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[✓] [Alchemy] Refuge For the Mind


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Spoiler

 

 

Refuge For the Mind


 

wtCOG-uAQ4wTEx1c1glPv3oXGPT1yeXDu5GJPEyAsLDAGOc86m34k43FdknXxRGUvRcQLL6rQcsdH7UGC-2gU9nWF-NixNx7RyEqHKVuEev8BDEBbJxbN8l1w89TPb2qwDJ3JcXa

 

Since times untold, the mind of an alchemist has been ridden with the subterfuge of grand aspirations. Whether it be the dreams themselves, the vexing study of the material plane, or simply exposure to chemicals that affect the brain; the ‘mad alchemist’ is certainly a common occurrence to those practicing. These maddened philosophers found themselves in need of something to end the constant assault on their psyche, something to put them to sleep and avoid those fallacies they used to know as ‘dreams’. But, like all things, their medication was soon brought to abuse. The alchemists became dependent on the substances, and then, the commoners got their hands on them to avoid the same issues that the alchemists originally created them for. This became a cycle of escapists, recreation, abuse, and money.

 

Lumine Mentis

A thick, dark liquid (reddish-brown, to be specific) that exudes a putrid fume, which at first sight would appear very unappealing.

Spoiler

 

RECIPE

Base: Distilled Water

x2 Reduction

x1 Endurance

x1 Separation

 

EFFECTS

Lumine Mentis was created in an attempt to ward off the horrors of one’s mind, and that it does; effectively suppressing emotional feelings, placing one in a mood that isn’t negative, nor positive, but instead, simply is. One under the influence of Lumine Mentis can be noticed to be drowsy, unenthused, or even grumpy and snappy (though this is not because they are mad, it is a mere side-effect which takes a toll on the user). Lumine Mentis removes all intense emotion, and when its effects are active, one cannot feel happy, sad, passionate, angry, or anything else that might fall into that range. On top of this, it causes a mild drunkenness (only lasts for 30 OOC minutes or 10 emotes), which increases with more measures consumed. Depending on tolerances, one measure would lead to the equivalent drunkenness of 1-2 ales.

 

It is often used as a cure to depression, or more commonly taken by the mad (referring to crazed, not angry), because it relieves their mind of the constant struggle. Due to its bountiful effects, it can become a dependency rather easily, especially for those with poor mental health. But do not be fooled, for its soothing effects do not last forever. Tolerances can be built up within a matter of weeks of daily use, in which the consumption amount must be increased to get the relief that it once provided. And if one stops drinking Lumine Mentis after continuous use, they would be bombarded with the most intense of emotions, lasting from [1-5 IRL days], depending on how long the user had been using Lumine Mentis. This can send them into a panicked frenzy, or a deep depression, even a maddening rage. If consumed by an alchemist, voidal mage, or any other being influenced by an external force that leads to a deranged mind, they would be almost doubly effected, causing them to experience what some call as ‘the grayness’, in which life loses meaning, and that the consumer themself simply is, and does.

 

As ironic as it may be, long term use can dement the mind even more; causing users to be affected by psychosis, schizophrenia (etc.), or bringing them to be downright insane. This is only after extreme cases of long term use, and is unlikely for the average consumer.

 

One full measure of Lumine Mentis lasts for [6 IRL hours], half of that would last for 3 (a measure can be taken in portions), and double that (2 measures) would last for 12. After 2 measures, the duration stops increasing and the consumer must wait until it depletes before replenishing. One measure is 100 mL. This means that if one were to put this into water, it would be rather clearly visible that the water is tampered with, turning the water to a light brown hue. Of course, if the amount of water was a massive amount in comparison to the amount of  Lumine Mentis ( a gap of 1500 mL or more), then the colour would be much more diluted, at the same time allowing the effects to grow just as diluted. If put into darker coloured drinks, such as a dark ale, or a wine, the substance would be easier hidden - though a keen eye would be able to discern a slight difference in colour. And as aforementioned, one measure leads to the equivalent drunkeness of 1-2 ales for 30 OOC minutes or 10 emotes. The only thing that scales about this with more measures consumed is the time, which can double by increasing to two measures, but will stop scaling after that.

 

Consumed by drinking.

 

REDLINES

Tier 1, Uncommon (meaning an alchemist can discover this by themselves with ample IRP research).

Does not require ST signing.

All symptoms and effects must be taken into account and roleplayed, failure to do so is to power-game.

All ingredients and creation must be done through valid roleplay.

The effects of one measure last for [6 OOC hours], with the drunkenness only lasting for [30] of those minutes.

Usage of other drugs (specifically euphoric ones, psychedelics, uplifters, etc.) while under the influence of Lumine Mentis will have dulled effects, though mechanic/combat oriented effects will not change.

