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OOC: We need a good War

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  1. 1. Do you support a inter-racial war like the one shown below?



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((We are currently not at war.))

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((From what I've seen, some players want GM-Spawned Mobs more. >-<))

((In my opinion, I would love inter-racial wars. Some people are just too ignorant to see how much better they are. Really? Undead you can't kill or a massive battle of 50 vs 50?))

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((I dislike GM events because people can't really RP. For example, when Orehime was flying around Sanhar, spawning mobs and destroying buildings, that wasn't fun for anyone, because WE COULDN'T ACTUALLY AFFECT ANYTHING. She had godmode, and creative mode, and . A better solution, I think, would be to give important players, like kings, warlords, Ascended Sages, and so on, extra hit points, for example, buff any Sages to 15 hearts, buff King Edmund to 20 hearts, buff Orehime flying above Sanhar spewing fireballs 30 hearts. That way, we can actually feel like we're doing something, instead of scurrying on the ground, killing mobs wherever she summons them.

What's more, I think most players want more events, but less where the outcome is predetermined. If there's a war between Oren and Krugmar, and every battle is predetermined, that's no fun. Players want to see the fruits of their labors grow on Aegis, that's what makes this different from single-player RPGs. You CAN do things that the GMs/programers haven't thought of, you are NOT bound by programming, you can make your OWN events without GM approval, and I think the most important thing is, things happen that the GMs didn't expect, things happened that the GMs couldn't possibly have thought of, but they AREN'T shot down at first sight, because every player on this server should be treated like a player, and not an NPC whose every life decision is controlled by the events and machinations of the GMs.))

EDIT: GM-spawned mobs? Fantastic! They're a source of money, they allow players to get the action and excitement of a battle without the risk of a ban report! BUT, any event where a GM spawns mobs has to make sense, and allow players some choice. If the Undead are sieging Al'Khazar, it can't be predetermined that they'll win, they can summon lots of monsters with the help of GMs, but it needs to be up to the participation of the players to determine whether or not they overrun the city or not.

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((I think the problem actually lies with the other nations, and not the orcs. Dwarves and Humans are RP'd completely unrealistically. For instance; one of the Dwarves curses is "greed." The overall population I find to actually be incredibly willing to share. You never see Dwarves fighting humans over some gems in a mine. Dwarves and humans are right next to each other and never fight over resources. You'd think a race of greedy people would constantly be using underhanded tactics to earn more land. I imagine if Dwarves actually stuck with their story we'd see groups of them subtlety be trying to inch their way into Oren so they can open more mines and gather more gems. The problem is something I've already mentioned "The Warcraft Mentality." People are willing to break character to protect the common good, which is more unrealistic than people realize. If I was a Dwarf I'd be trying to seize some extra mines for the Dwarf nation while they were distracted by undead. Surely they wouldn't notice a few missing areas?

This is just one example though. All the nations could have legitimate reasons to hate every other nation. It's the roleplay that actually goes on in-character that determines to what degree these are. Orcs are friends with Elves because we have a mutual respect for the land, and our nation leaders are very close. High-Prince Native also knows how orc politics work. Plus the Krughai/Kheshig have just created new ties with the Wardens personally. Because of events in-character we've actually strengthened the Alliances between our nations. We were big angry orcs through the whole event, but evidence came to light that both the elves and orcs were being deceived. This forced us to be closer and work together. Most Dwarves and Humans are friends just because the players think they have to be.))

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nature loving race? WUT?

And you want to be a shaman. Fail. We are allies with the elves because we BOTH have a deep respect for nature.

Personally I think GMs should run events from a DnD GM approach. Anyone that has ever GM'd a DnD Campaign knows its not for the GM to weigh a heavy hand on what is done. In fact, the GM is playing a game himself and the players are challenging him by solving situations with unique resolutions that the GM must then act and react upon.

The Wardens MAY have mentioned something about wishing they had an excuse to attack the dwarves. And the Orcs MAY just be low enough on resources to merit a raid or two on Nearby Dwarf settlements considering they're the closest non-allied race. And when their leader comes asking if we are looking to start a war, why should an Orc say no to a good chance to fight?

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((Well, then? Why are we just sitting around? Why aren't we raiding dwarf settlements and stealing their women? In character experience leads me to believe that dwarf women can magically spew fountains of food on command. Surely they'd be a great resource to Krugmar, where such treats are scarce!))

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((But Dwarves only eat very, very weak alcohol (like 40% alcohol AT THE MOST), which us Orcs don't want, and they only eat bread, which is decidedly non-Orcish. Now, if they could spew raw steak or pork, THAT'D be a good reason for starting a war. Mmmmm, delicious steak... it's almost as good as halfling!

EDIT: Also, I got my villain app, so Lokria can now participate in the ritual consumption of midgets! Yay!))

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I think the fact that they apparently eat alcohol is cause enough for us to try and steal their secrets. I certainly can't do that.

