained and had a fair share of altercations.






Current Location:

Currently traveling to the land (OOC: App hasn’t been accepted yet but trying to look for a group to settle with)

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Name: Yazmin Alcaide

Age: 24

Experience in Battle: Survivalist Tribalist with a bow, but no war experience.

Expertise: Scholar who is researching the Inferi, Nether, Voidal Heaths and risks to national security. (Wrote the Inferi Information Center, Analysis of the Al-Faiz Daemuns V1/V2, Study of Depression, the SHG Guides & Canine Behavioural Study) Still early in study, though has recovered advantagious information about the Nether and in the process of recovering more.

Current Location: Docked in Talons Grotto onboard her private steamboat, the El Pájaro Libre.

Seperate Note: Yazmin wishes to be scholar and hence aid moreso in the logistics while studying the creatures to help record information to aid fighters.

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