One measure is 100 mL.

 

 

Tum Somnum

A beige, powdery substance with a chalk-like consistency.

Spoiler

 

RECIPE

Base: (No base)

x2 Lethargy

x1 Silence

 

EFFECTS

Tum Somnum, otherwise known as some form of sleeping agent, allows one to fall asleep with extreme ease, whilst at the same time preventing any dreams from occurring. It does not knock one out, or send them to sleep, but rather relaxes the person and their mind, allowing them to fall asleep easily, but at will. Originally, it was created in an attempt to evade the terrors of an alchemist’s dream, allowing them to fall asleep without being possessed by such. It also serves as sleeping medication, and like most pharmaceuticals, can become a dependency; in which, after long-term consumption, the user would have trouble falling asleep without it.

 

On the other hand, one under the influence of Tom Somnum would find it increasingly harder to participate in physical activities, due to it making them tired and relaxed.

 

The effects last for [1] IRP night (or 30 OOC minutes) after consumption of 1 measure. 1 batch would yield enough powder for 4 equally sized measures (with one measure being a single teaspoon of powder). This creates a white cloud when dissolved in drinks, which dissipates - allowing it to be concealed in any matter of drinks. It does not forcefully put people to sleep, though it puts them in a sleepy and drowsy state (as elaborated upon earlier).

 

Consumed by snorting, smoking, or eating.

 

REDLINES

Tier 1, Uncommon (meaning an alchemist can discover this by themselves with ample IRP research).

Does not require ST signing.

All symptoms and effects must be taken into account and roleplayed, failure to do so is to power-game.

All ingredients and creation must be done through valid roleplay.

Negates and rids all dreams, magical or otherwise.

Tom Somnum does not knock people out, it just makes them more tired and relaxes, making it very easy to fall asleep (effectively curing sleeplessness).

One would find it decently hard to participate in intense physical activities while under the use of Tom Somnum, such as combat.

 

 

Edited by TheWizardofNOZ
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banned player lore 2

 

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Since you are banned I, on behalf of the LOTC Story Team, will be assuming the grandfather for the lore. If you believe this is a mistake, feel free to contact me or an administrator and we will be able to tell you that you are wrong. Have a lovely day.

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1 minute ago, Sorcerio said:

Since you are banned I, on behalf of the LOTC Story Team, will be assuming the grandfather for the lore. If you believe this is a mistake, feel free to contact me or an administrator and we will be able to tell you that you are wrong. Have a lovely day.

LMAOOOOO sure

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1 hour ago, Nozoa said:
  Reveal hidden contents

 

 

Refuge For the Mind


 

wtCOG-uAQ4wTEx1c1glPv3oXGPT1yeXDu5GJPEyAsLDAGOc86m34k43FdknXxRGUvRcQLL6rQcsdH7UGC-2gU9nWF-NixNx7RyEqHKVuEev8BDEBbJxbN8l1w89TPb2qwDJ3JcXa

 

Since times untold, the mind of an alchemist has been ridden with the subterfuge of grand aspirations. Whether it be the dreams themselves, the vexing study of the material plane, or simply exposure to chemicals that affect the brain; the ‘mad alchemist’ is certainly a common occurrence to those practicing. These maddened philosophers found themselves in need of something to end the constant assault on their psyche, something to put them to sleep and avoid those fallacies they used to know as ‘dreams’. But, like all things, their medication was soon brought to abuse. The alchemists became dependent on the substances, and then, the commoners got their hands on them to avoid the same issues that the alchemists originally created them for. This became a cycle of escapists, recreation, abuse, and money.

 

Laudanum

A thick, dark liquid (reddish-brown, to be specific) that exudes a putrid fume, which at first sight would appear very unappealing.

  Reveal hidden contents

 

RECIPE

Base: Distilled Water

x2 Reduction

x1 Endurance

x1 Separation

 

EFFECTS

Laudanum was created in an attempt to ward off the horrors of one’s mind, and that it does; effectively suppressing emotional feelings, placing one in a mood that isn’t negative, nor positive, but instead, simply is. One under the influence of laudanum can be noticed to be drowsy, unenthused, or even grumpy and snappy (though this is not because they are mad, it is a mere side-effect which takes a toll on the user). Laudanum removes all intense emotion, and when its effects are active, one cannot feel happy, sad, passionate, angry, or anything else that might fall into that range. On top of this, it causes a mild drunkenness (only lasts for 30 OOC minutes), which increases with more measures consumed. Depending on tolerances, one measure would lead to the equivalent drunkenness of 1-2 ales.

