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Mysticism Fix [1 Redline]


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Add the following redline to the Mysticism Lore:

 

  • Should a Mystic wield the art of Blood Magic, the spell Augmentation is limited to being boosted up to Tier 4; not even the blood arts may grant them the boons of immortal strength of Wightdom.

 

It's an addition I've been wanting to get implemented for a long while, honestly.  I've just been forgetting to do it until tonight.  Reason behind is that a Mortal Mystic is capped at T4 for spells, and in order to normally cast T5 spells - the character must be PK'd through a complex and dangerous ritual of being transformed into a Wight.  Meaning, great sacrifice and effort leads to the reward of (even more) powerful spells.  I feel like a genus of blood shouldn't have a mortal character match an entity of converging souls in strength.

 

Lore referenced, for ease of review:

Spoiler

 

 

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Amendments/Additions implemented into main lore post. Thank you for your submission. Moving to correct subforum to prevent redundancy and clutter.

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