And I am ready to organize a Fizt and start raiding as soon as I get a green light from Sultan

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Excuse me for being human and posting in orc roleplay, but i THINK, this is the metality of humans.

Humans basically hate all that does not LOOK like humans. The elves look like humans, the dwarves look like humans. And they have a common language, with a little bit of variation.

But here are the orcs, totally different looks, skin colour, has a guttural language that only they know.

Basically the above 3 races are more like each other, and outcasts the orcs. That's why they can get along so well. Orcs are more RP strong, and sticking to it. Humans, elves, dwarves, they can do whatever they want, really. I've seen humans working as guards in malinor, elves working in oren as oren guards.

Ever seen a orc working in the Oren Guard?

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I believe Vardak was a guard once, but he's not really welcome in Krugmar, so he doesn't count.

We need to get some more sensible racism up in here. Like in Dragon Age, where the dwarves were highly isolationist and shunned surface dwellers. In Dragon Age, elves living among humans were called "knife ears" and forced to live in a slum, where they were continually tormented by guards and noblemen. Forest elves hated and feared humans because humans basically genocided them. That was some well written racism.

I am of the opinion that we should all hate each other regardless of looks. You hate us because you think we're bloodthirsty savages. We hate you because you're soft pinkskins. The elves hate you for destroying nature. You hate the elves for being pretentious tree huggers. The dwarves hate you because you're surface dwellers. You hate the dwarves because they're short, greedy freaks.

Elves and Orcs are still pals, though. We're both tall, pointy eared nature lovers.

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We get along just fine with the elves. The Orcs are wondrous at solving diplomatic issues that arrive. One minute we are marching on the warden base with a full war party screaming bloody murder, less than an Hour later the wardens and orcs were arranging means for leaders to access restricted zones in either's territory, discussing battle strategy for an upcoming conflict and playing Orc games inside the Orc capital.

We really just respect those who stand up for themselves and fight in an honorable fashion. And who make sense. Believe it or not Orcs are not mindless idiotic brutes. When you do stuff that is mindless and stupid, we just see you as being mindless and stupid and want to kill you before you spread your weakness of mind to others.

Take the Oren Laws of not having a weapon out in the city. That seems stupid to us. If someone is carrying a diamond sword, they have access to that weapon. Whether it's sheathed, unsheathed, or bloody it can still harm anyone in a seconds notice. Sheathing makes that weapons nor that person any less dangerous. Therefore, it is best if you require everyone to unsheathe their weapons, that way you know what they are carrying on them and how dangerous they could potentially be.

Its things like that which make us hate humans, and our culling of your breed makes you hate us. Its a wonderful cycle of hatred really, and in Orc culture its what drives us.

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My axe stands ready for the chance to smash it upon the skull of an enemy. A not-undead one preferably. So sick of that. Give me some orcs to cut.

I think it's up to the players to spark war. An unprovoked attack on a party would suffice. Or maybe a great theft. Or maybe one government could protect a criminal group and that could cause tension.

Example: A criminal guild called the I don't know, "Cut Purse Gang", engage in a series of thefts and murders against the citizens of Malinor. The Elves want justice so they hunt them down. They find the thieves living in Oren. They go to attack them but the town guard arrests the attacking rangers. The leaders of the elves request that their men be set free. Oren relents and frees the elves. The elves then ask for the heads of the criminals. Oren tells them to go f--- themselves. The gang is paying the government a substantial fee to be protected and they are also doing higher ups favors. The Elves try and assassinate the leader of the gang. The humans find out. They block all Elven soldiers from entering the city. Tension. Small incident occurs. War.

The leaders of nations have to act more realistically though. More power hungry and vicious. The political conflicts don't exist. Power should be used and abused. The leaders need to have personal agendas. Bring in bribing. Personal armies. Large sums of money. Corruptible government. All this goodie goodie leading is sickening me. That's whats preventing us from fighting. We need drama, evil, corruption, violence, plotting, lust, scheming and strife. You can't expect the undead to cause all the trouble. We need to do some "evil" ourselves.

And it doesn't have to be straight up evil either. Ulterior motives and perspective-based justification is all we need to get the ball rolling. We need people to rping like real people act. Be a little greedy or mean. You don't have to be a criminal to be mean. Just start wanting more, being disagreeable IC and try to get power. You'll surprised how much trouble this mindset causes.

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Ohhhhh.... And I forgot to mention this in the my last post but do you know what causes serious conflict? What started almost every large, historical conflict irl? One of two things.

Power or religion. You want a war? You want races to hate each other? You want there to be more wars then mother nature can contain?

Create different gods. Create over-arching beliefs for different races, then make different traditions for sub races. Not only would this enhance the lore but it would also give us justifiable reason to gut each other. Racism is good and all but religion has been proven to cause waaay more problems. We need to make the gods a bigger part of society. All this talk of one religion is so unrealistic. It's also really lame. It's worse then if there was only one race. Humans are the only thing that kills each other in massive wars in the real world. This world has four races. Shouldn't that mean we should we be having four times the fun- I mean, four times the violence?

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