 

It is often used as a cure to depression, or more commonly taken by the mad (referring to crazed, not angry), because it relieves their mind of the constant struggle. Due to its bountiful effects, it can become a dependency rather easily, especially for those with poor mental health. But do not be fooled, for its soothing effects do not last forever. Tolerances can be built up within a matter of weeks of daily use, in which the consumption amount must be increased to get the relief that it once provided. And if one stops drinking laudanum after continuous use, they would be bombarded with the most intense of emotions, lasting from [1-5 IRL days], depending on how long the user had been using laudanum. This can send them into a panicked frenzy, or a deep depression, even a maddening rage. If consumed by an alchemist, voidal mage, or any other being influenced by an external force that leads to a deranged mind, they would be almost doubly effected, causing them to experience what some call as ‘the grayness’, in which life loses meaning, and that the consumer themself simply is, and does.

 

As ironic as it may be, long term use can dement the mind even more; causing users to be affected by psychosis, schizophrenia (etc.), or bringing them to be downright insane. This is only after extreme cases of long term use, and is unlikely for the average consumer.

 

One full measure of Laudanum lasts for [6 IRL hours], half of that would last for 3 (a measure can be taken in portions), and double that (2 measures) would last for 12. After 2 measures though, the duration stops increasing and the consumer must wait until they deplete before replenishing.

 

REDLINES

Tier 1, Common

Does not require ST signing

All symptoms and effects must be taken into account and roleplayed, failure to do so is to power-game.

All ingredients and creation must be done through valid roleplay.

The effects of one measure last for [6 OOC hours], with the drunkenness only lasting for [30] of those minutes.

Usage of other drugs (specifically euphoric ones, psychedelics, uplifters, etc.) while under the influence of Laudanum will have dulled effects, though mechanic/combat oriented effects will not change.

 

 

Tum Somnum

A beige powdery substance with a chalk-like consistency, most commonly compacted into tablets. 

  Reveal hidden contents

 

RECIPE

Base: (No base)

x2 Lethargy

x1 Silence

 

EFFECTS

Tum Somnum, otherwise known as some form of sleeping agent, allows one to fall asleep with extreme ease, whilst at the same time preventing any dreams from occurring. It does not knock one out, or send them to sleep, but rather relaxes the person and their mind, allowing them to fall asleep easily, but at will. Originally, it was created in an attempt to evade the terrors of an alchemist’s dream, allowing them to fall asleep without being possessed by such. It also serves as sleeping medication, but like most pharmaceuticals, can become a dependency; in which, after long-term consumption, the user would have trouble falling asleep without it.

 

On the other hand, one under the influence of Tom Somnum would find it increasingly harder to participate in physical activities, due to it making them tired and relaxed.

 

The effects last for [1] IRP night (or 30 OOC minutes) after consumption of [1] tablet. 3 batches would yield enough powder to craft 15 equally sized tablets.

 

REDLINES

Tier 1, Common

Does not require ST signing

All symptoms and effects must be taken into account and roleplayed, failure to do so is to power-game.

All ingredients and creation must be done through valid roleplay.

Negates and rids all dreams, magical or otherwise.

Tom Somnum does not knock people out, it just makes them more tired and relaxes, making it very easy to fall asleep (effectively curing sleeplessness).

One would find it decently hard to participate in intense physical activities while under the use of Tom Somnum, such as combat.

 

 

 

Alchemy but epic.

 

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Laudanum exists IRL as an opiate, seems weird to lock it behind an FA.

 

The sleep agent can already be achieved with javens, which is an open herb and doesn't require ST-signing etc. Even then night sap also grants a powerful tranquilliser with severe addictive side-effects and so on, if you like the 'addict roleplay' thing.

 

You can already achieve these things without a new submission.

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More alchemy bloat 

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Posted (edited)
10 hours ago, Luciloo said:

Laudanum exists IRL as an opiate, seems weird to lock it behind an FA.

 

The sleep agent can already be achieved with javens, which is an open herb and doesn't require ST-signing etc. Even then night sap also grants a powerful tranquilliser with severe addictive side-effects and so on, if you like the 'addict roleplay' thing.

 

You can already achieve these things without a new submission.

I assumed opium wasn't a thing (which it isn't) so I yoinked the name and made it something different. Also 'locking it behind an FA' does no harm if it is just an alchemical concoction that thrives in simplicity, if that is what you care about then maybe your quarrel is with alchemy itself 'being locked behind an FA' even though like half the server has it.


Also you can assume these are more refined and processed variants of the alternatives you named. Kind of like how in real life you can go out into the forest and poison yourself by eating plants, or you can go to the drug store and buy medication.

 

The sleep agent does more than just sleeping.

 

Another thing to be brought up is how without specific lore, you can't have specific outcomes of a substance, which is why I chose alchemy for this, rather than herbal medleys.

Edited by Nozoa
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15 hours ago, ShannonLeigh said:

ignore the haters this is actually good +1

period +1

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This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.

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