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Magic as Recognized by Da Kirkja Dverga


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DA KIRKJA DVERGA 

MAGICAL STANCE

~ ᛞᚨ ᚴᛁᚱᚴᛃᚨ ᛞᚡᛖᚱᚷᚨ ~

 

Penned by Priest of Grimdugan, Roseen Mossborn, 

and High Preceptor Thazzaer Grandaxe

 

Section I: Magic as Recognized by Da Kirkja Dverga

 

At it’s core, magic is a tool, and like any other tool it bears both uses and hazards. Just as a smith requires a lifetime of practice to achieve mastery, a mage or sorcerer requires training and caution to use magical forces to their utmost potential. What dictates whether or not a specific magic is permissible for Dwarven use is the degree of control one may express over it and its alignment with the will of the Brathmordakin and the natural order. A dangerous tool must be used with the utmost caution and a tool beyond control should not be used at all.

 

When considering a magic’s permissibility, we must ask the following questions;

 

  1. Can it be controlled with a reasonable degree of certainty?

 

A dwarf must be in reasonable control of the power they express. Yemekar has charged us with the responsibility of being the masters and caretakers of this world. Any magic that subjugates the will of its user or that forces a dwarf to act in ways beyond their desire or the will of the gods cannot be permitted. How can we master creation if we cannot master ourselves?

 

  1. Does the magic infringe upon the domains of the gods and disrupt the natural order?

 

Each of the gods maintains dominion over specific aspects of our life and experience. If a magic subverts the proper order of creation, it cannot be permitted. To subvert what is natural is to corrupt what is good; Such is the domain of Khorvad. Pursuing power for power’s sake at the expense of all safeguards and morals is to forsake control, and thus enslave the perpetrator.

 

  1. Does the magic demand blasphemy?

 

The only beings in the whole of creation that are worthy of worship are the Brathmordakin. Any magic which requires worship of a being other than one of the gods is blasphemy and is not permissible for a dwarf to engage with. 

 

Additionally, some ‘deific’ magics require practitioners to follow tenets and rules prescribed by Aengudaemons, or other creatures endowed with similar powers. To utilize magics granted by such creatures is only permissible if the tenets they demand to be followed are in line with the will of the Brathmordakin and the doctrine of Da Kirkja Dverga. Any magic that requires a dwarf to violate or otherwise stray from the will of Brathmordakin is not permissible.

 

To bind oneself to worship of a non-divine being is to disrupt the natural order and enslave oneself to a will not their own. To enslave oneself to another’s will is to forsake control of one’s power, thus violating the will of the Brathmordakin.

 

To bind oneself to tenets and rules inconsistent with the will of the Brathmordakin is to subvert the natural order, and thus forsake control of one's being.

 

If one may practice a method of magic without denying these questions, the magic is most likely permissible. All magics should be tested thus, and constantly retested should the magic change form or method.

 

Section II: Permitted and Forbidden Magics

 

The following list compiles both permitted and forbidden magics ruled on directly by Da Kirkja Dverga. The list is not exhaustive. Should any magic not on this list be considered, please refer to previous questions. Should an answer be unforthcoming, submit the magic to Da Kirkja Dverga for review.

Current Permitted Magics

 

Golemancy

 

Golemancy, the magic bestowed by Yemekar THE CREATOR HIMSELF to the dwarfs to manipulate rock and stone to create large hulking brutes and prosthetics for the injured. This magic itself is seen as the closest magic to the Brathmordakin and thus is held to the highest extent.

 

It is to note, non dwarven Golemancers are seen as lesser Golemancers and are not held very highly by dwarven kind. 

 

Tawkins/Animii 

 

Tawkins and Animii are considered tools of the Dwarven kind to manipulate and use for the betterment of the world. Similar to Golemancy but not held the same in high regards due to not being directly influenced by Yemekar. 

 

 

Sorvian Clay Magic 

 

Sorvians, seen as a lesser cousin of Golemancy, are sanctioned by the clergy. These clay masked beings while odd are permitted in Urguan along with their creators. 

 

Housemagery/Bardmancy

 

Both magics are accepted as they do not require any connection to other beings and instead utilize the power of the dwarven soul forged by Yemekar himself.  

 

Kani

 

A martial magic that focuses on melee and unarmed combat. The clergy have found no reason to ban or restrict this magic as it comes from the soul and body of a Dwed.

 

Templarism

 

Templarism has been discussed heavily. Officially the clergy has found that templars are not required to worship the Aengul Michael, nor are his tenets inconsistent with the will of the Brathmordakin, so any Dwed who wishes to become a templar can do so while being a devout Dwarf. 

 

Druidism

 

Druidism has also been discussed heavily. The council has found that while sanctioned it depends on the druid. The dwarven druids MUST worship the Brathmordakin while being a druid and not the aspects. Continued investigation into this magic in particular has been advised and continued updates by the clergy will be made in the future. 

 

Blood Magic

 

Blood Magic, which many see as a dark type of magic, is instead seen as a simple tool of nature. Manipulation of blood is just an ingredient for dwarfs to use to achieve new potentials in invention. The council has decided that this magic is hereby sanctioned and allowed of course with continued investigation and updates to its stance.

 

Forbidden Magics

 

Necromancy 

 

The manipulation of the dead and souls. This magic subverts the cycle of life and death and thus violates Dungrimm’s.  Its purpose is the accumulation of power at the expense of all morality, and is thus the realm of Khorvad. As violators of the natural order and corrupters of all that is good necromancers should be sought out and destroyed wherever they may reside.

 

Paladinism

 

Discussing the relationship between Paladins and Xan, the clergy have henceforce found that the relationship is that of worship. Due to Paladins powers and tenets being heavily reliant on worshiping the aengul and not the Brathmordakin this religion is forbidden for any dwed to practice if they wish to maintain the sanctity of their soul. 

 

However, the mission of Paladins is consistent with that of the Brathmordakin, thus non-dwarven paladins may be permitted to practice within Urguan and may be made allies, so long as their creed remains in line with the gods’ will.

 

Infernal Sorcery 

 

Dark magic that conjures daemons and bargains with devils and Khorvad worshippers. This magic is thereby denounced by the clergy for selling and using souls and the pursuit of power that corrupts and turns the user to the realm of Khorvad. 

 

Signed,

 

Thazzaer Grandaxe, High Preceptor

Alaric Grimgold, Preceptor of Dungrimm

Roseen Mossborn, Priest of Grimdugan

Thumbrindal Grandaxe, Priest of Dungrimm

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Brôk reads the missive, nodding at its contents. "Vereh interesting takes, ah should join the Clergy to discuss these things!"

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Tuzic's eyes widen as he reads some of the ideas put forward in the missive "Seems Ogradhad asks more of meh then..." He says to himself, walking up the stairs to his desk to write. 

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Cerrick Fenifaer, from his suite in Sunbreak's Clinic, read the missive with a sigh.
"Why do I keep having to correct people. We. Do. Not. Worship. Xan. He is our Patron."

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"The paladins do not worship Xan." The An-Gho explained to his trusty squire who came to show him his new sword. "The Xannite merely dies for Xan. Kills for Xan. They give their body, their mind, and their spirit to Xan. And when death takes them, they thread into his golden, shadowless halls. So tell me Hacket, how is it they do not worship Xan, but readily become his slaves, and give up their very souls?" But he already knew the answer. He remarked, also, that Heraldry was not mentioned in this declaration. He supposed it might not be wrong - after all, one only needed to respect the Titan - if at all - to be branded. Muln'aar was the best proof of that.

 

 

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